1 ArmyVetProject Members 11 posts 7,043 battles Report post #1 Posted February 18, 2016 Yesterday I was aiming at targets and the Time to target displayed was way off. As an example i was aiming at a cruiser going full speed with a 12 second time to target. I aimed at about the 15 sec mark on the sight and fired. It fell consistently short by a lot. Somewhere between 7 to 8 seconds off. I ended up aim with the 7 second mark on the sight and was still hit the front end of the ship. I was wondering if anyone else ran into this and if they had what did they do. Am I missing something? Share this post Link to post Share on other sites
125 [XBRTC] Grump_Wagon Members 267 posts Report post #2 Posted February 18, 2016 No you are not, The way WG calculates lede bogus to say the least. Share this post Link to post Share on other sites
259 MadCaptain_2016 Members 802 posts 2,757 battles Report post #3 Posted February 18, 2016 I consistently find it to be terribly inconsistent. For a game that centers around technology, accuracy, and capabilities of ships lobbing shots at each other, the least they could do is make the aiming system a little more intuitive. I don't want it to do the work for me... nor do I want the aiming assist that was present earlier. I would just appreciate a little assistance in calculating time. Right now I see myself and MANY others just lobbing one shot after another waiting to see where the correct timing is, then unloading once they've "walked in" their shot. Is that intended? Share this post Link to post Share on other sites
219 clowlock Members 1,430 posts 3,437 battles Report post #4 Posted February 18, 2016 I consistently find it to be terribly inconsistent. For a game that centers around technology, accuracy, and capabilities of ships lobbing shots at each other, the least they could do is make the aiming system a little more intuitive. I don't want it to do the work for me... nor do I want the aiming assist that was present earlier. I would just appreciate a little assistance in calculating time. Right now I see myself and MANY others just lobbing one shot after another waiting to see where the correct timing is, then unloading once they've "walked in" their shot. Is that intended? Nah, after playing so many games i just already know where to aim when im shooting at a target, and i just do it automatically, i already have an estimate of where to aim before zooming in and then when im zoomed in i just "refine" that estimate a little bit more and get good shots. I only do this in BBs because i value my salvos, i usually just spam with the 155mm and below cruisers. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,668 battles Report post #5 Posted February 18, 2016 The marks on the sight don't mean anything. All the number tells you is which mark from the center you're looking at. It's up to you to figure out how many marks to lead. I consistently find it to be terribly inconsistent. For a game that centers around technology, accuracy, and capabilities of ships lobbing shots at each other, the least they could do is make the aiming system a little more intuitive. I don't want it to do the work for me... nor do I want the aiming assist that was present earlier. I would just appreciate a little assistance in calculating time. Right now I see myself and MANY others just lobbing one shot after another waiting to see where the correct timing is, then unloading once they've "walked in" their shot. Is that intended? You see people walking shots in because they don't know how to play. For those of us with a lot of games played, we can usually score hits first salvo any salvo. The game already tells you time (I don't remember if you need alt/enchanced UI, check the options, it doesn't really affect performance). All you have to do is figure out the lead yourself. Share this post Link to post Share on other sites
168 Billy_Sastard Members 747 posts Report post #6 Posted February 18, 2016 Shoot at enough ships and it comes to you. A ranging shot is a good learning tool. Share this post Link to post Share on other sites
1 ArmyVetProject Members 11 posts 7,043 battles Report post #7 Posted February 18, 2016 The marks on the sight don't mean anything. All the number tells you is which mark from the center you're looking at. It's up to you to figure out how many marks to lead. You see people walking shots in because they don't know how to play. For those of us with a lot of games played, we can usually score hits first salvo any salvo. The game already tells you time (I don't remember if you need alt/enchanced UI, check the options, it doesn't really affect performance). All you have to do is figure out the lead yourself. If they mean nothing then why do all the videos on aiming show the player putting the sight on the 5 mark when the target is 5 secs of travel time away and they always hit? Share this post Link to post Share on other sites
259 MadCaptain_2016 Members 802 posts 2,757 battles Report post #8 Posted February 18, 2016 I get that after you do the same thing over and over enough times, you've seen all the ships at all the angles and all the speeds and all the distances. "It comes to you" is not really a very good intent for making something like this. Torpedoes have an aiming arc to assist. Where's that for the big guns? Share this post Link to post Share on other sites
259 MadCaptain_2016 Members 802 posts 2,757 battles Report post #9 Posted February 18, 2016 You see people walking shots in because they don't know how to play. For those of us with a lot of games played, we can usually score hits first salvo any salvo. I don't think I don't know how to play. I don't think people walking shots don't know how to play. We're just not robots yet... like people that "have a lot of games played." Share this post Link to post Share on other sites
222 [AWP] Atom_Alchemist [AWP] Members 1,023 posts Report post #10 Posted February 18, 2016 um..the hashmarks do NOT correspond with time to target, aka, the number 12 hashmark id NOT a 12 second lead on a moving target...thats not how it works... Share this post Link to post Share on other sites
532 [GHRDS] StrykerNC Members 1,664 posts 11,049 battles Report post #11 Posted February 18, 2016 If they mean nothing then why do all the videos on aiming show the player putting the sight on the 5 mark when the target is 5 secs of travel time away and they always hit? It works for some ships, that's why. For most ships, it's just a starting point. Spend enough time to learn a ship, and you'll know where to put it. It's just experience. Snipers call it dope. (data on personal equipment) You can't be wildly switching around from BBs, to DDs, switching nations, captain skills, etc... and expect to have consistent results. Run one ship until you feel like you have a handle on it, then learn another. Share this post Link to post Share on other sites
532 [GHRDS] StrykerNC Members 1,664 posts 11,049 battles Report post #12 Posted February 18, 2016 "It comes to you" is not really a very good intent for making something like this. Maybe not, but making notes might help. Even if it's a notepad that says something simple like... "BENSON -extra long lead" or "NICKOLAI- +1 to number" Share this post Link to post Share on other sites
259 MadCaptain_2016 Members 802 posts 2,757 battles Report post #13 Posted February 18, 2016 (edited) Maybe not, but making notes might help. Even if it's a notepad that says something simple like... "BENSON -extra long lead" or "NICKOLAI- +1 to number" When I lead DDs at 8km from my Cleveland I remember to put them off the screen and blindly pick a range. I guess that counts. Edited February 18, 2016 by MadCaptain_2016 Share this post Link to post Share on other sites
259 MadCaptain_2016 Members 802 posts 2,757 battles Report post #14 Posted February 18, 2016 If they mean nothing then why do all the videos on aiming show the player putting the sight on the 5 mark when the target is 5 secs of travel time away and they always hit? Mostly because if you're at the "5 second mark", you're at roughly 5 KM or less... anything can hit every time somewhere along the ship at that range. Share this post Link to post Share on other sites
219 clowlock Members 1,430 posts 3,437 battles Report post #15 Posted February 18, 2016 I don't think I don't know how to play. I don't think people walking shots don't know how to play. We're just not robots yet... like people that "have a lot of games played." Sorry for being a robot then?? Share this post Link to post Share on other sites
17 KromaBaSyl Members 259 posts 3,328 battles Report post #16 Posted February 19, 2016 It works for some ships, that's why. It doesn't "work", in that it isn't an explicitly intended mechanic, it is merely a coincidence that the numbers correspond in a few cases. Share this post Link to post Share on other sites
67 Danyir_Amore Members 367 posts 7,867 battles Report post #17 Posted February 23, 2016 Yesterday I was aiming at targets and the Time to target displayed was way off. As an example i was aiming at a cruiser going full speed with a 12 second time to target. I aimed at about the 15 sec mark on the sight and fired. It fell consistently short by a lot. Somewhere between 7 to 8 seconds off. I ended up aim with the 7 second mark on the sight and was still hit the front end of the ship. I was wondering if anyone else ran into this and if they had what did they do. Am I missing something? That's not how you use a sight like that. What you need to do is know is your time to target, place your reticle on the target and hold it still, then note what part of the reticle after the same amount of time as you're time to target has passed, that is where you aim for lead, always keep in mind that the target may change speed and direction throwing you off. Also the reticle seems to automatically follow the target so this basically means you cant use the thing like they are meant to be. Share this post Link to post Share on other sites