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10T0nHammer

Tier 10 Economy

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I know its a bit steep but still possible to make credits! Solid game play is still rewarded at high tiers. Example:

 hWd0x3M.jpg

YU0eRZd.jpg

 

Interesting tidbit about this match, if it wasn't for our CAs, those Shimas could have posed a risk. Thanks to a combined effort of team work in the team, we quickly disposed of enemy DDs for the win.

 

I used my ships strengths in this match to cut down the enemy Shimakaze or outright block them from being useful

sJcX5DY.jpg

The Gearing cost 190k credits to repair from sunk. Which means that even if I had sunk, I still would have made 109k without premium. Thats not to say that its not possible to lose credits. It is very easy, but it also punishes bad play at the same time IMO. My very first game in my Gearing involved dying early with very little done and lost 105k credits on that game. Second game was slightly above average and I mad 30k credits but ONLY with premium.

 

IMO, this is WGs way of only allowing highly skilled players to stay at high tiers efficiently combined with an effort to persuade players to buy premium.

also Shout-out to H_skillet who said I was going to make a post about this match :D

Edited by 10T0nHammer
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Finally someone gets it. +1

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What do you usually get on an average result?

 

One thing I like about DDs on standard account is that I don't need or want the prem consumables on any DDs in the game. I tend to use prem DC and Rep Party on battleships above like t5 or t6. Iowa on standard account can get pretty frigging expensive. 

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What do you usually get on an average result?

 

One thing I like about DDs on standard account is that I don't need or want the prem consumables on any DDs in the game. I tend to use prem DC and Rep Party on battleships above like t5 or t6. Iowa on standard account can get pretty frigging expensive. 

 

I run premium camo, smoke, damage repair and premium speed boost because I have Vigilance instead of Superintendent. You are right, that crap adds up quick but those are choices we make ourselves, not one that WG forces on us like repair bills.

 

Main point of this post is that I see many players complain about "great" games they have had where they still lost credits. Well they never post any pictures but I have evidence that great games will, in fact, pay quite nicely even without premium.

 

Of course, premium is still desired because it takes 1 bad team, 1 bad play, 1 second of being spotted (DDs die really really fast) to instantly throw me into red. Eventually I'll make it to the Yamato and Zao and will compare my overall earnings, of course, it'll take a little while as I am still on Myoko and Amagi.

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Indeed, that is how the High tier economy was built to work, and due to Wargaming's desire, it will not change for the better :3. 

also, excellent thread, congrats on avoiding the trap of complaining about the economy like so many others. 

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High tier credit income is ok....because I got one exceptionally good game where I would have made hundreds of thousands of credits even without premium.

 

k.

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High tier credit income is ok....because I got one exceptionally good game where I would have made hundreds of thousands of credits even without premium.

 

k.

 

And the fact that I got from 8 million credits to 27million using the Fletcher alone to get the Gearing lol

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And the fact that I got from 8 million credits to 27million using the Fletcher alone to get the Gearing lol

 

Was that sometime last month, when you got a ton of credits for killing 100 ships? Because I also made a crap-ton of credits during that. Without premium.
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Was that sometime last month, when you got a ton of credits for killing 100 ships? Because I also made a crap-ton of credits during that. Without premium.

Don't you got some CV thread to derail :D

 

Point aside, I am worse than you and make credits, so why cant yall?

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Probably because they are so afraid of losing credits they just hide in the back, and accomplish nothing before being picked off one by one.

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4x premium consumables adds up to 90,000 credit expense for pushing the battle button, surviving, firing no shots and taking no damage, so even on that really awesome game, you made 115,000 credit profit. That's pretty meh for how good of a result that is.

 

As for the statement that WarGaming don't force us to use expensive consumables, I counter thusly.

First off, in a way, they do force you to use them. What I mean by that is that a consumable which is carried but not consumed still has to be replenished. That's [edited]by my reckoning. Now, time to be 100% fair in my assessment. In WoT, premium consumables cost 10.000 credits, but only have to be purchased again when actually used. I figure that on average, credit income in this game is roughly 4 times higher than WoT, and expenses are 6 times higher. The WoWS Prem Consumables are not 6 times more expensive. They are just over 4.4 times more expensive. Essentially, I consider them fairly priced for the one off purchase. However, I do not appreciate being required to repurchase them after every battle. After all, it is generally not required to resupply a consumable which has not been consumed. Personally, I wish they would be priced based on the number of charges, something on the order of 7,000 credits per charge of a premium consumable. That would keep your basic 3 charge consumable at 21,000 credits, which is pretty damn close to the 22,500 cost, but if I bring 3x Defensive Fire Mk IIs with my Baltimore and there are no CVs, I don't want to have to shell out 22,500 credits to resupply the thing which I didn't even consider using.

Secondly, some game mechanics almost require certain ships to carry premium consumables. I'd say Battleships are the most likely candidates for this. If I can get an extra charge of heal, I'm taking it. If I can get faster cooldowns to use that heal, and to use DC Party, I'm taking that too. The reason why I want those consumables to cool down ASAGDMFP (<--As Soon As God Dam Mutha Foching Possible) is mostly the prevalence of fire spamming. It isn't optional equipment IMO for a battleship. I have to be able to survive that fire spam as long as possible, and even kitted out almost exclusively to survive fire spam, I've had t8 and t9 BBs burned down from full HP to dead by 2x t6 or 2x t7, cruisers in well under the 80 second cool down with disturbing regularity. The power of the fire spamming basically puts a tax of an extra 45,000 credits per battle on every battleship I have above t5 (I see no need to waste money on t5 and under). To an extent I think the USN cruisers get a little bit of this too, but not from the damage control/risk of fire avenue. The USN Cruisers really only excel at AA, but CVs are rare. I am not willing to take my USN CAs and remove their one strength just because it isn't as useful as it could be. When I do get into a game with a CV, and I'm in a New Orleans or a Baltimore, and I don't have Defensive Fire at all, I'm useless, and if I don't have Defensive Fire Mk II, a CV can get his second strike onto whatever I'm defending before I can get off cool down and become a useful AA platform again. I don't like taking out a ship that is already pretty difficult to do well in (looking at you Baltimore) and being coerced into taking an extra 22,500 credit gut punch for pushing the red button.

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The RNG of getting junk teams makes it difficult to turn a decent amount of credits. I'm less motivated to play my NC because all it usually takes is a coordinated enemy team steamrolling and I'm often doomed to lose credits.

 

Yes, I know WG wants to keep T5-8 games rolling, but really, that economy is not motivating to get into. If they change it to getting only 5K credits tops from that battle and lose 35K credits every T10 battle (10K credits lose for T9 ships), I'm sure there'd be a lot of appreciation. Be nice to play those T8-10 ships without eating massive fines a lot.

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Yes, I know WG wants to keep T5-8 games rolling,

 

Frankly, that reason people constantly give about keeping the low/mid tiers populated is kind of bullsheeit anyway. People play ships they like. Lots of people will bounce back and forth between their grinding top tier ships and fun battles in a ship they loved, like Kongo or New Mexico or Aoba. Plus, the objective here is to continue to grow the population, so that should mean that the new people coming in keep the low tiers populated enough.

 

World of Tanks didn't go to it's (relatively speaking) brutal economy until like 2 years after official launch, and most of their economy changes have been directed at decreasing profitability of mid tiers (about 18 months after release, t5 and t6 tanks lost around 1/3 of their credit modifier - it was an unconcealed message to players saying, "either buy a premium account, or buy premium tanks. You can no longer fund F2P with a Panzer IV and an Easy 8."). Even after WoT did go to a more harsh economy, it's still not as borked as the WoWS economy is now. At no time in WoT has there ever been a lack of players in low and mid tiers. Not even for 1 single second of 1 single day.

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