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Does Torpedo Acceleration increase torpedo detection distance?

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I've been seeing conflicting information about this for the past few days.

 

Can anyone state with certainty (and, ideally, evidence), whether the detection distance increases or not? I can't spec my Fubuki captain before I know this: If detection distance does increase, TA is not extremely useful.

 

Edit: no, it does not increase torpedo detection range. Devs have confirmed this on the RU forums.

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It does not increase detection. Straight from the devs mouths. To date, no dataminers I know have come up anything to counter the devs

 

Personally I believe its not worth it, it only decreases enemy reaction time by about 1 second, but removes the ability to have extra smoke

Edited by 10T0nHammer

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It does not increase detection. Straight from the devs mouths

 

Would you mind providing the link? Thanks!

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Unless I missed something, It shouldn't.  I easily could have missed a translation though.

If you use the google fu you might be able to find on the asia server a chart showing all torps and their detection ranges and the amount of seconds you have to react after the spot.

No idea if still accurate.

 

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It shouldn't, like how USN battleships have the range extension module and doesn't increase dispersion.

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It does not increase detection. Straight from the devs mouths. To date, no dataminers I know have come up anything to counter the devs

 

Personally I believe its not worth it, it only decreases enemy reaction time by about 1 second, but removes the ability to have extra smoke

 

Not really sure how often you need the 4th smoke on IJN Destroyers.  Now that the upgraded consumables give an extra charge I'm finding superintendent less useful for this instance.
 
Last stand VS Faster torp reload...now thats a doozy.

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It does not increase detection. Straight from the devs mouths. To date, no dataminers I know have come up anything to counter the devs

 

Personally I believe its not worth it, it only decreases enemy reaction time by about 1 second, but removes the ability to have extra smoke

 

Plus it would keep me from using my Kagero commander in my Kamikaze 'R' and Tachibana .    :trollface:

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Ok, found the answer: http://forum.worldofwarships.ru/index.php?/topic/33727-%D0%BE%D1%82%D0%B2%D0%B5%D1%82%D1%8B-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%D0%BE%D0%B2/page__st__60__pid__1842708#entry1842708

 

Увеличивает ли новое умение командира, которое прибавляет торпедам 5 узлов к скорости, их заметность?

Нет.

 

Translation:

- does TA increase torpedo detection distance?

- nyet

 

Cool beans. Definitely a good skill for my Fubuki then.

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Would you mind providing the link? Thanks!

 

I'm trying to find the exact place in this 29 page post on the RU forums. Also holy poop I forgot how much they hated the nerf to USN CVs and the buff to the MK as well :D

 

Oh good you found it! I dont read Russian so that slowed me considerably :D

Edited by 10T0nHammer

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I don't think this skill is worth taking over the alternatives at tier 3. It's a less than 10% increase in torpedo speed, which honestly wasn't noticeable at all when I tried it on the test server. Superintendent is absolutely huge if you don't run premium consumables, and I've actually been trying the buffed Torpedo Vigilance and I find it's very helpful when contesting caps against other DDs.

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I don't think this skill is worth taking over the alternatives at tier 3. It's a less than 10% increase in torpedo speed, which honestly wasn't noticeable at all

 

Specifically it goes:

8.1% boost for Mutsuki

8.04% for Hatsu

8.4% for the Fubuki

7.5% boost for Kagero and Shimakaze.

 

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Specifically it goes:

8.1% boost for Mutsuki

8.04% for Hatsu

8.4% for the Fubuki

7.5% boost for Kagero and Shimakaze.

 

 

Honestly if they just did a 8~10% speed boost and a 10~15% range reduction would make more sense.

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It shouldn't, like how USN battleships have the range extension module and doesn't increase dispersion.

 

It used to, did they change it?

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Specifically it goes:

8.1% boost for Mutsuki

8.04% for Hatsu

8.4% for the Fubuki

7.5% boost for Kagero and Shimakaze.

 

 

Worth noting that you really, really don't want this on Mutsuki/Hatsuharu. 10km down to 8km is a very noticeable jump, I get torp hits in that 8-10km window alll the time. With 15km-->12km it's not as big of a deal, though I have had some good long range hits before.

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8.4% for the Fubuki

 

That's a sizable change, given that torpedo hits at 12+km ranges are not commonplace anyway. That's 8% less time for the person to zigzag while torps are on the way, and 8% less time for them to react once torps are spotted.

 

Though losing one consumable on top of this makes it a hard choice :-/ I gotta think about it some more...

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Ok, found the answer: http://forum.worldofwarships.ru/index.php?/topic/33727-%D0%BE%D1%82%D0%B2%D0%B5%D1%82%D1%8B-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%D0%BE%D0%B2/page__st__60__pid__1842708#entry1842708

 

Нет.

 

Translation:

- does TA increase torpedo detection distance?

- nyet

 

Cool beans. Definitely a good skill for my Fubuki then.

 

okay, getting TA for Fubuki and up then.

VG is pretty OP right now, so TA is going to be necessary to counter it, since almost everyone seems to be running VG.

 

But that also means there's no going back and putting those captains in a lower tier premium DD.

  • Cool 1

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I don't think this skill is worth taking over the alternatives at tier 3. It's a less than 10% increase in torpedo speed, which honestly wasn't noticeable at all when I tried it on the test server. Superintendent is absolutely huge if you don't run premium consumables, and I've actually been trying the buffed Torpedo Vigilance and I find it's very helpful when contesting caps against other DDs.

I'm personally finding it a lot of help in my Hatsuharu.  I think the buff to Vigilance is the main reason why the effects aren't so pronounced, though.

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That's a sizable change, given that torpedo hits at 12+km ranges are not commonplace anyway. That's 8% less time for the person to zigzag while torps are on the way, and 8% less time for them to react once torps are spotted.

 

Though losing one consumable on top of this makes it a hard choice :-/ I gotta think about it some more...

 

8% of 12 seconds is one second. The difference between 11 seconds and 12 seconds to dodge is very small - not that it'll never matter, because it will, but I don't think it's nearly as useful as having three smoke canisters. I agree that the 12km isn't really an issue, but what you should really be considering is the giving up of third smoke/engine boost in exchange for that one second. 

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8% of 12 seconds is one second. The difference between 11 seconds and 12 seconds to dodge is very small -

 

That is why I said its pointless. It is a very small boost which is over countered by Vigilance and Target Acquisition Mod 1. I would rather have Smoke or Defensive fire (I only run USN DDs atm)

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I find I'm hitting BBs more regularly with TA on my Mutsuki. I've had matches in the Mutsuki where I haven't scored a single hit, now with TA I always score a couple. Maybe because it forces you to go a bit closer.

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That is why I said its pointless. It is a very small boost which is over countered by Vigilance and Target Acquisition Mod 1. I would rather have Smoke or Defensive fire (I only run USN DDs atm)

 

On USN DDs consumables matter a lot more. IJN DDs don't have as much of an incentive to stealth fire, to confront other DDs (which often requires smoke to gtfo when things go south), and are usually spotted last, thus avoiding engagements they don't want.

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8% of 12 seconds is one second. The difference between 11 seconds and 12 seconds to dodge is very small - not that it'll never matter, because it will, but I don't think it's nearly as useful as having three smoke canisters. I agree that the 12km isn't really an issue, but what you should really be considering is the giving up of third smoke/engine boost in exchange for that one second. 

 

1) One second difference is not that small; comparing it to 12 seconds is misleading. Let's hypothetically assume that in a certain situation a full turn to comb torpedoes takes 9 seconds. That gives the reaction time of 3 seconds. Now, is decreasing reaction time in this particular example from 3 to 2 seconds significant? I think so

2) As I mentioned before, faster speed not only decreases the reaction time, but it also improves the chance of the torp spread reaching the target before it starts randomly turning (msot good BBs and CAs zigzag when they expect an IJN DD nearby).

3) Faster speed also helps when you knife-fight another DD. 5 knot difference is not at all insignificant in these situations.

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I strongly disagree with your logic on the timing. Looking at reaction time vs. turn time specifically doesn't actually mean anything. Either you have 11 seconds total to dodge, or 12 seconds total to dodge. The only time the skill is really relevant is if they completed their turn just in time, after 11 seconds but before 12 seconds. However you divvy up those seconds isn't really important.

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