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Why is it that, I can play Minekaze, but nothing else?

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So, ive gotten down to the hats on the ijn dd line. But i suck at it. The same with the mutsuki, i cant play it. But when i play my minekaze, I get results like this. 

 shot-16.02.24_17.17.04-0549.jpgshot-16.02.24_17.17.08-0142.jpgshot-16.02.24_17.17.11-0142.jpg

 

What am i doing wrong here? Im a BB main guy.

shot-16.02.24_17.17.04-0549.jpg

shot-16.02.24_17.17.08-0142.jpg

shot-16.02.24_17.17.11-0142.jpg

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Because Mut and Hat are inadequately equipped for tiers 6 and 7.

 

So should i just skip to fubuki?? i have loads of free xp

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Try carefully playing the Kamikaze R (if you have it) and see if that gives you a tiny bit of variety.

 

Dont have it. I took a long break from wows, and by the time i came back the challenge had already started.

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The Minekaze is a very good little ship. The torpedoes are among the best in the game. The Mutsuki and Hatsuharu on the other hand, are the menaces and disgraces to the IJN destroyer line, being placed in higher tiers, but being anatomically inferior. The Fubuki is where things really turn around, so just hang out until you get there. 

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So, ive gotten down to the hats on the ijn dd line. But i suck at it. The same with the mutsuki, i cant play it. But when i play my minekaze, I get results like this. 

 shot-16.02.24_17.17.04-0549.jpgshot-16.02.24_17.17.08-0142.jpgshot-16.02.24_17.17.11-0142.jpg

 

What am i doing wrong here? Im a BB main guy.

 

​The Mini will spoil you rotten and encourage bad behaviors.

Just start over and develop new habits and tactics.  The old successful ones will now get you dead.

You no longer can just roam and do what you want within reason.  You must now work with those guys in the back.

If you're lucky they will work with you.  Takes some doing though.

I can get 3 kill matches and whatnot with my Mut.  But it's entirely different playing for me eventually I learned to enjoy it.  But it took to long.

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​The Mini will spoil you rotten and encourage bad behaviors.

Just start over and develop new habits and tactics.  The old successful ones will now get you dead.

You no longer can just roam and do what you want within reason.  You must now work with those guys in the back.

 

That makes a lot of sense because thats literally what i do. That blows. I love that. Is the fubuki anything like the minekaze?? Or the kagero? 
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That makes a lot of sense because thats literally what i do. That blows. I love that. Is the fubuki anything like the minekaze?? Or the kagero? 

 

​I  added stuff.  But it gets better and better after the Mut.  Best to learn how to master the Mut before you just have a miserable time down the line.  Like I did. 

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​I  added stuff.  But it gets better and better after the Mut.  Best to learn how to master the Mut before you just have a miserable time down the line.  Like I did. 

 

*sigh* the mut is just so miserable to me. Idk what it is, i just dont like it.I might just free xp to fubuki depending on this thread

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*sigh* the mut is just so miserable to me. Idk what it is, i just dont like it.I might just free xp to fubuki depending on this thread

 

​Bro if you do that, you're robbing yourself.  You'll be like those guys that buy into level 8.  I'm not the quickest learner some things I see well but I can miss total obvious things and the issue for me was simply:  I was being stubborn and didn't want to change my ways and figured I would just float through 6 7 8 whatever.  I just made it difficult for myself.  I could have cut my grind down in half easily if I had just set aside the gungho attitude.

It just takes patience to play the mut and hatsu, it's not a high speed adrenaline rush you can't look for it, if you try you die. 

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Fubuki is a very nice upgrade. You will need to pay attention to what's going on, or some of the faster cruisers can catch you out.

 

But yeah, Fubuki, Kagero and Shima are worth the pain of the Mutsuki.  I didn't find the hats too terrible, but the Fubuki was a wonderful change.

 

This might help explain why the Muts is hard.

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*sigh* the mut is just so miserable to me. Idk what it is, i just dont like it.I might just free xp to fubuki depending on this thread

 

Yeah I don't like the Mutt either. I'm going through the same "ERMAGHERD THIS THING IS HORRIFYINGLY BAD PLS GET ME OUT" phase. But I think I'm starting to understand the Mutt

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You no longer can just roam and do what you want within reason.  You must now work with those guys in the back.

This, this and only this. I was doing not too bad with Mutsuki, but when I moved to Hatsuharu I started on a veeery bad streak. It took me a few games to realize I was trying to play like Minekaze, lone wolfing behind enemy lines trying to take out BBs (blame my retraining with Kamikaze). Mutsuki and Hatsuharu are just terrible at this.

 

Instead, stick with friendlies. Make sure you have cruisers to back you if you get spotted, and be their eyes spotting enemy DDs. Light up cruisers for your BBs to shoot from a distance. This should be your main role. Then when the BBs are busy trying to fire at your friends, launch a few torps at them. Experiment with launch patterns, some work better than others. You can't just 1-2-3 like Minekaze and score a kill almost each time.

 

I know it seems daunting at first, I did miss the adrenaline rush of Minekaze. But when you get the hang of it, it starts being fun again. And then there's the late games where you're harassing a lone ship, always staying out of sight, hoping to score a lucky torp hit. Those are fun moments.

 

And I hear Fubuki and up only gets better so I think it's worth hanging in there. I think free-XPing would be a wasted opportunity to learn to play high tiers properly.

 

Happy torping :hiding: 

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The jump to 600mm torpedoes comes with a severe loss in speed and a DRASTIC increase in torpedo spotting range for the targets.

 

Mutsuki and Hatsuharu are the absolute low point for IJN torpedoes, and by extension, IJN DD's.

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The jump to 600mm torpedoes comes with a severe loss in speed and a DRASTIC increase in torpedo spotting range for the targets.

 

Mutsuki and Hatsuharu are the absolute low point for IJN torpedoes, and by extension, IJN DD's.

 

Plus the reload and 2x3 instead of 3x2 tube arrangement makes the torpedoes more awkward to use. I'm getting through the Mutsuki now, I've got all the modules unlocked but I still have about half the XP to go to get to the next ship. I'm currently trying out the Torpedo Acceleration skill, in the hopes that the extra torpedo speed will help them hit I generally try to get closer than the maximum torpedo range anyway to try and increase the chance of a hit. A four kilometer launch buffer would be nicer if the torpedoes weren't so slow and visible. I've only played a handful of games like that so far, not enough to get conclusive results.

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OP, like Moskie and others have said, the Mut defines a major change in how IJN DD's play. The best analogy I have is the change from checkers to chess. 

 

The Mine (and the similar DD's before it) have the singular benefit of fast reloads. Players develop habits revolving around that idea that if they miss this set, all they need to do is circle around and they can try again in ~30 sec with the next reload. Add to this very good speed, acceleration and handling of DD's up to the Mine (and the relatively short detection range of the smaller diameter torps), and it means t2-5 tend to be played as fast-paced, slash-and-run ships. 

 

Starting with the Mut, however, you have to play alot more strategic and chess-like. Longer reloads, combined with much longer detection range mean you have to really plan what you are doing. On top of that, starting with the MUT you are in a ship that handles much poorer, to the point that if you get spotted it can be very difficult to disengage (some CA's are just as fast as you). All of this combines to make for slower, more methodical gameplay from t6 up. Personally, I don't find it boring, but it is a big change from lower tiers. It requires a change in your mindset to be successful.  

 

Unfortunately, there are no real hard and fast rules for playing effectively at longer ranges. It really comes down to learning to get inside the target's head, and either anticipating how he will react or forcing him to make a bad decison. You have to think in terms of how he will react when he spots your torps. Players will usually turn away from danger, so if he is engaged with your teammates, plan for him to turn away from them. The same goes for terrain; most people will turn in the direction that best keeps them from running aground. The trick, then, is to present your torps in a manner that tries to force the target to make a bad decision. Don't be afraid to use one set to get a target turning, only to have him blunder into the second/third killer sets that he can't avoid. 

 

The Mut is where all this starts. You could skip to the Fub (which is a really nice DD) but you are still going to have to build the skills or you will just flail at t8 instead of t6. One you have long-range play down, the Kag and Shima are a riot, either with the base 20km torps (getting blind hits 90 sec after you dropped is stupid fun) or the 20km torps accelerated (70kph @ 16km : lol, the meat thought he could dodge).

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mutsuki is solid hunter of dangerous game, but not an assassin like t4/5.  its my most played ship when i sold it.  you need the skill to be successful higher up.  even still, fubuki took me 70 matches before i got comfortable.   with all that, my fubuki avg dmg is lower than my minekaze stat.  mutsuki is good ship once upgraded.  fast, fairly agile, usable guns and fair torps.  i preferred it over hatsuharu.

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I have a *few* games in the IJN DD line, and as you can see from my current stats, the Mutsuki was the runt of the litter. I hated it. It is the worst IJN DD without question in my opinion. The Minekaze was my favorite as well for a long time (as evidenced by the 346 games in it), and I've since replaced it with the Kamikaze R for the premium bonuses. The Fubuki was just "ok" for me. But the "fun factor" of the Minekaze didn't return until I got the Shimakaze.

 

 JwjNkDP.png

 

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The fubuki while better than the mut or hats... still has VERY slow torpedoes.  Skipping straight to it would be a very large mistake.

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higher tier players also are good at dodging torps, not to mention hitting more accurately as well. just lot less stupids to hit.     you will have to play lot more tactically to survive and do well.  smart play is a must at higher tier matches.

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So should i just skip to fubuki?? i have loads of free xp

 

Don't do it. Even as a BB main, Mutsuki is what makes or breaks a DD captain. What you pick up in that ship is crucial to high tier play. If you get to Fubuki normal grinding, then you're okay. You've got the basics of DD play. Free XP to Shima if you want but you need to get to Fubuki the normal way.
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So, ive gotten down to the hats on the ijn dd line. But i suck at it. The same with the mutsuki, i cant play it. But when i play my minekaze, I get results like this. 

 What am i doing wrong here? Im a BB main guy.

 

They play completely different.  Different tactics/strategies and capabilities.  Play the Mutsuki like you don't ever want to be seen...like NEVER.  Anticipate where the enemy force will be, and where the loners are....strike the loners and stragglers...Alternately you can use your torps to harass the CA/CLs and BBs that are engaged in combat with your team.  Don't look for a knockout blow each time, but look to keep the enemy ships turning to help your own team...deny the enemy ease of access, deny them area.  But in the meantime, avoid being spotted.  Also you can use stealth ability to push into their cap to get the enemy to double back and ease the pressure on your team.

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good situation awareness is the key to higher tier DD play.     at the beginning, you are a scout /skirmisher using torps.    as  enemy is reduced, you become more of a raider/hunter.     for me, having that 10km torps was important to keep distance to skirmish.     8km just makes it bit harder at the beginning when you are facing down ships like benson with good stealth as well as fubuki. 

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