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dmckay

Load mix of rounds?

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Would you like it if you had a choice to load a mix of rounds?  By this I mean rather than just switching from HE to AP you could load up say 1 round of HE followed by 2 rounds of AP or whatever without having to take the time to switch.  In real life I sure this can be done.  I fly, and in that game you have several choices of loads or belts such as Tracer/Armor Piercing Fragmentation/Ball etc..  Different belts with differing sequences of types of rounds in em.  Is this a good idea?  Would it serve any purpose in WoWs or is this just another one of my dumb ideas? I always struggle at times with what to load to get the job done but I only play T1 thru T6. I kinda like the idea of hitting them with different stuff coming fast in sequence. I mostly play cruisers.  But then this may be an utterly dumb idea in naval warfare.  If this is a dumb idea say it is a dumb idea but tell me why.:hiding:  I am a grown man.  I can take it!

Edited by dmckay

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(In my Dr. Evil Voice) only if we can add Freakin Lasers..MAUAHAHAHAA

 

Lasers?  Cool but they were not around in WWI or WWII.  Yukity yuk.

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You wouldn't want to.  AP and HE typically have different flight characteristics, so if you fired them at the same time, you'd miss whatever the other shell type was.

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How would you fit that onto the current control layout in a way that is intuitive?

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I could state things in accordance to historical, but my best knowledge about such things is limited to post-1980 and to USN 5/54 multi-purpose guns.

That said, I know the 5/54 had at least 8 different types of munitions

 

I also know after the Iowa-class BBs were recommissioned and went to Desert Storm, they also had a decent variety... to include rocket-assisted and laser guided.

If WG institutes special munitions (anything besides HE or AP), expect russian/USSR ships to get it first.

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You wouldn't want to.  AP and HE typically have different flight characteristics, so if you fired them at the same time, you'd miss whatever the other shell type was.

 

Good point but you would know what the sequence would be.  Fire two salvos of HE and you would know the next salvo would be AP.  Unless you have advanced dementia like me.

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How would you fit that onto the current control layout in a way that is intuitive?

 

I have not thought this completely thru yet. Still at the drawing board.  Heh

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Good point but you would know what the sequence would be.  Fire two salvos of HE and you would know the next salvo would be AP.  Unless you have advanced dementia like me.

 

The shell types are situational, so I don't think it would be beneficial at all to do that.  However, what Zampy was saying about firing both types in one salvo... that could actually be interesting.  Get some cits and start a fire in the same salvo?  Sure!

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Are you talking about having all turrets have their next shots queued? Like all guns shoot AP, then HE, then HE, then AP again?  Or manually selecting each gun so that all guns fire a mix of HE and AP in the same salvo?

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The shell types are situational, so I don't think it would be beneficial at all to do that.  However, what Zampy was saying about firing both types in one salvo... that could actually be interesting.  Get some cits and start a fire in the same salvo?  Sure!

 

O I see.  He meant the mix would be within a single salvo.  I was not sure what he meant.  You like the idea!  You are the only person who has ever liked any of my ideas going back 2 years in tanks and ships and planes. Tks.....good buddy.:D

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Are you talking about having all turrets have their next shots queued? Like all guns shoot AP, then HE, then HE, then AP again?  Or manually selecting each gun so that all guns fire a mix of HE and AP in the same salvo?

 

All guns would shoot, as you suggest, AP then HE then HE then AP again.  Queued as you put it. I was not suggesting a mix within a single salvo although that was mentioned.  
Edited by dmckay

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Would you like it if you had a choice to load a mix of rounds?  By this I mean rather than just switching from HE to AP you could load up say 1 round of HE followed by 2 rounds of AP or whatever without having to take the time to switch.  In real life I sure this can be done.  I fly, and in that game you have several choices of loads or belts such as Tracer/Armor Piercing Fragmentation/Ball etc..  Different belts with differing sequences of types of rounds in em.  Is this a good idea?  Would it serve any purpose in WoWs or is this just another one of my dumb ideas? I always struggle at times with what to load to get the job done but I only play T1 thru T6. I kinda like the idea of hitting them with different stuff coming fast in sequence. I mostly play cruisers.  But then this may be an utterly dumb idea in naval warfare.  If this is a dumb idea say it is a dumb idea but tell me why.:hiding:  I am a grown man.  I can take it!

 

This would cause large inaccuracy and inconstancy between turrets as HE and AP shells generally have quite different ballistics.  

Edit: Just saw your clarification. 

So what you really want is the ability to set an order of rounds fired instead of manually switching after a salvo? I could  actually get behind that. :hmm: 

Edited by Kingfishercritic

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This would cause large inaccuracy and inconstancy between turrets as HE and AP shells generally have quite different ballistics.  

 

You would adjust between salvos.  Each salvo and all guns would only shoot 1 type....HE or AP in a sequence.  First and second salvo would be HE and 3rd would be all AP depending on sequence you would chose..  I hope I am getting this thru clearly.

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O I see.  He meant the mix would be within a single salvo.  I was not sure what he meant.  You like the idea!  You are the only person who has ever liked any of my ideas going back 2 years in tanks and ships and planes. Tks.....good buddy.:D

 

I kind of like his interpretation of your idea.  Sorry, buddy lol.

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I kind of like his interpretation of your idea.  Sorry, buddy lol.

 

LOL.. hey no problem!  I am just trying to think outside the box and differing ideas regarding this concept are certainly welcome....as long as ya don't p#ss me off.  I have been know to flame. :izmena:

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Back later folks.  Off to drugstore for drugs that keep me above the ground...at least for now.

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You wouldn't want to.  AP and HE typically have different flight characteristics, so if you fired them at the same time, you'd miss whatever the other shell type was.

 

I remember in NF1, AP and light HE had the same characteristics.

 

To the OP: if you don't have it already, I'd suggest the Level 1 skill for quick reload of different shell types, especially since they buffed it to -50%.

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You wouldn't want to.  AP and HE typically have different flight characteristics, so if you fired them at the same time, you'd miss whatever the other shell type was.

 

This. It's kind of like the P-40 Kittyhawk that had both 50 cal and 30 cal machine guns but the same aiming reticule for both. Or the entire reason why the Dreadnought became the standard design for battleships going forward when before it capital ships had a mix of main battery calibers.

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I dont see any reason to mix shell types in a single salvo, many ships have different aerodynamic properties for the AP and HE shells so you have some where the HE has less arc (like the York) and others where the AP is faster. So mixing the two is going to guarantee one kind of shell is always going to miss. On top of that HE and AP need to aim at different places, AP needs to hit armor of some kind to avoid over penetrating (at least to get a 33% damage roll) while HE is most effective against unarmored areas so if you mix shell types then you are always using one kind of shell poorly. 

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A mix of HE and AP would be very useful on IJN cruisers and all BBs for cruisers that keep turning.

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I dont see any reason to mix shell types in a single salvo, many ships have different aerodynamic properties for the AP and HE shells so you have some where the HE has less arc (like the York) and others where the AP is faster. So mixing the two is going to guarantee one kind of shell is always going to miss. On top of that HE and AP need to aim at different places, AP needs to hit armor of some kind to avoid over penetrating (at least to get a 33% damage roll) while HE is most effective against unarmored areas so if you mix shell types then you are always using one kind of shell poorly. 

 

For the last time!  They are NOT mixed in a single salvo. 1 salvo would be ONLY HE.  ALL guns.  Second salvo could be only HE.  All guns.  Third salvo would ONLY be AP. All guns.  Perhaps you could set the sequence in game just as you can switch from HE to AP during the game. 

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