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JojoTheMongol

What do we do now? Captain Skills

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So, with the re-arrangement of Captain skills, what are the better choices for the German Cruiser line?

 

Tier 1 - I'm still likely going to be grabbing BFT. If anything just for the AA increase which most of the line needs desperately.

 

Tier 2 - Last Stand is interesting here. I lose my engine quite often in the Tier 5-6 cruisers. EM now doesn't help K-bergs/N-bergs much at all, but might be a bit more necessary for the Yorck.

 

Tier 3 - Superintendent? Gets you an additional AA charge. Vigilance isn't awful either, especially with higher IJN DDs having quicker torps.

 

Tier 4 - Is where it gets interesting. SE gives you 4,000 more HP in your Hindy and actually isn't too shabby on the K-berg and N-berg. The N-berg gets a nearly 9% increase in its HP. That could be the difference in surviving 1 more salvo. I don't know whether AFT or Manual FC is the better option for increase AA. Maybe run both and skip tier 5?

 

Tier 5 - Last Chance? Meh... Jack of All Trades could be useful. I don't think the secondary buff is going to be all that great. Usually you don't want to be duking it out at close range with weak armored cruisers. Preventative Maintenance maybe. I don't know, know of the Tier 5 seem all that great on KM cruisers.

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My hipper captain has
SA - the turret speed one - high alert - aft

 

im planing to give him concealment and BFT.

 

im not going to use it at tier IX so superintendent its useless *since no heals

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Did all of the Captain skill reset to 0 automatically or do we need to manually start the reset for each captain?

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Did all of the Captain skill reset to 0 automatically or do we need to manually start the reset for each captain?

 

they all reset automatically
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I have a Roon so far this is what i'm leaning towards. 

 

Tier 1 - Basic Fire Training 


Tier 2 - Turret Rotation 

Tier 3 - Extra Consumable use (Helps having more repairs)

Tier 4 -  I'm stuck. I would get 3,600 hp which would be nice. But honestly that just one shell from a BB. As for the New AA one looks pretty bad [edited], but how many CV's are going to be around after the patch? Specially tier 8 to 10's where i need it most. I heard CV's got beat from the nerf bat. 

 

Tier 5 - The Roon has some deadly secondaries which would be nice to have that boost dealing with DD's, but honestly i might just go with Concealment one. I'm a big boat and the longer i can hide the safer it is. haha

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Do you really need a secondary boost though? Chances are if a DD is within secondary range, he's probably going to get the attention of your primaries anyway.

 

It will be interesting to see how much the nerfs kill off the CV player population. AA specialization might become sort of worthless.

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Do you really need a secondary boost though? Chances are if a DD is within secondary range, he's probably going to get the attention of your primaries anyway.

 

It will be interesting to see how much the nerfs kill off the CV player population. AA specialization might become sort of worthless.

 

I know what you mean, but honestly my HE on my Roon is a waste of time. I turn like crap, and i tend to avoid hunting DD's lol It would be nice to have that big boost to Secondaries, when they sneak in. I heard they are even changing the range of secondaries if you manually select, something like 10k for BB's. If that works for cruisers too, i think it would be worth it.  Specially if CV's become a dying breed. 

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they all reset automatically

 

Oh good, that will make this much easier.

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they all reset automatically

 

Oh good, that will make this much easier.

 

 

Yes and no.

 

Yes, in that it won't cost you anything to readjust your captain's skill to adapt to the new ones.

 

But no, because knowing what the best thing to do at this point is a total mystery for some of us.  Particularly those who didn't play on the test server.

 

To be very honest, I really have no idea what I want to do with my skills on my various captains (across three types of ships:  DDs, CAs, and BBs).

 

 

 

 

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Yes and no.

 

Yes, in that it won't cost you anything to readjust your captain's skill to adapt to the new ones.

 

But no, because knowing what the best thing to do at this point is a total mystery for some of us.  Particularly those who didn't play on the test server.

 

To be very honest, I really have no idea what I want to do with my skills on my various captains (across three types of ships:  DDs, CAs, and BBs).

 

 

 

 

 

True, For me I have over 70 ships in the port. So I would like them all reset at once so I do not miss anyone. I will also sort of play my way thru the tiers to get my own sense of the new skills.

 

Here is a good discussion on the new skills

http://forum.worldofwarships.com/index.php?/topic/69204-captain-skill-suggestion-guide-for-patch-0530/

Edited by paradat

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I have a Roon so far this is what i'm leaning towards. 

 

Tier 1 - Basic Fire Training 

 

Tier 2 - Turret Rotation 

 

Tier 3 - Extra Consumable use (Helps having more repairs)

 

Tier 4 -  I'm stuck. I would get 3,600 hp which would be nice. But honestly that just one shell from a BB. As for the New AA one looks pretty bad [edited], but how many CV's are going to be around after the patch? Specially tier 8 to 10's where i need it most. I heard CV's got beat from the nerf bat. 

 

Tier 5 - The Roon has some deadly secondaries which would be nice to have that boost dealing with DD's, but honestly i might just go with Concealment one. I'm a big boat and the longer i can hide the safer it is. haha

 

I've got a Roon too and I wouldn't bother with the turret rotation. The gun upgrade gives you 22.5 sec full rotation and the commander skill only takes 2.5 sec off of that. You probably wouldn't be able to notice the difference.

 

This is what I have so far on mine:

Tier 1: Basics of survivability

Tier 2: Fire prevention

Tier 3: Superintendent

Tier 4: Not sure about this one. I'm waiting to see how the carrier population shakes out and how effective my current AA is. I don't see much point to AFT or manual AA if it's already "good enough". More than likely I'll choose Survivability Expert.

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I've got a Roon too and I wouldn't bother with the turret rotation. The gun upgrade gives you 22.5 sec full rotation and the commander skill only takes 2.5 sec off of that. You probably wouldn't be able to notice the difference.

 

This is what I have so far on mine:

Tier 1: Basics of survivability

Tier 2: Fire prevention

Tier 3: Superintendent

Tier 4: Not sure about this one. I'm waiting to see how the carrier population shakes out and how effective my current AA is. I don't see much point to AFT or manual AA if it's already "good enough". More than likely I'll choose Survivability Expert.

 

As for Tier 1: I was also thinking Situational Awareness, it's nice to know when you are dectected. 

 

 

Good to know about the Turret Rotation, I guess it's just been something I've kept there since running my Yorck.

 

As for Fire Prevention you don't get much from that. 

                                                                                                                                                    (-7% to fire chance (multiplicative))

The -7% chance to fire is misleading since it does not affect a shell’s chance of fire like you would imagine.  The way it is applied it reduces a fire chance by .93(so 10% x .93) giving you a 9% of fire on the shell instead of 10%.  Therefore this skill is pretty much useless since it doesn’t turn a 10% fire chance into 3% like you would think it does.

         -Grabbed this from here

 

 

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Ehh, the Roon is a battlecruiser, I just assume I'm spotted all of the time. The odds of me spotting someone first and being able to exploit that are slim to none. Fire prevention seems to be the most worthwhile to me. I don't find myself needing last stand ever, I'm not worried about incoming fire, and the turret turn has already been discussed.

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What tier is best for 4 the AFT for AA or is the New AA buff worth it. I'm asking for tier 7-10 cruisers. Thanks

 

I read somewhere on here that the manual AA skill is more effective than AFT is.
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Just went and chose my room captain went with aft, was tempted to go with the new aa one but still no guarantees that I'll see a CV in matches.

Aft gives me some benefit for my aa and secondaries and looking towards the Hindenburg 

 

If it sucks I'll just respec doh

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As for Tier 1: I was also thinking Situational Awareness, it's nice to know when you are dectected. 

 

 

Good to know about the Turret Rotation, I guess it's just been something I've kept there since running my Yorck.

 

As for Fire Prevention you don't get much from that.

                                                                                                                                                    (-7% to fire chance (multiplicative))

The -7% chance to fire is misleading since it does not affect a shell’s chance of fire like you would imagine.  The way it is applied it reduces a fire chance by .93(so 10% x .93) giving you a 9% of fire on the shell instead of 10%.  Therefore this skill is pretty much useless since it doesn’t turn a 10% fire chance into 3% like you would think it does.

         -Grabbed this from here

 

 

 

 

I would like to argue this issue as my hipper, Roon and Hindenburg all have 9% chance to set fire and over a thousand HE shells latter I collectively barely have above a 2% fire started rate.

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Hmm, I'm looking over all this now for my Yorck. Here's my logic so far but obviously I welcome suggestions.

 

Tier 1: SA over BFT, the only reason I saw that is I seem to so rarely see CVs where as there are always those sneaky destroyers.

Tier 2: EM, simply because I wanted to get anything to help with turret rotation.

Tier 3: HA over Superintendent. I don't mind using the doubloons later once I get repair party and it will be a long time until I have it anyway.

Tier 4: This is where I'm lost. Is 20% more range for AA or MUCH better AA for only the 4x2 105mm better?

Tier 5: Not enough points for this yet

 

I have to add, I'm glad we need to have these discussions and it's not just a, "only this option makes any sense" situation.

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Does this mean that have to go into all my captain skills on all my eight ships and re-do all my skills again?  I have a bunch of low tier ships from T2-T4, and different classes, and I'm not really sure what's the best skill to add to these different ships. There isn't really good how-to guide on skills that I have found.. Yes there is ichase's video but he starts out in higher tier ships..

 

 

Edited by jsapyta

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Getting the AFT and then the t1 AA skill. 20% to range & 10% to effectiveness. Not as good as manual but when you add in the range increase to the secondaries as well...

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Remember that manual AA only works for 85mm+, not all your AA guns.

Depending on the native AA capability, I think in most of the KM cruiser lien, where the AA is not stellar like USN, AFT might be better, to start shooting earlier, than more power for the one psquad that gets close enough for you to target (ctrl-click). I will do AFT for my Hipper. For Königsberg. (my only KM CL), I spent all but the last 4 points. These I am debating.

 

With 4 I can get AFT

or

use them for LS+BFT+[edited]

 

BFT helps with AA and T5 sees CVs often, plus LS is not a bad choice for that ship, though I do not get close enough to brawl, rudder might still be hit when shooting while running (Köni's specialty).

Not sure yet.

 

Comments?

 

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