Jump to content
You need to play a total of 20 battles to post in this section.
BossmanSlim

CLs post patch 0.5.3

42 comments in this topic

Recommended Posts

Members
1,549 posts
5,319 battles

Based on the patch notes, only one of the CLs was buffed to account for the loss of BFT, EM and AFT.  The Albany was also buffed, but it was junk prior to and after the patch.

 

Mikhail Kutuzov: Increased the rate of fire (from 6.75 to 7.5 rounds/min), firing range (from 15,910 m to 19,100 m) and turret traverse speed (from 5.4 degrees per second to 7.2 degrees per second)

 

If you do the math, the increase in RoF, range and decrease in turret traverse all translate directly to the nerfed skills in the amount of change.  While one could argue that the Mikhail was released with full knowledge that the 155 and under nerf as on the way and it's stats were suppressed because of that; I find it highly suspicious.  Other CLs have had nerfs done to them in the past to account for the captain skills, thus making them "balanced" with the captain skills accounted for.

 

Ships that were nerfed:

Tier I - Erie

Tier II - Chester, Chikuma

Tier III - St. Louis, Tenryu

Tier IV - Phoenix, Kuma, Karlsruhe

Tier V - Omaha, Konigsberg

Tier VI - Cleveland, Nurnberg

Tier VII - none

Tier VIII - Mogami

Tier IX - none

Tier X - none

 

Several premiums were also affected by this with the Murmansk being probably the most affected.

 

The reload time and turret traverse is probably the biggest deal for all the ships except for the Mogami, which loosing the range is a big deal.  I hope WG produces patch 0.5.3.1 fairly quickly to the update the other CL stats in light of the skills being removed.

Share this post


Link to post
Share on other sites
432
[NBNG]
Beta Testers
1,660 posts
5,014 battles

Based on the patch notes, only one of the CLs was buffed to account for the loss of BFT, EM and AFT.  The Albany was also buffed, but it was junk prior to and after the patch.

 

Mikhail Kutuzov: Increased the rate of fire (from 6.75 to 7.5 rounds/min), firing range (from 15,910 m to 19,100 m) and turret traverse speed (from 5.4 degrees per second to 7.2 degrees per second)

 

If you do the math, the increase in RoF, range and decrease in turret traverse all translate directly to the nerfed skills in the amount of change.  While one could argue that the Mikhail was released with full knowledge that the 155 and under nerf as on the way and it's stats were suppressed because of that; I find it highly suspicious.  Other CLs have had nerfs done to them in the past to account for the captain skills, thus making them "balanced" with the captain skills accounted for.

 

Ships that were nerfed:

Tier I - Erie

Tier II - Chester, Chikuma

Tier III - St. Louis, Tenryu

Tier IV - Phoenix, Kuma, Karlsruhe

Tier V - Omaha, Konigsberg

Tier VI - Cleveland, Nurnberg

Tier VII - none

Tier VIII - Mogami

Tier IX - none

Tier X - none

 

Several premiums were also affected by this with the Murmansk being probably the most affected.

 

The reload time and turret traverse is probably the biggest deal for all the ships except for the Mogami, which loosing the range is a big deal.  I hope WG produces patch 0.5.3.1 fairly quickly to the update the other CL stats in light of the skills being removed.

 

MK is also the only light cruiser which sees tier X. You have to take that into account. 

Edited by JSFWRX85

Share this post


Link to post
Share on other sites
Members
1,549 posts
5,319 battles

 

MK is also the only light cruiser which sees tier X. You have to take that into account. 

 

False, Mogami in it's 155 config does as well.

Share this post


Link to post
Share on other sites
1,072
[SVER]
Beta Testers
3,811 posts
10,177 battles

I think it's time for mogami to be pulled back to T7, as she is now she has no place at T8 where she can encounter T10 ships. 

Share this post


Link to post
Share on other sites
432
[NBNG]
Beta Testers
1,660 posts
5,014 battles

 

False, Mogami in it's 155 config does as well.

 

The Mogami isnt a light Cruiser, its a heavy cruiser with access to 203mm guns. 

  • Cool 1

Share this post


Link to post
Share on other sites
Alpha Tester
2,716 posts
4,076 battles

 

False, Mogami in it's 155 config does as well.

 

Mogami is a heavy cruiser with armor... MK is not

 

Plus Mogami's 155's have better DPM than the MK, more of them, and she has access to 203's which were meant to be an upgrade. AFT turned it into a flame-throwing power house with IJN HE in which she vastly over-performed, I do agree she needs a range increase but nothing like what she had with AFT. The MK still has nothing on the Mogami 155's except range if they are still used. I have had 250+ hit games with DE in the MK and started all of 10 fires, the Mogami does that in 10-15 salvo's

Edited by Batwingsix
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
2,327 posts
3,235 battles

many of those ships were over-performing, which is why the skills were nerfed. really, BFT and AFT were brought back to what they were initially supposed to be...help for DDs and BB secondaries.

 

also, the mogami shouldnt go back to T7, it has better armor than the myoko and is a better ship in general.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
6,799
Alpha Tester, Beta Testers
30,523 posts
6,337 battles

 

The Mogami isnt a light Cruiser, its a heavy cruiser with access to 203mm guns. 

 

Incorrect. Light/Heavy cruiser is solely dependent on caliber of guns. With the 155s she's a light cruiser. Throw the 203s on, THEN she becomes a heavy cruiser.

 

Best example Worcester class cruiser. Biggest USN cruiser launched of the era. She's a LIGHT cruiser because she mounts 6 inch guns. But she's bigger than a Des Moines class heavy cruiser.

Share this post


Link to post
Share on other sites
Alpha Tester
2,716 posts
4,076 battles

AFT .. was a balance hack to begin with...  WG should have known better.   

 

They "Accidentally" fixed it one patch and the players went berzerk because it wasn't announced. They reversed it but this was needed for a LONG, LONG time. They should have never allowed it to touch primary guns

Share this post


Link to post
Share on other sites
1,072
[SVER]
Beta Testers
3,811 posts
10,177 battles

 

They "Accidentally" fixed it one patch and the players went berzerk because it wasn't announced. They reversed it but this was needed for a LONG, LONG time. They should have never allowed it to touch primary guns

 

You realize it still affects primary guns right? 

Share this post


Link to post
Share on other sites
2,367
[HINON]
[HINON]
Beta Testers
5,913 posts
5,645 battles

Kutuzov was put into game meant to have it's performance in the previous version match what it would do in this version. That's why it had such awesome AA. It actually makes sense that they buffed the ship for this patch. They basically released it nerfed, but so that captain skills would put it where they wanted it to be. That means when the new patch dropped, nerfing the skills that were getting the Kutuzov to where they wanted it, it had to be buffed to compensate for the loss of captains skills.

 

TBH I hear that the Kutuzov is pretty damn meh. We'll have to see if it becomes good.

Share this post


Link to post
Share on other sites
862
[KNTAI]
[KNTAI]
Alpha Tester, Beta Testers
3,176 posts
8,222 battles

I think it's time for mogami to be pulled back to T7, as she is now she has no place at T8 where she can encounter T10 ships. 

 

Give Mogami's 203's 1 km more range, so that it is equal to Myoko, and she is fine as a T8.

Share this post


Link to post
Share on other sites
432
[NBNG]
Beta Testers
1,660 posts
5,014 battles

 

Incorrect. Light/Heavy cruiser is solely dependent on caliber of guns. With the 155s she's a light cruiser. Throw the 203s on, THEN she becomes a heavy cruiser.

 

Best example Worcester class cruiser. Biggest USN cruiser launched of the era. She's a LIGHT cruiser because she mounts 6 inch guns. But she's bigger than a Des Moines class heavy cruiser.

 

i think the Des Moines is still larger, but point taken, although the Mogami is probably unique in that it i believe it was designed to mount 8" guns at some point but was givent he 6 to skirt the Washington Naval Treaty
Edited by JSFWRX85

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

The way I see it, for T1~5 cruisers, you can skip over BFT in its entirety.

 

BFT gives an AA boost on top of RoF boost to smaller caliber guns, which means you should check the stats of your 2ndary and AA guns before deciding on this skill. i.e. it's only useful on AA cruisers, BBs with good enough AA and DDs. This skill is wasted if your cruiser has garbage AA to start with.

 

Armament Expert (formerly Expert Marksman) still makes sense, as your turrets are slow to turn anyways.

 

AFT gives an AA boost and 2ndary boost. meaning you only pick this on cruisers if you want to boost your AA range. Pay close attention to your AA armament range, because the ranges of some guns (USN 127mm/25) have been nerfed by 1km, and AFT gives you back the 6km you had previously. Naturally, you are better off with 7.2km AA range, but, again, pay attention to the ship you are intending to use this on, because it can be a wasted skill if your ship doesn't have good enough AA DPS.

Edited by MrDeaf
  • Cool 2

Share this post


Link to post
Share on other sites
2,367
[HINON]
[HINON]
Beta Testers
5,913 posts
5,645 battles

This thread has a lot of butt hurt in it already. Personally I think ZombieFlanders has about the best answer in this whole thing. The more I see Zombie on the forums, the more I remember why I used to really respect the him way back in the day in WoT.

Share this post


Link to post
Share on other sites
12
[FU8AR]
Members
66 posts
7,734 battles

Based on the patch notes, only one of the CLs was buffed to account for the loss of BFT, EM and AFT.  The Albany was also buffed, but it was junk prior to and after the patch.

 

Mikhail Kutuzov: Increased the rate of fire (from 6.75 to 7.5 rounds/min), firing range (from 15,910 m to 19,100 m) and turret traverse speed (from 5.4 degrees per second to 7.2 degrees per second)

 

If you do the math, the increase in RoF, range and decrease in turret traverse all translate directly to the nerfed skills in the amount of change.  While one could argue that the Mikhail was released with full knowledge that the 155 and under nerf as on the way and it's stats were suppressed because of that; I find it highly suspicious.  Other CLs have had nerfs done to them in the past to account for the captain skills, thus making them "balanced" with the captain skills accounted for.

 

Ships that were nerfed:

Tier I - Erie

Tier II - Chester, Chikuma

Tier III - St. Louis, Tenryu

Tier IV - Phoenix, Kuma, Karlsruhe

Tier V - Omaha, Konigsberg

Tier VI - Cleveland, Nurnberg

Tier VII - none

Tier VIII - Mogami

Tier IX - none

Tier X - none

 

Several premiums were also affected by this with the Murmansk being probably the most affected.

 

The reload time and turret traverse is probably the biggest deal for all the ships except for the Mogami, which loosing the range is a big deal.  I hope WG produces patch 0.5.3.1 fairly quickly to the update the other CL stats in light of the skills being removed.

 

Please add marblehead.  I think this one is most negatively impacted of all premiums due to the terrible surface detection range, zero armor, and ridiculously short range guns (non aft)

Share this post


Link to post
Share on other sites
6,799
Alpha Tester, Beta Testers
30,523 posts
6,337 battles

 

Please add marblehead.  I think this one is most negatively impacted of all premiums due to the terrible surface detection range, zero armor, and ridiculously short range guns (non aft)

 

God this is gonna kick poor Marblehead in the sack for damn sure.

Share this post


Link to post
Share on other sites
361
[YARRR]
Members
735 posts
5,955 battles

 

Give Mogami's 203's 1 km more range, so that it is equal to Myoko, and she is fine as a T8.

 

This is the solution for Mogami's woes.

Share this post


Link to post
Share on other sites
3,157
[WOLF5]
[WOLF5]
Members
6,559 posts
30,297 battles

The way I see it, for T1~5 cruisers, you can skip over BFT in its entirety.

 

BFT gives an AA boost on top of RoF boost to smaller caliber guns, which means you should check the stats of your 2ndary and AA guns before deciding on this skill. i.e. it's only useful on AA cruisers, BBs with good enough AA and DDs. This skill is wasted if your cruiser has garbage AA to start with.

 

Armament Expert (formerly Expert Marksman) still makes sense, as your turrets are slow to turn anyways.

 

AFT gives an AA boost and 2ndary boost. meaning you only pick this on cruisers if you want to boost your AA range. Pay close attention to your AA armament range, because the ranges of some guns (USN 127mm/25) have been nerfed by 1km, and AFT gives you back the 6km you had previously. Naturally, you are better off with 7.2km AA range, but, again, pay attention to the ship you are intending to use this on, because it can be a wasted skill if your ship doesn't have good enough AA DPS.

 

Thanks for this advice. I'll probably take BFT on my Cleveland, Nurnberg and Murmansk. I consider their AA rating sufficient to warrant it. Not put it on Kuma and Konigsberg. I've gotta look at their AA ranges to determine if they gat AFT. May get applied the same way though. +1

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts

This thread has a lot of butt hurt in it already. Personally I think ZombieFlanders has about the best answer in this whole thing. The more I see Zombie on the forums, the more I remember why I used to really respect the him way back in the day in WoT.

 

That's such a joke....what "Cruisers" were over-performing?

You can run thru the stats for each tier and see that cruisers weren't over-performing, and in some cases are being out damaged by DD's..... 

With the exception of tier 5 where the premiums rule and the New York is terrible, please show us where "Cruisers" were so OP? 

Cruisers are meant to be glass cannons, and can be deleted by most BB's when they get in range, but that's not good enough? 

How do cruisers act as anti-DD when already poor turret rotation is nerfed further? Now you'll have to turn to try and track them, and incidentally present your glass broadside to some distant BB. :teethhappy:

 

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
15,669 posts
4,714 battles

 

Give Mogami's 203's 1 km more range, so that it is equal to Myoko, and she is fine as a T8.

This. I prefer 203's to 155's but when the guns are WORSE in range (and reload I believe- not sure. Definitely worse than Aoba's) I see no reason to use them. If they can fix AFT they can fix the range on the 203's (personally I think it should be longer than Myoko's as its an upgrade, but just having Myoko's range I would complain about).

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

 

Mogami is a heavy cruiser with armor... MK is not

 

Plus Mogami's 155's have better DPM than the MK, more of them, and she has access to 203's which were meant to be an upgrade. AFT turned it into a flame-throwing power house with IJN HE in which she vastly over-performed, I do agree she needs a range increase but nothing like what she had with AFT. The MK still has nothing on the Mogami 155's except range if they are still used. I have had 250+ hit games with DE in the MK and started all of 10 fires, the Mogami does that in 10-15 salvo's

 

as I have pointed out numerous times, Mogami's 20.3cm guns were meant to be a sidegrade, not an upgrade.

 

15.5cm and 20.3cm have different plsystyles, WG wanted it to be a player choice and both guns were supposed to have similar performance. This has clearly not been the case, due to the mechanics of the game heavily favoring low caliber shell volume over high caliber precision.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×