Jump to content
You need to play a total of 20 battles to post in this section.
Krovven

I feel very forced into Commander Skills now

42 comments in this topic

Recommended Posts

Beta Testers
420 posts
3,026 battles

I just finished redoing all the Commander skills on all my ships and as the title says, I feel very forced into which Commander Skills I take now.  I had Last Stand on all my destroyers before, and now, I have it on none.  2nd tier of skills is overloaded with 3 desired skills. 3rd tier, only one choice that is paramount for a DD that doesn't get themselves killed in the first 5 minutes of a match, being the extra consumable. The 4th tier of skills is all useless for Destroyers, except for the new one that gives extra hit points.   5th tier...there is really only one choice (arguably 2) for DD's and I've always been on the opinion that you can get more for those 5 points elsewhere and it's just not worth 5 very expensive skill points.   I used to be able to get all the skills I wanted, now I'm missing at least 1, if not 2 or 3.

 

For Cruisers, they are all boring.  Granted I haven't really played many cruisers above tier 6.  Pensacola and Myoko are my only experience and I stopped because well, I don't enjoy the gameplay much.  With the tier 6 and below cruisers I feel forced into either going AA or defensive, there are only a couple offensive skills and they are underwhelming.  My Albany, Aurora, Omaha, Phoenix, Cleveland, Murmansk, Yubari...all get limited to no benefit from the offensive skills now.  My only cruiser that wasn't hit by the changes...the Emden. yawn.  

 

Why can't the offensive skills have limited benefit for 139mm and above,  like some of the other skills, rather than no benefit?  

 

I DO NOT WANT TO BE FORCED INTO DEFENSIVE OR AA SKILLS FOR CRUISERS!!!!  

 

 

  • Cool 3

Share this post


Link to post
Share on other sites
Supertest Coordinator
7,223 posts
14,454 battles

Cruisers are defensive ships. If you wanted to go offense, you'd be taking a battleship or a destroyer?

  • Cool 1

Share this post


Link to post
Share on other sites
2,228
[-AFK-]
Members
7,321 posts
3,889 battles

These commander skills are theost flexible in a loooong time. Every ship basically had:

 

Situational awareness/Basic firing training

Expert marksman

Vigilance or superintendent

Last stand or advanced firing training

Concealment expert or a mix of lower captain abilities...

Share this post


Link to post
Share on other sites
1,128
[VNGRD]
Members
4,536 posts
19,324 battles

Every Ship class should have it's own unique set of captain skills for that type of ship.  we would get a lot more creative builds and uniqueness in the game, right now, EVERYONE takes the exact same skills because they are really the only viable choice to be competitive,  with the exception of 1-3 arbitrary skills.

  • Cool 2

Share this post


Link to post
Share on other sites
6,391
[WOLF1]
Beta Testers
17,116 posts
25,083 battles

WG adds more skills player feels like has less options. :sceptic:

 

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
1,466 posts
7,320 battles

I just finished redoing all the Commander skills on all my ships and as the title says, I feel very forced into which Commander Skills I take now.  I had Last Stand on all my destroyers before, and now, I have it on none.  2nd tier of skills is overloaded with 3 desired skills. 3rd tier, only one choice that is paramount for a DD that doesn't get themselves killed in the first 5 minutes of a match, being the extra consumable. The 4th tier of skills is all useless for Destroyers, except for the new one that gives extra hit points.   5th tier...there is really only one choice (arguably 2) for DD's and I've always been on the opinion that you can get more for those 5 points elsewhere and it's just not worth 5 very expensive skill points.   I used to be able to get all the skills I wanted, now I'm missing at least 1, if not 2 or 3.

 

For Cruisers, they are all boring.  Granted I haven't really played many cruisers above tier 6.  Pensacola and Myoko are my only experience and I stopped because well, I don't enjoy the gameplay much.  With the tier 6 and below cruisers I feel forced into either going AA or defensive, there are only a couple offensive skills and they are underwhelming.  My Albany, Aurora, Omaha, Phoenix, Cleveland, Murmansk, Yubari...all get limited to no benefit from the offensive skills now.  My only cruiser that wasn't hit by the changes...the Emden. yawn.  

 

Why can't the offensive skills have limited benefit for 139mm and above,  like some of the other skills, rather than no benefit?  

 

I DO NOT WANT TO BE FORCED INTO DEFENSIVE OR AA SKILLS FOR CRUISERS!!!!  

 

 

 

honestly, thats exactly what should happen and believe me, thats REALLY helpful

Share this post


Link to post
Share on other sites
775
[CRNGE]
Banned
3,786 posts
3,406 battles

2nd tier of skills is overloaded with 3 desired skills

it's still 2 less skillpoints, are you actually complaining about last stand becoming cheaper?

  • Cool 1

Share this post


Link to post
Share on other sites
972
[-K--]
Members
3,075 posts
6,658 battles

Perhaps the OP should take another look at the skill trees with an understanding that getting level 5 skills is no longer necessary nor is it optimal?

 

I've been saying it since the PT server was up and I'll say it yet again: You now have to choose what your priority is for a specific ship. You can't just go straight to AFT and CE as an automatic best choice, and some ships quite simply benefit from a captain with multiple lower level skills taken instead of high level skills. The game has changed and changed for the better. It is up to the player to adapt.

Share this post


Link to post
Share on other sites
485
[-BWS]
Beta Testers
1,896 posts
15,108 battles

I gave up last stand on all my destroyers and I survive longer and do more damage without it.

Share this post


Link to post
Share on other sites
Members
1,840 posts
2,716 battles

Id prefer it if they expanded even further on CO skills. Give me a big tree with 10 skills on each level.

 

This would allow for more varied gameplay, even between ships of the same class.

 

It seems better now than before, where everyone, no matter what class, took the same skills essentially.

 

I'd still prefer if it was expanded further.

Share this post


Link to post
Share on other sites
Beta Testers
434 posts

So when your captain is 19 points you can have all 3 of your desires tier 2 skills. Sounds like you should be thanking WG not complaining.

  • Cool 1

Share this post


Link to post
Share on other sites
972
[-K--]
Members
3,075 posts
6,658 battles

So when your captain is 19 points you can have all 3 of your desires tier 2 skills. Sounds like you should be thanking WG not complaining.

 

No one will ever get a 19 point captain with the current system unless they no-life a single ship for an entire year or more. All builds should be realistically expected to cap out at 18 right now.

Share this post


Link to post
Share on other sites
3
[VCO]
Beta Testers
6 posts
7,093 battles

Cruisers are defensive ships. If you wanted to go offense, you'd be taking a battleship or a destroyer?

 

absolute blasphemy my Des Moines is the most offensive ship 

Share this post


Link to post
Share on other sites
Beta Testers
420 posts
3,026 battles

it's still 2 less skillpoints, are you actually complaining about last stand becoming cheaper?

 

Yes. Not because it's cheaper, but because now it's up against torpedo reload and turret traverse.  If Last Stand was an option against the health skill (forget name), then I'd actually have a choice between 2 defensive skills instead of no choice at all.  Whereas right now, Last Stand is a choice against 2 offensive skills.  

 

Maybe it's a knee jerk reaction on my part, as I did not participate and test them out on the PTR and I will get used to it.  Basically all of my commanders are between 11 and 15 skill points.  Maybe it's just an awkward number of points with the new changes, whereas before I was happy with what I had. 

 

I guess what it comes down to in my brain is that all my DD's had already earned Last Stand.  Now where it's at, it's not a priority over Turret Rotation (for US & RU DD's) and Torpedo Reload (for IJN DD's), therefore it now has to wait until I've gotten more points and potentially even giving up going for the 5 point skill, in the some cases I wanted to.  

 

We've all been playing the game for a long time without extra health on those ships and not sure I need the extra health.  But there is no other viable choice for DD's in that 4th tier.  If I don't take the 4 point skill, I can never get the 5 point skill.  I was happy with Last Stand as a 4 point skill as it was desired in my book. With the current state of modules being knocked out so much, I would likely take Last Stand over the extra health if given the option in many cases.  

 

 

Edited by Krovven

Share this post


Link to post
Share on other sites
972
[-K--]
Members
3,075 posts
6,658 battles

Maybe it's a knee jerk reaction on my part, as I did not participate and test them out on the PTR and I will get used to it. 

 

 

Seriously, go back through the skill tree and look at it like a shopping basket, not a progression. I'm sure you'll immediately spot some excellent builds, and some interesting possibilities will take a bit of time to sink in. It took me all four days of PT to figure out what I wanted to do for certain ships.

Share this post


Link to post
Share on other sites
Beta Testers
420 posts
3,026 battles

Perhaps the OP should take another look at the skill trees with an understanding that getting level 5 skills is no longer necessary nor is it optimal?

 

 

I think you need to read my post as that's exactly what I said.  "I've always been on the opinion that you can get more for those 5 points elsewhere and it's just not worth 5 very expensive skill points."  That doesn't mean it should not be an option, as in some cases I and others would like to get that 5th skill.  If you do get it, you have to give up either one first tier skill, or one 2nd tier skill.   

Share this post


Link to post
Share on other sites
Members
117 posts
1,819 battles

Cruisers are defensive ships. If you wanted to go offense, you'd be taking a battleship or a destroyer?

 

umm

 

rusrsbro

Share this post


Link to post
Share on other sites
Beta Testers
420 posts
3,026 battles

 

 

Seriously, go back through the skill tree and look at it like a shopping basket, not a progression. I'm sure you'll immediately spot some excellent builds, and some interesting possibilities will take a bit of time to sink in. It took me all four days of PT to figure out what I wanted to do for certain ships.

 

I'm not going to argue with you.  You can disagree, but don't talk to me like I don't know what I'm talking about.   All my points are distributed, and I've chosen what I've chosen.  I'm just not happy with the progression of choices as you now have to give up certain things one way or the other, whereas before you could get them all.  As I just said before, maybe I'll get used to it...but currently I'm not happy about it and I have a right to talk about it.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
862
[KNTAI]
[KNTAI]
Alpha Tester, Beta Testers
3,176 posts
8,222 battles

Cruisers are defensive ships. If you wanted to go offense, you'd be taking a battleship or a destroyer?

 

Support ship is a far more accurate description imo.

Share this post


Link to post
Share on other sites
Beta Testers
420 posts
3,026 battles

Cruisers are defensive ships. If you wanted to go offense, you'd be taking a battleship or a destroyer?

 

Uhh no.  At tier 6 and down, Carriers really aren't that much of a threat for players to need to go heavy on AA skills to begin with.   If there are no Carriers in a game, ALL of those AA skills are wasted.  I will NEVER choose an AA build for that reason and because WG doesn't seem to want to properly reward players for destroying aircraft and playing defensively.  When they do, I'll change my opinion and my play.  Oh...and when Carrier drivers stop running to the back corner...#1 reason why I never defend them.  If they are going to run to an area that I can't do anything from, then they will not get defended.

 

Their entire philosophy behind these Cruiser skill changes was to make higher tier Cruisers appear to be better because the tier 6 and down cruisers were a lot of fun to play and the tier 7 + cruisers by comparison were boring.  

 

Edited by Krovven

Share this post


Link to post
Share on other sites
Beta Testers
420 posts
3,026 battles

So when your captain is 19 points you can have all 3 of your desires tier 2 skills. Sounds like you should be thanking WG not complaining.

 

You can only do this is you give up one tier 1 skill, either Situational Awareness or BFT.  Maybe they need to up it to 20 point maximum, then it won't be such a problem.

 

 

Share this post


Link to post
Share on other sites
1,850
[AXANR]
Members
3,650 posts
23,502 battles

 

I think you need to read my post as that's exactly what I said.  "I've always been on the opinion that you can get more for those 5 points elsewhere and it's just not worth 5 very expensive skill points."  That doesn't mean it should not be an option, as in some cases I and others would like to get that 5th skill.  If you do get it, you have to give up either one first tier skill, or one 2nd tier skill.   

 

It is an option. You are forced to make choices to find the optimal build for your playstyle and type of ship, thereby adding more variety to builds. You can't have everything. Nor should you because then we'd all have the same builds for the same types of ship like we did previously. 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×