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USMC2145

I am a little confused.

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The BB players asked for all these nerfs the CL ships got but now are complaining the CL ships are not doing what they used to do..... WELL, there is a simple answer.. WE CAN'T. These nerfs were asked for and WG gave them out. Were they needed that depends on who you ask and also on who you ask before and after the patch. Because it seems to me that many BB players now are regretting asking.

 

1- We can not protect you from AA like we used to.

2- We can't protect you from DDs like we used to.

3- We can help push other team back like we used ( lack of range and turret speed )

4- And the list goes on.........

 

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Losing the turret speed was probably the most painful. Hard to track DD's in the Nurnberg, can't imagine how the IJN can do it.

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WG doesn't listen to players

 

they read spreadsheets

 

Not true. Last dev live chat before 5.3 was even a patch they even said they were looking at CL do to the fact so many had complained. 

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Not true. Last dev live chat before 5.3 was even a patch they even said they were looking at CL do to the fact so many had complained. 

 

:trollface: yes, that's what they said :trollface:

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As a BB player I recognize you guys took a big hit. Now it is time for BB players to step up and do their jobs to work with and tank for the cruisers. Some of us already did this but now it is more important than before.

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The BB players asked for all these nerfs the CL ships got but now are complaining the CL ships are not doing what they used to do..... WELL, there is a simple answer.. WE CAN'T. These nerfs were asked for and WG gave them out. Were they needed that depends on who you ask and also on who you ask before and after the patch. Because it seems to me that many BB players now are regretting asking.

 

1- We can not protect you from AA like we used to.

2- We can't protect you from DDs like we used to.

3- We can help push other team back like we used ( lack of range and turret speed )

4- And the list goes on.........

 

 

Cruisers never did anything of these things to begin with. Each game starts with cruisers roaming ahead in a pack and get wrecked. Then they proceed to yell at the BBs for not protecting them from their YOLO.

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Cruisers never did anything of these things to begin with. Each game starts with cruisers roaming ahead in a pack and get wrecked. Then they proceed to yell at the BBs for not protecting them from their YOLO.

 

Us good CL players did.

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To be fair, some of us BB drivers also play the other classes (in my case, carriers being the sole exception), and I certainly didn't ask for this extensive a nerf. As far as range with AFT, okay, I can go along with that one. Nerfing rate of fire with BFT, ehhhh, I thought that was highly questionable on WG's part in addition to the AFT nerf. But nerfing turret rotation speed as well with EM, throwing all three of those nerfs in together - just..... no. IMO all three together was just going too far.

 

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must be a special patch when every player feels their favorite class has been nerfed, well done WG!:honoring:

 

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Played a match in my Cleveland yesterday where myself, another Cleveland, and an Omaha escorted a BB.  I shot down 14 aircraft attempting to attack the BB, and we kept the DDs away as well.  I did not have the manual AA captain's skill either.  We went around the back of their formations, attacked both their carriers, sinking one, and essentially carried the match.

 

Don't tell me that CAs and CLs cannot do their intended job.  It just takes the will to do so.

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Played a match in my Cleveland yesterday where myself, another Cleveland, and an Omaha escorted a BB.  I shot down 14 aircraft attempting to attack the BB, and we kept the DDs away as well.  I did not have the manual AA captain's skill either.  We went around the back of their formations, attacked both their carriers, sinking one, and essentially carried the match.

 

Don't tell me that CAs and CLs cannot do their intended job.  It just takes the will to do so.

 

Play higher tier and tell me the same thing. 

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IMO all three together was just going too far.

 

 

all 3 together was to (as implied) create a groundwork for a complete rebalance

 

 or just a complete cluster{imagine the rest} so they could justify something new on the horizon

Spoiler

 

 

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Losing the turret speed was probably the most painful. Hard to track DD's in the Nurnberg, can't imagine how the IJN can do it.

 

I haven't had a chance to play the new patch yet. I would guess the turret traverse is the largest change. 

 

I plan on trying some CL and CA going the stealth route. Although the Atlanta is really weak (and needs a buff or two) I get no better satisfaction than taking out DD's with it. 

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how do a bb protect anything when the speed set to them is slower then a snail, if the game is 20 min it takes a bb 5 min just to get to a bb on bb fight and if you are classed with ships 2 lvls higher then you the chances are they will out distance your bb guns so how is it a bb can protect anything right along with protecting its self.  I do not agree with 2 up 2 down in the mm. (just asking)

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all 3 together was to (as implied) create a groundwork for a complete rebalance

 

 or just a complete cluster{imagine the rest} so they could justify something new on the horizon

Spoiler

 

 

It being WG we're talking about, I vote for the "c" and "p" words.

 

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To be fair, some of us BB drivers also play the other classes (in my case, carriers being the sole exception), and I certainly didn't ask for this extensive a nerf. As far as range with AFT, okay, I can go along with that one. Nerfing rate of fire with BFT, ehhhh, I thought that was highly questionable on WG's part in addition to the AFT nerf. But nerfing turret rotation speed as well with EM, throwing all three of those nerfs in together - just..... no. IMO all three together was just going too far.

 

 

That's more or less how I feel about it. The range part was a bit silly, and seemed to be unintended for many ships (stealth firing in particular was probably not meant to be as common as it was). The nerf to rate of fire was a lot more questionable though, and no one thought nerfing turret rotation was a good idea.

 

The loudest complaints weren't from BB drivers though, but from CA drivers, and I think WG missed the point of many of those complaints -- while yes, it is stupid that the CL version of the Mogami is all-around better than the CA version, it's not that the CL is too good, but that the CA underperforms. CAs in general have low DPM and poor turret rotation for their intended role. The fact that CLs compare so favorably and that many players stick with them is not proof that CLs are OP.

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Play higher tier and tell me the same thing. 

 

Nope, been there done that.  No fun and a totally broken economic mechanic above T7 means my T8 ships stay in port most of the time, plus the nerfing of Mogami really means she is a dead duck for me.  On that I will agree on the new things implemented have messed up aspects of certain cruiser game play.  Thinking about getting Atago, but in the new meta of the superior Russian CL MK, why waste the money?  

 

Nope staying in the games sweet spot (4 through 7) brings the most fun, and fun is why I am here.  I already have a job, no need to make this game one as well.

 

 

Edited by ElAurens

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Play higher tier and tell me the same thing. 

 

Higher tier is mostly CAs, which were mostly untouched. Atago is still a great ship, and Pensacola and New Orleans are both workable (Pensacola has trouble since it gets shot from as far away as a BB would, but it does not have new problems introduced with the patch).

 

If you wanted to argue that CAs need a little buff, then I would be right there with you (I'd suggest improving turret speed on all, detection range on some, rudder speed on some, and making it so a ship can use both AA Defensive Fire and Hydro-Acoustic Search). But it's not the end of the world just because CLs took a nerf; there are barely any CLs that might even qualify as 'higher tier'.

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Cruisers never did anything of these things to begin with. Each game starts with cruisers roaming ahead in a pack and get wrecked. Then they proceed to yell at the BBs for not protecting them from their YOLO.

 

Say's you !  I have always done this in my cruisers . I have the Atlanta JUST for these purposes ( 2 Clear Sky's ) because I love watching the burning planes fall from the sky and then have the CV(s)  avoid me like the plague . And playing whack-a-mole with DD' i also very entertaining .

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As a BB player I recognize you guys took a big hit. Now it is time for BB players to step up and do their jobs to work with and tank for the cruisers. Some of us already did this but now it is more important than before.

 

I do this, but when your cruisers can't take out the DDs, it makes it much harder.

Honestly, I thought cruisers got a buff.  Seems to me that I'm getting harder hit by cruisers than battleships since the patch.

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Losing the turret speed was probably the most painful. Hard to track DD's in the Nurnberg, can't imagine how the IJN can do it.

 

Don't get so close to the DD unless you have to.  Have something else spot it for you and keep your distance.

Slower turrets can keep up with a faster target the further away it is, also turn your ship if you need to make the turrets come to bear faster.

 

 

I do this, but when your cruisers can't take out the DDs, it makes it much harder.

Honestly, I thought cruisers got a buff.  Seems to me that I'm getting harder hit by cruisers than battleships since the patch.

 

I'm guessing people who had AFT to give their cruiser guns range are taking Demolition expert and the loss of range is also equaling better dispersion due to not shooting at beyond stock max range.

Feel like I'm being set on fire more often, but still a small sample size to really give any conclusions.

Edited by Jinxed_Katajainen

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The BB players asked for all these nerfs the CL ships got but now are complaining the CL ships are not doing what they used to do..... WELL, there is a simple answer.. WE CAN'T. These nerfs were asked for and WG gave them out. Were they needed that depends on who you ask and also on who you ask before and after the patch. Because it seems to me that many BB players now are regretting asking.

 

1- We can not protect you from AA like we used to.

2- We can't protect you from DDs like we used to.

3- We can help push other team back like we used ( lack of range and turret speed )

4- And the list goes on.........

 

 

2. Why not? It's not like you were going to hit DDs at 17-18km out anyway.

3. There was a turret speed nerf? Didn't notice that in the patch notes, and I just played several CA games, and didn't notice a difference.

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Don't get so close to the DD unless you have to.  Have something else spot it for you and keep your distance.

Slower turrets can keep up with a faster target the further away it is, also turn your ship if you need to make the turrets come to bear faster.

 

 

The problem there is that you can't keep your distance from a DD if you're trying to kill it.

 

I do think that nerfing turret speed was wrong; if anything WG should have gone the opposite way and buffed the speed on most 8" turrets. They don't all need to turn like CL turrets, but they should all be as fast as the Atago, IMO.

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