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BloodyGost

Gremyashchy paper turrets

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Gremyashchy is a great ship but almost every single battle i end up loosing at least 1 turret or even more and most of the the time the first hit is a critical 

 

shot-15.11.11_02.02.22-0915.jpg

 

 

shot-15.11.11_02.02.22-0915.jpg

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Its a problem with the whole line.  Look at the bright side though, the shell alpha damage reduction and reduced chance of fire doesn't matter anymore, if your guns are knocked out.

Edited by steelreserv

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It's a Destroyer. Not designed to slug fight.

It's a hit and run harassment ship.

All Destroyers are. 

That's why I die in mine so often.

I stand and fight - mistake.

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Be glad you have 4 separate turrets, and smaller profile for the turrets? Ognevoi loses turret just as frequently, if not more so, with the larger turret profile; not considering that each turret houses half the ognevoi's firepower. If you consider how much better the gremy's torps are, it really isnt that much a gimp losing a turret or two.

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I'm not saying this is the only reason you're experiencing an issue, but every time a gunhouse is over-penetrated by an AP shell, it will be destroyed. The more often you surprise a battleship when it's got AP shells loaded up, the more likely you are to sacrifice turrets instead of taking heavy damage from HE.

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RU DDs. Gnevni is just as bad and Ognevoi is worse.

 

I do not lose so often with Kiev, and I do lose a turret sometimes with Anshan (another Gnevni-class ship) but not as often as I did when I had Gnevni. I don't have Gremy but I am not surprised.

Edited by alexf24

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RU DDs. Gnevni is just as bad and Ognevoi is worse.

 

I do not lose so often with Kiev, and I do lose a turret sometimes with Anshan (another Gnevni-class ship) but not as often as I did when I had Gnevni. I don't have Gremy but I am not surprised.

 

The Gremlin's turrets traverse slower. I don't know if the game actually considers the direction from which an HE explosion hits the gunhouse, but given that those turrets are only armoured on three of their four faces (IIRC) suggests that the slow traverse could get them disabled from the back more often than happens to faster-traversing VMF destroyer turrets. Assuming that the game engine does consider armour facing when computing HE damage to a turret, it would be safer to have an exposed gun than a backwards-facing gunhouse, given the shell trap they are from behind.

 

Ognevoi and Kiev, meanwhile, sport 360° coverage turrets with much better angling (they're basically cylinders).

Edited by Special_Kay

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Meh.  All DD's have paper turrets. Nothing to see here. Move along.

 

 

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