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Feldernalle

13 DD's in 2 matches and I get Torp/Killed in both matches

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I saw 20 Cruisers in 1 match.

 

 

 

 

 

 

T1 is a tough crowd.. people to scared to play BB's and CVs in T1 matches..... 

Edited by Spyde

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I saw 20 Cruisers in 1 match.

 

 

 

 

 

 

T1 is a tough crowd.. people to scared to play BB's and CVs in T1 matches..... 

 

Thats childs play! In PvE, the bots use Aim hax at tier 1!

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there is a connection between who is in the queue and the matches made form said players...thats about it...if there are lots of <insert ship type here> in the queue then theyre going to end up in matches.

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I think the real point is, why are so many people playing DDs? Perhaps because its the easiest and safest way to do max damage, and no take damage? IE: It's a little too strong at the moment?

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I think the real point is, why are so many people playing DDs? Perhaps because its the easiest and safest way to do max damage, and no take damage? IE: It's a little too strong at the moment?

 

Safest? I'd say CVs have it a little bit more safe. However, DD usage relies heavily on not being seen...and stealth can be a very fickle thing.

 

Easiest? Very questionable, if only because the horrific reliability of torps comes into play on actually damage.

 

Of course, I'm only on the Mutsuki, so I have no idea how much of a boon the Shimakaze's 15-torp walls actually are from the DD player perspective, but they're manageable enough if there isn't more than two of them on a single team and I'm not playing like a total twit.

Edited by Rion12

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Safest? I'd say CVs have it a little bit more safe. However, DD usage relies heavily on not being seen...and stealth can be a very fickle thing.

 

Easiest? Very questionable, if only because the horrific reliability of torps comes into play on actually damage.

 

Of course, I'm only on the Mutsuki, so I have no idea how much of a boon the Shimakaze's 15-torp walls actually are from the DD player perspective, but they're manageable enough if there isn't more than two of them on a single team and I'm not playing like a total twit.

 

By Safest, it goes : CV>BB>CA>DD

By damage: BB>CV>CA>DD

By plane it goes CV>BB>CA>DD

By kill ratio: CV>BB>CA>DD

By WR CV>BB>CA>DD

 

Of course this is T8+ so I dont know lower tier but I'm pretty sure its pretty damn close

 

 

Edited by 10T0nHammer

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I think the real point is, why are so many people playing DDs? Perhaps because its the easiest and safest way to do max damage, and no take damage? IE: It's a little too strong at the moment?

 

no way are they the safest and they do the least damage of each class by a wide margin and arent strong at all as pointed out by others here. they are the hardest non-CV class to master and most games are filled with yolo DDs who are dead within minutes.

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I think the real point is, why are so many people playing DDs? Perhaps because its the easiest and safest way to do max damage, and no take damage? IE: It's a little too strong at the moment?

 

If it's so easy and safe, why do DDs continuously under-perform in almost all quantifiable metrics?
Edited by Gaudy6523
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If it's so easy and safe, why do DDs continuously under-perform in almost all quantifiable metrics?

 

The underperform was slight before the buff. At least according to warshipstats.com. If you don't see a tremendous increase in DD performance, participation since the buff the you're deluding yourself. The stats will catch up soon enough and it will be painfully obvious. Taking a bunch of screenshots to show DD kills is just anecdotal evidence of a handful of games.

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If you don't see a tremendous increase in DD performance,

 

Pretty bold claim, got proof? If not, sit down and shut up. Tired of people screaming bloody murder over every little thing

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I noticed that, in some matches, there are a lot of DDs.

Then in others, I notice there's only 1BB, but 2CV per side

Or others yet, where there are like 3BBs per side, but 8 cruisers each and only 1 DD each.

 

So what's happening? no clue.

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I noticed that, in some matches, there are a lot of DDs.

Then in others, I notice there's only 1BB, but 2CV per side

Or others yet, where there are like 3BBs per side, but 8 cruisers each and only 1 DD each.

 

So what's happening? no clue.

 

Its based on whats in que at the moment. So its really random

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If you limit dds 1 or 2 per side, it will mean that they become pretty much undetectable. CVs are not in many matches and it is primarily other DDs that detect them in most matches.

 

As a DD player primarily, I can tell you this will make them much stronger not weaker as you expect.

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If you limit dds 1 or 2 per side, it will mean that they become pretty much undetectable. CVs are not in many matches and it is primarily other DDs that detect them in most matches.

 

As a DD player primarily, I can tell you this will make them much stronger not weaker as you expect.

 

Plus think  about all the free damage ready to be farmed with torpedoes :trollface:

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If you limit dds 1 or 2 per side, it will mean that they become pretty much undetectable. CVs are not in many matches and it is primarily other DDs that detect them in most matches.

 

As a DD player primarily, I can tell you this will make them much stronger not weaker as you expect.

Exactly. The easiest games I have as a DD driver are the ones with minimal DDs on the other team or games where the other teams DDs were already sunk.

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Exactly. The easiest games I have as a DD driver are the ones with minimal DDs on the other team or games where the other teams DDs were already sunk.

 

And that my friends is what makes DDs broken.  It should not take a DD to spot another DD. That is just silly. There should be other methods and tools a player can utilize to counter a particular type of play style.  DDs are nearly invisible to everything other than personal fighters, CVs planes, and other DDs. 

 

DDs are fast, they are stealthy, far too stealthy if you ask me.  But, even when you play aggressively. You can pretty much spot every potential threat before hand and modify your strategy on the fly in accordance to what you can safely see of the battlefield.  This is why DDs are OP as hell in experienced players hands. The same reason why Carriers (Perhaps still are) used to be OP as hell. There is far too much individual strength given to a single particular class.  For a battleship and a cruiser, the rate of success basically comes down to skill and RNG from both you as a player, and that of your team, and that of your opponents. There is no RNG involved in DD play, and there is very little RNG involved in CV play.  Meaning all the strength of the class is determined by the player. For instance, battleship, sometimes no matter how experienced or skilled you are.. your shots just will not hit. Period. There is nothing you can do about it. For cruisers, sometimes a battleship player gets lucky and catches you, other times they don't. See what I am saying here, Success of a Battleship is determined by how lucky they are RNG wise(At times). Success of a Cruiser banks on Battleships having poor RNG and minimizing how vulnerable you are to those battleships.  DDs don't have to worry about any of the RNG mechanics in the game, with the exception of maybe RNG based damage numbers in regards to how hard their torpedos actually hit.  In my Gearing I have seen anywhere from 3K damage on a torpedo hit, to 15k damage on a torpedo hit. Very rarely do I see anything lower or higher.  Not that it really matters, even if the damage is an average of 10k and you only get 1 hit with a volly of 10 torpedos. That is a successful strike, and uses valuable HP, and repair party/damage control consumables. 

 

Basically, if this game were to launch into E-sports at this very moment. Pro Players would only ever play DDs and CVs. Why? Because the results are basically 100% determined by the player, not shot dispersion RNG.

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An important reason why patience is a virtue as a DD. Wait until the opposition is thinned out, then strike. Infinitely better results.

 

And how many ships have float planes or spotters? Oh, loads of them. If only there was an ability to detect them further away! Oh, there is. And if you have a CV on your team and he isn't spotting for DDs, he's skipping half his job.

 

There are plenty of ways to spot DDs, they just need to be used. Broken is what would happen if the concealment mechanic didn't exist.

 

E-sports kills games that weren't designed with it in mind from the beginning, so I have no problem with WoWs being as far from e-sports as possible.

 

I'm pretty sure WG always had E-Sports in mind when they started developing WoWS. 

 

And just by omitting that last statement you are pretty much conceding to my point. E-Sports revolve around high level of skill. And matches are generally decided by the level of skill, and the strategies used in the play, and how well executed that strategy is.  But with the level of RNG that is applied to this game, what are the Pro players going to do?  They are going to pick ships that have clear advantages, and minimal disadvantages.  In this game, that is CVs, and DDs. There is no getting around it.

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ok, projectborn/gunplay,  you are a bandwagoner?    your project is all about trolling DD eh?

Edited by centarina

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I think the real point is, why are so many people playing DDs? Perhaps because its the easiest and safest way to do max damage, and no take damage? IE: It's a little too strong at the moment?

 

Not in any game I have played for the last couple of months....  Usually the first to die in any match I have ever been in.

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