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    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. 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LittleWhiteMouse

Premium Ship Review -- IJN Tachibana

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The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash.  The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun.  The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase.  The usual disclaimers apply:  everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note.

 

Other articles in this series:

 

Without further ado: 


 

The Imperial Japanese Navy's Sakura-class Destroyer

Tachibana

The Touchy Demonic Banana

 

Quick Summary:   A fiendishly cute but painfully short ranged destroyer.  She has the quickest reloading torpedo tubes of her tier.

Mission Requirements:  Was made available through some contests and promotions, but the first open way of receiving her was to undertake the Kaiju Hunter Missions which ran in February 2016.  This was a six stage event requiring tier 6 or higher vessels to complete.  1.)  Earn 200 ribbons of any type.  2.)  Do 500,000 damage.  3.) Sink 20 ships.  4.) Inflict 600 hits.  5.)  Start 50 fires.  6.) Do 1 million damage.  These missions came with their own rewards and completing them all earned you the ship with a free port slot.

 

PROs

  • Rapid fire torpedoes, launching every 22s.
  • Main armament fires quickly with a 4 gun broadside at 12 rpm per gun.
  • Incredibly agile with a 1.9s rudder shift time and 450m turning circle.
  • Can bleed off speed like no other ship I've yet seen.
  • Tiny surface detection range of 5.4km.

 

CONs

  • Very small HP pool for her tier at 7000hp.
  • Tiny main caliber armament of 76mm with low alpha damage.
  • Short ranged main battery at 6.7km.
  • On the slow side for a low tier destroyer at 30.0kts
  • Torpedoes are very slow at 44kts requiring huge lead times.

 

15hjpt.jpg

The Tachibana -- Prize or Punishment?

 

The Full Review

This ship is downright adorable.  It looks the part of a tier 2 ship, complete with absolutely tiny guns -- the smallest of any primary armament in the game at present.  As the reward from a long series of chained missions requiring a tier 6 vessel, is the Tachibana a cute little joke played on us by Wargaming or is this the new seal-clubbing chariot of choice?

 

Primary Armament

First off, the Tachibana has the smallest caliber primary armament in the game at present.  Armed with five 76mm rifles, these are arranged in a curious pattern.  One is mounted on the raised bow.  Two are wing mounted amidships between the first and second funnel on the lower main deck.  The last two are rear mounted in a superfiring position on the stern.  This gives her a maximum broadside of 4 guns though only one gun may fire directly forward.  However, the fields of fire on all of the weapons are very generous, requiring only a very minor angle of the ship to be able to fire all four rifles in a forward direction.  These have an alright traverse speed of 11' per second -- certainly not the lighting quick velocities found on high tier American destroyers but not so slow that you find yourself fighting to bring guns to bear.

 

As expected by such a small caliber weapon, their performance is rather lacking.  Her AP values are downright abysmal, with a maximum alpha strike of 1000 damage compared to the 1300 alpha of her high explosive rounds.  Their range is also similarly anemic, with a maximum unmodified range of 6.7km.  This is coupled with a low muzzle velocity.   It takes high explosive rounds 6.42s to reach their stock maximum range, giving them a heavy "float" time before landing on target even at what should be considered danger-close ranges.  With upgrades, this leads to over 9s to reach the new maximum of 8km -- more than 1s per kilometer!

 

This is compensated by a wicked fast rate of fire, as one might expect.  The Tachibana, stock, can fire 12rpm which can be upgraded to 13.2rpm.  This means she can put a lot of shells in the air over a very short period of time.  In low tier matches, this can often have the added effect of intimidating some opponents into making a mistake, even if these shots are often landing for no damage whatsoever.

 

And just to add a bit of insult, these pathetically tiny guns have a 6% base fire chance.  Eat it, American 5" dual purpose rifles.

 

9bhi8o.jpg

The Tachibana may have 5 guns, but only 4 can be brought to bear at once. 

 

Secondary Armament

The Tachibana has two dual-launchers mounted dorsally.  These have a good field of fire of roughly 80' off each side.  It fires the Type 42 torpedo, almost identical to the ones found on the stock Umikaze.  The stats are ... well, they're rather lackluster.  They have a 5km range, which with proper Captain Skills, can allow the ship to launch from concealment (although barely) once you've trained up for a full 15pts.  Until then, that 5km sits just inside of your surface detection range, so it's downright difficult to launch without being seen.   The torpedoes themselves are rather dull.  They are slow -- painfully slow at a mere 44 knots while their damage  can be considered average at best with a 6133 alpha strike per torpedo.

 

Of course she makes up for this by having a downright blistering rate of fire with her torpedoes.  The Tachibana boasts the fastest reload with her torpedoes at her tier.  She can launch a salvo every 22 seconds before Captain Skills come into consideration.  With them, this allows for three salvos per minute, leading to a veritable spam of fish.  This allows her to almost keep up with the spam of the Storozhevoi for the sheer amount of junk she can put in the water per minute (12 torpedoes vs 18 torpedoes).

 

The downside is that with their very slow relative speed, her torpedoes require a lot of lead on targets sailing anywhere close to a perpendicular aspect.  This also means that you have to be more wary of the whereabouts of your allies and their possible paths of maneuver.  With the long approach of your fish, it's entirely possible for an ally that you didn't see to stray into the path of your lumbering warheads, so take care.

 

2j1kavb.jpg

Launching her fish.  Plenty more where those came from.

 

Maneuverability

The Tachibana scurries about at an unimpressive 30.0 knots.  This is on the slow side for a destroyer which means she has difficulty dictating the ranges at which she fights enemy DDs.  She also needs to be wary of fast cruisers like the Tenryu which can near enough keep pace with her and prove to be a very real threat.  Like many low tier ships, she has an absolutely tiny turning circle.  The Tachibana's own is a mere 450m -- the best of her tier among the destroyers.  This is coupled with a ridiculous 1.9s rudder shift time.

 

As if this wasn't enough, she also feels like she answers her engines very quickly.  She will drop speed to a crawl the moment you call all-stop, particularly if you touch the rudder just a little -- allowing her to screech to a halt as if she was sailing through molasses.  This can be especially valuable when you need to avoid an incoming torpedo strike, particularly at the alarmingly close ranges at which these attacks are spotted in low tier games.

 

Durability & Defense

The bad news is that the Tachibana, being such a small, light ship, has a very small hit point pool.  At a mere 7,000hp, she doesn't stand up to punishment well, on top of being a destroyer at that.  I haven't found any other ship in the game at present that has less.  So she's #1 in that regard for the time being.  The good news with her small size is that she also has the smallest surface detection range found in the game at present -- at least so far as I could tell.  Stock, she comes in at a mere 5.4km surface detection range.  Coupled with camouflage, this drops down to 5.2km.  Add in a 15pt Captain and this drops even further down to 4.7km.  This does not allow her to take advantage of firing from stealth, however.  Even with the proper Captain Skills, the minimum range she can reduce her surface detection while shooting is 8.3km while her gun range maxes out at just over 8.0km.  This does, however, allow her to launch torpedoes from concealment, if barely.

 

The Tachibana has no anti-aircraft armament to speak of, but this is alright.  She doesn't meet any CVs in her Matchmaking spread anyway.

 

How to Kill It

I am tempted to joke that loud noises should be all that's necessary to put down a Tachibana.  She doesn't look particularly sturdy.  This said, the sheer volume of torpedoes she can put out makes her a very potent threat.  Also, given that anyone possessing one is likely to be a veteran gamer slumming down to low tiers, you must consider that she will likely have an experienced player at her helm and with an appropriately skilled Captain too. 

 

 
  •  Destroyers should keep just outside of 5km of the Tachibana and try and take her apart with guns.  You can attempt to use torpedoes, but be aware that she reloads her fish faster than yours.  The Tachibana's guns are quite deadly against a destroyer.  Though they don't hit especially hard, each rapid fire strike can stack critical damage which can leave you dead in the water.  You'll soon be dead for reals when this happens and the Tachibana can unload yet another wave of torpedoes at your stricken boat.

 

  •  Cruisers should prioritize the Tachibana when she gets lit by your destroyers.  Use the high(er) agility found on your ships at your low tier and be aware that she will be launching a veritable wall of torpedoes at you at every opportunity she gets (which happens every 20s when you're within 5km).  Keep her at range.  Try and bait her into shooting so she stays visible for longer.  You should be easily able to outrange her so make your volleys count.
     
  •  Battleships should turn away immediately when a Tachibana is spotted nearby.  This little ship excels at putting out a constant stream of torpedoes.  Unlike the Storozhevoi, however, she is unlikely to be able to sink you in a single pass, even if all four torpedoes connect.  Keep your stern facing her and move at full speed away from the destroyer.  Hopefully she will latch onto another target while you fire your guns at her.  She's not very durable and even the low-tier Battleship high-explosive 12" rounds can do tremendous damage to this fragile destroyer if your hits can land.


2vcxrbt.jpg

This South Carolina is doing absolutely the right thing in a bad situation.  This Tachibana has closed to within torpedo range and the Battleship is doing everything she can to keep her stern pointed towards the destroyer while continuing to open fire.

 

Overall Impressions

After my first game with the Tachibana, I didn't think very highly of her.  But the more I played her, the more this little beast grew on me.  She's fun.  Like any ship that lets you shoot a lot, it's hard not to find the experience downright silly, if not enjoyable.  The Tachibana certainly lets you do that, both with guns and with torpedoes.  And it's with the latter that she really shines.  Guns will just tend to get you killed when you're not shooting up enemy destroyers.

 

She is lacking a couple of traits to make her a truly overpowered monster, so we should be glad they're absent.  With just a little more concealment or a little more range -- we're talking as little as 300m, she might be impossible to find.  The only other thing that anyone could truly ask for with her would be another 4 knots to her top speed.  But these are all missing and we can all breathe a collective sigh of relief at their lack.
 

With a 15pt Captain in her, she really comes into her own if she can survive past the early frenzied gamut of close encounters in low-tier matches.  You can hang up her guns at that stage and just rely on spamming your torpedoes over and over against any enemy capital ships that are even contemplating hanging out near objectives.  They're forced to turn away from you or flee cap circles entirely with the constant warnings of incoming torpedoes headed their way. 

 

Would I recommend?   Well, maybe.

She's fun and all.  But the Atlanta is fun in that same demented sort of way.  Granted, she is (at the time I write this article) a free ship earned from an event.  So the question becomes is she worth having over a potential free port slot?  Perhaps if low tier games become their own little arena once new players are separated from the mix allowing veterans to mix with their own at these tiers, the Tachibana might be of more use.  As she stands right now, she's a fun little destroyer with some mechanics, like the Atlanta, that are downright frustrating at times.

 

If you don't like destroyers, or low tier games, or low-range ships, you'll probably want the port slot instead.

 

Recommended Modules:  This is pretty easy.  You only get one.  Main Battery Modification 1 is the only one that makes sense.

 

Recommended Consumables:   The Tachibana will not make you enough credits to make using anything other than the standard consumables worthwhile.

 

Recommended Captain Skills:  A pretty standard lot for destroyers.  It's doubtful you'll want to specialize a Captain specifically for the Tachibana, but if you do here's what I recommend.
 

  • For tier 1, Situational Awareness is absolutely essential for destroyers. 
  • For tier 2, Torpedo Armament Expertise.  Let the torpedo spam LIVE!
  • For tier 3, Superintendent is the best choice, giving you an additional charge of your Speed Boost and Smoke Launcher consumables.
  • For tier 4, Advanced Fire Training wins out for me.  I dunno, there's something about being able to shoot at 8km that feels like a bare acceptable minimum for me.  Note that she can never fire her guns from stealth without being detected in open water.  The lowest you can get her surface spotting range while shooting is 8.3km.
  • For tier 5, Concealment Expert is the current best choice.  This will drop your surface detection range marginally and will allow you to stealth fire your torpedoes.  I would argue these points could be better spent on other skills if you wanted to try and make her primary guns viable.

 

I would seriously consider looking at making her a dueling specialist with her guns. Basic Fire Training, Expert Marksman and Demolition Expert could all be hilarious but keep in mind this ship will never likely be a knife fighting champion given her fragility.

Edited by LittleWhiteMouse

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nice writeup

 

I went the gunboat route.

SA, BFT, EM.

I'm not sure which T3 to go for, since T2 matches tend to be short lived, which means extra smoke is almost never necessary, while the enemy torps are somewhat easily spotted and Tachibana herself has some amazing agility.

 

This ship reminds me of a Farragut, except in T2.

Low HP for her tier, guns that aren't terribly effective against larger ships, torps that are a tad bit short ranged, but featuring great agility and guns traverse that is powered by a V8.


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LittleWhiteMouse,

 

+1

 

Fantastic write-up! I always enjoy reading your posts. Your articulate and engaging review demands I heed the call of my own Tachibana (who has been sitting in port gathering seaweed).

 

Thank you for the time and effort you put into these reviews. You are very much appreciated! :honoring:

 

~Wulf


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Excellent review LWM

 

My thoughts: Two main issues with this ship are

  • The low range guns (with low alpha damage) mean you will be dueling at a disadvantage, and
  • the Short Range very slow torps which can only just be fired from stealth (with a Concealment Expert Captain*)

 

Figuring out how to consistently deal damage will be the challenge to get the best out of her

 

First impressions:  There is no situation where I wouldn't rather be using the Umikaze, but the ship is useful and in tier 2 anything can happen,

 

*The big advantage is you can swap your captains in so you can have a 15+ point capt at tier 2.

Edited by Camo68

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Excellent review! Very well written, very informative!

 

...of course, reading the review itself made me realize that I didn't want to bother getting the Touchy Banana, but that's still a benefit, too. (Better to realize that before you do the missions than after, right?)


 

Thanks, Mouse! I love reading your  reviews on these ships :medal:


 

On second thought, maybe I should get it just for its name...


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I hereby claim Tachibana will probably get nicknamed Green Banana.

 

(even if Tachibana is a citrus fruit)

Edited by MrDeaf

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Thanks LittleWhiteMouse, always enjoy your reviews! Personally, I too was attracted to the quick torpedo reload time but found the slow speed of the torpedoes to not be worth the effort to use and started playing her more like a Tashkent, jumping into gun range, peppering the target and pulling back when they noticed me and it worked fairly well. I think if you consider it a harassment and scouting ship, and not the one to carry the damage, it is fairly effective. Of course, if I had my tier five captain skill, I might reconsider my opinion. I could see a division of these operating as a fairly effective harassment squadron as well. Or, two Tachibana and a BB would also be a good combination... now if only I had a Mikasa...


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I hereby claim Tachibana will probably get nicknamed Green Banana.

 

(even if Tachibana is a citrus fruit)

 

He touched me! With a banana! A TouchyBanana! I'M TELLING!! :child:

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Tachibana: Mandarin Orange in Japanese

 

Another Chinese New Year "Red Packet" sales/giveaway alongside Anshan?


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Safe to say that "worthless" would be a generous description of this ship.   

 

If one is a dedicated DD lover (as I am), "worthless" hardly sums this up.  I discovered this game and began playing in March.  Tachi was the first premium ship I ran into and was so sad to find she couldn't be purchased.  I wanted here since that very first game and am glad I have her.  Tactics dictated by her stats, she's been very fun for me so far.  After reading this thread, the ship has become even more fun as I'm more a gun boat than PT boat kinda guy.  

 

All things considered, I'm very happy with her.  There's no gimmicks to this ship, like stealth torping or invisi firing.  All exp has got to be earned the old fashioned way.  By any means possible.  


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I actually think that the Tachibana plays a lot like a USN DD, with its short range torps and quick firing guns.

 

There will be times when you want to stick to playing the stealthy ninja torp spamming DD, particularly if you're in a tier 3 battle with some BB's to torp.  OTOH, if you're in a tier 2 battle with a lot of more nimble ships, you may find that some combination of stealth and gunboat tactics is better.

 

I would suggest that weak as its guns are, its turrets turn a lot faster and the guns fire a lot quicker and this can make up for a lot.  For example, if you find yourself in a 1v1 duel vs a Umikaze and you're good with your Tachibana's guns, there's no reason you shouldn't abuse the Umikaze with your RoF.  Also, if you're in a situation where there's a lot of ships in a relative small area and you're around the fringes, there's no reason you can't use your guns to pew-pew-pew any enemy you see.

 

I won't say that the Tachibana has the raw firepower to trash enemy ships (other than DD's) with its guns.  But at the same time, don't undervalue its high RoF and quick turning turrets either.  Also, don't be afraid to use AP, particularly against any tier 1 ships you face, if you get broadside shots.  If you know where to aim, your high RoF and AP rounds can tear any tier 1 ship to shreds faster than you might believe possible.

 

And for what it's worth, the Tachi really does benefit from having a CE trained captain to put in her.

 

 


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The Tachibana reminds of those Japanese sports cars of the 1970s; cards like Datsun etc., or a modern Mazda Miata .....

She's light, agile, fast and just a touch flakey; but cute and loads of fun just scooting about. 


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It's on sale this weekend for $4.41. Hard to resist that price. Just not sure I would be using it very much. :Smile_sad:


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I wish we had the destroyer before the Tachibana class, the Matsu class upon which she was derived from.  The Matsu class had a destroyer by the name of Momo.    Since Tachibana and Matsu class dd's are so similiar I went and purchased this little destroyer because of my name.     

She's really fun to take out, but I recently acquired another low tier dd. The USS Smith. Whether I prefer the Tachibana to the USS Smith? I don't know. I think both DD have their charm and quirks. I enjoy them both.   It also gives me a choice of ship to take out to play with people new to the game. (With is underlined because I don't go seal clubbing, I'm playing with people I've invited to the game and just started.)

 

 


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On 2/11/2016 at 0:10 AM, Xero_Snake said:

Tachibana: Mandarin Orange in Japanese

  Umm.. I think the word you're looking for is Mikan. 


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