• Announcements

    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. Additional information on the automated system of team killers and bot users tracking you will find on this page: Automated Anti-TK Reporting System   7. Official Language   7.01. General chat: The preferred language of the In Game Garage Chat & Company lobby (or General Chat in World of Tanks Blitz)  is any of our supported languages (English, Spanish, and Portuguese). Players who wish to communicate in their native language are urged to do so in channels created specifically for their language.   7.02. In Game Battles and other In Game Chats: The preferred language is English, however non-English is allowed. Please be patient with players whose first language may not be your own. Please note that chat channels are not available in World of Tanks Blitz.   8. Important/Miscellaneous 8.01. Repeated violations any area of these Rules or the EULA, including the areas detailed above, will often result in permanent suspension from the game and/or forums. 8.02. This policy is not language-restrictive. Language that falls under this policy will always be subject to the repercussions listed, whether it is inappropriate in English or any other language. 8.03. Players may provide feedback or address any concerns to: Technical Support service (forum and game suspension appeals), website: https://na.wargaming.net/support/.    
    • NikoPower

      World of Warships Forum Rules   07/25/2017

      Welcome to the World of Warships Official Forum of the Americas!   This forum is here to provide you with a friendly atmosphere where you can discuss ideas, participate in events, share and receive game play advice, and discuss any other aspects of World of Warships with other players.   Community forums are at their best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you conduct yourself in a civilized manner when participating on this forum and respect the rules.   However your access to the forum is a “privilege”, and not a “right.” Wargaming.net reserves the right to suspend your access to the forum at any time for reasons that include, but are not necessarily limited to, your failure to abide by these rules. If a member is found to violate any of the forum rules listed below, the current Rules Violations policy will be followed.   Note that the following guidelines are not exhaustive, and may not address all manner of offensive behavior. As such, the forum moderators and administrators shall have full discretion to address any behavior that they feel is inappropriate.   1. GENERAL PROVISIONS   2. PROHIBITIONS and RESTRICTIONS 2.1 Forum etiquette Users are not allowed to abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). 2.2 Distribution of real life information and real-life threats Postings and discussions which have users’ personal data - regardless of whether this is their own or that of other users - will be removed. Threats of out-of-game violence are never warranted, and will be removed.   2.3 Advertising   2.4 Accounts, Gold/Credits, Pre-order & Promotional codes, Leveling services, Begging 2.5 Off Topic, spamming and trolling Off topic posting in an attempt to derail valid posts, or creating topics/threads for the purpose of causing unrest are not allowed.  2.6 Politics, Major Religions or Religious Figures The World of Warships forums are for discussions regarding World of Warships. This is not the place for controversial topics, and the Off-Topic section shall not be used for these topics as well.   2.7 Law Violations    2.8 Discussing disciplinary actions 3. MISCELLANEOUS 3.1 Language 3.2 Hard-to-Read Posts 3.3 Links and Images   3.4 Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos 4. FORUM ADMINISTRATION and MODERATION  5. CONTACT LIST  
Sign in to follow this  
Followers 0
LittleWhiteMouse

Premium Ship Review -- PLAN Anshan (2.0)

  • You need to play a total of 10 battles to post in this section.

40 posts in this topic

The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash.  The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun.  The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase.  The usual disclaimers apply:  everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note.

 

Other articles in this series:

 

Without further ado: 


 

The People's Liberation Army Navy's Gnevny-class Destroyer

Anshan

The Facilitator

 

Quick Summary:   Gnevny-class Soviet destroyer with an optional upgraded torpedo armament and modified AA suite.  Has a special form of premium camouflage which on top of the usual bonuses, increases free experience gains by 100%.

Cost:   Sold in bundles on the online store starting at $19.99 USD

 

PROs

  • Shell flight characteristics are excellent -- fast and with a low flight arc but without sacrificing range.  These are simply the best among the current in-game destroyers.
  • Excellent AP values on their 130mm rifles, highest for a destroyer with 2500 alpha strike.  More than capable of landing citadel damaging shots against cruisers such as the Cleveland at medium to close range and stacking the damage quickly.
  • Interesting torpedo armament with two different upgrades to choose from.  One has a 4km range but travels at 65kts, the other has an 8km range and travels at 60kts.
  • Premium camouflage provides a bonus of 100% free experience earned per game on top of the usual camouflage bonuses for a tier 6 destroyer.

 

CONs

  • Painfully slow turret traverse of 30s for 180' (6' per second).  The ship will easily out turn her turret traverse.
  • HE values for her 130mm aren't very good.  She shares the lowest alpha at her tier at 1600 and a modest 7% fire chance per shell.
  • Very large surface detection range while firing for a destroyer -- up to 12.9km.
  • Large turning circle for a destroyer at 610m.  Rudder shift time is 4.4s.  Feels more like a light cruiser.
  • AA suite does not have any dual purpose guns and is limited to automatic cannons.  This makes it vulnerable to the proposed changes to AA firepower in 0.5.3.

 

65yg6d.jpg

A versatile ship, the Anshan joins the ranks of the Blyskawica and Gremyashchy as an excellent mid-tier premium destroyer.

 

The Full Review

As a premium Gnevny-class destroyer the urge to compare her to her predecessor, the pre-release Gremyashchy, would be a mistake.  The Gremyashchy is a dinosaur, pre-dating the release of the Russian & Soviet destroyer line.  As such, the Gremyashchy has grandfathered many traits that have since been modified (for better or for worse) among the Soviet destroyers and you won't find them duplicated here.  The Anshan plays much more true to her tech-tree roots and should be measured more closely to her Gnevny-class origins rather than some ancient ship whose release dates before Open Beta.  If you were hoping for a tier 6 version of the Gremyashchy, you will be disappointed. For everyone else, the Anshan is a Gnevny-class Destroyer but with a little more flexibility added in

 

This is the second version of this review.  The older version was themed towards a direct comparison with the Gremyashchy rather unfairly.
 

Primary Armament

The Anshan appears to use the same (but renamed) rifles found on other Soviet destroyers, the 130mm BL-13.  True to her class, she has these mounted in four separate turrets in two superfiring forward and rear arrangements.  This allows her to always fire at least two guns at any given target.  Like the Gnevny, the rotation of these guns is painfully slow -- a mere 6' per second.  This is a balancing mechanic with just how good these guns are.


For those unfamiliar with the 130mm Destroyer armament of the Soviet line, these guns will be a real treat.  They are relatively fast firing at 12 rounds per minute.  They have a very flat shell trajectory and good muzzle velocity, reading a range of 12km in 7.63s compared to the 11.21s of the USN dual-purpose 5" rifles.  And lastly they have the best AP round found for destroyer caliber guns in the game, with a 2500 alpha strike.


At medium to close range, the Anshan is more than capable of stacking reliable citadel hits against the flush sides of cruisers, such as the Cleveland, Nurnberg and Aoba.  This opens up the tactic of charging these ships and blowing smoke inside of 8km and hiding within your own smoke screen while pummelling these ships to death with your fast-firing guns.  This works out to a maxium of 10,000 damage every 5s the cruiser keeps her broadside exposed.  Just be wary of them charging you or dropping torpedoes onto your parked ship.


She has two areas of disappointment where these guns are concerned.


The first is the HE alpha values are on the bad side at a low 1600 alpha strike.  In practice with the penetration mechanics found in World of Warships, you can expect to see hits between 260 and 530 damage with each shell.  Very often these will result in zero-damage strikes against even moderately armoured sections of a target ship.  This is offset somewhat by a modest (but not terrible) 7% fire chance.
The second area of contention is the enormous spike in her surface detection range when firing.  Most other nation's destroyers see roughly a 4km decrease to their stealth rating while shooting.  For the Anshan, like the Ognevoi and Gnevny, this is a 5.9km increase making it very difficult for her to avoid detection when her guns are singing.  It is possible to still fire in open waters without being detected, but this requires the use of the tier 4 Advanced Fire Training captain's skill to open up this meta.

 

Destroyer Name     Tier  AP Damage  HE Damage  Fire Chance   Guns*   Rate of Fire   HE time to 10km   Approx Gun Stealth Penalty

Farragut            6      2100       1800         5%          4       15.0 rpm        8.38s                  3.8km

Mutsuki             6      2000       2000         8%          2       12.1 rpm     NA 6.75s @ 9km            3.6km      

Ognevoi             6      2500       1600         7%          4       12.0 rpm        6.01s                  5.9km

Anshan              6      2500       1600         7%          4       12.0 rpm        6.01s                  5.9km

Gremyashchy         5      2500       1900         9%          4       12.0 rpm        6.01s                  3.8km

Blyskawica          7      2200       1700         8%          7        9.2 rpm        6.57s                  4.2km

 

 

13zde2c.jpg

Using islands to block line of sight, this Anshan peppers at Nurnberg at 12km away with high explosive fire.  The Anshan's HE shells have a better fire chance per shell than the US guns, but they have the lowest alpha strike of any destroyer guns at her tier, shared with the Soviet destroyers.  They even lag behind the Blyskawica at tier 7 which was known for it's weak HE performance.

 

Secondary Armament

The Anshan joins the Sims is one of only two Premium vessels with the option of two different torpedo armaments that can be swapped out in the Modules tab in port.  The first set are identical to the upgraded 53-38 torpedoes found on the Gnevny-class Soviet Destroyer.  These are short ranged at 4.0km but fast at 65 knots.  The second set have an 8.0km range but move slower at 60 knots and retain the same alpha damage.  The other minor difference is the reload speed, with the shorter ranged tubes being almost 10s faster on the reload, coming in at just over 1 minute.

 

The Anshan can still deliver these from stealth, with a 1km buffer between her surface spotting range and the maximum range of her torpedoes.  Like the IJN Kamikaze-class or Minekaze class, it's best to get ahead and to one side of a target to help extend the range of the torpedoes by having your target sail into their path.  This will give you more breathing room to ensure you're not detected.  The 14,400 alpha strike of these torpedoes should be considered modest.  It's better than the 11,733 alpha strike found on the Farragut but worse than the 15,100 found on the Ognevoi or the 16,267 of the Mutsuki.


2rhvgd3.jpg

The Anshan has two dorsal mounted triple torpedo launchers.  Like the Sims, she is one of the rare premium ships with the option of different torpedo types.  Sadly, there's not much point on choosing the shorter ranged torpedoes.  They are only 5kts faster at a cost of being only reaching 4km.  They do not hit harder.  It's much preferable to use the 8km, 60kt torpedoes which is still a more than adequate speed.

 

Maneuverability

The Anshan retains the agility traits of the Gnevny-class destroyer.  This gives her a modest top speed of 38 knots which compares well with her contemporaries.  However, she's also shackled with the 610m turning circle of the lead class of her ship with a 4.4s rudder shift time.  This makes her feel more like an agile light cruiser rather than a nimble destroyer.  The difference is small but appreciable.  For a destroyer of her tier, these are far from ideal, putting her far behind the agility of the Mutsuki and Farragut which will limit her ability to knife fight considerably.

 

It is important to appreciate, however, that the Anshan does get access to the 4th upgrade slot.  This can be used to boost her rudder shift time from 4.4s down to 3.5s -- something the Gnevny cannot do.

 

Durability & Defense

The lifeblood of a destroyer's survivability is her ability to not be spotted and here the Anshan isn't the best equipped to do this.  Her overall durability is much more closely compared to the Soviet Ognevoi-class destroyer with slightly less HP (14,400 vs 15,500).  The Ognevoi-class isn't known for it's concealment or agility and the Anshan shares in these traits with a larger surface detection range.  As mentioned previously, her surface detection range while firing have an identical increase of 5.9km to those found on the Gnevny and Ognevoi-class destroyers.  Stock, this means that the Anshan is visible from 13.1km without camouflage or Captain Skills.  This far exceeds her basic gun range of 11.9km, making Advanced Fire Training and/or Concealment  absolute must-have Captain Skill to open up the firing-from concealment meta.


However, unlike the Ognevoi, her guns are spaced out between four turrets instead of two, making catastrophic turret damage less crippling -- you won't lose half your firepower to a single critical hit.  This will certainly be a welcome experience for those who have known the frustration of losing turrets on this other tier 6 ships.


The lauded AA armament of the Anshan is rather lackluster all things told and shouldn't be considered an advantage of the ship.  She is armed with four twin-mounted 37mm guns, providing 36dpm at a range of 3.5km.  This value just isn't sufficient to give the Anshan any real teeth against incoming planes.  In addition, she lacks the dual purpose guns found on the US Destroyers which, if upcoming patch notes indicate, will form the core of high AA values in the future.  Shooting down same-tier or higher planes will be incidental rather than something you can deliberately count on happening.  As ever in a destroyer, when you see planes in the air, steer clear of them.

 

2r41ybr.jpg

Ship launched torpedoes catch this Anshan reversing within her own smoke screen.  She was lucky not to be one-shot.  With 14,400hp, this is well inside the damage range of most torpedoes found on most ships at her tier and higher.  That she survived this strike indicates this fish was likely from a US Destroyer.

 

How to Kill It

The Anshan shares the vulnerabilities of most of the mid-tier Soviet Destroyers with the one exception being her torpedo range.  Whenever you engage her, you must consider that she will be armed with 8km torpedoes that will fire from concealment.  Otherwise, the normal tactics used to flush out Soviet DDs apply.

 

  •  Destroyers should play to their own advantages.  US Destroyers can outgun and out knife-fight an Anshan.  Though you need to be respectful of her gun performance, if you can land your shots, you will easily out perform her HE shots.  You can out maneuver her easily though she will likely be faster in a straight line.  Make her swerve and she'll struggle to keep her guns trained on you. IJN destroyers have the advantage of better concealment and agility values but will lose out on a DPM race.  They should endeavour to strike only from a position of strength, ambushing the Anshan when her guns are turned away and use their torpedoes to force the Anshan to turn.
     
  •  Cruisers should be wary of being at close range with the Anshan.  Her torpedoes are good, but there's also the risk of her popping smoke at medium to close ranges and stacking citadel shots against your exposed broadsides.  Treat the Anshan the same way you might a torpedo armed cruiser.  Don't expose your sides -- she can and will stack citadels against you.  Keep angled and punish her with HE shots.
     
  •  Battleships need to be concerned about an Anshan opening up the distance and firing on them from concealment.  Though only possible with a well trained Captain, the Anshan is more than capable of stacking damage over time from stealth with near impunity.  Stay close to your cruisers.
     
  •  Carriers should use their standard anti-destroyer tactics.  Though the Anshan has better AA values on paper, they're not nearly as effective as advertised.  Moreover, she shares agility comparable to a light-cruiser making it more possible (if still quite difficult) to bullseye her with air dropped torpedoes.  If you can catch her unawares, you may be able to pull off some surprising air fish kills.

 

2n7o1us.jpg

This Anshan (using the 4km torpedoes) made a failed attack run on a Warspite and pays the price, gunned down by a brutal combination of 15" HE shells and a withering storm of secondary batteries.  Against Battleships, the Anshan is best played in either the ambush role or sniping from a distance.  If you get too close and fail to put your prey down, they will bite back.

 

Overall Impressions

The Anshan favours very competitively with the Ognevoi, if only from quality of life changes.  She has more forgiving torpedoes, a more forgiving gun arrangement and she's a little faster to boot.  Out of all of the tier 6 ships in the game at present, the Anshan is certainly a contender for the best of the litter.  This comes not from any particular strengths of the ship herself, but more over the rather lackluster performance of some of her competition.  The Mutsuki and Farragut both overspecialize while the Anshan is more of a generalist.  And it's perhaps this generalist quality that will make her so appealing to many players.  She can spend all game ignoring the use of her torpedoes and still do well.  Similarly, she could abstain from firing her guns at all and rely on her torpedoes and still perform.

 

This flexibility is her greatest strength and one that was shared by her predecessor, the infamous Gremyashchy.  Unlike the Gremyashchy, however, the Anshan is considerably more balanced.  The alpha strike of her torpedoes for her tier was kept modest.  She sports the modified HE values for her rifles shared by the rest of the Soviet techtree.  They spiked her surface detection range to force her to sit further back when she wants to stealth fire with an experienced captain.

 

The differences between the two ships are as follows (values in brackets are Anshan vs Gremyashchy)

  • Anshan is faster (38kts vs 37kts)
  • Anshan has faster turret traverse (30s for 180' turn vs 36s for 180' turn)
  • Anshan has faster 8.0km range torpedoes (60 knots vs 55 knots)
  • Anshan has longer ranged AA (3.5km vs 0.9km to 2.0km)
  • Anshan earns experience faster (50% camo bonus vs 30% camo bonus)
  • Anshan has a free experience bonus (100% vs 0%)
  • The Anshan has an extra upgrade slot (4 vs 3)
  • Gremyashchy is more maneuverable  (610m vs 510m, 4.4s rudder shift vs 2.7s)
  • Gremyashchy has better HE shells (1600 alpha, 7% fire vs 1900 alpha, 9% fire)
  • Gremyashchy has faster reload time on her 8km torpedoes (79s vs 69s)
  • Gremyashchy is more stealthy (7.2km surface detection range vs 7.0km surface detection range)
  • Gremyashchy has a smaller surface detection bloom when firing (+5.9km vs +3.8km)
  • Gremyashchy has better AA power (36 vs 48)
  • Gremyashchy is lower tier (6 vs 5)

 

Even with these changes, the Anshan carries on the ubiquity of the Gnevny-class that made them so appealing at tier 5.  She doesn't feel out of place at tier 6, feeling only terribly disadvantaged when facing tier 8 vessels.  That the Gremyashchy doesn't feel outmatched even when dueling vessels two tiers higher speaks a lot of the overpowered nature of not only her design

 

Would I recommend?   That 100% bonus free-experience is wonderful to have.  If you love your destroyer gameplay and you do not have a Blyskawica or a Gremyashchy, then the Anshan is very a good purchase.  Just be aware that a Pan-Asia tech-tree isn't coming out anytime soon, which limits her use as a trainer. 
 

Personally, I'll pass.  I have the Gremyashchy and Blyskawica and the Anshan doesn't offer me anything new.

 

Recommended Modules:  These are a pretty standard set of options for destroyers, particularly one focused on gunnery.

 

  • Your first slot is easy. Main Battery Modification 1 is the only one that makes sense.
  • For your second slot, Gun Fire Control Modification 1 should be the only choice worth considering.  It's not to your advantage to pay for RoF with improved turret traverse from Main Battery Modification 2, so avoid it at all costs.  Your torpedoes, though nice, are a secondary armament compared to the guns of the Anshan.  You might also be tempted to turn the Anshan into an AA boat after hearing some reviews.  Avoid this.  She just doesn't have enough AA power to make this worthwhile. 
  • For your third slot, I recommend Propulsion Modification 1.  A destroyer that's dead in the water is a dead destroyer.
  • For your fourth slot, the best choice is Steering Gear Modification 2.  This reduces her rudder shift time down to 3.5s.

 

Recommended Consumables:   Keep in mind that the Destroyer Damage Control Party is on a 60s cooldown normally and that the premium version drops this down to 40s.  In addition, premium versions of other consumables will provide an additional charge along with reducing their reset timers.  I would strongly suggest going with the premium version of the Damage Control Party.

 

Recommended Captain Skills:  You'll be looking to specialize your Anshan towards a mobile gunship, primarily.  To this end, you want to focus on skills that will improve her gunnery while reducing her detection.  Keep in mind that Captain Skills will be changing shortly and if you're reading this post 0.5.3, the information here may be out of date.
 

  • For tier 1, Situational Awareness is absolutely essential for destroyers.  This should be followed up with Basic Fire Training when you can afford to spend the extra point to increase her rate of fire.
  • For tier 2, you have your choice between Expert Marksman for increased turret rotation speed and Torpedo Armament Expertise.  Use the former if you find yourself fighting with the slow traverse of the Anshan's guns.  Use the latter if you lean heavily on your torpedo armament and want to accelerate it's rather slow reload.
  • For tier 3, Superintendent is the best choice, giving you an additional charge of your Speed Boost and Smoke Launcher consumables.
  • For tier 4, Advanced Fire Training is absolutely essential, increasing your fire range to 14.28km.  This will allow you to be able to fire from concealment in open water. 
  • For tier 5, Concealment Expert is the current best choice.  This will open up your fire from concealment range from 12.9km down to at least 12km, giving you a 2.2km window which is much more comfortable.

 

If you find yourself already comfortable with the 1.3km stealth window Advanced Fire Training provides, you may want to consider Demolish Expert rather than Concealment Expert on your second pass to increase the fire chance of your HE shells.

Edited by LittleWhiteMouse

14

Share this post


Link to post
Share on other sites

For those wondering, this is an edited version of my original review for the Anshan.  This one is less coloured towards comparing her directly to the Gremyashchy and should feel like a more balanced look at how the ship stands upon its own merits and flaws.  I asked Niko to lock and move the older review.  It can be found (with all of the excellent comments) here.

 

 I admit a bias against the Anshan, but with reason -- good or not, I leave it up to you.  In writing these articles, I have to draw up my own data.  I get these from various sources.  It's always preferable that I get this information from a primary source; namely experience playing the ship, having it in my own dock and taking it out for a dozen games or so and jotting down my feelings about her.


With some vessels this isn't an option.  I don't have a magic backstage pass that gives me early access to said ships. This requires me to purchase her myself.  Financially this isn't desireable (or recently, even an option).  Like you, I don't want to spend money on something that may end up collecting dust in my dockyard.  And given the choice between meeting financial obligations and having a new ship to sail, my real-life responsibilities win out.  I have been very generously gifted a couple of ships in the past from amazing members of the community.  And though I am incredibly grateful to them, I do not (and should not!) expect benefactors to bite the bullet for me to allow me to draw up one of these reviews in a timely fashion.


And this is the rub -- a timely fashion.  I am flattered that some players look forward to these reviews and even go so far as to use them to help shape their financial decisions.  Though this was the purpose of these articles in the first place, it's still very flattering (and a little shocking) that my opinion matters.  Though I wouldn't go so far as to say I feel a responsibility to get these articles out as early as possible, I would love to be able to, especially on the first day the ship's released.


So with this time-sensitivity in mind, this left me with going through secondary sources to find stats for the Anshan -- screenshots, talking to players that do have her, datamined statistics and watching videos & replays to pull the data I need.  I don't like using this method, though I have turned to it before.  It can lead to inconsistencies, such as watching a pre-release version of the ship on a video where her statistics get tweaked before going to live.  Overall it also takes a lot more time to double check and triple check facts between the sources.  And even then I might still get some things wrong.


So you can imagine my horror when doing my research through secondary sources,  I discovered that some reviews had gone so far as to say that the Anshan was a tier 6 Gremyashchy.  I bought this hook, line and sinker myself -- expecting to see all of the OP stats of the Gremyashchy bumped up a tier to make her play a little more reasonably.  And they weren't there.  The stats which individually don't look like much, but combined made the Gremyashchy such a little monster weren't present.  Let's be clear about this:  The Gremyashchy is an overpowered little monster.  She's not a forgiving monster, but in the right hands, she can win games quite handsomely.  Saying that a ship is the second coming of the Gremyashchy is not something to be taken lightly.  She remains, arguably, the best destroyer, tier for tier in the game.


My outrage was one of a consumer having been misinformed.  I could only imagine if I had made the purchase based on said information how I would feel to get none of that Gremyashchy (but at tier 6!) goodness that I was expecting.  As a player that greatly appreciates the meta that the Gremyashchy allows for, I felt the immediate and very pressing need to get a Premium Ship Review out to make sure NO ONE bought the Anshan thinking she was a tier 6 Gremyashchy.


So you got the article that is published here as a result -- repeating over and over (almost ad nauseum) how disappointing the Anshan is for not being the Gremyashchy.  Though the merits of the Anshan do get stated in between all of the complaining, the real strengths of this ship are overlooked in the original article.


To this end, I have been working on a second version of this Premium Ship Review.  It's almost completed and it will have the usual format with pictures this time.  It also speaks on the Anshan herself with cautions of comparing her to the Gremyashchy found only in the preface and conclusions.  I am still debating on whether to edit this article or simply to make a new post.  I am leaning towards the latter.


As ever, thanks for your honest feedback and thanks for reading.

 

Edited by LittleWhiteMouse

4

Share this post


Link to post
Share on other sites

 

How to Kill It

The Anshan shares the vulnerabilities of most of the mid-tier Soviet Destroyers with the one exception being her torpedo range.  Whenever you engage her, you must consider that she will be armed with 8km torpedoes that will fire from concealment.  Otherwise, the normal tactics used to flush out Soviet DDs apply.

 

  •  Destroyers should play to their own advantages.  US Destroyers can outgun and out knife-fight an Anshan.  Though you need to be respectful of her gun performance, if you can land your shots, you will easily out perform her HE shots.  You can out maneuver her easily though she will likely be faster in a straight line.  Make her swerve and she'll struggle to keep her guns trained on you. IJN destroyers have the advantage of better concealment and agility values but will lose out on a DPM race.  They should endeavour to strike only from a position of strength, ambushing the Anshan when her guns are turned away and use their torpedoes to force the Anshan to turn.
     
  •  Cruisers should be wary of being at close range with the Anshan.  Her torpedoes are good, but there's also the risk of her popping smoke at medium to close ranges and stacking citadel shots against your exposed broadsides.  Treat the Anshan the same way you might a torpedo armed cruiser.  Don't expose your sides -- she can and will stack citadels against you.  Keep angled and punish her with HE shots.
     
  •  Battleships need to be concerned about an Anshan opening up the distance and firing on them from concealment.  Though only possible with a well trained Captain, the Anshan is more than capable of stacking damage over time from stealth with near impunity.  Stay close to your cruisers.
     
  •  Carriers should use their standard anti-destroyer tactics.  Though the Anshan has better AA values on paper, they're not nearly as effective as advertised.  Moreover, she shares agility comparable to a light-cruiser making it more possible (if still quite difficult) to bullseye her with air dropped torpedoes.  If you can catch her unawares, you may be able to pull off some surprising air fish kills.

 

 

Or hope the player who has it is dumb enough to sail in a straight line and spam guns, like most of the DD players I see at Tier 5-7


0

Share this post


Link to post
Share on other sites

I absolutely love the gnevy, one of my favorite dds. Its good at killing dds at its tier as well as being able to citadel cruisers that come to close. Nothing like charging down a bb who will panic and then torp him in the face. I have repeatedly killed 6 ships in one game with it though haven't been able to get higher lol. Getting the anshan will at least give me a reason to get the kiev once that discount comes around. The anshan in the battles I have used it plays exactly like a gnevy but the torps at 8km give it versatility through utility. It is a dd that can do well in more situations making it more dangerous for its tier. At tier 6 which is probably where it should be with those torps and guns means you will face bensons and fubukis in which case you stay closer to cruisers who will assist you in taking them down. But in tiers 5 6 and even 7 it is very competitive. If the gnevy was like the anshan I would say drop the ognevoi lol.


1

Share this post


Link to post
Share on other sites

Dang it.  The tier 8 is coming too.  Question is do I really need another premium DD.  I do just fine in the Fujin.


0

Share this post


Link to post
Share on other sites

I just got one shotted in my Anshan (full health) by another Anshan last night, I was like, what just happened?  We were just starting to duel, I got in my shot first, then BOOM!  Detonation.  He told me he fired HE and got the hit...wow.


0

Share this post


Link to post
Share on other sites

Thank you for taking the time to re-write this review Mouse, I don't believe it is a good idea to focus on what something isn't rather than what it is and thats what my issue with your previous review was.

 

No the Anshan is not the Gremyaschy and quite frankly that is a good thing because the Gremlin is more than a little OP, with only its premium status saving it from a well deserved whack with the nerfbat. The Anshan is a very good ship that is available for a reasonable price. Again thank you for taking the time to put this together :honoring:


0

Share this post


Link to post
Share on other sites

Excelent update, thanks for the thoughtful insights.  

Also, take a look at turret 3.  Its firing arc is not as restricted as is the Gnevny/Gremy which needs to show more broadside to train on the target.  So Anshan can get more guns on target while maintaining a slim frontal profile.

If locked on a target directly in front of you...

Anshan: (1/2)-(3)--(4)

Gnevny/Gremy: (1/2)------(4)--------(3)

 


0

Share this post


Link to post
Share on other sites

I'm a little surprised to see you so strongly against Main Battery mod. 2. Given I would be manoeuvring profusely any time I'm under fire, I expect the better traverse would ultimately mean more shells on target than otherwise, even with a half-second faster reload. Granted, when you're alone against a torpedo boat that doesn't fire back, you'll lose the 10 or 15% damage output from reload inefficiency, but it seems like a good trade-off to me as you don't need to worry about maximizing main battery output for the times when you aren't under fire.


0

Share this post


Link to post
Share on other sites

I'm a little surprised to see you so strongly against Main Battery mod. 2. Given I would be manoeuvring profusely any time I'm under fire, I expect the better traverse would ultimately mean more shells on target than otherwise, even with a half-second faster reload. Granted, when you're alone against a torpedo boat that doesn't fire back, you'll lose the 10 or 15% damage output from reload inefficiency, but it seems like a good trade-off to me as you don't need to worry about maximizing main battery output for the times when you aren't under fire.

 

I'm generally against Main Battery Modification 2.  You do make a good point -- it was one that Lert championed when I was writing my ARP Myoko review.  I think it's more valuable before you unlock Advanced Fire Training.  You'll be closer to your targets, taking bigger risks to stay near at hand while visible.  Once you unlock the fire from stealth meta, which I thoroughly champion for all destroyers, then maneuvers matter very little.  You are effectively outside of all enemy torpedo range short of a stealth launch from an enemy destroyer,  so you need maneuver very little if at all once you have your target in range.  At this point, the loss of DPM from Main Battery Modification 2 hurts more than it helps. 

 

Simply put, Main Battery Modification 2 is a bandaid that doesn't quite work as much as we need it to while at the same time hurting our ship in an area it's supposed to excel.


0

Share this post


Link to post
Share on other sites

I'm generally against Main Battery Modification 2.  You do make a good point -- it was one that Lert championed when I was writing my ARP Myoko review.  I think it's more valuable before you unlock Advanced Fire Training.  You'll be closer to your targets, taking bigger risks to stay near at hand while visible.  Once you unlock the fire from stealth meta, which I thoroughly champion for all destroyers, then maneuvers matter very little.  You are effectively outside of all enemy torpedo range short of a stealth launch from an enemy destroyer,  so you need maneuver very little if at all once you have your target in range.  At this point, the loss of DPM from Main Battery Modification 2 hurts more than it helps. 

 

Simply put, Main Battery Modification 2 is a bandaid that doesn't quite work as much as we need it to while at the same time hurting our ship in an area it's supposed to excel.

 

Aha, you and I have different preferences for where a gunship destroyer operates. I tend towards active destroyer defence which means constant vigilance of enemy fire, a lot of dodging, and little time spent broadside to my targets. It's a habit I started nurturing on the Gremyashchy and solidified on the Ognevoi, which now that I think about it is the destroyer where turrets become extremely fast traversing. I gather that, and this is likely where your advice against Main Battery mod. 2 comes from, employing a tactic like mine in a ship like the Anshan is bound to under-perform given her characteristics. Edited by Special_Kay

0

Share this post


Link to post
Share on other sites

Great review!  Thanks for putting all this effort in to help out the newer players.  It is greatly appreciated! :medal:

 


0

Share this post


Link to post
Share on other sites

 

Aha, you and I have different preferences for where a gunship destroyer operates. I tend towards active destroyer defence which means constant vigilance of enemy fire, a lot of dodging, and little time spent broadside to my targets. It's a habit I started nurturing on the Gremyashchy and solidified on the Ognevoi, which now that I think about it is the destroyer where turrets become extremely fast traversing. I gather that, and this is likely where your advice against Main Battery mod. 2 comes from, employing a tactic like mine in a ship like the Anshan is bound to under-perform given her characteristics.

 

 I love a good knife fight in my destroyers and I'm no stranger to getting up close with slow-turret turning ships (one need only look at my Warspite track record to see that).  I even prefer getting up close with my Gremyashchy, driving up alongside US Cruisers like the Cleveland and pummeling them at point blank range with AP inside of a smoke cloud.  However, when I'm writing these reviews, I have to be careful not to recommend using tactics that a new player might struggle with.  High-Risk + High Reward are all well and fine for those players who know how to use and abuse them.  But for players looking to get the best bang for their buck with their purchase, I try and recommend tactics and upgrades that will help them in the straight and narrow. 

 

This doesn't invalidate options like Main Battery Modification 2 when they're used by a player that knows what they're doing and what they've sacrificed to maximize a gain elsewhere.  I wish there were more upgrade options that had a positive and negative attached to them.  It bothers me that there are so many straight and narrow 'acceptable' choices to take (for example, Main Battery Modification 1) with a deficit of interesting choices elsewhere.  This is why I value such ships as the Myoko where several options are good and the choices between them change the playstyle of the ship.

 

o0tgmp.jpg

My Gremyashchy reversing in smoke, danger close to an enemy Cleveland and pouring fire into her citadel.  I love a good knife fight and the 130mm of the Gnevny-class DDs are adept at punishing cruisers that stray too close with an exposed broadside, thinking they've got an easy DD kill.

Edited by LittleWhiteMouse

1

Share this post


Link to post
Share on other sites

Speaking of lacking of DP guns, Kiev has one - in-game. Although the standard Gnevny, Ognevoy and Tashkent could have their 76mm AA guns become DP.


0

Share this post


Link to post
Share on other sites

Buying ship from shop just gives you a comander with no skills. 

 

No way to invisa fire....

 

Got wrecked twice sitting in smoke....

 

Wish I would have known detectability range when firing...

 

Looks like I'm gonna have to Torp people till I get skills up.


0

Share this post


Link to post
Share on other sites

I bought this at the end of the sale and experimenting with best use of this ship.     Anshan has torpedo capability similar to mutuski  (6 tors at 60knot 8km  doing 14.4k  vs 59knot/10km/16.3k dmg)   with same reloading speed.     gun is of course gnevny  4 at 12rpm  while farragut now has 5 gun 15rpm(in B hull)   Stealth of course is 7km  vs 6.1 for mutsuki and 7.3 for farragut.   it also has 3k more hp than either.

 

I've been bit of quandry and struggling with how to use this ship in optimal way.   I always seem to struggle with new DD  and it takes me 10-50 games  (fubuki took 50 games to find comfort)  to settle into the ship due to retraining of captain and upgrade.   Anshan was no different.       Gnevny was ran as long distance gunship   due to short range torps.    but at t6, without AFT,   gunship alone really doesn't work as well.  my ownership started really bad with streak of losses, which resulted in 6loss in a row (once when my computer bsod'd)  and couple derps.       after 14 games, I am at  50%  but my dmg is bit  low still .    . The struggle I have is balancing the gun  vs torp.     without captain skills,  I've been struggling to find the sweet spot between gunning vs torpedo use.     until I get the AFT,  I've decided to play it more like fubuki and that has helped me settle into stable play.   I do use my fubuki as gunship, so I play it fairly aggressive, but not overly so.     so, more torpedo oriented play for now.    I am at 7 point captain, and once I get AFT at 10,  I will be getting BFT then TAE with  LS at15 probably.  alternate is getting TAE/BFT first then AFT , which I may do

 

This is basically equal to hatsuharu in terms of total capability with slightly better guns/worse torps.   bit worse than mahan.    overall a fair ship at t6. 

Edited by centarina

0

Share this post


Link to post
Share on other sites

after a disastrous beginning,  my Anshan has settled into a nice routine.  I started with 6 loss in a row, but now after 18 games, I am 56% WR and my dmg average is above average.   Anshan   currently have highest main battery hit ratio of any ship in my port at 42%.     like I mentioned in previous posting,  I am current at 8 point captain, and gone with SA,  EM, TAE, and vig. I am running premium repair and smoke.   my next ability will be  BST.   I am actually thinking about getting LS then  AFT to round out the 15 point.     with decent torps and stealth,  I think you are better off playing 8-12km anyway, so aft is on backburner

 

I am pretty happy with what I got.    will be strong entry for ranked and team

Edited by centarina

0

Share this post


Link to post
Share on other sites

 

Hey LWM do you know if the Anshan is coming back to the shop? I missed it the first time


0

Share this post


Link to post
Share on other sites

Hey LWM do you know if the Anshan is coming back to the shop? I missed it the first time

It'll probably return at some point, unless WG deems it Overpowered.


0

Share this post


Link to post
Share on other sites

anshan does have very good 2 week WR  .  eu 58.6,   US 55,7  asia 57.7  RU  57.2      it is only slightly worse than gremy, so we shall see. 

Edited by centarina

0

Share this post


Link to post
Share on other sites

i bought both anshan and lo yang , and i plan to use one commander for both

 

what would you recommend as captain skills to fit both?

 

thank you


0

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.