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Atlanta, Why I wont spend another dime on this game...

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I am sure you have read what I am about to say before.  I wont spend another dime on this game until the Atlanta receives some kind of love.  I have yet to have a single decent game in this ship.  I am not pretending that I am anything more than an average player.  My last two games consisted of 65 hits for 9000 damage and 1 fire set, 127 hits for 2100 damage and 3 fires set.  Is it me or is the fire chance in the Atlanta incredibly low?  Its also supposed to be an anti dd ship but when facing t9 DD i simply get [edited].  T9 DD simply out maneuver you while maintaining your max range so your shots are incredibly hard to aim due to the ATL's limited range and the huge shell arc.  Either buff the Atlanta or give out a refund, like you did with the super pershing...

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Atlanta isn't an Anti DD ship... it is an Anti Aircraft ship that DD's don't get near (hence why they stay at range from it). Maybe instead of demanding buffs / refunds, and maybe before you buy something, look at some reviews and see if it is what you want. She isn't a cruiser, she is a gimped cruiser pretending to be a destroyer on steroids. 

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Atlanta isn't an Anti DD ship... it is an Anti Aircraft ship that DD's don't get near (hence why they stay at range from it). Maybe instead of demanding buffs / refunds, and maybe before you buy something, look at some reviews and see if it is what you want. She isn't a cruiser, she is a gimped cruiser pretending to be a destroyer on steroids. 

 

You never know if you will like something til you try it. I can read reviews all day but that only gives me subjective information.  Maybe they should allow you to rent a ship so you can try it out for yourself before you by it?

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Try running it in Co-op and work out strategies that fit your style.  It's easier to practice on bots than get messed up by 20 point / 5 level captain skills in a DD you will encounter in random play.  These guys can do some sick magical tricks.

When a DD is fading in/out of view, I use continuous fire and make small circles where he might be.  Hits look different than splashes, so watch closely.  A couple hits out of 40 blind shots is a good thing.  Only takes a couple to set him on fire - then he's visible and everyone can blast away.  The Atlanta throws a lot of lead.

Also, if you are DD hunting, load up the free sonar and use that on the smoke screens.

If you have level 4 Captain skills, and want to set fires, select 'Demolition Expert'.  Personally, I prefer the AFT that extends my gun range out to 13KM...  Choose something that works with the way you want to fight the ship.

And if you have a BB or CA captain with these skills, you can swap him in and out for free.  It will still cost to reorder/redistribute the skills though.  I do this with my US BB captain.

-edit- and get the 1,000,000 credit rudder shift time upgrade.  You'll be amazed how well you can dodge torps after that.

Edited by AVR_Project

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You never know if you will like something til you try it. I can read reviews all day but that only gives me subjective information.  Maybe they should allow you to rent a ship so you can try it out for yourself before you by it?

 

Or, maybe you should look up reviews on the ship on Youtube before you buy it?

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so, why should i care about your buyers remorse? You had the opportunity to realize the atlanta wasn't as good before you bought it. What about all the people that bought it when it was good and then they made it bad? You have nothing to really complain about.

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Atlanta isn't an Anti DD ship... it is an Anti Aircraft ship 

 

That's now outclassed by the new Russian premium, isn't it?

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Sounds like you're wandering off alone, op. You might have better luck with the floating eggshell Atlanta if you follow a group of friendly battleships or something. Try to attack the enemy without being shot at. Hug terrain to keep from being seen until you can get closer. Try attacking enemies whose attention is focused elsewhere.

 

I agree that the glass gas can Atlanta is too fragile. Playing her is not easy.

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That's now outclassed by the new Russian premium, isn't it?

 

Comparing apples and oranges. The Atlanta is a specific role ship that can (in a very tight crunch and in the right hands) do a bit more than just AA. It was built around being an Anti Aircraft boat, it is the one trick pony. The Mikhail is a CL with proper guns, and yes with better AA but it also is tiered to see the tier 10 CV's. The Atlanta got screwed hard when WG took the american shell arcs into the alley and executed them. The Atlanta can be good in the right hands, just as the Mikhail can. I have already seen some gripes about the Mikhail being over-tiered because people don't understand the ships role on the waves. If people take the time to learn a ship and see what its pro's and con's are before they even think of buying it would save much of the pisses and moans that come from "I spent money on this, I want it buffed or refunded" stuff.

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That's now outclassed by the new Russian premium, isn't it?

 

I am SO glad about the MK and releived I let that Atlanturd float away(Except in game, of course! My Nagato secondaries shredded one an hour ago! Learn to use your torps at close range better, Wheeeee!) You can do a heck of a lot more with the Kutuzov and the AA is brutal if you go down that upgrade path.

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Try running it in Co-op and work out strategies that fit your style.  It's easier to practice on bots than get messed up by 20 point / 5 level captain skills in a DD you will encounter in random play.  These guys can do some sick magical tricks.

When a DD is fading in/out of view, I use continuous fire and make small circles where he might be.  Hits look different than splashes, so watch closely.  A couple hits out of 40 blind shots is a good thing.  Only takes a couple to set him on fire - then he's visible and everyone can blast away.  The Atlanta throws a lot of lead.

Also, if you are DD hunting, load up the free sonar and use that on the smoke screens.

If you have level 4 Captain skills, and want to set fires, select 'Demolition Expert'.  Personally, I prefer the AFT that extends my gun range out to 13KM...  Choose something that works with the way you want to fight the ship.

And if you have a BB or CA captain with these skills, you can swap him in and out for free.  It will still cost to reorder/redistribute the skills though.  I do this with my US BB captain.

-edit- and get the 1,000,000 credit rudder shift time upgrade.  You'll be amazed how well you can dodge torps after that.

 

 I try this. TBH I dont think the Atlanta has the normal fire chance. I have had at most 3 fires set in a game with over 150 hits...

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I feel your pain dude, I used to love this ship, but nowadays, waves crash against the ship and turrets get permanently knocked out.  And it no longer takes out planes the way it used to.  It will be on the shelf until I need some gold I guess....

 

Overall Results

Battles    191
Victories    98 (51%)
Battles survived    39
Damage caused    4,805,485
Warships destroyed    113
Aircraft destroyed    340
Base capture    34
Base defense    25
Average Score per Battle

Experience    1,171.90
Damage caused    25,159.61
Warships destroyed    0.59
Aircraft destroyed    1.78
Main battery hit ratio    21%
Torpedo hit ratio    8%
Base capture    0.18
Base defense    0.13
Highest Score

Experience    3,558
Damage caused    98,294
Warships destroyed    5
Aircraft destroyed    19

       
Edited by HooplaJones
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Atlanta is a bit of an odd ship to play.  It's not good by any means, yet it's also not deplorable in the right hands.  I personally enjoy it, but it's not for everyone.  I play it similar to a Russian DD for harassment, moving away when shot at when possible until the focus is off of me.  Also, if someone is silly enough to get withing 7-6 km of you, your AP can still do things and can citadel under the right conditions.  Still, it's definitely an acquired taste for some, and not much liked for most.  You have to adapt your play style to the ship rather a lot to do alright in it.  I've only played 25 battles in it, so maybe I'm still biased, but I do decently.

 

I average 39,252.6 damage a game and 1920 experience with a 76% winrate.  Again, this may just be to only having played 25 battles and therefore small sample size.

Edited by thegamefilmguruman

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I have a 70%+ winloss in this ship and I can just say its pretty much a garbage gimmick ship with the talent of a TOG2 but the impact of a t-23 (from WOT)

Seriously Ill never sell this ship, but its pretty sad WG is leaving this ship AS IS. For the most part it is a good ship in a 2.5 KM engagment, excellent damage torps, great amazing ROF, and great potential damage output. 

But past where the torps can beat down any BB, and where any sane person would just drive away against this ship, its flaws show up in dramatic fashion

1. Paper armor with huge citadel, with a very high bridge, and worthless gun armor (all stuff I can live with) This ship makes the Pensacola look like a BB. (And I have high regards for the Pensacola)

2. Hilarious gun range, which can be helped with AFT, but without it this ship is basically worthless against anything but tier 5 ships, besides the Jerry. (AFT saves this area, but still VERY subpar)

3. Completely the worst firepower of this tier and less firepower than pretty much every ship of this line above tier 5 (which is arguable)

4. to a less degree, slow rudder shift time, making close range engagements dicey even though this ship is still considered dangerous in such a situation

5. 4.5 torps, which mean only suicidal torp runs or 100% ambush from corners. 

Yes you get the ROF, but when your flight time is terrible (which I can handle) pen and overall damage is worthless even with amazing skill you have very few tactical options for surface warfare. Its taken me 200+ shots at 7km to get 2 fires going against a BB that is afk. Each volley at this range does solid damage, but in generall fighting a BB and winning is a joke in this ship. Its already hard enough for CAs to win 1v1 engagements without torps. (which is why the top Cruisers in the entire games aren't US in terms of Win/loss)

 

To those that say this is a AA ship I say yes that's right, but if that is ALL this ship is worth, its not even worth its slot on a team. Its great against DDs and in close range ambushes, but when BBs out range you by double, CAs out damage you by factors of ten,  DDs have more camo than you by miles, more armor on tier 8+ DDs, more fire damage potential with any DD beyond the US ones, and when maps have cover spread out with engagements generally happening at 12+ Km your stuck hoping your team carries you.

 

I platooned by way to 70%, in that regard this ship is a great escort for a BB player. It covers the key areas of excellent AA defense, pocket capper and complete DD denial. But if you were to solo play this ship, you'd be lucky to be grabbing 45%+. To many games leave you with dumb BBs that should not be escorted(cuse they are going to kill themselves or do nothing in the back), leaving you with some of the most limited offensive options, and limited defensive options in the entire game.

And for that, this ship is good ONLY for platooning, solo its one of the worst ships relative to its tier in the entire game by a long shot. To much is dependent on others for the damage, cover, impact, speed, survivability and map to make this ship anything but unreliable. 

Edited by sargentmki
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Others have stated this, but it bares repeating. You simply cannot play the Atlanta like any other ship in the game. You have to carefully pick your engagements. You have to lead more with the guns. You have to understand at what range you are most effective. Don't EVER show your broadside and don't put yourself in a position where you will be easily focused by multiple enemies.

 

That being said, I personally don't come close to doing any one of those above "suggestions" perfectly, but I do believe I'm getting better at, and now I actually enjoy playing the ship.

 

I still have my "derp" games in it where nothing goes right and I do everything wrong, but occasionally I'll have an absolutely stellar game.

Edited by sbcptnitro

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I have a 70%+ winloss in this ship and I can just say its pretty much a garbage gimmick ship with the talent of a TOG2 but the impact of a t-23 (from WOT)

Seriously Ill never sell this ship, but its pretty sad WG is leaving this ship AS IS. For the most part it is a good ship in a 2.5 KM engagment, excellent damage torps, great amazing ROF, and great potential damage output. 

But past where the torps can beat down any BB, and where any sane person would just drive away against this ship, its flaws show up in dramatic fashion

1. Paper armor with huge citadel, with a very high bridge, and worthless gun armor (all stuff I can live with) This ship makes the Pensacola look like a BB. (And I have high regards for the Pensacola)

2. Hilarious gun range, which can be helped with AFT, but without it this ship is basically worthless against anything but tier 5 ships, besides the Jerry. (AFT saves this area, but still VERY subpar)

3. Completely the worst firepower of this tier and less firepower than pretty much every ship of this line above tier 5 (which is arguable)

4. to a less degree, slow rudder shift time, making close range engagements dicey even though this ship is still considered dangerous in such a situation

5. 4.5 torps, which mean only suicidal torp runs or 100% ambush from corners. 

Yes you get the ROF, but when your flight time is terrible (which I can handle) pen and overall damage is worthless even with amazing skill you have very few tactical options for surface warfare. Its taken me 200+ shots at 7km to get 2 fires going against a BB that is afk. Each volley at this range does solid damage, but in generall fighting a BB and winning is a joke in this ship. Its already hard enough for CAs to win 1v1 engagements without torps. (which is why the top Cruisers in the entire games aren't US in terms of Win/loss)

 

To those that say this is a AA ship I say yes that's right, but if that is ALL this ship is worth, its not even worth its slot on a team. Its great against DDs and in close range ambushes, but when BBs out range you by double, CAs out damage you by factors of ten, and DDs have more camo than you by miles, more armor on tier 8+ DDs, more fire damage potential with any DD beyond the US ones, and when maps have cover spread out with engagements generally happening at 12+ Km your stuck hopping your team carries you.

 

I platooned by way to 70%, in that regard this ship is a great escort for a BB player. It covers the key areas of excellent AA defense, pocket capper and complete DD denial. But if you were to solo play this ship, you'd be lucky to be grabbing 45%+. To many games leave you with dumb BBs that should not be escorted(cuse they are going to kill themselves or do nothing in the back), leaving you with some of the most limited offensive options, and limited defensive options in the entire game.

And for that, this ship is good ONLY for platooning, solo its one of the worst ships relative to its tier in the entire game by a long shot. To much is dependent on others for the damage, cover, impact, speed, survivability and map to make this ship anything but unreliable. 

 

 

I agree with you on all points. It is the second or third worst ship in the game for a reason, I hate it when people say I get good matches in them, because I hate to tell ya buddy your the exception to the rule, not the rule its self. for the most part It is absolutely worthless in everything it sets out to do. The guns are a joke, they are literally the same caliber as the T2 chester. who cares if there are more of them because you wont have that many for long. one  hit from a dd once took out 4 turrets. permanently. and he was a T6. Dont bother with the torps they are worthless because you will NEVER get into the range to use them. If you do, go buy a lotto ticket because you are lucky that day. As for the AA there are much better platforms for that, albeit not many. all in all its a joke of a ship, which is sad because I love the way it looks. I hope they DO fix it some day so i can use it again. As for it being not able to be played like any other ship, well those kinds of ships do not belong in this game. there are no way to play them. One trick pony's die. Just ask the kitakami. I hope they make the atlanta something more then a one trick pony

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Atlanta is a bit of an odd ship to play.  It's not good by any means, yet it's also not deplorable in the right hands.  I personally enjoy it, but it's not for everyone.  I play it similar to a Russian DD for harassment, moving away when shot at when possible until the focus is off of me.  Also, if someone is silly enough to get withing 7-6 km of you, your AP can still do things and can citadel under the right conditions.  Still, it's definitely an acquired taste for some, and not much liked for most.  You have to adapt your play style to the ship rather a lot to do alright in it.  I've only played 25 battles in it, so maybe I'm still biased, but I do decently.

 

I average 39,252.6 damage a game and 1920 experience with a 76% winrate.  Again, this may just be to only having played 25 battles and therefore small sample size.

I recently had a random in an Atlanta that offered to support me in my Nagato, he used me as his shield and he managed to help me out immensely, while surviving and doing well in the match. 

 

The Atlanta is more of a glass canon than the Pensacola, but when used in the correct way she can be a huge PITA to her enemies. 

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A glass cannon implies that It can do damage... the atlanta cannot

 

Edit: my best match, over 200 hits and a comblined damage of only like 20k. btw all he and only 1 fire. 200 hits, one fire. worthless

Edited by XxShaihuludxX

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A glass cannon implies that It can do damage... the atlanta cannot

 

Edit: my best match, over 200 hits and a comblined damage of only like 20k. btw all he and only 1 fire. 200 hits, one fire. worthless

 

Well the one supporting me did some damage, he took down 2 Clevelands and helped me take an enemy Nagato down using his torps. 

 

Mileage will vary.

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Well the one supporting me did some damage, he took down 2 Clevelands and helped me take an enemy Nagato down using his torps. 

 

Mileage will vary.

 

It was an ok support ship but with the Mikhail, it no longer even provides the best CL AA support. Mikhail is everything the Atlanta should be.

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The ship is just fine for a T7. The issue is that most of the players in this game have zero understanding of the need to know a ship's strengths and weaknesses. If a ship isn't overpowered in every aspect they consider it junk, because they have little skill and no knowledge. I'm OK with that, I prefer that other players misuse their capabilities. Makes it easier to sink them.

The arc of the Atlanta's shells is probably the highest in the game. Therefore, park behind islands and SHOOT OVER THEM. You can't be hit. You also have the ability to hit someone ELSE behind an island. I melted a Minekaze last week without once seeing him. Also, the ship is fantastic at being a cap/cv/fleet aa guard. it has a tighter dispersion and AA than the other T7 cas, it eats dds like candy, and it is quite fast and maneuverable. Maneuverability is above average. The torps have low range, but again, if you're defending a cv or the cap, you're likely at close range already. No one I have met yet understands how to use torps well; you don't need to be in range to use them. Throw them in the water, and the enemy HAS to respond. He likely doesn't realize he is out of range, he just hears the ominous incoming beep. If nothing else, it forces him to pay attention to them and possibly lose a target lock. Chance of fire is 5%, pretty much the same as most ships, so you shouldn't be expecting 5,000 fires per battle. You should learn how the actual chance of fire is calculated. It has a much lower range for the main guns vs. other T7 ca's, but again, used properly that shouldn't matter much, nor should the bigger citadel. HP are on the low side.

In conclusion, learn how to use a ship properly before you whine about it to the world.

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snip

 

I'm actually above average in my Atlanta. This ship sucks. Period.

 

It needs buffs. I'm hoping WG sees how the Mikhail performs and maybe lets the Atlanta kind of match some of it because to date, it is the worst performing premium ship, worst performing CL, worst performing CL and worst performing damage was compared to even tier 4 ships. Let that sink in :P

Edited by 10T0nHammer

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It was an ok support ship but with the Mikhail, it no longer even provides the best CL AA support. Mikhail is everything the Atlanta should be.

 

I have yet to see a Mikhail in a match, of course I don't play as much as I used too. 

 

If that is the case, I wonder how long it will be until WG nerfs it too.

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I have yet to see a Mikhail in a match, of course I don't play as much as I used too. 

 

If that is the case, I wonder how long it will be until WG nerfs it too.

 

Really doubt they will, they haven't done anything about the Nikolai and it has almost a 70% overall WR last I checked
Edited by 10T0nHammer

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