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EnclaveZ182

DD too frail

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I'm not talking about armor or hp, I'm talking about the rate in which my engines or steering are knocked out. Last several matches I have lost either or both just about every other shot. The last two matches I ran a DD I got into a close range brawl with another DD. He dropped torps so I turned away and was going to avoid them. Then I took a hit that knocked out my engines. I used repair team as I wouldn't have avoided them otherwise just to have my damn engine knocked out again on the second volley. Needless to say I couldn't avoid the torp (yeah just the one) and it killed me when I had about 90-95% hp. DD's already have low armor and HP but making them so damn crit prone too is just stupid and it's pushing me away from the DD line. (I already stopped playing BB and CV lines and mostly play CA/CL now)

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With the last stand change it is noticed a hell of a lot more.  Only way is get Last stand and/or premium repair kit.

Edited by Nachoo31

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With the last stand change it is noticed a hell of a lot more.  Only way is get Last stand and/or premium repair kit.

 

Yeah I saw that skill and though it was great, but with the high chance of crits plus fire chance that skill should be a buff not a freaking necessity.

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Thats part of the balance. The DD is designed to maximize trading. If you take so many hits that losing the engines twice is killing you, you are not trading your health with the enemies very efficiently. You also have to learn how to manage the repair. Slamming R right after losing the engines is not the best way. Your ship keeps its momentum after losing the engine and you have to use that to your advantage.

 

When in the front lines, it is not always best to fire your guns. It can be more beneficial to just retreat and disappear than try and avoid incoming fire from 2-5 ships for 20-40 seconds, especially if their are torps in the water.

 

It is a rather difficult skill to develop, especially for non-IJN DDs which use their guns and are actively lit. The frailty of DDs is a good thing IMO, it allows for a 'razor's edge' style game play which this game does not provide in any other class.

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i agree but i honestly think that if more of these guys would use teamwork BB's and Cruisers that is then it wouldnt be quite so hard but none of them seem to realise that teamwork wins battles not lone wolfing it.

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Just ran another match in DD. I was almost on top of the Carriers when they sent dive bombers at me. Now in all my experience playing Carriers I have never one successfully dive bombed a DD. I start to turn when I know they are coming but didn't matter I took 4 freaking crits (engines and fire) so I hit repair team, started to turn again when the second flight of bombers hit me again (engines fire and steering) and then I was finished by torp planes. Oh, and I hit smoke after the first set of bombers hit me, second set hit me bout 10-15 seconds after that if it matters.

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Thats part of the balance. The DD is designed to maximize trading. If you take so many hits that losing the engines twice is killing you, you are not trading your health with the enemies very efficiently. You also have to learn how to manage the repair. Slamming R right after losing the engines is not the best way. Your ship keeps its momentum after losing the engine and you have to use that to your advantage.

 

When in the front lines, it is not always best to fire your guns. It can be more beneficial to just retreat and disappear than try and avoid incoming fire from 2-5 ships for 20-40 seconds, especially if their are torps in the water.

 

It is a rather difficult skill to develop, especially for non-IJN DDs which use their guns and are actively lit. The frailty of DDs is a good thing IMO, it allows for a 'razor's edge' style game play which this game does not provide in any other class.

 

I don't just mash R every time something bad happens, but as I said I had torps coming right at me and if I didn't repair the crit I would have taken the hit. In the end it didn't matter because I took a crit again in the next salvo that hit me. I also wasn't "lone wolfing" it I like to stick in a pack of other DD's or shadow something bigger for sneak attacks. But we all know that when you spot a DD in gun range that's what you're going to shoot. Just like in WoT with light tanks. I do fairly well in DD's and I do have great matches, I'm just noticing a huge spike in crits taken (mostly from a single shell hit too) vs other classes of ships that get rained on yet take fewer crits. I haven't played WoT in months, but I don't recall light tanks being more crit prone than other classes.

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Chasing high tier CVs in a DD is... rough.   They are fast, have vicious secondaries, and the upgraded dive bombers are painful.  If the CV is 2 tiers above you, it is probably not worth the chase.

 

DDs are fragile.   Especially IJN torp ghosts.   It is part of the balance for being able to torp from darkness...

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One of the reasons DD engines get hit so much is because of their speed.   People tend to not lead them enough, so the shells hit the back of the ship.   And some people deliberately aim there.  :B

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One of the reasons DD engines get hit so much is because of their speed.   People tend to not lead them enough, so the shells hit the back of the ship.   And some people deliberately aim there.  :B

 

That and the engine module is like 60% of the ship lol combined with 10mm of armor and the engine module gets hit... a lot

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hmmm... seems WG may have put 'a little extra' into the latest update to reduce the cries of "DD OP".

 

maybe the 'all DD' teams that are showing up in team battles convinced them

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Chasing high tier CVs in a DD is... rough.   They are fast, have vicious secondaries, and the upgraded dive bombers are painful.  If the CV is 2 tiers above you, it is probably not worth the chase.

 

DDs are fragile.   Especially IJN torp ghosts.   It is part of the balance for being able to torp from darkness...

 

I was in the tier 4 Russian DD chasing down a Langley.

One of the reasons DD engines get hit so much is because of their speed.   People tend to not lead them enough, so the shells hit the back of the ship.   And some people deliberately aim there.  :B

 

Second hit that knocked out my engine hit more towards the front of my ship. I have noticed that hits to the aft side cause crits more frequently and I do cause my fair share as I intentionally try to hit the aft to disable a DD as much as possible. But it's not just hits to the aft, it just feels like DD's take far to many crit hits and with Russian and American DD's torp range being roughly half their detection range, just seems a little rougher on those two compared to IJN.

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 I haven't played WoT in months, but I don't recall light tanks being more crit prone than other classes.

 

Oh trust me they where. Tracks would basically fall off by even AP splashes near them :D

 

And crew members died very easily due to lack of armor

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Oh trust me they where. Tracks would basically fall off by even AP splashes near them :D

 

And crew members died very easily due to lack of armor

 

Besides tracks I was talking about engines, fires, so on. I could break tracks on anything with 1-2 shots (maybe more if I was a light)

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Enclave i wasnt talking about you lonewolfing i was talking about other guys ive had the misfortune to be stuck with. sorry if you misunderstood me bud.

 

It's fine I didn't take it personal Ive seen it too. You get a guy who doesn't say anything, charges out, dies right away, then blames the team for not backing him up. For me what makes or breaks a game like this is not so much gameplay as the community.

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Besides tracks I was talking about engines, fires, so on. I could break tracks on anything with 1-2 shots (maybe more if I was a light)

 

Yeah crew members and engines where very easy to destroy. The AMX12t and T71 are great examples. Magazines, engine, and commander deaths where normal

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Yeah crew members and engines where very easy to destroy. The AMX12t and T71 are great examples. Magazines, engine, and commander deaths where normal

 

It has been a while since I played and I was never a big light tank player.

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Light tanks are not equivalent to DDs.   There are more than a few differences.

 

For example:

1.  Spotting doesn't work the same way.  You don't get XP for lighting up ships.

2.  Light tanks don't have torpedo equivalent ship killers.   Aka AP artillery...

3.  There is no terrain to hide a DD in.   Smoke behaves something like it, but if you see smoke, you know there is a DD there.  A bush, who knows?

4.  DDs are not super fast compared to other ships.   Too many times my poor little DD has been run down by a cruiser.   (And Kongos, must pay attention to them.)

I'm sure I could find more.

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I'd like to see DD's get some XP for spotting up ships.

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Destroyers (DD) spend their short lifespans in battles dancing on the edge of a knife blade. 

 

It's just how they are.  You trade the ability to do massive damage via torps (IJN) or invis-firing (USN, VMF) for fragility.  You have little armor, little health, and fragile modules, but carry a big stick: stealth. 

 

If they didn't have any tradeoffs, they'd be OP as hell.  It's just the way it is. 

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Light tanks are not equivalent to DDs.   There are more than a few differences.

 

For example:

1.  Spotting doesn't work the same way.  You don't get XP for lighting up ships.

 

Also, there is no individual spotting ranges. If your concealment range is 12km, any enemy can spot you at that distance. Not like in WoT where it makes a difference what vehicle you're in as to how far enemies show up. (ie. M10 spots enemies 25% further away than an SU-85)

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Destroyers (DD) spend their short lifespans in battles dancing on the edge of a knife blade. 

 

It's just how they are.  You trade the ability to do massive damage via torps (IJN) or invis-firing (USN, VMF) for fragility.  You have little armor, little health, and fragile modules, but carry a big stick: stealth. 

 

If they didn't have any tradeoffs, they'd be OP as hell.  It's just the way it is. 

Well USN isn't strong in torp or gun like the other two classes but its still strong in its own right. Also invis-firing in USN DDs is a waste of time unless something like a BB is trying to cap lol

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> DD too frail

 

Try to get hit less often then. Problem solved.

 

I'm talking about the rate in which my engines or steering are knocked out

 

With Last Stand cost down to a mere two points, there is no excuse whatsoever to not grab in on all DDs.

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I glanced at your profile and you've not gone above T4 in the three DD lines. At those tiers DDs seem to brawl a lot more, so this kind of gameplay is normal. Later tiers US and Russ DDs are professional gunboats and screen for enemy DDs. IJN DDs get to be the ninjas torping while undetected.

 

You also seem to be a bit new, 220 battles at the time I made this reply. One thing I did on my Mutsuki (before I tired of the DD playstyle) is predict where the enemy ships were going and try to stealth torp them. I always checked that I had nearby teammates in case detected, and have one or two escape routes since your smoke is just meant to hide you a little sooner. IJN DD you have weak guns but powerful torps, so have to act like torps are your key to heavy damage; I never played US or Russian DD, but evidently both are meant for anti-DD some sometimes anti-cruiser work if you're able to citadel w/ AP.

 

DDs have to be very choosy about their battles. Once spotted, T5+ battles, everyone piles on you. So take calculated gambles w/ an escape route pre-planned and stay with the fleet; I generally have more trouble with DDs that make sure they have backup.

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