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OscarMike_

Captain skill question on XP

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If i am 0/179000 on captain skill to the next point, is that the same XP as you get for your ship after each game? Or is it slightly different?

 

For example, after each game it shows you how much XP you earn, credits, and free XP.  Is the captain skill XP the same as the XP im looking at or somehow different?

 

For example, lets say you have the cleveland and your working to research the Pensa and it says you need 150,000 XP, is this XP the same as the captain skill XP?

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For example, is using + 100% ship XP flag or +50% ship XP flag going to increase the rate my captain skills as well?

 

Because there is also +50% captain skill XP signal flag.  So much different XP its so confusing!

Edited by Amphibiouz

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If I'm not mistaken the xp you earn each match goes toward both commander and ship xp.  For example, let's say you earn 1000xp in a match, the next ship is 10,000xp away, and the next commander skill level is 15,000 xp away.  That 1,000xp counts toward both.

 

As far as flags go, anything that will boost xp applies to both, but the flags that specifically denote a bonus to commander xp does not increase the amount to unlock ships and modules.

 

Hope that helps (and that I'm correct =D)

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If I'm not mistaken the xp you earn each match goes toward both commander and ship xp.  For example, let's say you earn 1000xp in a match, the next ship is 10,000xp away, and the next commander skill level is 15,000 xp away.  That 1,000xp counts toward both.

 

As far as flags go, anything that will boost xp applies to both, but the flags that specifically denote a bonus to commander xp does not increase the amount to unlock ships and modules.

 

Hope that helps (and that I'm correct =D)

 

It helps, thanks.

 

Basically Im working toward my 5th row skill talent on my 2nd captain and the grind is real..

Edited by Amphibiouz

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Basically Im working toward my 5 point skill talent on my 2nd captain and the grind is real..

 

It gets even more real after that 15th point. Captain XP flag helps though.
Edited by IceSerpen7

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It gets even more real after that 15th point. Captain XP flag helps though.

 

Thats what im on now, the 15th skill point, working to get my last row filled :)

 

This is captain #2 with 15 points.  My CV captain has 16 points currently, this new one is going in my BB.

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And i thought grinding ships out was stupid, captain skill grinding is really stupid lol

 

Well yeah, it's somewhere in the ballpark of 600k-700k exp.

 

I just recently got my first 18 point captain with a full grind down most of the VMF DD line plus nearly 200 Gremy games. He's been around since the beginning of open beta.

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Talk about reasons why people get so upset/frustrated and quit, leaving the player count so low.

 

WG should check out the ceiling and adjust as needed on many different issues.

 

So my CV captain has 16 points.  Let alone the grind it took to get to Midway.  On top of that if i decide not to play the midway anymore and want to put him in another ship i have to grind out over 200k XP just to be able to use the skills.

 

Need i say anymore..

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I think the XP is a bit excessive, but I don't want it too easy either, there should be a reward for the players who DO put the time in.

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Zigfried doesn't sound too certain and I've often wondered this myself but never really found anything.  Later tonight, I'm going to apply x2 XP camo, a +50% XP flag and a +50% commander XP flag and play a game.  I'll keep track of my commander XP before and after and then post back with my results.

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Zigfried doesn't sound too certain and I've often wondered this myself but never really found anything.  Later tonight, I'm going to apply x2 XP camo, a +50% XP flag and a +50% commander XP flag and play a game.  I'll keep track of my commander XP before and after and then post back with my results.

 

Sounds good, but i believe it all converges into the same XP pool

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Zigfried doesn't sound too certain and I've often wondered this myself but never really found anything.  Later tonight, I'm going to apply x2 XP camo, a +50% XP flag and a +50% commander XP flag and play a game.  I'll keep track of my commander XP before and after and then post back with my results.

 

You'll get x2.5 on the ship and x3 on the captain.

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I have a lot of ships, AND I want to keep dedicated captains for most of them.

 

So, to keep the grind down, I level most of my ships to 12 skillpoint captains. There isn't a big difference in the performance between 12 skillpoints and 15. 12 points isn't too hard to get, and is usually "good enough" for most ships. I only take certain ships past 12.


 

The next time you level a new captain, watch: Getting points is easy until you have 10 or 11 points. The grind doesn't get noticeable until you hit 12.

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You're certain of this?

 

Yes. General XP multipliers apply to both the captain and the ship, while captain multipliers apply to the captain only. Generally, your captain gets whatever the ship gets unless there is a signal or event multiplier at work.

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Up to 10 captain skill points is not bad at all - quite reasonable. It does unlock a fair amount of useful skills.

11 and 12 captain skill points takes more time - but is okay.

13+ is where the insanity begins.

 

I simply came to the realization that having at all my captains 15 points or more is not going to happen. Thus choices must be made.

 

St. Louis = Currently 10, but may get to 11 points

Omaha = Currently 11. Plan on 14

Cleveland = Currently 10. Plan on 14

Nicholas DD = Currently 9. Plan on 15.

Myogi = Currently 10. Plan on 11.

Kuma = Captain currently borrowed for Mustuki (I hate that destroyer so very much). 11 points. May try to get 12.

Aoba = Currently 11. Plan on 14.

Minekaze = Currently 12. Plan on 15.

Zuiho = Currently 12. Plan on 16.

Konigsberg = Currently 10. Plan on 14.

Kirov = Currently 0 (not released yet). Plan on 12 or 14.

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Yes. General XP multipliers apply to both the captain and the ship, while captain multipliers apply to the captain only. Generally, your captain gets whatever the ship gets unless there is a signal or event multiplier at work.

 

That's pretty nice considering having premium and using camo and a flag can easily earn you over 10k XP on a mid tier daily 1.5 :)

 

Thanks.

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Up to 10 captain skill points is not bad at all - quite reasonable. It does unlock a fair amount of useful skills.

11 and 12 captain skill points takes more time - but is okay.

13+ is where the insanity begins.

 

I simply came to the realization that having at all my captains 15 points or more is not going to happen. Thus choices must be made.

 

Better to plan on 18 and realize more than 10 or 15 isn't going to significantly affect your play, IMO. That way you don't have to rebuild the captain and aren't tempted to grind him, but still have room to use any subsequently available points.

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That's pretty nice considering having premium and using camo and a flag can easily earn you over 10k XP on a mid tier daily 1.5 :)

 

Thanks.

 

That's the reason I don't really grind. If you get 3:2 on matches, why play more unless you do so for fun or desperation? You should've seen my NC captain during the superbowl event. He gained 140k in a single day just because I wanted out of that ship.:D

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Better to plan on 18 and realize more than 10 or 15 isn't going to significantly affect your play, IMO. That way you don't have to rebuild the captain and aren't tempted to grind him, but still have room to use any subsequently available points.

 

Though for certain ships like destroyers - having the conceal captain skill does give more options.

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Though for certain ships like destroyers - having the conceal captain skill does give more options.

 

Yes, certain ships basically NEED the tier 5 skill. Many can do fine with just 10~12 points, and still compete (IF the driver is competent.)

 

How far you take the captain is up to you.

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Im grinding my BB captain the secondary upgrade. currently have 4/5 points needed.

 

My CV captain is already at 16 points, which isnt bad.

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