366 JdeMolay Beta Testers 425 posts 19,610 battles Report post #1 Posted January 16, 2016 Correct Strategy or not... So I was in my Fuso being hunted by two New Mexico's. We were within 7 kilometers of each other. One was low in health and had just used his repair to put out a fire from a friendly Pepsi that just died. I did not feel confident in penning him or doing enough damage with AP ( he was at about a 30 degree angle) but I felt with the Fuso's high fire chance with HE I could set him on fire. I switched from AP, and sure enough I did and he burned himself to death. The rest of the battle ( we were the last surviving ships) I listened to he and his mate go off about a noob move for a BB to fire HE. It worked, and thinking back I dont believe I would do it differently. What's up with the hard line thinking that a BB should never fire HE? I disagree with such thinking. Share this post Link to post Share on other sites
1,593 [CK5] PrairiePlayer Members 2,019 posts 26,287 battles Report post #2 Posted January 16, 2016 You won and they didn't. Who are you going to listen to? Share this post Link to post Share on other sites
2,197 Legendary_Typo Members 10,919 posts 4,873 battles Report post #3 Posted January 16, 2016 It worked, so it's definitely correct. Also, apparently firing HE at an angled Yamato is the best choice for every ship in the game, other than other Yamatos. Share this post Link to post Share on other sites
726 RogueFlameHaze Beta Testers, In AlfaTesters 8,843 posts 7,637 battles Report post #4 Posted January 16, 2016 If he died, and you didn't, I'd consider it a great tactile decision. making them whine is a plus too 1 Share this post Link to post Share on other sites
166 [5IN] Sir_Godz Members 1,371 posts 34,396 battles Report post #5 Posted January 16, 2016 its about reliable damage as much as anything just like where to aim. look at IChase's vid today and see Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #6 Posted January 16, 2016 Best strategy that I would use is to fire half my battery to start a fire, let them put it out, fire other half to set another fire. Then after you fire all of them switch to AP. That way if you die you have a few thousand more damage to do. 2 Share this post Link to post Share on other sites
287 [TCAL] DarthDon49 Members 1,227 posts 12,840 battles Report post #7 Posted January 16, 2016 Soooo, a BB should fire AP at a DD? Those bad-mouthing your use of HE are the idiots, not you. Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 29,074 battles Report post #8 Posted January 16, 2016 Correct Strategy or not... So I was in my Fuso being hunted by two New Mexico's. We were within 7 kilometers of each other. One was low in health and had just used his repair to put out a fire from a friendly Pepsi that just died. I did not feel confident in penning him or doing enough damage with AP ( he was at about a 30 degree angle) but I felt with the Fuso's high fire chance with HE I could set him on fire. I switched from AP, and sure enough I did and he burned himself to death. The rest of the battle ( we were the last surviving ships) I listened to he and his mate go off about a noob move for a BB to fire HE. It worked, and thinking back I dont believe I would do it differently. What's up with the hard line thinking that a BB should never fire HE? I disagree with such thinking. I typically don't use HE, but it sounds like you made the right choice here. They're just salty. Share this post Link to post Share on other sites
7 Ronin_338 Members 135 posts 1,216 battles Report post #9 Posted January 16, 2016 I fire what is loaded at a pop-up/target of opportunity, otherwise I do calculate tactical vs strategic as I am manuvering into position to take a shot. You chose the best option presented and it worked. Simple as that. Share this post Link to post Share on other sites
55 swarbs Alpha Tester 406 posts 2,799 battles Report post #10 Posted January 16, 2016 Best strategy that I would use is to fire half my battery to start a fire, let them put it out, fire other half to set another fire. Then after you fire all of them switch to AP. That way if you die you have a few thousand more damage to do. But a battleship's period of immunity to fire after repairing is longer, isn't it? Like 30 seconds. So you'd have to wait for a full reload before you can set him on fire again anyway. And it's not a sure thing that you're going to set them on fire with each of your half broadsides either. I think I'd just fire away full broadsides instead of getting quite this cute with it. Share this post Link to post Share on other sites
1,153 [ARGSY] centarina Members 10,326 posts 16,228 battles Report post #11 Posted January 16, 2016 20sec for US BB. less for others. but starting fire is always fun. especially multiple from CA or BB. I've started 2 with myoko before at once, they put it out and next volley start another one . so much fun to do. Share this post Link to post Share on other sites
662 [13TH] HMCS_Devilfish Members 4,901 posts 9,124 battles Report post #12 Posted January 17, 2016 You were absolutely 100% right,there will always someone second guessing you no matter what you do Share this post Link to post Share on other sites
1,489 [NMKJT] MnemonScarlet Members 4,699 posts 9,201 battles Report post #13 Posted January 17, 2016 It worked, so it was the right choice. New Mexicos have a somewhat better armor scheme than Fusos do, but most players don't exploit this. The ones that do...you have to light on fire. Set them once, let them repair while you're angled, do it again, then inform your team that a BB has just burned his repair and watch the fusillade of CL gunfire and torpedoes blanket him as the feeding frenzy begins. Share this post Link to post Share on other sites
386 Misniso Members 2,829 posts 6,653 battles Report post #14 Posted January 17, 2016 Best strategy that I would use is to fire half my battery to start a fire, let them put it out, fire other half to set another fire. Then after you fire all of them switch to AP. That way if you die you have a few thousand more damage to do. I've seriously got to try this. Share this post Link to post Share on other sites
2,485 [NG-NL] Reymu Members 7,287 posts 13,074 battles Report post #15 Posted January 17, 2016 You make a tactical decision and it paid off because you saw a chance to exploit their repair being on CD. They're just upset over losing to a player violating their rule that BBs never use HE vs. anything but a DD. Should do that sometime. Still get into 1v1 matches in my kongo sometimes. Share this post Link to post Share on other sites
227 Cruiser_Sendai Beta Testers 768 posts Report post #16 Posted January 17, 2016 Nothing wrong with firing HE if you know the repair just went off cooldown and the battleship is angled towards you at a degree you know you can't pen. Good choice. Share this post Link to post Share on other sites
34 Lord_Smily ∞ Beta Testers 133 posts 6,515 battles Report post #17 Posted January 17, 2016 Remember that the "rule" are more of a general guideline to follow. Had you been shooting HE while the NMs were broadside I probably would call you a fool. However they were angled and AP would have bounced so HE was the right call. The only thing you need to ask yourself is did it work. The fact remains they went down to Davy Jones locker and your still afloat and no amount of whining on there part is going to change that. Share this post Link to post Share on other sites
51 Casval214 Beta Testers 158 posts 906 battles Report post #18 Posted January 17, 2016 You were right, I don't play BBs much but even in cruisers if I am bouncing on anything I will switch to HE, when they turn or do something to make it easier to pin them I will switch back to AP. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,956 battles Report post #19 Posted January 17, 2016 (edited) HE from battleships i not forbidden. It's just situational. In most situations, AP is superior. As you discovered, however, HE has its places and netted you a victory. Earlier today I was being hassled by a Tenryu in my Kongo. They're wiggly little things, and he was bow-on so he could easily avoid incoming AP. What did hit overpenned for little damage. Switched to HE, scored a detonation with a single hit right below the bridge. I think what made it great was that I was taking very little actual damage from him and went "Tenryu, please." in cross-team chat right before I detonated him. Edited January 17, 2016 by Cruiser_Wichita Share this post Link to post Share on other sites