117 StationaryAA Members 1,179 posts 1,238 battles Report post #1 Posted January 20, 2016 Take your damn History Channel discussions to the other forum and stop posting your wall of text quotes in game balance threads. 6 Share this post Link to post Share on other sites
121 [RRC] G0lfSierra1 Beta Testers 838 posts 23,455 battles Report post #2 Posted January 20, 2016 It's not? Share this post Link to post Share on other sites
1,126 [VNGRD] Shadowrigger1 Members 4,533 posts 18,727 battles Report post #3 Posted January 20, 2016 Take your damn History Channel discussions to the other forum and stop posting your wall of text quotes in game balance threads. You can't have a game like this survive if you don't have reality as its foundation. 9 Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 28,311 battles Report post #4 Posted January 20, 2016 (edited) You can't have a game like this survive if you don't have reality as its foundation. Emphasis on foundation. The game is based on reality, but if you want to follow reality, then you take damage every time you fire Mogami's guns, and Fubuki, Ryujo, and Hatsuharu will capsize if they turn too tightly in their stock configurations. Such things are unfair in a game, hence why this game can't be realistic; balance and marketing take priority. Edited January 20, 2016 by TenguBlade 1 Share this post Link to post Share on other sites
385 steelreserv27 Members 1,049 posts 2,585 battles Report post #5 Posted January 20, 2016 You can't have a game like this survive if you don't have reality as its foundation. Boom^ Its part and parcel to this game. When I used to play WoT I used to say that you could make the tank look like bunny rabbits with the same armor modeling, shooting peas and carrots at each other, but who would want to play a game like that? Share this post Link to post Share on other sites
385 steelreserv27 Members 1,049 posts 2,585 battles Report post #6 Posted January 20, 2016 Emphasis on foundation. The game is based on reality, but if you want to follow reality, then you take damage every time you fire Mogami's guns, and Fubuki, Ryujo, and Hatsuharu will capsize if they turn too tightly in their stock configurations. Such things are unfair in a game, hence why this game can't be realistic; balance and marketing take priority. Yep, a playable arcade interface with an historic/realistic theme. Well put. Share this post Link to post Share on other sites
3 [-FOD-] vamrat Members 29 posts 924 battles Report post #7 Posted January 20, 2016 "a playable arcade interface with an historic/realistic theme" I think it is safe to say that 60-75% of us were expecting this when we clicked download. 1 Share this post Link to post Share on other sites
1,126 [VNGRD] Shadowrigger1 Members 4,533 posts 18,727 battles Report post #8 Posted January 20, 2016 (edited) Emphasis on foundation. The game is based on reality, but if you want to follow reality, then you take damage every time you fire Mogami's guns, and Fubuki, Ryujo, and Hatsuharu will capsize if they turn too tightly in their stock configurations. Such things are unfair in a game, hence why this game can't be realistic; balance and marketing take priority. There are obvious things that would make the game fail if you made it too "realistic" but when the basic game mechanics or core elements of the game are a bit too fanciful then you start hurting your own game growth. This game though Arcade based, has too many inconsistencies between complete fiction and at least some semblance of reality. Edited January 20, 2016 by Shadowrigger1 Share this post Link to post Share on other sites
1,137 Raven114 Members 2,337 posts 6,907 battles Report post #9 Posted January 20, 2016 Boom^ Its part and parcel to this game. When I used to play WoT I used to say that you could make the tank look like bunny rabbits with the same armor modeling, shooting peas and carrots at each other, but who would want to play a game like that? Ships can not capsize when turning sharply, read a book about hydro dynamics and water adhesion. Then watch a You Tube video and watch the USS Ronald Reagan make a 45 Knot full rudder turn during sea trials. Share this post Link to post Share on other sites
333 baxter_105 Members 500 posts 2,381 battles Report post #10 Posted January 20, 2016 (edited) Take your damn History Channel discussions to the other forum and stop posting your wall of text quotes in game balance threads. If you want to censor forum posts and threads you should become a moderator. Until then you should just get over it. In point of fact, this game is derived from the historical context of these ships in naval warfare of the battleship era and WWII; it has been, by necessity, altered in the interests of play-ability for an arcade setting. I know of no one who perceives this game as a naval simulator. I know plenty who appreciate the historical aspects. Go rant somewhere else. I wish we had the neg bomb like they used to have in WoT. Edited January 20, 2016 by baxter_105 7 Share this post Link to post Share on other sites
3,640 [WOLF1] pmgaudio Members 9,915 posts 18,492 battles Report post #11 Posted January 20, 2016 1 Share this post Link to post Share on other sites
485 [-BWS] StingRayOne Beta Testers 1,896 posts 14,486 battles Report post #12 Posted January 20, 2016 Your right, forget history, forget all the old guys and girls. Forget the guys who were or are in the service, while we are at it forget wisdom, books and poetry. What could they possibly teach anyone anyway right? perhaps the most important thing of all Anyone want to guess for the cookie? Share this post Link to post Share on other sites
333 baxter_105 Members 500 posts 2,381 battles Report post #13 Posted January 20, 2016 (edited) Hatsuharu will capsize if they turn too tightly in their stock configurations I am assuming that you are referring to the top-heaviness of some IJN ships when they were first launched. The top heaviness occurred due to design changes mandated by the IJN naval board. The changes were never approved by the IJN design board. Actually, their top-heaviness was discovered owing to their performance in the heavy seas created by storms and none capsized owing to this. In turning, IIRC, there is no record of these ships ever coming close to capsizing. Ryujo was an aircraft carrier, not a big gun ship. Please cite your source for any IJN ships capsizing or coming close to capsizing owing to turns. Edited January 20, 2016 by baxter_105 5 Share this post Link to post Share on other sites
646 [KIA-T] OseanTanker Beta Testers 1,857 posts 6,486 battles Report post #14 Posted January 20, 2016 I haven't seen anyone claim that this game is a simulator in... well practically ever. Based on your lack of Beta tags, you were not here when ship hulls had years, the Iowa actually had its full AA complement (not the stupid dual bofors it has now), and when the game had much more history in it. Sorry some of us like our WWII era games to include historical correctness. Would World of Tanks be the same if the Tiger had its armor and gun nerfed for game balance? Or T-34's and M4's mobility? Answer, no. 3 Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #15 Posted January 20, 2016 Ships can not capsize when turning sharply, read a book about hydro dynamics and water adhesion. Then watch a You Tube video and watch the USS Ronald Reagan make a 45 Knot full rudder turn during sea trials. Figured the Nimitz-class could do better than their undisclosed "30+ knot" official speed, but 45?!? Now I have to see this video. Share this post Link to post Share on other sites
117 StationaryAA Members 1,179 posts 1,238 battles Report post #16 Posted January 20, 2016 Your right, forget history, forget all the old guys and girls. Forget the guys who were or are in the service, while we are at it forget wisdom, books and poetry. What could they possibly teach anyone anyway right? perhaps the most important thing of all Anyone want to guess for the cookie? That's a huge strawman you have made. Share this post Link to post Share on other sites
3,108 Red_Raven_168 Alpha Tester 17,510 posts Report post #17 Posted January 20, 2016 It's not? we know its not an arcade game simulator either Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #18 Posted January 20, 2016 If you want to censor forum posts and threads you should become a moderator. Until then you should just get over it. In point of fact, this game is derived from the historical context of these ships in naval warfare of the battleship era and WWII; it has been, by necessity, altered in the interests of play-ability for an arcade setting. I know of no one who perceives this game as a naval simulator. I know plenty who appreciate the historical aspects. Go rant somewhere else. I wish we had the neg bomb like they used to have in WoT. And I'd neg bomb you. Want basis in reality? Explain USN 127mm guns and sub orbital arcs. Or the Bogue having BIPLANES when. it never carried them or a couple dozen other things. Basis in reality is this. Ship models look like ships of the past. That's it. 1 Share this post Link to post Share on other sites
65 Captain_Suzuki Members 392 posts 6,281 battles Report post #19 Posted January 20, 2016 Emphasis on foundation. The game is based on reality, but if you want to follow reality, then you take damage every time you fire Mogami's guns, and Fubuki, Ryujo, and Hatsuharu will capsize if they turn too tightly in their stock configurations. Such things are unfair in a game, hence why this game can't be realistic; balance and marketing take priority. Well said. -Capt. Suzuki Share this post Link to post Share on other sites
266 [MWM] Skraeling Alpha Tester 1,819 posts 6,434 battles Report post #20 Posted January 20, 2016 (edited) If you want to censor forum posts and threads you should become a moderator. Until then you should just get over it. In point of fact, this game is derived from the historical context of these ships in naval warfare of the battleship era and WWII; it has been, by necessity, altered in the interests of play-ability for an arcade setting. I know of no one who perceives this game as a naval simulator. I know plenty who appreciate the historical aspects. Go rant somewhere else. I wish we had the neg bomb like they used to have in WoT. way to utterly miss the point. I dont give a crapabout yamato inferior steel welding or whatever other bullcrap history says. That doesnt helpe me in GAME with GAMEPLAY issues like the yamato v montana balance. History doesnt tell me why it gets a better repair party than the montana... Edited January 20, 2016 by Skraeling Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #21 Posted January 20, 2016 Well said. -Capt. Suzuki Well what TenguBlade said and add in this. If they really went historical, this is how the gameplay would be from tier 5 and up. Carriers send planes out to go kill stuff and everyone NOT a carrier will stay back and add their AA sport to keep said carriers alive. The end. Sounds like fun eh? Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #22 Posted January 20, 2016 way to utterly miss the point. I dont give a crapabout yamato inferior steel welding or whatever other bullcrap history says. That doesnt helpe me in GAME with GAMEPLAY issues like the yamato v montana balance. History doesnt tell me why it gets a better repair party than the montana... The need to loosely interpret history in the interest of game balance is an understandable reality, but there is still some logic behind bringing up history during balance discussions. Unbalanced aspects of gameplay can stand out even more in this "history-flavored arcade" when they are proven to be ahistorical as well. This could ultimately be used to make a stronger case for the developers to recognize and fix a problem. Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 28,311 battles Report post #23 Posted January 20, 2016 (edited) baxter_105, on 20 January 2016 - 12:19 PM, said: I am assuming that you are referring to the top-heaviness of some IJN ships when they were first launched. The top heaviness occurred due to design changes mandated by the IJN naval board. The changes were never approved by the IJN design board. Doesn't matter, they still came about. Do you really think that ships will make an emergency turn under any circumstance except avoiding collision or when under attack? The IJN was lucky to find out about the instability issues before the war broke out. It also doesn't matter whether Ryujo was a surface combatant or aircraft carrier, her design pre-modification was still top-heavy, and very much so. All that said, I doubt the ships would be guaranteed to capsize under emergency turn; the point was exaggerated a bit for the sake of rhetoric. Edited January 20, 2016 by TenguBlade Share this post Link to post Share on other sites
8 _baggins_ Members 2 posts Report post #24 Posted January 20, 2016 (edited) Explain USN 127mm guns and sub orbital arcs. As as has been said a thousand time and you seem unable or unwilling to comprehend. The game has a historical basis; but, is play-balanced. Gosh, you are dense. Basis in reality is this. Ship models look like ships of the past. That's it. But that is enough. What you want is a naval combat sim...sorry look somewhere else. Edited January 20, 2016 by _baggins_ 4 Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #25 Posted January 20, 2016 If you want a sim, Silent Hunter 4 is quite good. Enjoy a game where one mission takes literally all day to complete. And that is with a time dilation feature. Share this post Link to post Share on other sites