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LittleWhiteMouse

Premium Ship Review -- PLAN Anshan (2.0)

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LittleWhiteMouse    17,286

The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash.  The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun.  The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase.  The usual disclaimers apply:  everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note.

 

Other articles in this series:

 

Without further ado: 


 

The People's Liberation Army Navy's Gnevny-class Destroyer

Anshan

The Facilitator

 

Quick Summary:   Gnevny-class Soviet destroyer with an optional upgraded torpedo armament and modified AA suite.  Has a special form of premium camouflage which on top of the usual bonuses, increases free experience gains by 100%.

Cost:   Sold in bundles on the online store starting at $19.99 USD

 

PROs

  • Shell flight characteristics are excellent -- fast and with a low flight arc but without sacrificing range.  These are simply the best among the current in-game destroyers.
  • Excellent AP values on their 130mm rifles, highest for a destroyer with 2500 alpha strike.  More than capable of landing citadel damaging shots against cruisers such as the Cleveland at medium to close range and stacking the damage quickly.
  • Interesting torpedo armament with two different upgrades to choose from.  One has a 4km range but travels at 65kts, the other has an 8km range and travels at 60kts.
  • Premium camouflage provides a bonus of 100% free experience earned per game on top of the usual camouflage bonuses for a tier 6 destroyer.

 

CONs

  • Painfully slow turret traverse of 30s for 180' (6' per second).  The ship will easily out turn her turret traverse.
  • HE values for her 130mm aren't very good.  She shares the lowest alpha at her tier at 1600 and a modest 7% fire chance per shell.
  • Very large surface detection range while firing for a destroyer -- up to 12.9km.
  • Large turning circle for a destroyer at 610m.  Rudder shift time is 4.4s.  Feels more like a light cruiser.
  • AA suite does not have any dual purpose guns and is limited to automatic cannons.  This makes it vulnerable to the proposed changes to AA firepower in 0.5.3.

 

65yg6d.jpg

A versatile ship, the Anshan joins the ranks of the Blyskawica and Gremyashchy as an excellent mid-tier premium destroyer.

 

The Full Review

As a premium Gnevny-class destroyer the urge to compare her to her predecessor, the pre-release Gremyashchy, would be a mistake.  The Gremyashchy is a dinosaur, pre-dating the release of the Russian & Soviet destroyer line.  As such, the Gremyashchy has grandfathered many traits that have since been modified (for better or for worse) among the Soviet destroyers and you won't find them duplicated here.  The Anshan plays much more true to her tech-tree roots and should be measured more closely to her Gnevny-class origins rather than some ancient ship whose release dates before Open Beta.  If you were hoping for a tier 6 version of the Gremyashchy, you will be disappointed. For everyone else, the Anshan is a Gnevny-class Destroyer but with a little more flexibility added in

 

This is the second version of this review.  The older version was themed towards a direct comparison with the Gremyashchy rather unfairly.
 

Primary Armament

The Anshan appears to use the same (but renamed) rifles found on other Soviet destroyers, the 130mm BL-13.  True to her class, she has these mounted in four separate turrets in two superfiring forward and rear arrangements.  This allows her to always fire at least two guns at any given target.  Like the Gnevny, the rotation of these guns is painfully slow -- a mere 6' per second.  This is a balancing mechanic with just how good these guns are.


For those unfamiliar with the 130mm Destroyer armament of the Soviet line, these guns will be a real treat.  They are relatively fast firing at 12 rounds per minute.  They have a very flat shell trajectory and good muzzle velocity, reading a range of 12km in 7.63s compared to the 11.21s of the USN dual-purpose 5" rifles.  And lastly they have the best AP round found for destroyer caliber guns in the game, with a 2500 alpha strike.


At medium to close range, the Anshan is more than capable of stacking reliable citadel hits against the flush sides of cruisers, such as the Cleveland, Nurnberg and Aoba.  This opens up the tactic of charging these ships and blowing smoke inside of 8km and hiding within your own smoke screen while pummelling these ships to death with your fast-firing guns.  This works out to a maxium of 10,000 damage every 5s the cruiser keeps her broadside exposed.  Just be wary of them charging you or dropping torpedoes onto your parked ship.


She has two areas of disappointment where these guns are concerned.


The first is the HE alpha values are on the bad side at a low 1600 alpha strike.  In practice with the penetration mechanics found in World of Warships, you can expect to see hits between 260 and 530 damage with each shell.  Very often these will result in zero-damage strikes against even moderately armoured sections of a target ship.  This is offset somewhat by a modest (but not terrible) 7% fire chance.
The second area of contention is the enormous spike in her surface detection range when firing.  Most other nation's destroyers see roughly a 4km decrease to their stealth rating while shooting.  For the Anshan, like the Ognevoi and Gnevny, this is a 5.9km increase making it very difficult for her to avoid detection when her guns are singing.  It is possible to still fire in open waters without being detected, but this requires the use of the tier 4 Advanced Fire Training captain's skill to open up this meta.

 

Destroyer Name     Tier  AP Damage  HE Damage  Fire Chance   Guns*   Rate of Fire   HE time to 10km   Approx Gun Stealth Penalty

Farragut            6      2100       1800         5%          4       15.0 rpm        8.38s                  3.8km

Mutsuki             6      2000       2000         8%          2       12.1 rpm     NA 6.75s @ 9km            3.6km      

Ognevoi             6      2500       1600         7%          4       12.0 rpm        6.01s                  5.9km

Anshan              6      2500       1600         7%          4       12.0 rpm        6.01s                  5.9km

Gremyashchy         5      2500       1900         9%          4       12.0 rpm        6.01s                  3.8km

Blyskawica          7      2200       1700         8%          7        9.2 rpm        6.57s                  4.2km

 

 

13zde2c.jpg

Using islands to block line of sight, this Anshan peppers at Nurnberg at 12km away with high explosive fire.  The Anshan's HE shells have a better fire chance per shell than the US guns, but they have the lowest alpha strike of any destroyer guns at her tier, shared with the Soviet destroyers.  They even lag behind the Blyskawica at tier 7 which was known for it's weak HE performance.

 

Secondary Armament

The Anshan joins the Sims is one of only two Premium vessels with the option of two different torpedo armaments that can be swapped out in the Modules tab in port.  The first set are identical to the upgraded 53-38 torpedoes found on the Gnevny-class Soviet Destroyer.  These are short ranged at 4.0km but fast at 65 knots.  The second set have an 8.0km range but move slower at 60 knots and retain the same alpha damage.  The other minor difference is the reload speed, with the shorter ranged tubes being almost 10s faster on the reload, coming in at just over 1 minute.

 

The Anshan can still deliver these from stealth, with a 1km buffer between her surface spotting range and the maximum range of her torpedoes.  Like the IJN Kamikaze-class or Minekaze class, it's best to get ahead and to one side of a target to help extend the range of the torpedoes by having your target sail into their path.  This will give you more breathing room to ensure you're not detected.  The 14,400 alpha strike of these torpedoes should be considered modest.  It's better than the 11,733 alpha strike found on the Farragut but worse than the 15,100 found on the Ognevoi or the 16,267 of the Mutsuki.


2rhvgd3.jpg

The Anshan has two dorsal mounted triple torpedo launchers.  Like the Sims, she is one of the rare premium ships with the option of different torpedo types.  Sadly, there's not much point on choosing the shorter ranged torpedoes.  They are only 5kts faster at a cost of being only reaching 4km.  They do not hit harder.  It's much preferable to use the 8km, 60kt torpedoes which is still a more than adequate speed.

 

Maneuverability

The Anshan retains the agility traits of the Gnevny-class destroyer.  This gives her a modest top speed of 38 knots which compares well with her contemporaries.  However, she's also shackled with the 610m turning circle of the lead class of her ship with a 4.4s rudder shift time.  This makes her feel more like an agile light cruiser rather than a nimble destroyer.  The difference is small but appreciable.  For a destroyer of her tier, these are far from ideal, putting her far behind the agility of the Mutsuki and Farragut which will limit her ability to knife fight considerably.

 

It is important to appreciate, however, that the Anshan does get access to the 4th upgrade slot.  This can be used to boost her rudder shift time from 4.4s down to 3.5s -- something the Gnevny cannot do.

 

Durability & Defense

The lifeblood of a destroyer's survivability is her ability to not be spotted and here the Anshan isn't the best equipped to do this.  Her overall durability is much more closely compared to the Soviet Ognevoi-class destroyer with slightly less HP (14,400 vs 15,500).  The Ognevoi-class isn't known for it's concealment or agility and the Anshan shares in these traits with a larger surface detection range.  As mentioned previously, her surface detection range while firing have an identical increase of 5.9km to those found on the Gnevny and Ognevoi-class destroyers.  Stock, this means that the Anshan is visible from 13.1km without camouflage or Captain Skills.  This far exceeds her basic gun range of 11.9km, making Advanced Fire Training and/or Concealment  absolute must-have Captain Skill to open up the firing-from concealment meta.


However, unlike the Ognevoi, her guns are spaced out between four turrets instead of two, making catastrophic turret damage less crippling -- you won't lose half your firepower to a single critical hit.  This will certainly be a welcome experience for those who have known the frustration of losing turrets on this other tier 6 ships.


The lauded AA armament of the Anshan is rather lackluster all things told and shouldn't be considered an advantage of the ship.  She is armed with four twin-mounted 37mm guns, providing 36dpm at a range of 3.5km.  This value just isn't sufficient to give the Anshan any real teeth against incoming planes.  In addition, she lacks the dual purpose guns found on the US Destroyers which, if upcoming patch notes indicate, will form the core of high AA values in the future.  Shooting down same-tier or higher planes will be incidental rather than something you can deliberately count on happening.  As ever in a destroyer, when you see planes in the air, steer clear of them.

 

2r41ybr.jpg

Ship launched torpedoes catch this Anshan reversing within her own smoke screen.  She was lucky not to be one-shot.  With 14,400hp, this is well inside the damage range of most torpedoes found on most ships at her tier and higher.  That she survived this strike indicates this fish was likely from a US Destroyer.

 

How to Kill It

The Anshan shares the vulnerabilities of most of the mid-tier Soviet Destroyers with the one exception being her torpedo range.  Whenever you engage her, you must consider that she will be armed with 8km torpedoes that will fire from concealment.  Otherwise, the normal tactics used to flush out Soviet DDs apply.

 

  •  Destroyers should play to their own advantages.  US Destroyers can outgun and out knife-fight an Anshan.  Though you need to be respectful of her gun performance, if you can land your shots, you will easily out perform her HE shots.  You can out maneuver her easily though she will likely be faster in a straight line.  Make her swerve and she'll struggle to keep her guns trained on you. IJN destroyers have the advantage of better concealment and agility values but will lose out on a DPM race.  They should endeavour to strike only from a position of strength, ambushing the Anshan when her guns are turned away and use their torpedoes to force the Anshan to turn.
     
  •  Cruisers should be wary of being at close range with the Anshan.  Her torpedoes are good, but there's also the risk of her popping smoke at medium to close ranges and stacking citadel shots against your exposed broadsides.  Treat the Anshan the same way you might a torpedo armed cruiser.  Don't expose your sides -- she can and will stack citadels against you.  Keep angled and punish her with HE shots.
     
  •  Battleships need to be concerned about an Anshan opening up the distance and firing on them from concealment.  Though only possible with a well trained Captain, the Anshan is more than capable of stacking damage over time from stealth with near impunity.  Stay close to your cruisers.
     
  •  Carriers should use their standard anti-destroyer tactics.  Though the Anshan has better AA values on paper, they're not nearly as effective as advertised.  Moreover, she shares agility comparable to a light-cruiser making it more possible (if still quite difficult) to bullseye her with air dropped torpedoes.  If you can catch her unawares, you may be able to pull off some surprising air fish kills.

 

2n7o1us.jpg

This Anshan (using the 4km torpedoes) made a failed attack run on a Warspite and pays the price, gunned down by a brutal combination of 15" HE shells and a withering storm of secondary batteries.  Against Battleships, the Anshan is best played in either the ambush role or sniping from a distance.  If you get too close and fail to put your prey down, they will bite back.

 

Overall Impressions

The Anshan favours very competitively with the Ognevoi, if only from quality of life changes.  She has more forgiving torpedoes, a more forgiving gun arrangement and she's a little faster to boot.  Out of all of the tier 6 ships in the game at present, the Anshan is certainly a contender for the best of the litter.  This comes not from any particular strengths of the ship herself, but more over the rather lackluster performance of some of her competition.  The Mutsuki and Farragut both overspecialize while the Anshan is more of a generalist.  And it's perhaps this generalist quality that will make her so appealing to many players.  She can spend all game ignoring the use of her torpedoes and still do well.  Similarly, she could abstain from firing her guns at all and rely on her torpedoes and still perform.

 

This flexibility is her greatest strength and one that was shared by her predecessor, the infamous Gremyashchy.  Unlike the Gremyashchy, however, the Anshan is considerably more balanced.  The alpha strike of her torpedoes for her tier was kept modest.  She sports the modified HE values for her rifles shared by the rest of the Soviet techtree.  They spiked her surface detection range to force her to sit further back when she wants to stealth fire with an experienced captain.

 

The differences between the two ships are as follows (values in brackets are Anshan vs Gremyashchy)

  • Anshan is faster (38kts vs 37kts)
  • Anshan has faster turret traverse (30s for 180' turn vs 36s for 180' turn)
  • Anshan has faster 8.0km range torpedoes (60 knots vs 55 knots)
  • Anshan has longer ranged AA (3.5km vs 0.9km to 2.0km)
  • Anshan earns experience faster (50% camo bonus vs 30% camo bonus)
  • Anshan has a free experience bonus (100% vs 0%)
  • The Anshan has an extra upgrade slot (4 vs 3)
  • Gremyashchy is more maneuverable  (610m vs 510m, 4.4s rudder shift vs 2.7s)
  • Gremyashchy has better HE shells (1600 alpha, 7% fire vs 1900 alpha, 9% fire)
  • Gremyashchy has faster reload time on her 8km torpedoes (79s vs 69s)
  • Gremyashchy is more stealthy (7.2km surface detection range vs 7.0km surface detection range)
  • Gremyashchy has a smaller surface detection bloom when firing (+5.9km vs +3.8km)
  • Gremyashchy has better AA power (36 vs 48)
  • Gremyashchy is lower tier (6 vs 5)

 

Even with these changes, the Anshan carries on the ubiquity of the Gnevny-class that made them so appealing at tier 5.  She doesn't feel out of place at tier 6, feeling only terribly disadvantaged when facing tier 8 vessels.  That the Gremyashchy doesn't feel outmatched even when dueling vessels two tiers higher speaks a lot of the overpowered nature of not only her design

 

Would I recommend?   That 100% bonus free-experience is wonderful to have.  If you love your destroyer gameplay and you do not have a Blyskawica or a Gremyashchy, then the Anshan is very a good purchase.  Just be aware that a Pan-Asia tech-tree isn't coming out anytime soon, which limits her use as a trainer. 
 

Personally, I'll pass.  I have the Gremyashchy and Blyskawica and the Anshan doesn't offer me anything new.

 

Recommended Modules:  These are a pretty standard set of options for destroyers, particularly one focused on gunnery.

 

  • Your first slot is easy. Main Battery Modification 1 is the only one that makes sense.
  • For your second slot, Gun Fire Control Modification 1 should be the only choice worth considering.  It's not to your advantage to pay for RoF with improved turret traverse from Main Battery Modification 2, so avoid it at all costs.  Your torpedoes, though nice, are a secondary armament compared to the guns of the Anshan.  You might also be tempted to turn the Anshan into an AA boat after hearing some reviews.  Avoid this.  She just doesn't have enough AA power to make this worthwhile. 
  • For your third slot, I recommend Propulsion Modification 1.  A destroyer that's dead in the water is a dead destroyer.
  • For your fourth slot, the best choice is Steering Gear Modification 2.  This reduces her rudder shift time down to 3.5s.

 

Recommended Consumables:   Keep in mind that the Destroyer Damage Control Party is on a 60s cooldown normally and that the premium version drops this down to 40s.  In addition, premium versions of other consumables will provide an additional charge along with reducing their reset timers.  I would strongly suggest going with the premium version of the Damage Control Party.

 

Recommended Captain Skills:  You'll be looking to specialize your Anshan towards a mobile gunship, primarily.  To this end, you want to focus on skills that will improve her gunnery while reducing her detection.  Keep in mind that Captain Skills will be changing shortly and if you're reading this post 0.5.3, the information here may be out of date.
 

  • For tier 1, Situational Awareness is absolutely essential for destroyers.  This should be followed up with Basic Fire Training when you can afford to spend the extra point to increase her rate of fire.
  • For tier 2, you have your choice between Expert Marksman for increased turret rotation speed and Torpedo Armament Expertise.  Use the former if you find yourself fighting with the slow traverse of the Anshan's guns.  Use the latter if you lean heavily on your torpedo armament and want to accelerate it's rather slow reload.
  • For tier 3, Superintendent is the best choice, giving you an additional charge of your Speed Boost and Smoke Launcher consumables.
  • For tier 4, Advanced Fire Training is absolutely essential, increasing your fire range to 14.28km.  This will allow you to be able to fire from concealment in open water. 
  • For tier 5, Concealment Expert is the current best choice.  This will open up your fire from concealment range from 12.9km down to at least 12km, giving you a 2.2km window which is much more comfortable.

 

If you find yourself already comfortable with the 1.3km stealth window Advanced Fire Training provides, you may want to consider Demolish Expert rather than Concealment Expert on your second pass to increase the fire chance of your HE shells.

Edited by LittleWhiteMouse
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LittleWhiteMouse    17,286

For those wondering, this is an edited version of my original review for the Anshan.  This one is less coloured towards comparing her directly to the Gremyashchy and should feel like a more balanced look at how the ship stands upon its own merits and flaws.  I asked Niko to lock and move the older review.  It can be found (with all of the excellent comments) here.

 

 I admit a bias against the Anshan, but with reason -- good or not, I leave it up to you.  In writing these articles, I have to draw up my own data.  I get these from various sources.  It's always preferable that I get this information from a primary source; namely experience playing the ship, having it in my own dock and taking it out for a dozen games or so and jotting down my feelings about her.


With some vessels this isn't an option.  I don't have a magic backstage pass that gives me early access to said ships. This requires me to purchase her myself.  Financially this isn't desireable (or recently, even an option).  Like you, I don't want to spend money on something that may end up collecting dust in my dockyard.  And given the choice between meeting financial obligations and having a new ship to sail, my real-life responsibilities win out.  I have been very generously gifted a couple of ships in the past from amazing members of the community.  And though I am incredibly grateful to them, I do not (and should not!) expect benefactors to bite the bullet for me to allow me to draw up one of these reviews in a timely fashion.


And this is the rub -- a timely fashion.  I am flattered that some players look forward to these reviews and even go so far as to use them to help shape their financial decisions.  Though this was the purpose of these articles in the first place, it's still very flattering (and a little shocking) that my opinion matters.  Though I wouldn't go so far as to say I feel a responsibility to get these articles out as early as possible, I would love to be able to, especially on the first day the ship's released.


So with this time-sensitivity in mind, this left me with going through secondary sources to find stats for the Anshan -- screenshots, talking to players that do have her, datamined statistics and watching videos & replays to pull the data I need.  I don't like using this method, though I have turned to it before.  It can lead to inconsistencies, such as watching a pre-release version of the ship on a video where her statistics get tweaked before going to live.  Overall it also takes a lot more time to double check and triple check facts between the sources.  And even then I might still get some things wrong.


So you can imagine my horror when doing my research through secondary sources,  I discovered that some reviews had gone so far as to say that the Anshan was a tier 6 Gremyashchy.  I bought this hook, line and sinker myself -- expecting to see all of the OP stats of the Gremyashchy bumped up a tier to make her play a little more reasonably.  And they weren't there.  The stats which individually don't look like much, but combined made the Gremyashchy such a little monster weren't present.  Let's be clear about this:  The Gremyashchy is an overpowered little monster.  She's not a forgiving monster, but in the right hands, she can win games quite handsomely.  Saying that a ship is the second coming of the Gremyashchy is not something to be taken lightly.  She remains, arguably, the best destroyer, tier for tier in the game.


My outrage was one of a consumer having been misinformed.  I could only imagine if I had made the purchase based on said information how I would feel to get none of that Gremyashchy (but at tier 6!) goodness that I was expecting.  As a player that greatly appreciates the meta that the Gremyashchy allows for, I felt the immediate and very pressing need to get a Premium Ship Review out to make sure NO ONE bought the Anshan thinking she was a tier 6 Gremyashchy.


So you got the article that is published here as a result -- repeating over and over (almost ad nauseum) how disappointing the Anshan is for not being the Gremyashchy.  Though the merits of the Anshan do get stated in between all of the complaining, the real strengths of this ship are overlooked in the original article.


To this end, I have been working on a second version of this Premium Ship Review.  It's almost completed and it will have the usual format with pictures this time.  It also speaks on the Anshan herself with cautions of comparing her to the Gremyashchy found only in the preface and conclusions.  I am still debating on whether to edit this article or simply to make a new post.  I am leaning towards the latter.


As ever, thanks for your honest feedback and thanks for reading.

 

Edited by LittleWhiteMouse
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ValkyrWarframe    1,414

 

How to Kill It

The Anshan shares the vulnerabilities of most of the mid-tier Soviet Destroyers with the one exception being her torpedo range.  Whenever you engage her, you must consider that she will be armed with 8km torpedoes that will fire from concealment.  Otherwise, the normal tactics used to flush out Soviet DDs apply.

 

  •  Destroyers should play to their own advantages.  US Destroyers can outgun and out knife-fight an Anshan.  Though you need to be respectful of her gun performance, if you can land your shots, you will easily out perform her HE shots.  You can out maneuver her easily though she will likely be faster in a straight line.  Make her swerve and she'll struggle to keep her guns trained on you. IJN destroyers have the advantage of better concealment and agility values but will lose out on a DPM race.  They should endeavour to strike only from a position of strength, ambushing the Anshan when her guns are turned away and use their torpedoes to force the Anshan to turn.
     
  •  Cruisers should be wary of being at close range with the Anshan.  Her torpedoes are good, but there's also the risk of her popping smoke at medium to close ranges and stacking citadel shots against your exposed broadsides.  Treat the Anshan the same way you might a torpedo armed cruiser.  Don't expose your sides -- she can and will stack citadels against you.  Keep angled and punish her with HE shots.
     
  •  Battleships need to be concerned about an Anshan opening up the distance and firing on them from concealment.  Though only possible with a well trained Captain, the Anshan is more than capable of stacking damage over time from stealth with near impunity.  Stay close to your cruisers.
     
  •  Carriers should use their standard anti-destroyer tactics.  Though the Anshan has better AA values on paper, they're not nearly as effective as advertised.  Moreover, she shares agility comparable to a light-cruiser making it more possible (if still quite difficult) to bullseye her with air dropped torpedoes.  If you can catch her unawares, you may be able to pull off some surprising air fish kills.

 

 

Or hope the player who has it is dumb enough to sail in a straight line and spam guns, like most of the DD players I see at Tier 5-7

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I absolutely love the gnevy, one of my favorite dds. Its good at killing dds at its tier as well as being able to citadel cruisers that come to close. Nothing like charging down a bb who will panic and then torp him in the face. I have repeatedly killed 6 ships in one game with it though haven't been able to get higher lol. Getting the anshan will at least give me a reason to get the kiev once that discount comes around. The anshan in the battles I have used it plays exactly like a gnevy but the torps at 8km give it versatility through utility. It is a dd that can do well in more situations making it more dangerous for its tier. At tier 6 which is probably where it should be with those torps and guns means you will face bensons and fubukis in which case you stay closer to cruisers who will assist you in taking them down. But in tiers 5 6 and even 7 it is very competitive. If the gnevy was like the anshan I would say drop the ognevoi lol.

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Nachoo31    316

Dang it.  The tier 8 is coming too.  Question is do I really need another premium DD.  I do just fine in the Fujin.

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Khafni    639

Thanks!

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Morpheous    142

I just got one shotted in my Anshan (full health) by another Anshan last night, I was like, what just happened?  We were just starting to duel, I got in my shot first, then BOOM!  Detonation.  He told me he fired HE and got the hit...wow.

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Argh_My_Liver    423

Thank you for taking the time to re-write this review Mouse, I don't believe it is a good idea to focus on what something isn't rather than what it is and thats what my issue with your previous review was.

 

No the Anshan is not the Gremyaschy and quite frankly that is a good thing because the Gremlin is more than a little OP, with only its premium status saving it from a well deserved whack with the nerfbat. The Anshan is a very good ship that is available for a reasonable price. Again thank you for taking the time to put this together :honoring:

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Excelent update, thanks for the thoughtful insights.  

Also, take a look at turret 3.  Its firing arc is not as restricted as is the Gnevny/Gremy which needs to show more broadside to train on the target.  So Anshan can get more guns on target while maintaining a slim frontal profile.

If locked on a target directly in front of you...

Anshan: (1/2)-(3)--(4)

Gnevny/Gremy: (1/2)------(4)--------(3)

 

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Special_Kay    1,291

I'm a little surprised to see you so strongly against Main Battery mod. 2. Given I would be manoeuvring profusely any time I'm under fire, I expect the better traverse would ultimately mean more shells on target than otherwise, even with a half-second faster reload. Granted, when you're alone against a torpedo boat that doesn't fire back, you'll lose the 10 or 15% damage output from reload inefficiency, but it seems like a good trade-off to me as you don't need to worry about maximizing main battery output for the times when you aren't under fire.

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LittleWhiteMouse    17,286

I'm a little surprised to see you so strongly against Main Battery mod. 2. Given I would be manoeuvring profusely any time I'm under fire, I expect the better traverse would ultimately mean more shells on target than otherwise, even with a half-second faster reload. Granted, when you're alone against a torpedo boat that doesn't fire back, you'll lose the 10 or 15% damage output from reload inefficiency, but it seems like a good trade-off to me as you don't need to worry about maximizing main battery output for the times when you aren't under fire.

 

I'm generally against Main Battery Modification 2.  You do make a good point -- it was one that Lert championed when I was writing my ARP Myoko review.  I think it's more valuable before you unlock Advanced Fire Training.  You'll be closer to your targets, taking bigger risks to stay near at hand while visible.  Once you unlock the fire from stealth meta, which I thoroughly champion for all destroyers, then maneuvers matter very little.  You are effectively outside of all enemy torpedo range short of a stealth launch from an enemy destroyer,  so you need maneuver very little if at all once you have your target in range.  At this point, the loss of DPM from Main Battery Modification 2 hurts more than it helps. 

 

Simply put, Main Battery Modification 2 is a bandaid that doesn't quite work as much as we need it to while at the same time hurting our ship in an area it's supposed to excel.

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Special_Kay    1,291

I'm generally against Main Battery Modification 2.  You do make a good point -- it was one that Lert championed when I was writing my ARP Myoko review.  I think it's more valuable before you unlock Advanced Fire Training.  You'll be closer to your targets, taking bigger risks to stay near at hand while visible.  Once you unlock the fire from stealth meta, which I thoroughly champion for all destroyers, then maneuvers matter very little.  You are effectively outside of all enemy torpedo range short of a stealth launch from an enemy destroyer,  so you need maneuver very little if at all once you have your target in range.  At this point, the loss of DPM from Main Battery Modification 2 hurts more than it helps. 

 

Simply put, Main Battery Modification 2 is a bandaid that doesn't quite work as much as we need it to while at the same time hurting our ship in an area it's supposed to excel.

 

Aha, you and I have different preferences for where a gunship destroyer operates. I tend towards active destroyer defence which means constant vigilance of enemy fire, a lot of dodging, and little time spent broadside to my targets. It's a habit I started nurturing on the Gremyashchy and solidified on the Ognevoi, which now that I think about it is the destroyer where turrets become extremely fast traversing. I gather that, and this is likely where your advice against Main Battery mod. 2 comes from, employing a tactic like mine in a ship like the Anshan is bound to under-perform given her characteristics. Edited by Special_Kay

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Nhi_Vanye    171

Great review!  Thanks for putting all this effort in to help out the newer players.  It is greatly appreciated! :medal:

 

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LittleWhiteMouse    17,286

 

Aha, you and I have different preferences for where a gunship destroyer operates. I tend towards active destroyer defence which means constant vigilance of enemy fire, a lot of dodging, and little time spent broadside to my targets. It's a habit I started nurturing on the Gremyashchy and solidified on the Ognevoi, which now that I think about it is the destroyer where turrets become extremely fast traversing. I gather that, and this is likely where your advice against Main Battery mod. 2 comes from, employing a tactic like mine in a ship like the Anshan is bound to under-perform given her characteristics.

 

 I love a good knife fight in my destroyers and I'm no stranger to getting up close with slow-turret turning ships (one need only look at my Warspite track record to see that).  I even prefer getting up close with my Gremyashchy, driving up alongside US Cruisers like the Cleveland and pummeling them at point blank range with AP inside of a smoke cloud.  However, when I'm writing these reviews, I have to be careful not to recommend using tactics that a new player might struggle with.  High-Risk + High Reward are all well and fine for those players who know how to use and abuse them.  But for players looking to get the best bang for their buck with their purchase, I try and recommend tactics and upgrades that will help them in the straight and narrow. 

 

This doesn't invalidate options like Main Battery Modification 2 when they're used by a player that knows what they're doing and what they've sacrificed to maximize a gain elsewhere.  I wish there were more upgrade options that had a positive and negative attached to them.  It bothers me that there are so many straight and narrow 'acceptable' choices to take (for example, Main Battery Modification 1) with a deficit of interesting choices elsewhere.  This is why I value such ships as the Myoko where several options are good and the choices between them change the playstyle of the ship.

 

o0tgmp.jpg

My Gremyashchy reversing in smoke, danger close to an enemy Cleveland and pouring fire into her citadel.  I love a good knife fight and the 130mm of the Gnevny-class DDs are adept at punishing cruisers that stray too close with an exposed broadside, thinking they've got an easy DD kill.

Edited by LittleWhiteMouse
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Xero_Snake    727

Speaking of lacking of DP guns, Kiev has one - in-game. Although the standard Gnevny, Ognevoy and Tashkent could have their 76mm AA guns become DP.

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dEsTurbed1    328

Buying ship from shop just gives you a comander with no skills. 

 

No way to invisa fire....

 

Got wrecked twice sitting in smoke....

 

Wish I would have known detectability range when firing...

 

Looks like I'm gonna have to Torp people till I get skills up.

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centarina    756

I bought this at the end of the sale and experimenting with best use of this ship.     Anshan has torpedo capability similar to mutuski  (6 tors at 60knot 8km  doing 14.4k  vs 59knot/10km/16.3k dmg)   with same reloading speed.     gun is of course gnevny  4 at 12rpm  while farragut now has 5 gun 15rpm(in B hull)   Stealth of course is 7km  vs 6.1 for mutsuki and 7.3 for farragut.   it also has 3k more hp than either.

 

I've been bit of quandry and struggling with how to use this ship in optimal way.   I always seem to struggle with new DD  and it takes me 10-50 games  (fubuki took 50 games to find comfort)  to settle into the ship due to retraining of captain and upgrade.   Anshan was no different.       Gnevny was ran as long distance gunship   due to short range torps.    but at t6, without AFT,   gunship alone really doesn't work as well.  my ownership started really bad with streak of losses, which resulted in 6loss in a row (once when my computer bsod'd)  and couple derps.       after 14 games, I am at  50%  but my dmg is bit  low still .    . The struggle I have is balancing the gun  vs torp.     without captain skills,  I've been struggling to find the sweet spot between gunning vs torpedo use.     until I get the AFT,  I've decided to play it more like fubuki and that has helped me settle into stable play.   I do use my fubuki as gunship, so I play it fairly aggressive, but not overly so.     so, more torpedo oriented play for now.    I am at 7 point captain, and once I get AFT at 10,  I will be getting BFT then TAE with  LS at15 probably.  alternate is getting TAE/BFT first then AFT , which I may do

 

This is basically equal to hatsuharu in terms of total capability with slightly better guns/worse torps.   bit worse than mahan.    overall a fair ship at t6. 

Edited by centarina

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centarina    756

after a disastrous beginning,  my Anshan has settled into a nice routine.  I started with 6 loss in a row, but now after 18 games, I am 56% WR and my dmg average is above average.   Anshan   currently have highest main battery hit ratio of any ship in my port at 42%.     like I mentioned in previous posting,  I am current at 8 point captain, and gone with SA,  EM, TAE, and vig. I am running premium repair and smoke.   my next ability will be  BST.   I am actually thinking about getting LS then  AFT to round out the 15 point.     with decent torps and stealth,  I think you are better off playing 8-12km anyway, so aft is on backburner

 

I am pretty happy with what I got.    will be strong entry for ranked and team

Edited by centarina

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Goose21891    1,063

Hey LWM do you know if the Anshan is coming back to the shop? I missed it the first time

It'll probably return at some point, unless WG deems it Overpowered.

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centarina    756

anshan does have very good 2 week WR  .  eu 58.6,   US 55,7  asia 57.7  RU  57.2      it is only slightly worse than gremy, so we shall see. 

Edited by centarina

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i bought both anshan and lo yang , and i plan to use one commander for both

 

what would you recommend as captain skills to fit both?

 

thank you

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