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Cleveland

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:honoring:I dont know what you guys did with this cleveland..its awsome...additional HP helps a lot ..AP is very useful now against battleship..AA is superb!

 

Thank you Wargaming :honoring:

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2 questions

 

Slow turret turning? and the interstellar shells are the same?

 

I still have mine , sold just the Mogami but i kinda dont want to play it

Edited by PrinzMakaay

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they buffed the HP..nice..

 

Hmmm, prelude to new USN cruiser line split and re-tiering Cleveland at VIII?

 

Which begs the question, what happens to folks who own a Cleveland if/when that happens?  Do they keep it?  Do they get issued a brand-new Tier VI cruiser as a replacement?

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Hmmm, prelude to new USN cruiser line split and re-tiering Cleveland at VIII?

 

Which begs the question, what happens to folks who own a Cleveland if/when that happens?  Do they keep it?  Do they get issued a brand-new Tier VI cruiser as a replacement?

 

You just will see a 8 on the ship , that's all + some buffs/nerfs

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You just will see a 8 on the ship , that's all + some buffs/nerfs

 

If WG doesn't model a proper late-war hull for her with the redesigned superstructure I'm going to be pissed

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Hmmm, prelude to new USN cruiser line split and re-tiering Cleveland at VIII?

 

Which begs the question, what happens to folks who own a Cleveland if/when that happens?  Do they keep it?  Do they get issued a brand-new Tier VI cruiser as a replacement?

 

that was my guess.. a patch or so of it being OP and then WHAM..bumped up 2 tiers and its a garbage ship

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2 questions

 

Slow turret turning? and the interstellar shells are the same?

 

I still have mine , sold just the Mogami but i kinda dont want to play it

 

Slow turret turning = Yes But its ok ..still faster than IJN turrets.

Shells travels fine..reminds me of khabarovksy..

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Slow turret turning = Yes But its ok ..still faster than IJN turrets.

Shells travels fine..reminds me of khabarovksy..

Ok , so i can keep the clev just for planes missions :D

 

Khebab has a pretty decent shell travel time . Cleveland was astronomical:hmm:

 

If WG doesn't model a proper late-war hull for her with the redesigned superstructure I'm going to be pissed

 

Hipper even now has not the corect model and we have Hiei in-game if i am not mistaken not Kongo, don't expect much from WG
Edited by PrinzMakaay

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You have to move to the A guns and the turrets are back to normal, loading time not much slower.:playing:

 

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You have to move to the A guns and the turrets are back to normal, loading time not much slower.:playing:

 

Thank you for that.  Battling now with new setup.

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Shells travels fine..reminds me of khabarovksy..

 

I have no idea what you are smoking, but if you think the Kharb and Cleveland shell travel time is close,   you are nuts.

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I'm down 10k damage on average since the nerf, and my win-rate has fallen through the floor.  KMA wargaming.

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Definitely takes some getting used to!

I thought the AFT would be great while grinding toward it...then when I got it, meh.  Couldn't do much at the extra range cept make the bad guys take notice of you.

Why does every option involve a "this is good/this is bad" choice.  Like slower turret traverse vs. faster reloads?  I went for faster reloads.

The additional HP is a great help.

LOVE the enhanced speed indicator and rudder position indicator graphics.  VERY helpful!

Going for concealment expert when I get my 15th capt skill point (tomorrow).

Right now, I'm staying in my Cleveland....unless something better comes along.

Enough of the forum...back to gameplay!

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I'm down 10k damage on average since the nerf, and my win-rate has fallen through the floor.  KMA wargaming.

I feel you.  This is the first patch that had a noticeable hit on what was, up until now, steady improvement in my game (thanks in part to this forum.)  

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It might just be me but I think I'm taking citadel hits almost every time from Battleships and even Cruisers now, whereas they were pretty rare before on the Cleveland.  The slow turrets are a huge change, huge.  No longer do they even keep up in a turn.  DD's at less than 6-7km can actually out run the turn rate at some angles.  

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It might just be me but I think I'm taking citadel hits almost every time from Battleships and even Cruisers now, whereas they were pretty rare before on the Cleveland.  The slow turrets are a huge change, huge.  No longer do they even keep up in a turn.  DD's at less than 6-7km can actually out run the turn rate at some angles.  

 

like someone said, if you go to the "A" guns, you'll be back in business. Still, Cleve feels different.  I've decided to camp co-op in my favorite ships before returning to Random battles.  Tough patch for me to get use to but I'm making progress.

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like someone said, if you go to the "A" guns, you'll be back in business. Still, Cleve feels different.  I've decided to camp co-op in my favorite ships before returning to Random battles.  Tough patch for me to get use to but I'm making progress.

 

I've looked around the modules area in port, but am not sure how to move back to the A guns. Can you explain how to do this?

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I just played it this am...feels like it is in molasses as far as gun agility. One volley from Fuso and I was down to 1/3 health, 1 minute into game.

 

Most likely prior to patch 5.3 folks didn't complain about it too much, so it got degraded to the point where now they do.

Edited by Ericson38

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So because I didn't have AFT yet the nerf to it to me was not a huge change the slower guns though that is definitely taking getting used to.  At range with ships the turn rate is not a huge issue but as has been pointed out is on DD's at close range they are able to outmaneuver the "upgraded" guns.  Given DD hunting is one of the things this thing is meant for, given the short range of its main battery, it just seems like an odd change to the ship.

 

I'm also not entirely sure what to do with my refunded Captains Skills at the moment. 

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