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Raptor_alcor

"oh how could the mogami ever hope to fare without AFT?"

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Easy, by still dealing large damage with superstructure AP and exceedingly damaging HE, like the one that tore me limb from limb in my atago even with me angled rather sharply. People forget their history and forget the mogami worked well before AFT, and it still will without it, just move on and play, or quit playing the ship, simple. 

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Easy, by still dealing large damage with superstructure AP and exceedingly damaging HE, like the one that tore me limb from limb in my atago even with me angled rather sharply. People forget their history and forget the mogami worked well before AFT, and it still will without it, just move on and play, or quit playing the ship, simple. 

 

Wasn't the mogami tier 7 before AFT...?

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Easy, by still dealing large damage with superstructure AP and exceedingly damaging HE, like the one that tore me limb from limb in my atago even with me angled rather sharply. People forget their history and forget the mogami worked well before AFT, and it still will without it, just move on and play, or quit playing the ship, simple. 

 

But then people cant complain about their over-performing IJN baby being put back in its place... I sure don't hear any of them calling for US CA's to be improved considering the New Orleans is the worst performing Tier 8 cruiser overall.
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But then people cant complain about their over-performing IJN baby being put back in its place... I sure don't hear any of them calling for US CA's to be improved considering the New Orleans is the worst performing Tier 8 cruiser overall.

 

Hey, I'm one of those that loves AA boats so seeing the USN CAs being put to where they belong is something I'm for personally. 

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Yeah because the brilliant fix is to break the one decent performing ship instead of you know... Improving the one that could use a boost. But hey as long as people act as if the nerf to Mogami/buff to MK was justified then so is NO's position at the bottom. 

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The Mogami is perfectly capable of doing well without AFT. I don't get why so many people are complaining.

 

"Ew, they put heavy cruiser in my light cruiser."

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Yeah because the brillian fix is to break the one decent performing ships instead of you... Improving the one that could use a boost. But hey as long as people act as if the nerf to Mogami/buff to MK was justified then so is NO's position at the bottom. 

 

Yeah, decent performing because of an error on wargaming's behalf and not because of the merits of the ship itself, the mogami needs a buff, and the cleveland didn't need one, yet they both got one with AFT, so what they NEED to do is give mogami about an extra 1-1.5 km with the 203s so they actually perform as they should over the 155s that were on it just to make it (barely) fit within a treaty. 
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Yeah, decent performing because of an error on wargaming's behalf and not because of the merits of the ship itself, the mogami needs a buff, and the cleveland didn't need one, yet they both got one with AFT, so what they NEED to do is give mogami about an extra 1-1.5 km with the 203s so they actually perform as they should over the 155s that were on it just to make it (barely) fit within a treaty. 

 

Yup cause its gonna get smashed by the MK and Atago

 

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Yeah because the brilliant fix is to break the one decent performing ship instead of you know... Improving the one that could use a boost. But hey as long as people act as if the nerf to Mogami/buff to MK was justified then so is NO's position at the bottom. 

 

Decent performing? No, try sickeningly over performing. The volume of fire it put out, coupled with the fires it started made it grossly over powered. I have the MK and have had games with over 200 main battery hits. Commander with DE on her and still set 8 fires and less than 30k damage with HE, and that was at 15-16km, not the 19 max... a Mogami would do that in less than 100 hits. Get off your IJN Fanboy wagon and realize it was broken, just as the Cleveland / Murmansk were with AFT. Does it need a range boost? Yes, but it doesn't need its AFT range. As far as turret traverse, the 203's were meant as an upgrade which includes faster turrets.

 

My god the tears are absolutely real. The reason the Mogami was put at Tier 8 was because it was over-performing. The addition of AFT made it even worse. 

Edited by Batwingsix
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Decent performing? No, try sickeningly over performing. The volume of fire it put out, coupled with the fires it started made it grossly over powered. I have the MK and have had games with over 200 main battery hits. Commander with DE on her and still set 8 fires and less than 30k damage with HE, and that was at 15-16km, not the 19 max... a Mogami would do that in less than 100 hits. Get off your IJN Fanboy wagon and realize it was broken, just as the Cleveland / Murmansk were with AFT. Does it need a range boost? Yes, but it doesn't need its AFT range. As far as turret traverse, the 203's were meant as an upgrade which includes faster turrets.

 

My god the tears are absolutely real. The reason the Mogami was put at Tier 8 was because it was over-performing. The addition of AFT made it even worse. 

 

The only argument that I'd say the mogmai needs to make it properly work is make the 203s appealing, just like they were to the japanese navy at the end of the two naval treaties. 

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The only argument that I'd say the mogmai needs to make it properly work is make the 203s appealing, just like they were to the japanese navy at the end of the two naval treaties. 

 

Every one of the Mogami whambulance threads I have even said the 203's need longer range, but everyone gets comfortable with their OP ships and throw a tantrum when they can no longer ROFLSTOMP with them. Look how many CV's we lost when they forced counter CV of the same tier... now how many we are losing because they are being toned back. I just hope WG doesn't balance all this only to power creep like they did WoT. 

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Every one of the Mogami whambulance threads I have even said the 203's need longer range, but everyone gets comfortable with their OP ships and throw a tantrum when they can no longer ROFLSTOMP with them. Look how many CV's we lost when they forced counter CV of the same tier... now how many we are losing because they are being toned back. I just hope WG doesn't balance all this only to power creep like they did WoT. 

 

It's as I always say: the coward runs when someone fights back. 
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Its a breath of fresh air not to be having to worry about the HE spam of a mogami. It was like the cleveland at teir 6 before its arc got sent into sub-orbit.

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It'll live without AFT, but the Expert Marksman traverse nerf was a bit much. Sad when 16" turrets turn faster than 6" turrets. 

 

I prefer the 6" guns, and I'm one of those loons that uses AP more than HE. 

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I can go without BFT or AFT, it's just the Expert Marksman nerf that confused me. 

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Let's look at all of the 203 IJN CAs.

 

Tier V - Furutaka - 6 guns at a ROF of 4, 24 RPM, with a range of 13k

Tier VI - Aoba - 6 guns at a ROF of 5.5, 33 RPM, with a range of 15k, 36 second rotation

Tier VII - Myoko - 10 guns at a ROF of 4.3, 43 RPM, with a range of 16.1k, 45 second rotation

Tier VIII - Mogami - 10 guns at a ROF of 4, 40 RPM, with a range of 15.1k, 51.43 or 30 second rotation (37000 exp)

Tier VIII - Atago - 10 guns at a ROF of 3.8, 38 RPM, with a range of 15.8k, 29 second rotation

Tier IX - Ibuki - 10 guns at a ROF of 4, 40 RPM, with a range of 16.5k, 36 second rotation

Tier X - Zao - 12 guns at a ROF of 4.4, 52.8 RPM, with a range of 16.2k, 36 second rotation

 

As tier level of difficulty increases, so does the average range of engagement.  I would say that 16k is probably the minimum range for high tier battle and thus the Mogami is short of that value.  This bigger issue is that a player must grind through 37000 exp in order to reduce the turret rotation to something that is acceptable.  They should probably just make all the IJN guns 16K range with a rotation of between 30 and 36 and be done with it.  This ship health pool, rate of fire, turret layout and armor can be differentiaters between tiers.

 

 

 

 

 

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Its a breath of fresh air not to be having to worry about the HE spam of a mogami. It was like the cleveland at teir 6 before its arc got sent into sub-orbit.

 

Now you have to worry about HE spam from Mikhail at 19km range.

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Now you have to worry about HE spam from Mikhail at 19km range.

 

yeah but the mikail is not as prevalent as the Mogami is though.

Edited by Rubberlegs623

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Yeah because the brilliant fix is to break the one decent performing ship instead of you know... Improving the one that could use a boost. But hey as long as people act as if the nerf to Mogami/buff to MK was justified then so is NO's position at the bottom. 

 

*Looks at stats* yeah... it was over performing by a large margin. If by "decent" you mean basically seal clubbing then yeah, shame they nerfed the only "decent" CA.... smh

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*Looks at stats* yeah... it was over performing by a large margin. If by "decent" you mean basically seal clubbing then yeah, shame they nerfed the only "decent" CA.... smh

 

Yeah as we know, a good USN ship is one that performs almost as well as its competitors and a bad IJN one is one that performs about the same as its competitors. 
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Now you have to worry about HE spam from Mikhail at 19km range.

 

Not really, after 16km, firing rounds are basically Hail Mary shots. It doesn't need any of its range past 16km because you will not hit anything effectively. I play my Mikhail like a brawler myself...

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Not really, after 16km, firing rounds are basically Hail Mary shots. It doesn't need any of its range past 16km because you will not hit anything effectively. I play my Mikhail like a brawler myself...

 

Not to mention it isn't nearly (hell I would say remotely) as efficient at starting fires. Noting my 200+ hit game with 8 fires set.... 

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Easy, by still dealing large damage with superstructure AP and exceedingly damaging HE, like the one that tore me limb from limb in my atago even with me angled rather sharply. People forget their history and forget the mogami worked well before AFT, and it still will without it, just move on and play, or quit playing the ship, simple. 

 

Do you have one?  So how can you even comment on how the ship plays?

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