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Captain_Crit

Fire Formula and Calculator

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Fires! Fires! Who likes fires!? I have had questions regarding the math behind the World of Warships fire mechanic for some time now. I decided to put together a spreadsheet to figure it all out. Then I thought, heck this would be good to share and so here you go! Now I will be able to play around with the numbers for varying situations to see the impact of the changes. If you think that the spreadsheet would be helpful, a link to the spreadsheet can be found in the YouTube video description.
 

The Taste

https://www.youtube.com/channel/UCJJaSofrJHMcK-yp5ldHT-w/featured

 

World of Warships - Fire Formula and Calculator

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Thanks for this.  I am going to bookmark this so I can go back to it.  I always thought it was weird hitting ships so many times in my American DD and struggling to get fires.  I know the port screen gives you a ballpark picture, but this is way better.  The tier coefficient was interesting to see and it explains a lot.  For those fires missions I will be interested to use this tool and then see if I was lucky or unlucky with my shots.  When Russian cruisers come out this will be handy.  Good video.  Thanks.

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U do know theres a life other than video games. I hope u are doing as great analyzing women as u are this game. And thanks for more knowledge.

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Thank you for your efforts. any person that does not care, is an idiot .

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Some of you people need to grow up seriously...either counter argue or add construction. You can be humorous about it, but that stuff isn't even funny...

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Fair to say your in too deep or you been in the game way too long. Maybe both.

 

You're terrible. You can stay that way if you like.

 

 

sorry. had to.

 

You're good enough to know better but need attention on the forums for some reason.

 

U do know theres a life other than video games. I hope u are doing as great analyzing women as u are this game. And thanks for more knowledge.

 

You are quite frankly one of the worst players in the game.  The value you bring to the forums is zero.  Maybe you should try running your trap less and minding your own business more. And yeah, im sure of all of us slaying it with the ladies, its you. How do you manage all of them AND still write worthless replys to every post on a video game forums?

 

 

He put extra effort into something comprehensive and should be thanked.  Not interested in the finer details? Then move on.

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Fires! Fires! Who likes fires!? I have had questions regarding the math behind the World of Warships fire mechanic for some time now. I decided to put together a spreadsheet to figure it all out. Then I thought, heck this would be good to share and so here you go! Now I will be able to play around with the numbers for varying situations to see the impact of the changes. If you think that the spreadsheet would be helpful, a link to the spreadsheet can be found in the YouTube video description.
 

The Taste

https://www.youtube.com/channel/UCJJaSofrJHMcK-yp5ldHT-w/featured

 

World of Warships - Fire Formula and Calculator

 

Thank you for taking the time to do this :honoring:

 

 

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Fires! Fires! Who likes fires!? I have had questions regarding the math behind the World of Warships fire mechanic for some time now. I decided to put together a spreadsheet to figure it all out. Then I thought, heck this would be good to share and so here you go! Now I will be able to play around with the numbers for varying situations to see the impact of the changes. If you think that the spreadsheet would be helpful, a link to the spreadsheet can be found in the YouTube video description.
 

The Taste

https://www.youtube.com/channel/UCJJaSofrJHMcK-yp5ldHT-w/featured

 

World of Warships - Fire Formula and Calculator

Thank you for taking the time to do something like this. If a mod could transfer it to the guide section where perhaps people who don't know about this can learn from your efforts.

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Fires! Fires! Who likes fires!? I have had questions regarding the math behind the World of Warships fire mechanic for some time now. I decided to put together a spreadsheet to figure it all out. Then I thought, heck this would be good to share and so here you go! Now I will be able to play around with the numbers for varying situations to see the impact of the changes. If you think that the spreadsheet would be helpful, a link to the spreadsheet can be found in the YouTube video description.
 

The Taste

https://www.youtube.com/channel/UCJJaSofrJHMcK-yp5ldHT-w/featured

 

World of Warships - Fire Formula and Calculator

 

You did not take into account dispersion that will screw up fire chance as not all shells will land on the correct superstructures. Shells may overlap on the same superstructure that is already on fire. 

 

Now, the people accusing OP for being analytical are just being ignorant. If people like OP did not exist, the game would not have existed altogether. Most inventions couldn't have existed without the person who applied his/her analytical mind to something.

Edited by Heaven_Rains

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Thanks for this.  I am going to bookmark this so I can go back to it.  I always thought it was weird hitting ships so many times in my American DD and struggling to get fires.  I know the port screen gives you a ballpark picture, but this is way better.  The tier coefficient was interesting to see and it explains a lot.  For those fires missions I will be interested to use this tool and then see if I was lucky or unlucky with my shots.  When Russian cruisers come out this will be handy.  Good video.  Thanks.

 

Glad you liked it.  I was definitely thinking about Russian cruisers when I was putting this together.  I think people are saying that the Russian cruisers are coming out tomorrow?

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You're terrible. You can stay that way if you like.

 

 

You're good enough to know better but need attention on the forums for some reason.

 

 

You are quite frankly one of the worst players in the game.  The value you bring to the forums is zero.  Maybe you should try running your trap less and minding your own business more. And yeah, im sure of all of us slaying it with the ladies, its you. How do you manage all of them AND still write worthless replys to every post on a video game forums?

 

 

He put extra effort into something comprehensive and should be thanked.  Not interested in the finer details? Then move on.

 

60726641.jpg

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Wow, OP does something great for community and takes time out of his life and gets crapped on...

 

Either way, thanks OP, This will come in handy when I have to do some tests

Edited by 10T0nHammer

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Excellent informative video and research.  It certainly highlights the impact (or lack thereof) of the fire prevention captain skill.  One dumb question:  The coefficients in the "O" and "P" columns - how were they discovered/calculated?  Data mined?  Something else?  You mention it is set by WG, but I don't know where.  Apologies if I missed it.

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Thank you for taking the time to do this :honoring:

 

 

 

Yes sir!  Glad you found it useful.
Edited by Captain_Crit

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Thank you for taking the time to do something like this. If a mod could transfer it to the guide section where perhaps people who don't know about this can learn from your efforts.

 

No problem at all!  Glad you liked it.  It was a grey area for me.

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You did not take into account dispersion that will screw up fire chance as not all shells will land on the correct superstructures. Shells may overlap on the same superstructure that is already on fire. 

 

Now, the people accusing OP for being analytical are just being ignorant. If people like OP did not exist, the game would not have existed altogether. Most inventions couldn't have existed without the person who applied his/her analytical mind to something.

 

Correct.  I think I pointed out in the video that the fires per minute calculation assumes 100% hit rate.  What I did not mention, but you just stated is that it also assumes that you are hitting areas of ships that do not already have a fire.  Also it assumes that the ship is not immune.  So while it is an extremely optimistic look at fires per minute, it is a good metric to use to compare against other ships.  I found it interestng at least.  :teethhappy:

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Wow, OP does something great for community and takes time out of his life and gets crapped on...

 

Either way, thanks OP, This will come in handy when I have to do some tests

 

Cool!  I am glad you liked it!  I had read differing opinions on the captain skills to start/prevent fires and the value of the equipment you can put on the ship so I thought I would put this together to see the impact of my choices.

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You're good enough to know better but need attention on the forums for some reason.

 

well, i wasn't seeking attention. i was just having a bad day. but you're right. i do know better.

 

Captain_Crit, i apologize for my earlier post. my bad day doesn't give me an excuse to belittle your post. i've looked at the video and it's actually very useful information. keep up the good work, man.

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well, i wasn't seeking attention. i was just having a bad day. but you're right. i do know better.

 

Captain_Crit, i apologize for my earlier post. my bad day doesn't give me an excuse to belittle your post. i've looked at the video and it's actually very useful information. keep up the good work, man.

+1 to you bro.  

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lol loving the trollers with the seaman rank... makes sense with them being a bunch of dix!

Edited by drinking247

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Being a fire controlman in the USN, and acing physics in school, I find fire mechanics very interesting.  Even though WoW is a rudimentary simulator, yet fun, one wouldn't have found this forum column if one didn't initiate the query.  Muzzle velocity, projectile mass, acceleration due to gravity constant, vectors of both ships, angle of fire, speed and distance are all very necessary for a successful strike. Gj SM :) there are even more factors like humidity, barometric pressure, wind speed, and wave height fluctuations. However, this column was not about any of what I just wrote, but about starting actual fires on target ships.

Edited by charles_demey

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