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alanbay

cammo. is one thing.. but invisable

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no smoke , no island no [bull****].    a amagi got to 3km, before it came visible. I was in my  mutsuki.    Wargaming if you want my $100.00 a month you need to fix or change these issues. some are just wrong. but you'll keep throwing stuff in the game to what? to cover up issues, to make money. why don't wargaming address these issues many players are having. if they cant be fix, just say so. the only information you gladly put out front is money making stuff. how about telling us why things are not getting fixed. in the same way you give us the news, all we hear from wargaming is. WE WANT YOUR MONEY. the game is getting easier and easier to stop playing. that means its getting worse not better. one would think the game has reach its pike. and is time for wargaming to get the money and run, haha, like they did in tanks. haha.

Edited by alanbay

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I highly doubt the circumstances described, some visual proof of what happened would be nice so we could figure out what actually happened, because Amagi's don't stay hidden for that long.....

 

I wish my Amagi had a cloaking device like that..... would be even scarier

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no smoke , no island no [bull****].    a amagi got to 3km, before it came visible. I was in my  mutsuki.    Wargaming if you want my $100.00 a month you need to fix or change these issues. some are just wrong. but you'll keep throwing stuff in the game to what? to cover up issues, to make money. why don't wargaming address these issues many players are having. if they cant be fix, just say so. the only information you gladly put out front is money making stuff. how about telling us why things are not getting fixed. in the same way you give us the news, all we hear from wargaming is. WE WANT YOUR MONEY. the game is getting easier and easier to stop playing. that means its getting worse not better. one would think the game has reach its pike. and is time for wargaming to get the money and run, haha, like they did in tanks. haha.

 

$100/month? really?

 

also what your describing is not possible. Prove it with a replay please

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Without evidence, all I can assume is you didn't see it coming. And when you did see it, you knew it had to have just appeared from thin air right, because your situational awareness is top notch of course.

 

No Amagi is going to sail 3km to a mutsuki without shooting it or trying to turn away, nor is nothing else going to try to shoot you during that 6.2km -> 3km period of you being visible to the Amagi. The only possibility is either you or him were in smoke or behind land mass until 3km. 

 

Use your brain, and stop tarnishing the game. There are actual issues out there that they are fixing, stop dreaming up more.

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Going by what I can tell, you didn't look arround, got surprised then killed, and ran here to cry and claim broken game. 

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While I have seen a Battleship    Appear from no where from 3-4km away behind a smoke screen, That battleship was the Wyoming,  and it has More than double the concealment stat than the Amagi does.  And I've only ever seen it happen like that once.

 

To say the Amagi did it  is... Unlikely... Maybe not impossible but very unlikely..

 

While I can Sympathize with how your feeling, its best to let it go as its not likely to happen again .

Edited by Sonoskay

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Has happened to me too at least once. Surpise Iowa at 3km :trollface:

What happened was that he came around an island that shouldn't really be high enough to hide his mast to begin with, so it seemed a little silly that he should be hidden, but he was.

 

Actually, come to think of it, it actually happens quite a lot when I play CAs. I think you need to spot the mid section or a certain percentage of the ship before it geta spotted; I've had plenty of times where contact was momentarily broken during a fight by an island and I didn't respot until the entire enemy ship had cleared the island.

 

On a related note, I've noticed that if you follow your shells on a long shot, shots that appear to hit the stern section just "ghosts" through and splashes, while shots that appear to fall well ahead of the ship impact and the graphic shows explosions midair. Blyskas and 40+ kts soviet ships seem to actually be more than one boat lenght in front of their render point.

 

There is definitely some delay in rendering at times. I've heard that this is a common issue in WoT (I don't play tanks, so I don't know).

Edited by Namolis

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3 km is well within range of it's secondaries, you should have noticed it before when it's secondaries were raining shells on you from further out. If it didn't it means that Amagi was behind cover.

 

Either way sounds like OP wasn't paying attention and got caught with their pants down.

 

Hey it happens to me in a DD all the time, action gets too frantic and you miss the one Cleveland or BB in your blind spot.

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I can understand a new player not having replay enabled, or otherwise not being able to post a video for proof....but OP isn't exactly new....:amazed:

 

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3 km is well within range of it's secondaries, you should have noticed it before when it's secondaries were raining shells on you from further out. If it didn't it means that Amagi was behind cover.

 

Either way sounds like OP wasn't paying attention and got caught with their pants down.

 

Hey it happens to me in a DD all the time, action gets too frantic and you miss the one Cleveland or BB in your blind spot.

We probably spotted each other simultaneously. It's possible he knew I'd be there, because he had his guns trained correctly. I didn't... :fishpalm:

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I was jsut in a battle on HotSpot...... in a fuso against not 1 but 2 North Carolinas. It wasn't 3 km....... but I think it is fitting here. Stats say NC is detected at 15.7 km. Both NC opened fire on me at long range. They were jsut losing LoS with my forward teammates near the A cap pont, but wouold still be open view west of the long island for me. Not once, but 2 times, both fired salvos at me and were last spotted at around 20km. Guess what...... 2 full salvos.... closing distance........ and no NC detected. I thought gunfire increased detection range? Nto quite the 3km discussed here, but still an interesting situation...... and yes, I do have replays enabled. This is jsut another example of the MM and RNG in conspiracy against me all weekend lol

 

 

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. I thought gunfire increased detection range? Nto quite the 3km discussed here, but still an interesting situation...... and yes, I do have replays enabled.

 

I've seen posts that put the increase in detection range from firing your guns is: Gun calibre (mm) / 33.555

 

So with your Fuso's 356mm main guns(?), firing them would increase your detection range by

 

356 / 33.555 = 10.61km

making you visible from about 25.1km away (or 20 seconds (?) after you last fired your guns :ohmy:

 

and for the North Caroninas you were facing firing their 406mm guns (+12.1km) would make them visible from 27.8km away (if your ship can see that far)

 

 

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To be fair, I have issues with ships disappearing for no apparent reason. 

 

But $100 per month?? wow...

 

$100 a month isn't much.  I got a lot of elite ships that I earn free XP on.  I spent like $200 last month on doubloons.  I just love getting all the different ships and stuff.  Before anyone makes fun of me for spending that much, it is people like me who help make this game Free-to-play for the rest of you.

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I've seen posts that put the increase in detection range from firing your guns is: Gun calibre (mm) / 33.555

 

So with your Fuso's 356mm main guns(?), firing them would increase your detection range by

 

356 / 33.555 = 10.61km

making you visible from about 25.1km away (or 20 seconds (?) after you last fired your guns :ohmy:

 

and for the North Caroninas you were facing firing their 406mm guns (+12.1km) would make them visible from 27.8km away (if your ship can see that far)

 

 

 

Well, my pont was that the NCs were firing from within 20 kliks and were still not visible

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Well, my pont was that the NCs were firing from within 20 kliks and were still not visible

 

I believe there is also limit as to how far a ship can see.  Maybe they were beyond that for you and your teammates?

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I believe there is also limit as to how far a ship can see.  Maybe they were beyond that for you and your teammates?

 

True acquisition for the Fuso is longer than it's firing range.... I think it is in the realm of 25 km or so

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Unfortunately, I must agree. I have been killed by ships that I have never seen and fired blindly at where the shells were coming from. There are times when I can see NO enemy ships to fire at, but am getting hit from multiple close ships. WHY HAVE SMOKE if some ships do not need to hid at all ??? 

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Unfortunately, I must agree. I have been killed by ships that I have never seen and fired blindly at where the shells were coming from. There are times when I can see NO enemy ships to fire at, but am getting hit from multiple close ships. WHY HAVE SMOKE if some ships do not need to hid at all ??? 

 

:fishpalm::fishpalm:

Necroing this thread is bad..mkay?

Unfortunately there is a steep learning curve in WG detection system, and it wasn't very well implemented. Ships spotted by a team mate are seen by you, even though you aren't in a position to see them.

Enable replays, and watch them when you see this. If you have absolute proof that ships are invisible, then post the replay....:)

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$100 a month isn't much.  I got a lot of elite ships that I earn free XP on.  I spent like $200 last month on doubloons.  I just love getting all the different ships and stuff.  Before anyone makes fun of me for spending that much, it is people like me who help make this game Free-to-play for the rest of you.

How you choose to spend your money is your choice, but the elitism behind your last sentence gets my back up and hackles raised

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How you choose to spend your money is your choice, but the elitism behind your last sentence gets my back up and hackles raised

 

Date check on aisle 5! :trollface:

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