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gurudennis

Stop blaming low population for MM fails

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... because clearly there are other factors at play, too. The following match happened with 9k players online on a Monday evening. No excessive or failed divisions, no apparent reason other than the CVs must have waited in the queue long enough that the MM decided it was time to give them a match at the expense of others.

 

VqyUeNl.jpg?2

 

As you can imagine, CVs entirely dominated and decided this match despite a pretty competent effort by the rest of both teams. Hilariously, our CVs got outplayed and failed to prevent a couple full strikes that proceeded to remove the better part of the team. This is despite us holding all 3 caps at one point following a tooth-and-nail fight at the A cap. Then the friendly CVs had no more cover and promptly sank to a DD. When I pointed out in chat that the friendly CVs failed miserably (and was not alone in this sentiment), they responded that their ships were the only ones with kills and therefore I should bugger off. Yay to tactical awareness and teamwork.

 

Where am I going with this? Ah yes:

 

1. The MM is broken in more ways than just fail divisions or population.

2. CVs are not accounted properly by the MM and sometimes get placed in matches where there shouldn't be 4 of them.

 

As a side note, CVs are evidently not given enough incentive to protect their team and therefore they often don't. Furthermore there's no feedback loop by which a CV player can understand that they screwed up and threw the game because on paper they're at the top of the scoreboard with most, or in this case only, kills. Some form of mild but noticeable penalty for lack of air cover would go a long way.

 

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the three player division may have played a role. also, its not the small overall population, its the non-existent top tier population that leads to this (there obviously not enough T10s to counter the 3 player div). many players are stopping at T7/8 due to the economy.

 

i live in T5-8 and never see games like this anymore. that said the MM needs work, especially with divisions, but the economy is keeping players out of T9/10 and this is the result.

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Nine. Thousand. Players.

 

Let it sink in. No way in hell there weren't enough T8-10 ships to plug a hole within the next 5 minutes. Oh I forgot to mention, for me the match started immediately when I pressed Battle.

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As a side note, CVs are evidently not given enough incentive to protect their team and therefore they often don't. Furthermore there's no feedback loop by which a CV player can understand that they screwed up and threw the game because on paper they're at the top of the scoreboard with most, or in this case only, kills. Some form of mild but noticeable penalty for lack of air cover would go a long way.

 

Reward system should be changed entirely.

 

Winning or losing should be the primary determinant of reward.

 

10 kills, and still lost? You get rewarded like a loser, because that's what you are. Whatever you did wasn't enough to win, so you don't deserve to be rewarded like someone who won.

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Nine. Thousand. Players.

 

Let it sink in. No way in hell there weren't enough T8-10 ships to plug a hole within the next 5 minutes. Oh I forgot to mention, for me the match started immediately when I pressed Battle.

 

all that means is that other players were waiting. players avoid T9 and 10, factor in a 3 player div that has been waiting and you get this.

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all that means is that other players were waiting. players avoid T9 and 10, factor in a 3 player div that has been waiting and you get this.

 

That's exactly what I alluded to in the post. The CVs had been waiting for too long, I guess. But that's no excuse because others had a predetermined bad experience.

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Reward system should be changed entirely.

 

Winning or losing should be the primary determinant of reward.

 

10 kills, and still lost? You get rewarded like a loser, because that's what you are. Whatever you did wasn't enough to win, so you don't deserve to be rewarded like someone who won.

 

I say it's even more simple. Dramatically increase the rewards for killing strike aircraft, then remove the strike loadout from the game and buff the balanced loadout. Bingo, everyone's performing as well as they did but with less frustration for non-CV players.

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I say it's even more simple. Dramatically increase the rewards for killing strike aircraft, then remove the strike loadout from the game and buff the balanced loadout. Bingo, everyone's performing as well as they did but with less frustration for non-CV players.

 

give them less to whine about

 

and new topics to whine about will be invented

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Reward system should be changed entirely.

 

Winning or losing should be the primary determinant of reward.

 

10 kills, and still lost? You get rewarded like a loser, because that's what you are. Whatever you did wasn't enough to win, so you don't deserve to be rewarded like someone who won.

 

Being a star of the game doesn't at all in any way involve winning: it involves being a hero, and heroes lose sometimes.

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I've been tired of the "not enough ships" excuse. WG has known the MM is broken for years. Done nothing -- they could, we know they can, because they hard-balanced CVs in the MM when complaints about 2 v 1 CV matches grew so loud even WG had to listen. 

 

Hey, but at least we have... the Albany. 

Edited by Taichunger
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Being a star of the game doesn't at all in any way involve winning: it involves being a hero, and heroes lose sometimes.

 

A star? No, in this case the OP pwn-wagon that managed to fail but appears to have carried.

Edited by gurudennis

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the three player division may have played a role. also, its not the small overall population, its the non-existent top tier population that leads to this (there obviously not enough T10s to counter the 3 player div). many players are stopping at T7/8 due to the economy.

 

It can't be the economy. The game just needs more time for people to get to the higher tiers. It's only been released for the better part of a year.

 

-WG whiteknight

 

Being a star of the game doesn't at all in any way involve winning: it involves being a hero, and heroes lose sometimes.

 

And when a hero loses, the hero should be rewarded like someone who lost. Perhaps better than their teammates, but still be rewarded as the loser they are.

Edited by issm

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It can't be the economy. The game just needs more time for people to get to the higher tiers. It's only been released for the better part of a year.

 

-WG whiteknight

 

there are threads fairly regularly, many a week, where players specifically state that they are avoiding T9/10 due to the economy, repairs, earnings etc. there was one this afternoon. it does dissuade at least some players, and if even some players are avoiding these tiers it will mess up the MM when you factor in the time since release.

 

 

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Just to clear something up. There's carry and then there's being blatantly OP for the kind of match-up that you end up in. When I get a kraken in my Sims while the rest of the team cry for their mommy, that's carry. When I'm in a Yamato in a predominantly T8 match with no strong DDs, I get plenty of kills for no effort - that's no carry, that's bull dung. Same with CVs on both sides in the above screenshot.

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A star? No, in this case the OP pwn-wagon that managed to fail but appears to have carried.

 

If you single handedly carry the weight of your entire team, you are a star, no matter which side wins or loses. You are a star if you alone turn the tide of battle until you either win, or die trying. If the weight of your entire team isn't all that much, then by your standards maybe you aren't a star, but by theirs, you are.

Edited by Xannari

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If you single handedly carry the weight of your entire team, you are a star, no matter which side wins or loses. You are a star if you alone turn the tide of battle until you either win, or die trying.

 

Just to clear something up. There's carry and then there's being blatantly OP for the kind of match-up that you end up in. When I get a kraken in my Sims while the rest of the team cry for their mommy, that's carry. When I'm in a Yamato in a predominantly T8 match with no strong DDs, I get plenty of kills for no effort - that's no carry, that's bull dung. Same with CVs on both sides in the above screenshot.

 

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9k players but not many seem to interested in actual battle.  Two brothers 4 cap map and note the dearth of DD's.  Engagement  took 10 minutes or so.  Pretty sad,  really.

Ifd2vnE.png

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Think of it as an extra challenge

 

Lol, yes. Thanks. I rather think of it as an extra mentally challenged MM.

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It can't be the economy. The game just needs more time for people to get to the higher tiers. It's only been released for the better part of a year.

 

-WG whiteknight

 

 

And when a hero loses, the hero should be rewarded like someone who lost. Perhaps better than their teammates, but still be rewarded as the loser they are.

 

Yeah, I have over 1100 battles, and because I don't run premium, I am currently at tier 8. Will probably be another 1000 battles, another 6 months before I even think about getting my first tier 10. 

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9k players but not many seem to interested in actual battle.  Two brothers 4 cap map and note the dearth of DD's.  Engagement  took 10 minutes or so.  Pretty sad,  really.

 

 

Lots of fail teams today seems like...

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Yeah, I have over 1100 battles, and because I don't run premium, I am currently at tier 8. Will probably be another 1000 battles, another 6 months before I even think about getting my first tier 10. 

 

There are dozens of T8 players just like you (and I in that case) who were queued up at the time or were about to enter the queue given the total online player count of 9k. Population is a lame excuse.

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Lol, yes. Thanks. I rather think of it as an extra mentally challenged MM.

 

Current MM emphasizes minimum wait times for anyone playing any ship.  I probably would prefer a bit more restriction in team comps but then I also don't want to have to wait for a battle either so I guess its one of those tradeoff kind of things...

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Ask anyone here. They'd rather wait an extra minute or two, especially at high tiers, than end up in a match like this. Oh, unless they are a CV of course.

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And when a hero loses, the hero should be rewarded like someone who lost. Perhaps better than their teammates, but still be rewarded as the loser they are.

 

When a hero loses, they should be treated like a hero. Win a hero wins, they should be treated like a hero. The actions of one can hardly make a difference in the overall outcome of a team game, but when it does make a difference, the one who made it is a hero. That'd be like me telling you you're garbage at a sport regardless of being by far the best player in the entire game, but ended up on a losing team; you did nothing to bog down your team, and it was them who lost the game, not you. You were a hero because you pulled far more than your own weight, and should be renowned for your skill because of your performance, not the end result.

Edited by Xannari

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