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MrSoLiDIcE

Cost of converting free xp

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So we pay money for all these wonderful premium ships, then we pay money for doubloons and or credits. Then we spend 200-250-300 doubloons converting like 4,000-5000 free xp. That is a lot of doubloons in my honest opinion especially when there are 4 lines of ships to grind and more to come.

 

The cost of playing premiums is a bit high in my opinion when you already shelled out money for the ship and it continues to ask to you to spend more money to reap the full benefits of it. There must be some people out there that agree with me.

 

Then you have 500 doubloons to fully retrain a captain, 300 doubloons for a port slot. These prices seem a tad too excessive to me and more people would be encouraged to actually spend money if the costs were generally lower. It is after all, simple economics. Whether Keynsian or Austrian. Lower costs within reason will lead to higher market activity and a healthier economy overall.

 

Thoughts?

Edited by MrSoLiDIcE

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WG is a for-profit company. That is all.

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I dont understand the added cost to which you're referring to running premium ships after purchase. You aren't forced to spend doubloons or real money on xp conversion..just play the game and accumulate it like everyone else. 

 

Note - spending money/doubloons buying credits is the WORST thing you can do. Totally not worth it. 

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I dont understand the added cost to which you're referring to running premium ships after purchase. You aren't forced to spend doubloons or real money on xp conversion..just play the game and accumulate it like everyone else. 

 

Note - spending money/doubloons buying credits is the WORST thing you can do. Totally not worth it. 

 

Literally the only thing premium ships do is give you good credits and free xp, which needs to be converted to actually be able to be used. So where is the incentive?

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Literally the only thing premium ships do is give you good credits and free xp, which needs to be converted to actually be able to be used. So where is the incentive?

 

Credits. Hit higher tiers and you'll value them in a whole new way. And you can move a captain from say, Mahan to Benson, choose one of the non-gold retraining options, then move him to Sims where he has no retraining penalties. Work retraining XP off even though it's kind of not very visible, and you can now move him back to Benson with no penalties and fully retrained.

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Credits. Hit higher tiers and you'll value them in a whole new way. And you can move a captain from say, Mahan to Benson, choose one of the non-gold retraining options, then move him to Sims where he has no retraining penalties. Work retraining XP off even though it's kind of not very visible, and you can now move him back to Benson with no penalties and fully retrained.

 

^^^ Crew retraining and lots of credits is the most incentive reason to play prem ships, if you don't want them for that then don't buy them.

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I would still argue they would make alot more money if they lowered costs instead of having a few people undergo the bulk of spending. Because then it becomes about pleasing a smaller group of people, it makes sense to get more people into that group so that they are more representative of the entire player base.

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Literally the only thing premium ships do is give you good credits and free xp, which needs to be converted to actually be able to be used. So where is the incentive?

 

You can move any commander of that nation into it and play it, while gaining more captain XP for training and more money to buy stuff....

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It would make sense if perhaps, half or even 1/3 or 1/4 of the free xp you earned while playing a premium was automatically converted, and the rest required doubloons. Then people would feel like they are actually getting some decent value out of investing significant money into a ship.

Edited by MrSoLiDIcE

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You are not familiar with how WG does this . It is the same for World of Tanks and that has been going for almost 4 years now . So " That's just the way it is . Some things will never change . That's just the way it is ! " .

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You can move any commander of that nation into it and play it, while gaining more captain XP for training and more money to buy stuff....

 

Another mechanic (Commander XP, how it's calculated etc.) that isn't explained well whatsoever by WG when you first start playing the game and/or getting premiums.

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Another mechanic (Commander XP, how it's calculated etc.) that isn't explained well whatsoever by WG when you first start playing the game and/or getting premiums.

 

See the xp you get at the end of the game? That's the same as the commander XP

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It would make sense if perhaps, half or even 1/3 or 1/4 of the free xp you earned while playing a premium was automatically converted, and the rest required doubloons. Then people would feel like they are actually getting some decent value out of investing significant money into a ship.

 

Once you reach tier 8, believe me when I say that free XP is the last thing you're going to care about. It gets far worse every tier you climb from there. Credits, credits, and more credits. That's all I ever care about, and those x1.5 dailies on my premiums are sometimes all I ever play because of it.

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Problem is when Premium ships come out (Anshan. Blyska) who have no way to train a captain other than for that ship. 

 

So half of the premium ships functionality is gone because it only serves 1 ship under 1 nation. It doesnt help. 

 

Personally I like premiums because I am collecting them. Why? I have no idea...but I want to collect them. I feel like I am living in Pallet Town because I GOTTA CATCH EM ALL!

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Problem is when Premium ships come out (Anshan. Blyska) who have no way to train a captain other than for that ship. 

 

So half of the premium ships functionality is gone because it only serves 1 ship under 1 nation. It doesnt help. 

 

Personally I like premiums because I am collecting them. Why? I have no idea...but I want to collect them. I feel like I am living in Pallet Town because I GOTTA CATCH EM ALL!

 

Very fair points indeed.

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I would still argue they would make alot more money if they lowered costs instead of having a few people undergo the bulk of spending. Because then it becomes about pleasing a smaller group of people, it makes sense to get more people into that group so that they are more representative of the entire player base.

 

Yes, because you know better than years and years of market research in MMO spending habits, done by focus groups of trained professionals who've spent years studying aforementioned spending habits of online players ...

 

WG's model works. They've shown years of amazing growth as a company, record profits, and in ~5 years grew from a small backwater garage company to a multi million international corporation with headquarters all over the world.

 

But, obviously you know better how to make a lot of money, ofcourse.

 

Problem is when Premium ships come out (Anshan. Blyska) who have no way to train a captain other than for that ship.

 

The presence of those premiums may (though in Anshan / Lo Yang and Blywskawica's case I kinda doubt it) mean that a full tech tree of that nation will at one point emerge. I had an amazing captain trained when the german cruisers came out because I had had a Tirpitz since long before the tree was released.

 

Now, I'm going to say something very controversial. A revolutionary concept that hasn't been mentioned in this thread before. A direction of thought so novel, so out of the box, that nobody here has even conidered it.

 

Maybe, just maybe, some premiums are worth playing ...

 

... because they're fun.

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Yes, because you know better than years and years of market research in MMO spending habits, done by focus groups of trained professionals who've spent years studying aforementioned spending habits of online players ...

 

WG's model works. They've shown years of amazing growth as a company, record profits, and in ~5 years grew from a small backwater garage company to a multi million international corporation with headquarters all over the world.

 

But, obviously you know better how to make a lot of money, ofcourse.

 

Can you honestly say you aren't worried about the longevity of their business model? WoT is doing great but look at WoWp. I never played it but I'm sure balance issues alongside economics is the reason for its struggles. WoT has done well because its a good enough game and is polished, and economically has become more forgiving. In that regard hopefully WoWs can learn some lessons.

I would love to view your crystal ball though.

Edited by MrSoLiDIcE

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Yes, because you know better than years and years of market research in MMO spending habits, done by focus groups of trained professionals who've spent years studying aforementioned spending habits of online players ...

 

WG's model works. They've shown years of amazing growth as a company, record profits, and in ~5 years grew from a small backwater garage company to a multi million international corporation with headquarters all over the world.

 

But, obviously you know better how to make a lot of money, ofcourse.

 

The internet is no place for logic, Lert! :D

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Problem is when Premium ships come out (Anshan. Blyska) who have no way to train a captain other than for that ship. 

 

So half of the premium ships functionality is gone because it only serves 1 ship under 1 nation. It doesnt help. 

 

Personally I like premiums because I am collecting them. Why? I have no idea...but I want to collect them. I feel like I am living in Pallet Town because I GOTTA CATCH EM ALL!

 

Anshan is stupidly efficient at generating free XP, so she's plain worth it. Lo Yang might be because premium Benson. Other than that, I do tend to collect them as well.

 

 

Can you honestly say you aren't worried about the longevity of their business model? WoT is doing great but look at WoWp. I never played it but I'm sure balance issues alongside economics is the reason for its struggles. WoT has done well because its a good enough game and is polished, and economically has become more forgiving. In that regard hopefully WoWs can learn some lessons.

I would love to view your crystal ball though.

 

WoWs is fine. Even the high tiers aren't really an issue since most of the player base probably only just got their first tier 8 going. There are more people on now than last summer, and this summer will probably see more yet.

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Anshan is stupidly efficient at generating free XP, so she's plain worth it. Lo Yang might be because premium Benson. Other than that, I do tend to collect them as well.

 

 

WoWs is fine. Even the high tiers aren't really an issue since most of the player base probably only just got their first tier 8 going. There are more people on now than last summer, and this summer will probably see more yet.

 

I have more premiums in my port than I have regular ships (Warspite, Atlanta, Aurora, Murmansk, Blyskawica, Anshan, Tachibana, ARP Kongo, Atago, Emden, Tirpitz) 

 

I am working on my ARP Myoko right now and I am contemplating if I want to buy the Kamikaze R. I really dont want to but my OCD for having premiums is starting to kick in. Minekaze was one of my favorite ships before they nerfed her. 

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Can you honestly say you aren't worried about the longevity of their business model?

 

Yes. Yes I can honestly say that. Because take a logical look at the evidence:

 

As you said, WoT 'has become' a very polished game. I played it since Beta. It wasn't always as polished as it is now, far from. I remember when there were only two nations. When there were only two tier 10's. When there were a grand total of about 7 maps. Before clan functionality existed. When artillery only went up to tier 5. (Oh the days of Hummels racing around Himmelsdorf with Pz IV mobility and just derping people in the face ... )

 

If their model didn't work, they wouldn't have survived that era, let alone grown as large and successful as they have now.

 

You only need to look at the number of Tirpitz's on this server to see that their model of catering-to-the-whales works. Yet there are premium ships for almost every price point. And with their habit of handing out low-to-mid tier premium ships for free just for playing the game - no, i am not worried about the longevity of their business model at all. I've seen it be successful for 6 years now, and I have no reason to believe that it'll just suddenly magically stop working.

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Yes. Yes I can honestly say that. Because take a logical look at the evidence:

 

As you said, WoT 'has become' a very polished game. I played it since Beta. It wasn't always as polished as it is now, far from. I remember when there were only two nations. When there were only two tier 10's. When there were a grand total of about 7 maps. Before clan functionality existed. When artillery only went up to tier 5. (Oh the days of Hummels racing around Himmelsdorf with Pz IV mobility and just derping people in the face ... )

 

If their model didn't work, they wouldn't have survived that era, let alone grown as large and successful as they have now.

 

You only need to look at the number of Tirpitz's on this server to see that their model of catering-to-the-whales works. Yet there are premium ships for almost every price point. And with their habit of handing out low-to-mid tier premium ships for free just for playing the game - no, i am not worried about the longevity of their business model at all. I've seen it be successful for 6 years now, and I have no reason to believe that it'll just suddenly magically stop working.

 

I have been having similar thoughts. I feel this game will be around for quite some time.

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I wouldn't have spent a dime on it if I didn't think WoWs had staying power.

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I wouldn't have spent a dime on it if I didn't think WoWs had staying power.

 

I just hope this game evolves over the years. Ive dumped a fair chunk of change into it now when I could have purchased multiple AAA games. 

 

Its been close to almost a year and we have yet to see another BB line. I dont care about the excuses. Everyone has got one and they all stink. If you are going to make a game on WW2 era ships...you bring the big boys first. 

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