1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #1 Posted February 8, 2016 Patch Notes Fixed a lack of icons in the order of the slot during takeoff Air Group All the divisions, in which the player is not a member, are now displayed in white The algorithm for distribution of mercenaries to teams is improved Fixed a lack of a carousel after the transition to the profile window from the tasks window, after the player's received the rank decrease/increase notification Fixed a lack of system messages for the acquiring and equipping / removing of flag Fixed an incorrect client behaviour from switching to the full-screen mode, after the game window was moved from one monitor to another Fixed an incorrect display of text in the "time remaining for the team season" message window Fixed a bug that caused the display of negative numbers for the preparation timer, when issuing the target for several air groups at the same time The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable Fixed an issue that caused the disappearance of the sight for the fighter planes Fixed an incorrect work of the "Last Chance" skill - now it only works at 10% HP or less Fixed a disappearance of the icons of premium recharge after using the torpedoes Fixed an issue that caused "Enhanced fire preparation" skill to be displayed in the performance improvement tab, even if the skill hasn't been learned yet Torpedo preemption now properly takes into account the changes in the speed of the torpedoes Fixed a client crash after re-clicking on the rechargeable consumable Fixed an incorrect display of the number of vehicles researched to achieve "Design Engineer" Fixed an incorrect display of the currency in the rechargable consumables tooltips after the transition from ship to ship Fixed a lack of the star on the Division leader icon in the Division chat Improved the art for loading screen background image Fixed an issue that caused the cursor (that activates with the CTRL key) to follow the camera, even if it is not active Fixed an incorrect display of the indicator for gear shifting and the steering Fixed a client crash after using Alt+Tab in full screen mode when playing on CV Fixed "sticky" RMB after using Alt+Tab Fixed an issue that caused the "Air dominance" skill to increase the amount of fighters not only for CVs Improved the display of the teams information on the battle loading screen and in TAB-statistics window Reduced the distance between the markers of the bases in the superiority mode Fixed an issue that caused x1.5 bonus for experience to not apply in the team battles Number of votes for the commander displacement is now equal to the number of the whole team, excluding the commander himself Improved a visual display of the filled ship types in the Division All American bombers: the area size of the the alternative bomb attacks now matches the area size for the automatic attacks CVs "Lexington", "Essex" and "Midway": bombers damage increased by 30% (1000lbs ANM65 bomb is now installed on the Curtiss SB2C, Douglas BTD-1, Kaiser XBTK-1 bombers) "Torpedoes reload" consumable now active up to 30 seconds rather than 60 seconds Fixed lags in video play in in-game browser 3 Share this post Link to post Share on other sites
308 EzioAuditore1456 Beta Testers 1,466 posts 7,318 battles Report post #2 Posted February 8, 2016 they increased the bomb damage, happy now cv crying babies? Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #3 Posted February 8, 2016 A lot of it are bugfixes... but the USN CV change is interesting All American bombers: the area size of the the alternative bomb attacks now matches the area size for the automatic attacks CVs "Lexington", "Essex" and "Midway": bombers damage increased by 30% (1000lbs ANM65 bomb is now installed on the Curtiss SB2C, Douglas BTD-1, Kaiser XBTK-1 bombers) So they nerf the manual bombing reticule, but increase damage on dive bombers for the ships that had a TB converted to DB in the loadout. Air Superiority sounds like a must-need skill now with the Fighter/Dive Bomber loadout looking more appealing. "Torpedoes reload" consumable now active up to 30 seconds rather than 60 seconds Need to know if this means the consumable reduces to 30s... pretty big buff if it is. Imagine Kagero launching 8 torpedoes, then 30 seconds later launching 8 more. Share this post Link to post Share on other sites
649 [D6] Nachoo31 Beta Testers, In AlfaTesters 4,051 posts Report post #4 Posted February 8, 2016 I never used manual Dive Bomber attacks. Maybe I should try now. Share this post Link to post Share on other sites
52,539 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #5 Posted February 8, 2016 "The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable" Iiiiinteresting. Will this mean that Battleships will be losing one of their Repair Party regeneration charges in the new patch (Max 5 with Premium Consumable, down to 4?) Share this post Link to post Share on other sites
655 PelicanHazard Members 2,632 posts 10,276 battles Report post #6 Posted February 8, 2016 (edited) A lot of it are bugfixes... but the USN CV change is interesting So they nerf the manual bombing reticule, but increase damage on dive bombers for the ships that had a TB converted to DB in the loadout. Air Superiority sounds like a must-need skill now with the Fighter/Dive Bomber loadout looking more appealing. Yeah, so...why would US CVs manual drop now if the area is the same as the autodrop and autodrop tracks the target? "The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable" Iiiiinteresting. Will this mean that Battleships will be losing one of their Repair Party regeneration charges in the new patch (Max 5 with Premium Consumable, down to 4?) Pretty sure this is a mistranslation and they mean "Damage Control Party". On the test server, Superintendent's tooltip said it affected the infinite-charge DCP on all ships. Edited February 8, 2016 by PelicanHazard Share this post Link to post Share on other sites
401 Generalmp44 Beta Testers 1,425 posts 1,665 battles Report post #7 Posted February 8, 2016 Need to know if this means the consumable reduces to 30s... pretty big buff if it is. Imagine Kagero launching 8 torpedoes, then 30 seconds later launching 8 more. Sweet mother of God the torpedo walls are cominging Share this post Link to post Share on other sites
360 Rion12 Members 2,072 posts 2,712 battles Report post #8 Posted February 8, 2016 Interesting. CV dive bombers get extra damage? I guess they are working to make them a little bit more viable. And Superintendent not affecting Repair Party...hmm. Well, Superintendent is no longer useful for BBs, I guess. But, thankfully, that can be rectified with the premium consumables. Share this post Link to post Share on other sites
386 Misniso Members 2,829 posts 6,653 battles Report post #9 Posted February 8, 2016 they increased the bomb damage, happy now cv crying babies? Ugh, I thought that they hurt already. When they dropped on my carrier, I could lose like a third of my hp or more just from the bomb damage. 1 Share this post Link to post Share on other sites
1,102 Goose21891 Members 11,964 posts 6,273 battles Report post #10 Posted February 8, 2016 Sweet mother of God the torpedo walls are cominging 6 minute cooldown, 4 minute cooldown with the premium version. 2 or 3 fast reloads per match Share this post Link to post Share on other sites
3,109 Red_Raven_168 Alpha Tester 17,510 posts Report post #11 Posted February 8, 2016 "The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable" Iiiiinteresting. Will this mean that Battleships will be losing one of their Repair Party regeneration charges in the new patch (Max 5 with Premium Consumable, down to 4?) when the doggie doo-doo finally finds its personal fan - the forum threads on this alone will be mind blowing not to mention All American bombers: the area size of the the alternative bomb attacks now matches the area size for the automatic attacks US DBs no longer have (any meaningful) manual derp Share this post Link to post Share on other sites
442 EmperorMaxwell Alpha Tester 2,409 posts 8,275 battles Report post #12 Posted February 8, 2016 So SI no longer has a use for BB captains? Share this post Link to post Share on other sites
1,467 [-K-] SeaRaptor WoWS Community Contributors, WoWS Community Contributors 2,798 posts 15,515 battles Report post #13 Posted February 8, 2016 The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable That's kind of crappy. =( Share this post Link to post Share on other sites
3,109 Red_Raven_168 Alpha Tester 17,510 posts Report post #14 Posted February 8, 2016 And Superintendent not affecting Repair Party...hmm. Well, Superintendent is no longer useful for BBs, I guess. But, thankfully, that can be rectified with the premium consumables. whatcha wanna bet that's the whole idea Share this post Link to post Share on other sites
649 [D6] Nachoo31 Beta Testers, In AlfaTesters 4,051 posts Report post #15 Posted February 8, 2016 A lot of it are bugfixes... but the USN CV change is interesting So they nerf the manual bombing reticule, but increase damage on dive bombers for the ships that had a TB converted to DB in the loadout. Air Superiority sounds like a must-need skill now with the Fighter/Dive Bomber loadout looking more appealing. Need to know if this means the consumable reduces to 30s... pretty big buff if it is. Imagine Kagero launching 8 torpedoes, then 30 seconds later launching 8 more. Then they have a 2 min reload wait then. Share this post Link to post Share on other sites
655 PelicanHazard Members 2,632 posts 10,276 battles Report post #16 Posted February 8, 2016 And Superintendent not affecting Repair Party...hmm. Well, Superintendent is no longer useful for BBs, I guess. But, thankfully, that can be rectified with the premium consumables. when the doggie doo-doo finally finds its personal fan - the forum threads on this alone will be mind blowing So SI no longer has a use for BB captains? That's kind of crappy. =( whatcha wanna bet that's the whole idea GUYS: Pretty sure this is a mistranslation and they mean "Damage Control Party". On the test server, Superintendent's tooltip said it affected the infinite-charge DCP on all ships. Share this post Link to post Share on other sites
1,694 [FOXEH] BladedPheonix Alpha Tester 6,887 posts 22,753 battles Report post #17 Posted February 8, 2016 yeesh, not like a lot of the stuff they are listing here........ Share this post Link to post Share on other sites
3,109 Red_Raven_168 Alpha Tester 17,510 posts Report post #18 Posted February 8, 2016 GUYS: Google Mistranslate is not to be taken lightly Share this post Link to post Share on other sites
308 EzioAuditore1456 Beta Testers 1,466 posts 7,318 battles Report post #19 Posted February 8, 2016 Ugh, I thought that they hurt already. When they dropped on my carrier, I could lose like a third of my hp or more just from the bomb damage. besides, thare are 6 planes, or 6 bombs. that means a manual drop on the enemy carrier will do (insert mathematical number here)% more damage. its gonna hurt Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #20 Posted February 8, 2016 (edited) Pretty sure this is a mistranslation and they mean "Damage Control Party". On the test server, Superintendent's tooltip said it affected the infinite-charge DCP on all ships. It's repair party (修理班) aka Heal potion on the Japanese notes... but we've seen it before where the notes between regions and even languages within a region don't match up either... It says the tooltip note was removed, but doesn't make any reference to effects, so I think it is supposed to be Damage Control Party (応急工作班) Then they have a 2 min reload wait then. Which is how it's always been.. so no biggie. Edited February 8, 2016 by Jinxed_Katajainen Share this post Link to post Share on other sites
19 GeneralNaruto Beta Testers 226 posts 5,507 battles Report post #21 Posted February 8, 2016 besides, thare are 6 planes, or 6 bombs. that means a manual drop on the enemy carrier will do (insert mathematical number here)% more damage. its gonna hurt if anti-air is causing planes to melt the way people are describing this really only affects dds. With the shear number that we've seen of them on live servers anything to put a little fear in them I welcome. Share this post Link to post Share on other sites
386 Misniso Members 2,829 posts 6,653 battles Report post #22 Posted February 8, 2016 (edited) besides, thare are 6 planes, or 6 bombs. that means a manual drop on the enemy carrier will do (insert mathematical number here)% more damage. its gonna hurt Ah! I was referring to getting hit by a trio of dive bomber squadrons in the current version. It's nothing to laugh at. But that's an important point, the per-bomb damage has increased. Edited February 8, 2016 by Misniso Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #23 Posted February 8, 2016 Fixed an incorrect display of the indicator for gear shifting and the steering Wow - gear shifting... didn't know all this time i was shifting gears... well worth it so now I can tell what gear I am in and where I'm going :-) Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #24 Posted February 8, 2016 AN-M65 bomb historical info http://www.skytamer.com/AN-M65.html Share this post Link to post Share on other sites
179 Granitebeard Alpha Tester 1,635 posts 9,525 battles Report post #25 Posted February 8, 2016 Also, they reduce the accuracy of the bombs so shouldn't change much. Share this post Link to post Share on other sites