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DokturProfesur

Self-imposed Cap

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Howdy all, more discussions about all our favorite sexy ladies of the sea.

 

I just got the Izumo, and I came to a realization. I think I'm going to stick to tier 9. I've made a poll in the past asking my fellow players if top tier was worth it, and while the opinions were pretty even, I think I've hit my cap. I think I'm going to stick to tier 9, because there's a small hope that I won't run into Shimakazes and tier 10 carriers. I'm pretty comfortable with that resolution.

 

Plus Izumo's freaking expensive to run and upgrade, I don't think I want to p*** away all my cash on a ship that I'm probably going to avoid more often than not.

 

It's just, I felt kind of discouraged when I got to tier 9 and had my first game. I felt pretty whelmed. Not disappointed, not overwhelmed, just whelmed. Kind of irritated because I couldn't fight DDs like I could the last seven tiers. Cruisers just seemed better (plus a lot of them seem more like freaking battlecruisers, I'm looking at you Zao).

 

I actually fared pretty well against my first Yamato, I outlasted him before I was facing torpedoes from all sides. That felt pretty good.

 

On that note, however, I'd like to point out that I've seen some pretty helpful players at tier nine and ten. I asked for advice for placement and I got it instead of just being ignored, the cruiser actually tried to keep me covered and I him (I.E. one of us wasn't ignoring the other) and overall I felt like I was actually part of a team. It might be rare, but it's those memories during my first game that make me want to keep trying.

 

However, as it stands the shimakaze destroys my desire to go beyond Izumo. I'm probably going to start saving XP for Russian cruisers, finishing the Kriegsmarine cruisers, or stockpiling for those german battleships I joined the game for.

 

Just wanted to put some food for thought out there, and to see if anyone's had a similar experience or put similar caps on themselves. Maybe some perspective from those tier ten players.

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Alpha Tester
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My cap is at 9 as well. It includes all the iconic ships I'm interested in - Fubuki, Kagero, Hiryu, Fletcher, Mogami, Iowa. Possible exception is Yamato, but the high tier economy is just too harsh at the moment to get any others.

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Alpha Tester
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shimakaze, barely scratches 50% winrate, what a boogey ship

 

http://warships.today/vehicle/4282267344/na/Shimakaze

 

3 times as many battles as the Gearing

 

she outclasses gearing on all fronts

 

and best damage in her class/tier

 

guess there's no hope

 

off to play cookieclicker

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Izumo isn't too bad.  Moreso if you chose to put down 4000 Doubloons for her Permanent Camo, which includes a -10% Maintenance Cost, IIRC.  However, I'd strongly recommend working to at least Hull , if not Hull [C].  Both add the much needed AA ([C] of course adding the most), but if you're interested in spec'ing for some secondary damage, Hull has 3 of Yamato's 155 secondary turrets, which fire AP shells, while [C] trades two of them for more dual-purpose HE firing secondaries.

 

She also one of those ships that can play the bow-forward while reversing tactic, although that's not recommended if a CV is present, due to her having a large hull (longer than Yamato).  She can also stick out her bow and her two guns from behind an island and retaliate without worrying much about taking damage in return.  However, that's definitely not a wise tactic with CVs around.

 

The thing with her is that she does best supporting a push, rather than leading one, due to her weaker armor than Iowa or Yamato, and the fact her 2 main guns are far enough forward that you'll want to have enough time to turn around and give them time to turn around in order to re-engage, especially if retreating from a failed push or falling back to defend a point.

 

As far as a self-imposed cap, I'm not inclined to play below T3 except for DD training and I'm holding off the USN cruiser line past Cleveland until I grind up the German and Russian Cruiser lines.

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Izumo isn't too bad.  Moreso if you chose to put down 4000 Doubloons for her Permanent Camo, which includes a -10% Maintenance Cost, IIRC.  However, I'd strongly recommend working to at least Hull , if not Hull [C].  Both add the much needed AA ([C] of course adding the most), but if you're interested in spec'ing for some secondary damage, Hull has 3 of Yamato's 155 secondary turrets, which fire AP shells, while [C] trades two of them for more dual-purpose HE firing secondaries.

 

She also one of those ships that can play the bow-forward while reversing tactic, although that's not recommended if a CV is present, due to her having a large hull (longer than Yamato).  She can also stick out her bow and her two guns from behind an island and retaliate without worrying much about taking damage in return.  However, that's definitely not a wise tactic with CVs around.

 

The thing with her is that she does best supporting a push, rather than leading one, due to her weaker armor than Iowa or Yamato, and the fact her 2 main guns are far enough forward that you'll want to have enough time to turn around and give them time to turn around in order to re-engage, especially if retreating from a failed push or falling back to defend a point.

 

As far as a self-imposed cap, I'm not inclined to play below T3 except for DD training and I'm holding off the USN cruiser line past Cleveland until I grind up the German and Russian Cruiser lines.

 

I agree, I actually really love the Izumo, her turret layout and all. Her armor is a lot better than I thought it was. She's still stock, but I had a pretty good run against the Yamato I mentioned previously. She's a solid ship, and I think she gets a bad rep for her middle brother syndrome.

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I agree, I actually really love the Izumo, her turret layout and all. Her armor is a lot better than I thought it was. She's still stock, but I had a pretty good run against the Yamato I mentioned previously. She's a solid ship, and I think she gets a bad rep for her middle brother syndrome.

 

Have they reduced her Turret Destruction chance? I might have had a bad run early but I swear I lost turrets regularly in her, the only complaint I had was she needed some more turret armor (besides being such a big fire target for Zao's lol)

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To be honest if your going to be playing tier 9 your chances of seeing tier 10s aren't aII that Iess due to the fact there isn't enough ppI in queue at once that have tier 10s to make fuII tier 10 games yet. AII tier 10 games have at Ieast 4-5 tier 8s as is so if there is any tens in queue while you play your 9 more then likely your going to see shimas either way. As for carriers few ppl play them as is so if there are top tier carriers in queue your gonna see them.. If you don't want to see anything Iarger then tier 9 id stay at tier 7-8 if i were you XD.

Edited by Destroyer_Haida

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My self imposed cap is tiers 7 and 8. I rarely go above that because the game stops being fun higher up, lol.

 

But, I do have an Izumo, which I play on occasion. And yes, the gun turrets have armor made of soggy bread and jam. They get knocked out all the time. It almost feels like the turrets on the Atlanta, :P

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I would bet your chances of NOT seeing a T10 in your matches will be almost Identical as NOT seeing a T10 in your match as a T10.

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I am at tier 8 because I found all but one or two of my Iowa games have featured multiple shimas and even when I clench them open, my cheeks just ain't ready yet

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I wouldn't play bow forward and reverse these days.  The number of destroyers at top tiers is completely out of control (there's now more Shimakazes than Yamatos being played, by a wide margin), so you will be seeing torpedoes, a lot, and in reverse you have no chance to evade.  You need to be mobile to have a chance.  Also, all those torp walls make top tier gameplay not much fun, oh, and when you've got 6 destroyers per team there's really not much for a battleship to shoot at either.  That said, get the second Izumo hull, third if you can (the rudder shift on the third hull is kind of needed.)  But like I said, those tiers are pretty messed up at the moment and frankly aren't a lot of fun to play, so I'd advise playing to get your daily double and not much more.  Oh and hope radar does something about the dd plague we're stuck with now.

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I wouldn't play bow forward and reverse these days.  The number of destroyers at top tiers is completely out of control (there's now more Shimakazes than Yamatos being played, by a wide margin), so you will be seeing torpedoes, a lot, and in reverse you have no chance to evade.  You need to be mobile to have a chance.  Also, all those torp walls make top tier gameplay not much fun, oh, and when you've got 6 destroyers per team there's really not much for a battleship to shoot at either.  That said, get the second Izumo hull, third if you can (the rudder shift on the third hull is kind of needed.)  But like I said, those tiers are pretty messed up at the moment and frankly aren't a lot of fun to play, so I'd advise playing to get your daily double and not much more.  Oh and hope radar does something about the dd plague we're stuck with now.

There is a period of about 1:15 in game for a fully upgraded North Carolina where a reverse will leave you most vulnerable. Once your at full reverse speed, dodging torps is pretty... Straightforward. Sorry

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I wouldn't play bow forward and reverse these days.  The number of destroyers at top tiers is completely out of control (there's now more Shimakazes than Yamatos being played, by a wide margin), so you will be seeing torpedoes, a lot, and in reverse you have no chance to evade.  You need to be mobile to have a chance.  Also, all those torp walls make top tier gameplay not much fun, oh, and when you've got 6 destroyers per team there's really not much for a battleship to shoot at either.  That said, get the second Izumo hull, third if you can (the rudder shift on the third hull is kind of needed.)  But like I said, those tiers are pretty messed up at the moment and frankly aren't a lot of fun to play, so I'd advise playing to get your daily double and not much more.  Oh and hope radar does something about the dd plague we're stuck with now.

 

I always play at an angle, usually just enough for all my batteries to fire on a target and I'm constantly on the move. Bow on is pretty boring, and I never have good luck that way, as you said torps tend to ruin that strategery for me.

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t8 for DD and BB  t7 for CA (excpet for mogami that I already have)    I love my tashkent, and I run it like a CL. :)

 

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The only reason I'm ever going to play above tier 6 :

 - Premium ship

 - to own a legend (Yamato, Bismarck, Iowa... which I might play depending on game balance/repairs)

 - To grind to said legend, and stop at it's tier.

 - To help a friend/clan mate (probably with premium ships tho)


 

If I play for fun, Tier 6 and under.  Preferably tiers 3-5 with a touch of 2 (Mikasa only atm) and 6.

My cap would be 6.

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Best thing about T10s is that no ships out tier you....

 

Honestly after playing tanks being out tiered is really not that big an issue except in a few ships (most those USN Standards). In wot you had big slow tanks with poor guns like the vk 3601 and t-43 that had very real trouble playing against higher tier tanks while in warships you have people bring low tier IJN DDs to tier 10 because they have abilities that dont become obsolete with tiers. Ships like the Myoko really can stand up to ships one tier higher than them and a lot of dds have a good chance against higher tier ships, even low tier BBs can really accomplish a decent amount bottom tier (especially ships like the fuso) because the range/armor is still valuable to some extent. 

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Tier 8 is my cap.  Mainly because of the Atago.  But, I do enjoy the Lex, the NC an the Benson. Expensive to play, though.

 

That being said,  I will get the Fletcher when it happens. Not actively grinding for it, nor will I play T9 very often.  Dad was stationed on a Fletcher-class DD from 1942 to 1946, so I want to have it for the sentiment.

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