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TheStarSlayer

Manual Secondary Control Perk worth it?

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Non perk secondaries, while dependent of the fickle whim of RNG as far as effectiveness, are capable of engaging multiple enemies on different bearings.  Which can be useful especially in ships that are casemates akimbo such as Nagato.  My understanding is that this skill removes the auto engagement of your secondaries and instead you must manually designate a target in order for them to engage, albeit with buffed effectiveness.  

 

If so is the buff to effectiveness significant enough to warrant being able to only engage a single enemy at a time?  

Edited by TheStarSlayer

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I'm still on the edge regarding this perk... I do sometimes end up with enemies on both sides of my ship and would like for both sides to be firing.  But if this perk makes it so only one side can fire, I think I will pass. 

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That is the $100  question.

 

If you have a target on your port and a target on your starboard.  Regardless.  You can only engage one or the other.  Even if your guns on the other side cant engage the primary target.

 

For lower tier ships the gain is minor 15% dispersion improvement.  So No imho.

 

Higher tier ships.  Is the trade off worth it?  You will land more hits. But not like omg more hits.

 

Now this wont actually be 100% accurate. You improve dispersion by 60% and since its automated firing, lets say you increase hits by 60%.

 

Now with the Amagi I avg 15% hit rate with secondaries.   In theory.  Ill have a 24% hit rate. so on avg 24 rds of 100 will land vs 15 hitting.  What that equates to in damage, may or not be proportional based on where those rds hit.

 

If it allowed for auto targeting/firing unless manual section was chosen, then yes.  Which I think its how it should be.  

 

So to answer your question. Yes and No.  Considering its a Rank 5 skill, are you better off getting a different skill that gives you more bang for the pts depending on your play style?  If the answer is no, the get it, if yes, then dont.

Edited by StrikeTalon

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Q: So, the new skills related to AA guns and secondary armament will disable auto-firing?

A: It is true for the secondary armament, but not for AA guns. It means that if you have mastered the skill "Manual Fire Control for Secondary Armament", the secondary armament will be firing at the manually targeted ship, even if there are other targets in the attack area.

 

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I've read the patch notes, the main question is whether or not the increase to secondary effectiveness is worth losing the ability to engage multiple enemies.  I recently had a Kraken match where my Nagato had to knife fight another BB and two cans.  Her auto secondaries where able to keep both the cans at bay so I could engage and deal with each threat in turn.  With the perk that scenario would be significantly more dicey if the buff doesn't give a significant boost in lieu of flexibility.

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Ya I cant decide if I am interested in the skill or not. 

 

On one hand more accurate secondaries is a good thing, especially on my Izumo/Yamato. But only being able to engage 1 ship at a time with them kind of sucks. Also in order to make full use of the secondaries I need to be getting into close quarters which is not always the best course of action.

 

I might try out the newly buffed preventative maintenance instead, secondaries won't be as accurate but they will stick around longer and my main guns will benefit as well.

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My question is: Without Manual Fire Control for Secondaries (MFCfSA), does clicking on a target still get you more hits/better accuracy like it used to? I've not seen anything regarding that in any patch notes for a long, long while. I think long ago you got a 100% buff against that target if you clicked on it (same with AA vs a squadron). So for the last several months have my son and I been uselessly clicking on targets? And if not (meaning it does help) should we continue to do so even without the MFCfSA skill? And can I word this question any more confusingly?

 

BTW, MFC for AA Armament says it does NOT stop firing at other squadrons; it just doubles the AA efficiency (for >84 mm guns) against the one that you click on. So there is a difference between the way the two skills work. Subtle but very important.

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well probably not worth it though in my opinion.

 

getting close to the enemy is bad enough, how much more when there are multiple enemies and with manual targeting the rest of the secondaries will cease to fire.

 

gaining accuracy > multiple engagement = not worth it though

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My question is can you target a ship manually on both port and starboard? So u are firing with both banks

 

Doubt it, we have only ever been able to select one surface target for focusing.

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but this has not been confirmed or denied - I guess once more people use it we will fully understand its advantage. On Yamato Izumo and Nagato it could be devastating 

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It says that a target has to be designated for secondaries to work and that has been confirmed by the devs.  But what they didn't say was if you designate a target on one side, if the secondaries on the other side can then fire, but not with the buff.

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It's not worth it for the HMS Warspite.  At tier 6 and below, the gain is only 15% on your accuracy.  In exchange, you lose the following:

  • Automatic targeting at ships entering up to 7.2km away.
  • The ability to fire secondaries off both sides simultaneously.

 

I am aiming to try it again with my IJN Battleships, starting with the Nagato to see if the 60% accuracy is preferable.  However, I am not holding my breath.  Secondaries cease to be an ambush deterrent when you equip this skill.

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The new secondaries are pretty decent.  Had more close quarters experts in a single night then in my entirety playing the game.

 

Also.... The Nagato...

 

Note: these are bots

 

Edited by KTcraft

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View PostKTcraft, on 18 February 2016 - 09:08 PM, said:

The new secondaries are pretty decent.  Had more close quarters experts in a single night then in my entirety playing the game.

CQE is now awarded for dealing the final blow to a ship with secondaries, irrespective of how much that is.  Fires set by secondaries work too.  I got 2 in one match in Izumo for sitting there and showing my broadside to a pair of USN CAs (yes, bad strats, but their DDs were dead and there was one IJN cruiser on their team so I decided to risk it).

 

With regards to the OP I would say no; I currently don't have it and my Izumo lands plenty of secondary hits even at max range.  There is still an accuracy boost if you designate a target without the captain's skill, just not as significant.

 

As for those who say this captain skill removes secondaries' use as ambush deterrent, how will the enemy skippers know whether you have it unless you broadcast the fact that you do?  And even then, why would you tell them the truth...?:trollface:

Edited by TenguBlade

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The new secondaries are pretty decent.  Had more close quarters experts in a single night then in my entirety playing the game.

 

Also.... The Nagato...

 

Note: these are bots

 

 

What interests me is that the secondary AP shells actually seem like they're targeting the citadels of the enemy ships. It's really apparent against that Cleveland since you can see the shells hitting at the waterline. And that seems a lot more than just a 60% accuracy buff, even if it is against bots.

 

Still, I'm not even sure how this perk even functions from a game design perspective, or how much that +60% accuracy buff even works. Or why they even bother with a tier limitation, since the lower tier BB's have such short range on the secondaries anyways....

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I've been running my Yama with this perk.   I like it.    I also play far more aggressively than your average yamato.   My last game I sunk a shima and two kagers with mostly secondaries.    

 

Shima got facemelted as he tried to ambush me at 4 km.

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I have a full secondary build Capt that i use on my Scharnhorst. I absolutely adore it. My jump in damage and kills with my batteries, especially on DD's has been noticeable as has my CQC flag awards.

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My Nagato captain in nearly there and when he's subbed in on my Atago for T8+ challenges he performa better than when my Ibuki captain was retraining on it. 

 

MFCSB has some useage on Cruisers with decent secondaries. My KM and RU Cruiser Captains will probably spec in to AFT and MFCSB once they're high enough. 

Simply to become an even greater pain to Destroyers within my secondary bubble. 

 

Might even go as far as to build my Cleveland Captain for it once it's CE captain moves to the Pensacola and further. Cleveland has some of the longest ranged secondaries for its Teir. 

 

As for BBs the perk is worth it unless I go JoaT. CE builds are nice but for the majority of action you're already spotted. 

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