37 OffShorePanda97 Members 408 posts 7,514 battles Report post #1 Posted February 19, 2016 (edited) In WoWs there are many different classes of ships. Each nation has its own "flavor." Each of these ships have a purpose. Usn DDs: go push and stealth fire and stealth torp the enemy and harass the enemy. They can also escort IJN DDs. They should aim to cap a zone in a 3 or 4 cap domination. Make the enemy loose their will to fight you and push your flank. IJN DDs: stay with a USN or Russian DDs ( I forgot the abbreviation) as they can protect you. If an enemy DD spots you and you have an escort, engage it. You should torp a BB to stop the push. Russian DDs: do what USN DDs do but without the torp. Make sure you cap. DDs in general: harass the enemy by means of stealth and speed. CAP THE OBJECTIVE! If an enemy tries to cap a friendly base, then defend it by all means( in a 2 cap domination). Scout. USN CA/CLs: these are regarded to be usless on WoWs but they need to be played correctly. They serve as BB escorts and need to be played in a group and stick together. They must kill DDs. Help the BBs push and get in close range. Then they will be lethal. IJN CA/CLs: at the beginning stay with your DD(about 3-5kms back). This might sound crazy but if angled, you can help your DDs kill enemy DDs. Then kill enemy cruisers. Then escort BBs. Use your torps if your not being targeted. KMS CA/CLs: Stay at range, if CV comes with the fleet escort it because you have good AA. Us AP and stay back cuz of paper armor. Stay angled. Cruisers in general: escort BBs and stay together. KILL ENEMY DD AND PLANES! USN BBs: push a flank. Your a brawler. You have AA fire AP. Change course often. Angle Armor. IJN BBs: push, angle fire AP change course often. BBs in general: wait for 2 fires before extinguishing. Push and take damage. CVs: scout the enemy DDs and horass BBS stay 5-7kms behind main battle fleet. Dont get detected. feel free to add or object Edited February 19, 2016 by Awesome_2015_destroyer Share this post Link to post Share on other sites
168 Billy_Sastard Members 747 posts Report post #2 Posted February 19, 2016 So, about the fleet tactics...? Share this post Link to post Share on other sites
1,143 Raven114 Members 2,341 posts 6,920 battles Report post #3 Posted February 19, 2016 (edited) I love your enthusiasm but when you play enough of these games you realize quickly 99.99999% of the players go there own way and do there own thing and ignore the rest of the map. I just got out of a fight were I was in a Benson surrounded by several ships. 2 of my team mates were sitting 8kms away not firing a shot, a cruiser and a BB. After I detonated, I asked in chat nice help you gave me, the response was "not our fight" your not part of our group task force. Edited February 19, 2016 by Raven114 Share this post Link to post Share on other sites
17 KromaBaSyl Members 259 posts 3,328 battles Report post #4 Posted February 19, 2016 you completely left out YOLO. Share this post Link to post Share on other sites
37 OffShorePanda97 Members 408 posts 7,514 battles Report post #5 Posted February 19, 2016 you completely left out YOLO. lol Share this post Link to post Share on other sites
37 OffShorePanda97 Members 408 posts 7,514 battles Report post #6 Posted February 19, 2016 I love your enthusiasm but when you play enough of these games you realize quickly 99.99999% of the players go there own way and do there own thing and ignore the rest of the map. I just got out of a fight were I was in a Benson surrounded by several ships. 2 of my team mates were sitting 8kms away not firing a shot, a cruiser and a BB. After I detonated, I asked in chat nice help you gave me, the response was "not our fight" your not part of our group task force. True but if we did work in teams then this is how it would ideally go but thet wont ever happen Share this post Link to post Share on other sites
350 inktomi19d Members 1,744 posts 8,862 battles Report post #7 Posted February 20, 2016 I would not say USN BBs should push a flank -- until tier 8 they are very slow to even arrive at a flank. They should generally push off center on most maps, but not all the way at one edge or another, and should generally try to keep two cap points in their gun range. Share this post Link to post Share on other sites