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BrainzO_O

"Balanced" MM

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Its flawed in the fact that it builds one team, then tries to build an identical/balanced team.

Have you tried replicating something by hand? It doesn't work, if you're going to make identical items, you need to make them simultaneously.

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I think I was the Roon in that second game and that was a bad mm, the other team admitted as much.  HOWEVER, we won.  

 

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FDHY0pN.jpg?1

 

xl8YpQn.jpg?1

 

"Distribution of players into teams has been slightly improved."

 

yeah... "slightly"...

Whenever im in my N.C and find out im facing two yamatos like that I start praying to the shima god asking to give our teams shima the strength to torp the crapout of them before there guns become fixed on me!

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A new matchmaking queue has been added for low-tier battles, in order to separate novice and veteran players. If the player count in the novice queue is too low, then a novice player will be transferred to the veteran matchmaker.

Distribution of players into teams has been slightly improved. Now, after two teams have been formed, the matchmaker will try to distribute players so that teams consist of players with approximately equal ships. For example, if there are two Cleveland cruisers on one team and two Aoba cruisers on another team, the ships will now be distributed evenly if it is technically possible, in order to have one Cleveland and one Aoba on each team.

 

93MYigV.gif

 

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Its flawed in the fact that it builds one team, then tries to build an identical/balanced team.

Have you tried replicating something by hand? It doesn't work, if you're going to make identical items, you need to make them simultaneously.

 

Which just seems too incredible to be true but it does help explain why it makes such a mess of what should be a relatively straightforward task. Why would you not take take a group of ships and split them into teams? What possible advantage is there of doing it one by one? 

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Shh... It's not a bug. Your winrate is being balanced by stacking.

 

It's either that or utter, consistent, continued technical incompetence, and we all know that's not likely.

Edited by gurudennis

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From my experience, the *only* thing the matchmaker in WoWS tries to do is give each team a mostly equal number of ships at each tier (And I must emphasize "tries" because it very often fails to do that- for example sticking 5-7 top-tier ships on one team and only 4 on the other.) without attempting to balance teams based on ship class or individual ship weighting. (For example, it seems to weight all non-carrier classes exactly the same, despite the fact that three battleships will easily kill three cruisers, simply by virtue of having double their HP and the ability to knock 1/3-1/2 of their health off in a single salvo.)

 

Honestly, I'm pretty sure a 19yo in his first year of game design could probably design a better matchmaker system, simply by having it work in three steps.

 

1) Create two teams of twelve ships with as equal tiering as possible. IE if one team has 3 top-tier ships, the other team should have no fewer than 2 and no more than 4 top tiers. The average tiers of each team should be equal within reason. (Example tiers on one team could be 4-4-4 [High, Mid, Low] while the other team could be 3-6-3 or 5-2-5, but both teams equal to the same average tier.)

2) At this point, move ships around until classes are as balanced by tier as possible. (IE, don't give one team three top-tier battleships, and the other team a mid-tier BB and two low-tier BBs.)

3) Finally, balance individual ships until matchmaking weight is as equal as possible. (IE, don't give one team two Yamatos and the other team two Montanas.) Care should also be given to checks and counters- for example, class-A is expected to counter class-B, don't stack on team with class-A and the other with class-B.

 

Additionally, matchmaking should take much longer than it does currently, simply because on average WoWS games are much longer than WoT games- I'm already having to pay repairs and ammo costs on a defeat, why also take away my ship for 10-20min because matchmaker got frustrated after 15sec and said "$&^% it- this team gets ALL the high-tier BBs."

 

 

Edited by LegioCI

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Divisions ruin MM everytime

 

Think this guy can tell you a story about it

 

8TfHPMH.jpg

 

 

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MM dumps, can't do anything about them. 

 

Whenever im in my N.C and find out im facing two yamatos like that I start praying to the shima god asking to give our teams shima the strength to torp the crapout of them before there guns become fixed on me!

 

Divisions ruin MM everytime

 

Think this guy can tell you a story about it

 

MM seems to be more... drunk after patch...

 

I think I was the Roon in that second game and that was a bad mm, the other team admitted as much.  HOWEVER, we won.  

 

ran into some more of those super "balanced" matches afterwards, and interestingly the team with lower tier BBs won for most of the time =_=

 

Its flawed in the fact that it builds one team, then tries to build an identical/balanced team.

Have you tried replicating something by hand? It doesn't work, if you're going to make identical items, you need to make them simultaneously.

 

Which just seems too incredible to be true but it does help explain why it makes such a mess of what should be a relatively straightforward task. Why would you not take take a group of ships and split them into teams? What possible advantage is there of doing it one by one? 

 

From my experience, the *only* thing the matchmaker in WoWS tries to do is give each team a mostly equal number of ships at each tier (And I must emphasize "tries" because it very often fails to do that- for example sticking 5-7 top-tier ships on one team and only 4 on the other.) without attempting to balance teams based on ship class or individual ship weighting. (For example, it seems to weight all non-carrier classes exactly the same, despite the fact that three battleships will easily kill three cruisers, simply by virtue of having double their HP and the ability to knock 1/3-1/2 of their health off in a single salvo.)

 

Honestly, I'm pretty sure a 19yo in his first year of game design could probably design a better matchmaker system, simply by having it work in three steps.

 

1) Create two teams of twelve ships with as equal tiering as possible. IE if one team has 3 top-tier ships, the other team should have no fewer than 2 and no more than 4 top tiers. The average tiers of each team should be equal within reason. (Example tiers on one team could be 4-4-4 [High, Mid, Low] while the other team could be 3-6-3 or 5-2-5, but both teams equal to the same average tier.)

2) At this point, move ships around until classes are as balanced by tier as possible. (IE, don't give one team three top-tier battleships, and the other team a mid-tier BB and two low-tier BBs.)

3) Finally, balance individual ships until matchmaking weight is as equal as possible. (IE, don't give one team two Yamatos and the other team two Montanas.) Care should also be given to checks and counters- for example, class-A is expected to counter class-B, don't stack on team with class-A and the other with class-B.

 

Additionally, matchmaking should take much longer than it does currently, simply because on average WoWS games are much longer than WoT games- I'm already having to pay repairs and ammo costs on a defeat, why also take away my ship for 10-20min because matchmaker got frustrated after 15sec and said "$&^% it- this team gets ALL the high-tier BBs."

 

 

Never looked into those MM mechanisms, thanks for explanation :D

I wonder when they'll do something about divisions, since some battles they put all the divisions in one team which will suffer a severe penalty in the overall tiers...

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