2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #1 Posted January 18, 2016 Seriously, please WG? Enough with these bull shite missions where you have to earn a stupid amount of xp/kills/fires/ whatever. All I see them doing, is making people upset and stressed about trying to get it done on time, for what? Some random chance to get a ship? I mean, ok, maybe SOME people out there are finding it fun, but for the vast majority, its probably stressful and extremely time consuming. Like this current "Project R" thing going on. Its actually making me NOT want to play this game until the missions are over. I fear, that the second I go into battle, I'm going to get teams full of people who are ONLY focused on doing the missions, and then end up throwing team work out of the window and the match turns into a giant furball of a mess with toxic chat spam and other such nonsense. How does anyone find that fun? I know I don't. And here I am, KNOWING that if WG had spent all this time on getting a convoy escort or shore bombardment or other such type of game modes into the game, or spent more time on getting more ship lines out or adding more permanent premium shop ships, I'd be playing every second a free time I managed to get. But instead, I'm going to play AW pve and DCS world, because I find the teamwork WAY more exciting and fun over there. So yeah.... I feel like I'm being driven away honestly.... I mean, how many times has new game modes and new ships available to everyone been asked for? And instead we get these missions where only a handful of people will actually get the new ship, which is pretty much just the Minekaze with a new skin slapped on. Same goes for the ARP stuff. Sure, anyone who completes the missions gets the ships, but the amount of people NOT focusing on teamwork have driven down the games fun for me, at least in pvp. And the stale-ness of the game modes is making me feel burnt out again.... I just..... ugh, WG, I love this game, I do, but you're making it so damn hard for me to want to play.... I just want my damn convoy escort game mode.... 2 Share this post Link to post Share on other sites
255 [STEC] XavierNova Alpha Tester, Beta Testers 1,591 posts 6,122 battles Report post #2 Posted January 18, 2016 There was one during the alpha but it was scrapped pretty quickly because the convoy AI was a liability. It was usually better to abandon the convoy and attack the enemy than to stick to them and defend it. Share this post Link to post Share on other sites
6 Shenanigans_8 Members 76 posts 9,778 battles Report post #3 Posted January 18, 2016 I agree, WG need to add fights that isn't just straight team vs team. It would be nice to have specialty fights like convoy missions or even something like odd PVE fights where one enemy ship is randomly chosen, boosted 2 tiers and placed in game, or a fight vs. multiple waves of ships that spawn after one wave is down or is timed. Right now, it essentially feels like "capture the flag" or "kill the enemy team fights" is all there is Share this post Link to post Share on other sites
40 [RNF] Extraordinarii Beta Testers 211 posts 4,419 battles Report post #4 Posted January 18, 2016 You will probably enjoy the game much better if you drop the "must earn everything right now" mindset. I feel like you take this game way too seriously. Share this post Link to post Share on other sites
870 [A-D] Carrier_Ikoma Beta Testers, Alpha Tester 2,638 posts Report post #5 Posted January 18, 2016 There was one during the alpha but it was scrapped pretty quickly because the convoy AI was a liability. It was usually better to abandon the convoy and attack the enemy than to stick to them and defend it. The other problem... well, the maps are kind of small and the gun ranges are huge, so you'd really need to take the fight to them otherwise the escort ships would end up like a spotted CV. That said, it'd still be a neat game mode, just the implementation would need to be carefully thought out. (Maybe some extra large maps just for it...?) Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #6 Posted January 18, 2016 You will probably enjoy the game much better if you drop the "must earn everything right now" mindset. I feel like you take this game way too seriously. I do not have a "earn everything right now" mindset, I have a "this game is getting far too stale with its game modes and variety" mindset. Two different things. There was one during the alpha but it was scrapped pretty quickly because the convoy AI was a liability. It was usually better to abandon the convoy and attack the enemy than to stick to them and defend it. The AI now though is far more improved. Honestly, just slap the game mode on a huge map, have the AI go in one direction, and then have AI ships attacking the convoy at random intervals along the route. Keep the attacking ships closer so they can't snipe ect, and when the AI gets to a certain point at the other end of the map, and at least one or two ships survived, you win the mode. If all the AI ships get sunk, or all the players get sunk, you lose. Share this post Link to post Share on other sites
445 Deathskyz Members 495 posts 12 battles Report post #7 Posted January 18, 2016 Yeah good luck trying to get random pubbies to defend a convoy. Theres a reason why the gamemode was scrapped in WoT as well. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #8 Posted January 18, 2016 Yeah good luck trying to get random pubbies to defend a convoy. Theres a reason why the gamemode was scrapped in WoT as well. Then keep it in PvE. I see far more teamwork in PvE anyway. Share this post Link to post Share on other sites
40 [RNF] Extraordinarii Beta Testers 211 posts 4,419 battles Report post #9 Posted January 18, 2016 (edited) I do not have a "earn everything right now" mindset, I have a "this game is getting far too stale with its game modes and variety" mindset. Two different things. I remember reading a post about earning Emden's requirement, not sure if it was you or not. And now with ARP ships, does it really change how people play that much? I just can't see how the majority not focusing on the mission. As for the Project R missions: Destroy x number of ships; Win x number of battles; Participate x number of battles; Earn x amount of exp... Which is a lot different from ARP missions, so please enlighten me how do I not focus on said missions... Edited January 18, 2016 by Extraordinarii Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #10 Posted January 18, 2016 I'm also looking forward to something like this, and agree that it would be easier to achieve in a PvE environment. Not expecting it to happen anytime soon though. Probably the only game mode where they could find a way to make subs work as well... Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #11 Posted January 18, 2016 I remember reading a post about earning Emden's requirement, not sure if it was you or not. And now with ARP ships, does it really change how people play that much? I just can't see how the majority not focusing on the mission. As for the Project R missions: Destroy x number of ships; Win x number of battles; Participate x number of battles; Earn x amount of exp... Which is a lot different from ARP missions, so please enlighten me how do I not focus on said missions... If I recall correctly, the ARP missions would make BB captains shoot HE at cruisers and other BBs, because at one point, you have to set something like 300 fires. Then you had a bunch of people holding fire and trying to get kills because you had to get 30 cruiser kills. (don't know just how true the second part is, but I'm going off of some forum posts since I haven't seen that one myself yet) It makes people play in ways that can be very detrimental to the team. Like a New Mexico shooting HE at another New Mexico, while that other New Mexico is playing correctly and shooting AP, and doing a lot of damage. There were a few Emden posts iirc, so I don't really l know which one you mean. As for the Project R thing, its the destroy x amount of ships part that I'm talking about. No matter how many times you say it doesn't happen, you know there will be people who hold their fire just to get the kills on enemies who are near death, all the while their teammates are dying around them. And besides, I'm more upset at the fact that WG has yet to release any type of game mode other than "go here, cap this point, shoot other ships along the way" type stuff, which gets old exceptionally quickly, especially when you've played nothing other than that since CBT. I'm also looking forward to something like this, and agree that it would be easier to achieve in a PvE environment. Not expecting it to happen anytime soon though. Probably the only game mode where they could find a way to make subs work as well... A sub hunting game mode, taking a DD or CL with depth charges and trying to find a sub and kill it, while your BBs and CVs either shoot at an enemy convoy or shore emplacement would be an amazing mode to play. Share this post Link to post Share on other sites
306 [UDEAD] NCC81701 Beta Testers 994 posts 12,711 battles Report post #12 Posted January 18, 2016 If I recall correctly, the ARP missions would make BB captains shoot HE at cruisers and other BBs, because at one point, you have to set something like 300 fires. Then you had a bunch of people holding fire and trying to get kills because you had to get 30 cruiser kills. (don't know just how true the second part is, but I'm going off of some forum posts since I haven't seen that one myself yet) If you had actually played PvP recently you'd know that this is not true, at most it is an over exaggeration of 1 out of hundreds if not thousands of games It makes people play in ways that can be very detrimental to the team. Like a New Mexico shooting HE at another New Mexico, while that other New Mexico is playing correctly and shooting AP, and doing a lot of damage. Only people that don't know how to play the game or are idiots would do this, you'd have a much easier time switching to a Cleveland or something to set fires than trying to do it in a BB. There's still a month and a half left, which is plenty of time to do the mission by playing casually even if you start today. There were a few Emden posts iirc, so I don't really l know which one you mean. As for the Project R thing, its the destroy x amount of ships part that I'm talking about. No matter how many times you say it doesn't happen, you know there will be people who hold their fire just to get the kills on enemies who are near death, all the while their teammates are dying around them. Then those people are idiots and ignore them. If you play smart then you'd get the rewards more often than not against someone who is trying to "game the system." Seriously people that are "holding shots," if true, are just hurting their own chances at completing these missions. Again, this is a total exaggeration of what you'd normally see in PvP. And besides, I'm more upset at the fact that WG has yet to release any type of game mode other than "go here, cap this point, shoot other ships along the way" type stuff, which gets old exceptionally quickly, especially when you've played nothing other than that since CBT. Like yourself I'd like to play PVE mode as well and I would welcome additional PVE specific modes like AW, but you're not doing yourself a favor by essentially ignoring all the PVP modes/content in the game either. A sub hunting game mode, taking a DD or CL with depth charges and trying to find a sub and kill it, while your BBs and CVs either shoot at an enemy convoy or shore emplacement would be an amazing mode to play. Depth charging subs would make for awfully boring game. Ever seen something like "Enemy Below" or "Das Boot," or play "Silent Hunter"? The sub basically just sits on the seafloor while the DD randomly drop depth charges and the sub just waits it out; you wouldn't know if you've hit something and if you do you just depth charge the thing until it is dead because the sub can't get away. Share this post Link to post Share on other sites
40 [RNF] Extraordinarii Beta Testers 211 posts 4,419 battles Report post #13 Posted January 18, 2016 If I recall correctly, the ARP missions would make BB captains shoot HE at cruisers and other BBs, because at one point, you have to set something like 300 fires. Then you had a bunch of people holding fire and trying to get kills because you had to get 30 cruiser kills. (don't know just how true the second part is, but I'm going off of some forum posts since I haven't seen that one myself yet) It makes people play in ways that can be very detrimental to the team. Like a New Mexico shooting HE at another New Mexico, while that other New Mexico is playing correctly and shooting AP, and doing a lot of damage. There were a few Emden posts iirc, so I don't really l know which one you mean. As for the Project R thing, its the destroy x amount of ships part that I'm talking about. No matter how many times you say it doesn't happen, you know there will be people who hold their fire just to get the kills on enemies who are near death, all the while their teammates are dying around them. And besides, I'm more upset at the fact that WG has yet to release any type of game mode other than "go here, cap this point, shoot other ships along the way" type stuff, which gets old exceptionally quickly, especially when you've played nothing other than that since CBT. Depending on the situation, BB shooting HE can actually be a somewhat viable strategy, however using HE for the whole match in a BB is problematic, but these player are a minority in my experiences. There are times which you land the killing blow to an enemy player, and times which an enemy who was heavily damaged by you finished off by your teammate. Overall it is a fair trade imo. In fact one time I saw a teammate worked really hard toward his kill, so I held fire and I wanted him to get it done. But eventually I got impatient and killed the enemy, then I apologized to my teammate. But he thanked me because the enemy could have killed him at any second. So there are players that don't care about kills that much. Share this post Link to post Share on other sites
34 Parker_xgps Members 305 posts 9,717 battles Report post #14 Posted March 25, 2016 (edited) A game mode like this could be where individual gun sights are used more. Maybe even true manual secondary targeting. One moment you are the captain shooting cruisers, next you are in a 100mm AA shooting down Kamikaze. Shooting flak would be neat but only in it's place Maybe bring us closer into and utilizing these awesome models more. Understandably things like this are no small task. In the long run, however, something additional would help re-play ability and fatigue. pve has so much potential. pvp as well. edit: sorry for the necro Edited March 25, 2016 by parkergps Share this post Link to post Share on other sites