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Jinxed_Katajainen

0.5.3 Public test patch notes from Asia region

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Patch Notes

    Fixed a lack of icons in the order of the slot during takeoff Air Group

    All the divisions, in which the player is not a member, are now displayed in white

    The algorithm for distribution of mercenaries to teams is improved

    Fixed a lack of a carousel after the transition to the profile window from the tasks window, after the player's received the rank decrease/increase notification

    Fixed a lack of system messages for the acquiring and equipping / removing of flag

    Fixed an incorrect client behaviour from switching to the full-screen mode, after the game window was moved from one monitor to another

    Fixed an incorrect display of text in the "time remaining for the team season" message window

    Fixed a bug that caused the display of negative numbers for the preparation timer, when issuing the target for several air groups at the same time

    The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable

    Fixed an issue that caused the disappearance of the sight for the fighter planes

    Fixed an incorrect work of the "Last Chance" skill - now it only works at 10% HP or less

    Fixed a disappearance of the icons of premium recharge after using the torpedoes

    Fixed an issue that caused "Enhanced fire preparation" skill to be displayed in the performance improvement tab, even if the skill hasn't been learned yet

    Torpedo preemption now properly takes into account the changes in the speed of the torpedoes

    Fixed a client crash after re-clicking on the rechargeable consumable

    Fixed an incorrect display of the number of vehicles researched to achieve "Design Engineer"

    Fixed an incorrect display of the currency in the rechargable consumables tooltips after the transition from ship to ship

    Fixed a lack of the star on the Division leader icon in the Division chat

    Improved the art for loading screen background image

    Fixed an issue that caused the cursor (that activates with the CTRL key) to follow the camera, even if it is not active

    Fixed an incorrect display of the indicator for gear shifting and the steering

    Fixed a client crash after using Alt+Tab in full screen mode when playing on CV

    Fixed "sticky" RMB after using Alt+Tab

    Fixed an issue that caused the "Air dominance" skill to increase the amount of fighters not only for CVs

    Improved the display of the teams information on the battle loading screen and in TAB-statistics window

    Reduced the distance between the markers of the bases in the superiority mode

    Fixed an issue that caused x1.5 bonus for experience to not apply in the team battles

    Number of votes for the commander displacement is now equal to the number of the whole team, excluding the commander himself

    Improved a visual display of the filled ship types in the Division

    All American bombers: the area size of the the alternative bomb attacks now matches the area size for the automatic attacks

    CVs "Lexington", "Essex" and "Midway": bombers damage increased by 30% (1000lbs ANM65 bomb is now installed on the Curtiss SB2C, Douglas BTD-1, Kaiser XBTK-1 bombers)

    "Torpedoes reload" consumable now active up to 30 seconds rather than 60 seconds

    Fixed lags in video play in in-game browser

 

 

  • Cool 3

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A lot of it are bugfixes... but the USN CV change is interesting

 

     All American bombers: the area size of the the alternative bomb attacks now matches the area size for the automatic attacks
    CVs "Lexington", "Essex" and "Midway": bombers damage increased by 30% (1000lbs ANM65 bomb is now installed on the Curtiss SB2C, Douglas BTD-1, Kaiser XBTK-1 bombers)  

 

So they nerf the manual bombing reticule, but increase damage on dive bombers for the ships that had a TB converted to DB in the loadout.

Air Superiority sounds like a must-need skill now with the Fighter/Dive Bomber loadout looking more appealing.

 

 "Torpedoes reload" consumable now active up to 30 seconds rather than 60 seconds

 

Need to know if this means the consumable reduces to 30s...  pretty big buff if it is. 

Imagine Kagero launching 8 torpedoes, then 30 seconds later launching 8 more.

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I never used manual Dive Bomber attacks.  Maybe I should try now.

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"The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable"
 

Iiiiinteresting.  Will this mean that Battleships will be losing one of their Repair Party regeneration charges in the new patch (Max 5 with Premium Consumable, down to 4?)

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A lot of it are bugfixes... but the USN CV change is interesting

 

 

So they nerf the manual bombing reticule, but increase damage on dive bombers for the ships that had a TB converted to DB in the loadout.

Air Superiority sounds like a must-need skill now with the Fighter/Dive Bomber loadout looking more appealing.

 

Yeah, so...why would US CVs manual drop now if the area is the same as the autodrop and autodrop tracks the target?

 

"The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable"
 

Iiiiinteresting.  Will this mean that Battleships will be losing one of their Repair Party regeneration charges in the new patch (Max 5 with Premium Consumable, down to 4?)

 

 

Pretty sure this is a mistranslation and they mean "Damage Control Party". On the test server, Superintendent's tooltip said it affected the infinite-charge DCP on all ships.

Edited by PelicanHazard

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Need to know if this means the consumable reduces to 30s...  pretty big buff if it is. 

Imagine Kagero launching 8 torpedoes, then 30 seconds later launching 8 more.

 

Sweet mother of God the torpedo walls are cominging

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Interesting. CV dive bombers get extra damage? I guess they are working to make them a little bit more viable.

 

 

And Superintendent not affecting Repair Party...hmm. Well, Superintendent is no longer useful for BBs, I guess. But, thankfully, that can be rectified with the premium consumables.

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they increased the bomb damage, happy now cv crying babies?

 

Ugh, I thought that they hurt already.  When they dropped on my carrier, I could lose like a third of my hp or more just from the bomb damage.
  • Cool 1

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Sweet mother of God the torpedo walls are cominging

6 minute cooldown, 4 minute cooldown with the premium version. 2 or 3 fast reloads per match

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"The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable"

 

Iiiiinteresting.  Will this mean that Battleships will be losing one of their Repair Party regeneration charges in the new patch (Max 5 with Premium Consumable, down to 4?)

 

when the doggie doo-doo finally finds its personal fan - the forum threads on this alone will be mind blowing

 

not to mention

 

All American bombers: the area size of the the alternative bomb attacks now matches the area size for the automatic attacks

 US DBs no longer have (any meaningful) manual derp

 

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    The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable

 

That's kind of crappy. =(

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And Superintendent not affecting Repair Party...hmm. Well, Superintendent is no longer useful for BBs, I guess. But, thankfully, that can be rectified with the premium consumables.

 

whatcha wanna bet

 

that's the whole idea

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A lot of it are bugfixes... but the USN CV change is interesting

 

 

So they nerf the manual bombing reticule, but increase damage on dive bombers for the ships that had a TB converted to DB in the loadout.

Air Superiority sounds like a must-need skill now with the Fighter/Dive Bomber loadout looking more appealing.

 

 

Need to know if this means the consumable reduces to 30s...  pretty big buff if it is. 

Imagine Kagero launching 8 torpedoes, then 30 seconds later launching 8 more.

 

Then they have a 2 min reload wait then.

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And Superintendent not affecting Repair Party...hmm. Well, Superintendent is no longer useful for BBs, I guess. But, thankfully, that can be rectified with the premium consumables.

 

 

when the doggie doo-doo finally finds its personal fan - the forum threads on this alone will be mind blowing

 

 

So SI no longer has a use for BB captains? 

 

 

That's kind of crappy. =(

 

 

whatcha wanna bet

 

that's the whole idea

 

GUYS:

 

Pretty sure this is a mistranslation and they mean "Damage Control Party". On the test server, Superintendent's tooltip said it affected the infinite-charge DCP on all ships.

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yeesh, not like a lot of the stuff they are listing here........:amazed:

 

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Ugh, I thought that they hurt already.  When they dropped on my carrier, I could lose like a third of my hp or more just from the bomb damage.

 

besides, thare are 6 planes, or 6 bombs. that means a manual drop on the enemy carrier will do (insert mathematical number here)% more damage.

 

 

 

 

its gonna hurt

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Pretty sure this is a mistranslation and they mean "Damage Control Party". On the test server, Superintendent's tooltip said it affected the infinite-charge DCP on all ships.

 

It's repair party (修理班)  aka Heal potion on the Japanese notes... but we've seen it before where the notes between regions and even languages within a region don't match up either...

It says the tooltip note was removed, but doesn't make any reference to effects, so I think it is supposed to be Damage Control Party (応急工作班)

 

 

Then they have a 2 min reload wait then.

 

Which is how it's always been.. so no biggie.

Edited by Jinxed_Katajainen

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besides, thare are 6 planes, or 6 bombs. that means a manual drop on the enemy carrier will do (insert mathematical number here)% more damage.

 

 

 

 

its gonna hurt

 

if anti-air is causing planes to melt the way people are describing this really only affects dds. With the shear number that we've seen of them on live servers anything to put a little fear in them I welcome.

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besides, thare are 6 planes, or 6 bombs. that means a manual drop on the enemy carrier will do (insert mathematical number here)% more damage.

 

 

 

 

its gonna hurt

 

Ah!  I was referring to getting hit by a trio of dive bomber squadrons in the current version.  It's nothing to laugh at.  But that's an important point, the per-bomb damage has increased.

Edited by Misniso

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  Fixed an incorrect display of the indicator for gear shifting and the steering

 

Wow - gear shifting... didn't know all this time i was shifting gears... well worth it so now I can tell what gear I am in and where I'm going :-) 

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