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VGLance

Fubuki captain skills?

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I've googled a few but they were broken since TA is level 3, not 4.

 

What are people taking for level 4 captain skill and also overall build?

 

I'm thinking AFT because the added range allows me to take more pot shots at ships (especially chasing down CV's) and lighting more fires.  The added HP's might help against more effective dive bombers but both skills are very situational.

 

I'm thinking:

 

SA

TAE + LS

TA

AFT

CE

Total Points: 17

 

I plan to move this captain into the Shimikaze so I'm speccing with that end goal in mind.  I'll just start with a new captain on the Fubuki and might even do the same spec.

19 skills is the max from what I understand but realistically, I doubt I'd get that high.  If I did, I guess I'd put it into expert marksman, but I wouldn't be surprised if WG screws around with the skills again before I get to 19 points.  Knowing WG.

 

Your thoughts?

 

 

Edited by VGLance

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I have situational awareness, torpedo armament expertise, superintendent, and whatever the skill is that lets you keep going even if your components are knocked out. havent gotten enough points for tier 5 perk yet.

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I'm thinking:

 

SA

TAE + LS

TA

AFT

CE

 

 

I'm pretty much doing the same w/ my Fubuki.  Since I only have a 14pt captain on her at the moment, I decided to try out the increased HP before getting CE.  We'll see how that goes.  As for moving to the Zao, I'm not sure all the torp skills would be appropriate as most of her strength lies in her guns.  Sure, you can bump up her already ridiculous torp speed to 81knots(will try this for the lulz at some point), but I don't think you want to be fighting that close w/ her.

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I'm pretty much doing the same w/ my Fubuki.  Since I only have a 14pt captain on her at the moment, I decided to try out the increased HP before getting CE.  We'll see how that goes.  As for moving to the Zao, I'm not sure all the torp skills would be appropriate as most of her strength lies in her guns.  Sure, you can bump up her already ridiculous torp speed to 81knots(will try this for the lulz at some point), but I don't think you want to be fighting that close w/ her.

 

I mispoke, I meant to say the Shimikaze is where I'm going with the captain.  Sorry about the confusion, I'll correct it in the OP.

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I mispoke, I meant to say the Shimikaze is where I'm going with the captain.  Sorry about the confusion, I'll correct it in the OP.

 

Ah, ok.  Makes a TON more sense now.  :)  (Still want to see 81knot torps though.  I totally stand by that!)

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I did...

 

1 SA

2 LS + TAE

3 VG (because Fubuki doesn't have good turning radius to dodge torps that get spotted close in)

4 SE

 

I haven't decided on what to get next, because it's a bit hard figuring out the current meta.

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I have 14 point captain currently with fubuki   and still deciding whether I need TA.   you basically gain 2km and bit better spotting for 3 point.    CE is nice, but gosh  it will be a while before I get it.   I want to share this captain with kamiR  as well .  I am currently thinking this.   fubuki has 6.1km conceal, which is decent already.  

 

 BFT+SA

 TAE+EM +LS

 Vig  + SI

 

one option is to get SE or AFT  for 4th level and lose SI and EM (or LS) and run premium DCP

then reset at 15.  if I want CE.

Edited by centarina

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