Jump to content
You need to play a total of 20 battles to post in this section.
Kaffee_Kup

Fires, water damage and citadel hits need to be adressed.

28 comments in this topic

Recommended Posts

66
[WARSP]
Beta Testers
103 posts
3,466 battles

So ive come back to WOWS NA for a few months, for a cool off period when I got my first tier8 (New Orleans). Didnt enjoy it because the game tended to be over very quickly when I got hit by something, usually in 2s.

 

2 citadel hits, dead. 2fires,dead, 2 torpedo water hits, dead. Didnt make the game fun at all for me and since Im still a newish player, meant that I had a horrible learning experience and didnt really want to play.

 

So I got a few premiums to line up and started going again, played the Tirpitz for about 10games now and the experience tends to feel like my New Orleans, except this time I have double the HP to watch as I slowly burn to death, get hit by torpedos and slam the repair button and wait for the next wave to hit, then I use the repair consumable to stem the damage. Then I get hit again and before the repair consumable is at 30seconds to go Im dead because my ship is now burning with 3different fires. (This has happened with my Atago, NO and the Mikahail)

 

Now Citadel feels utterly cheap, destroyers are at no risk because of how easily they die but for everyone else (especially cruisers) the game usually goes *plink plink plink citadel hit, plink plink* and then either death by fire, water damage or another citadel hit. Even with my NO did I manage to score a quad citadel hit on another cruiser and ammo rack him, felt really cheap and I apologized for it.

 

But if water damage is removed, DDs who are lucky to score one torpedo hit now usually cant kill something, fires removed and cruisers will take forever to kill BBs, and if citadel hits are gone then BBs just plink on each other and sometimes score more than 2k damage per shot. But all of these feel kind of cheap in a way, that everything you really do, is RNG based.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

have you tried dodging?

 

It's pretty easy, if you ask me.

 

Just be observant, if you see shells in the air flying in your general direction, turn.

torpedoes are easily avoided, if you constantly change speed and course. Like every salvo from your BB, change course/speed

Share this post


Link to post
Share on other sites
Members
2,680 posts
7,993 battles

Hmmm, looking at your stats, all you have played is US cruisers and some premium ships.... What I would suggest is that you go and play other ship classes and other nations too, so you can understand the playstyle of those ships so that you can effectively counter them in whichever ship class you are playing.

Share this post


Link to post
Share on other sites
66
[WARSP]
Beta Testers
103 posts
3,466 battles

 

Have you tried not getting shot?

 

I'm serious. By the sounds of it, you're sticking with a play style that's putting you in harms way more often than not. Try changing the way you play, be a bit more conservative.

 

I have, angling, jinking, staying with everyone else in the slow moving deathball. But it usually yields little to no results for me personally because everything is out of range and thus I can have no real affect on the battle because it feels far too risky to attempt to get close in the New Orleans because of how easily it seems to blow up and die.

Share this post


Link to post
Share on other sites
31
Members
204 posts
4,698 battles

Don't slam the repair button so fast for a fire. You're wasting a repair by trying to put out fires if he's going to launch another salvo in 6 seconds. If you can, wait till you're out of range or the threat has been eliminated.

 

ETA: you mentioned not being close enough - do you have the captain skills and the upgrades to maximize your range?

Edited by grogh

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

New Orleans is a tough ship to play, yep.

 

It's very cruel to new players, because it lacks any HP or meaningful armor. It will bounce 150mm from the German ships, but that's about it.

The worst part about this ship, is that it has THE smallest HP pool for a T8 cruiser and does not have the same DPS output as other T8 ships, so you will absolutely lose if you get into an HE slug fest.

 

It's strong parts are, stealth, maneuverability and shells with good, flat, trajectories.

So what you should do, is try and stay stealthy, get within range of enemy cruisers, where you can effectively citadel them, and let loose the cannons. Alpha strike is the only way you will be able to sink enemy cruisers in this ship.

 

Video example here: http://wowreplays.com/Home/Replay/242

Share this post


Link to post
Share on other sites
2,887
[NSF]
Beta Testers, In AlfaTesters
5,304 posts
9,284 battles

The other factor in this is also that the New Orleans is trash and has just about zero redeeming features.

Share this post


Link to post
Share on other sites
2,555
[GWG]
Members
8,019 posts
15,941 battles

Maybe cruisers are not good for you.

Try carriers or battleships.  I'd recommend the Japanese carrier, and the American BB lines since they are more forgiving.

Definitely stay away from destroyers.


 

For a daily practice, I'd recommend buying back a tier 1 cruiser (for free) and exercise your 'Fight for your FREAKING LIFE' reflexes.  Hermilin is a nice one and the rudder shift time will shock and amaze how fast you can dodge shells.

Share this post


Link to post
Share on other sites
66
[WARSP]
Beta Testers
103 posts
3,466 battles

Don't slam the repair button so fast for a fire. You're wasting a repair by trying to put out fires if he's going to launch another salvo in 6 seconds. If you can, wait till you're out of range or the threat has been eliminated.

 

ETA: you mentioned not being close enough - do you have the captain skills and the upgrades to maximize your range?

 

14.7km max range, unlocked all the modules but not enough money thanks to a 20game lose streak today:(

Share this post


Link to post
Share on other sites
10
Members
14 posts
5,087 battles

What needs to be adressed...Is all the punks that use aim assist mod!

But then again...like WoT this game is [edited]...Much like anything from wargaming! 

  • Cool 1

Share this post


Link to post
Share on other sites
Supertest Coordinator
7,223 posts
14,450 battles

What needs to be adressed...Is all the punks that use aim assist mod!

But then again...like WoT this game is [edited]...Much like anything from wargaming! 

 

It has been addressed. There is no more aim assist mod. There may be hacks, but no more mod.

Share this post


Link to post
Share on other sites
Members
10,919 posts
4,873 battles

What needs to be adressed...Is all the punks that use aim assist mod!

But then again...like WoT this game is [edited]...Much like anything from wargaming! 

 

:teethhappy:

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

 

14.7km max range, unlocked all the modules but not enough money thanks to a 20game lose streak today:(

It goes up to 16.2~16.4km with the radar, I believe.

 

The other factor in this is also that the New Orleans is trash and has just about zero redeeming features.

 

It's got good enough stealth and a faster rudder than most T7+ cruisers.

It also has one of the tightest turning radius' for a T7+ cruiser.

 

Although, dodging only goes so far, because it's impossible to dodge everything, and those shots that hit quickly add up, thanks to lowest HP pool of T8+ cruisers.

Share this post


Link to post
Share on other sites
24
[PIPI]
Beta Testers
277 posts
8,000 battles

So ive come back to WOWS NA for a few months, for a cool off period when I got my first tier8 (New Orleans). Didnt enjoy it because the game tended to be over very quickly when I got hit by something, usually in 2s.

 

2 citadel hits, dead. 2fires,dead, 2 torpedo water hits, dead. Didnt make the game fun at all for me and since Im still a newish player, meant that I had a horrible learning experience and didnt really want to play.

 

So I got a few premiums to line up and started going again, played the Tirpitz for about 10games now and the experience tends to feel like my New Orleans, except this time I have double the HP to watch as I slowly burn to death, get hit by torpedos and slam the repair button and wait for the next wave to hit, then I use the repair consumable to stem the damage. Then I get hit again and before the repair consumable is at 30seconds to go Im dead because my ship is now burning with 3different fires. (This has happened with my Atago, NO and the Mikahail)

 

Now Citadel feels utterly cheap, destroyers are at no risk because of how easily they die but for everyone else (especially cruisers) the game usually goes *plink plink plink citadel hit, plink plink* and then either death by fire, water damage or another citadel hit. Even with my NO did I manage to score a quad citadel hit on another cruiser and ammo rack him, felt really cheap and I apologized for it.

 

But if water damage is removed, DDs who are lucky to score one torpedo hit now usually cant kill something, fires removed and cruisers will take forever to kill BBs, and if citadel hits are gone then BBs just plink on each other and sometimes score more than 2k damage per shot. But all of these feel kind of cheap in a way, that everything you really do, is RNG based.

 

I will encourage you to stay with it. This is a very good game BUT the learning curve can be frustrating (don't let the defeats/sinks/foundering get to you). I have found the survival is very dependant on your skill at playing in a group and knowing when to get the heck out of there. Use the chat box to let other players know where you are and even ask for help. Look for a division of more experienced players and finally don't pay too much attention to stats. 

 

Another after-thought; look at the Captain/crew skills menu. It's worth exploring the advantages offered: ie- Torp detection distance (+20% is big), extra consumables, paint jobs and more. 

Edited by BubaSmith

Share this post


Link to post
Share on other sites
Members
595 posts

I have, angling, jinking, staying with everyone else in the slow moving deathball. But it usually yields little to no results for me personally because everything is out of range and thus I can have no real affect on the battle because it feels far too risky to attempt to get close in the New Orleans because of how easily it seems to blow up and die.

This is how I feel when playing cruisers. Angling is good for [edited]all when battleships can citadel you from any angle. Cruisers tier 7 and above are just dreadful to play. You can't carry or play aggressively at all because of how easily they die. The dispersion on battleships is so large, getting citadeled depends more on RNG than anything else.

Share this post


Link to post
Share on other sites
66
[WARSP]
Beta Testers
103 posts
3,466 battles

This is how I feel when playing cruisers. Angling is good for [edited]all when battleships can citadel you from any angle. Cruisers tier 7 and above are just dreadful to play. You can't carry or play aggressively at all because of how easily they die. The dispersion on battleships is so large, getting citadeled depends more on RNG than anything else.

 

Just had that happen double and all my hp gone. Surely theres a better way to represent critical damage than RNG citadels.

Share this post


Link to post
Share on other sites
Members
595 posts

Just had that happen double and all my hp gone. Surely theres a better way to represent critical damage than RNG citadels.

It's working as intended.

Share this post


Link to post
Share on other sites
66
[WARSP]
Beta Testers
103 posts
3,466 battles

It's working as intended.

 

Its making me want to quit the game and shelve it for good.

Share this post


Link to post
Share on other sites
Members
595 posts

 

Its making me want to quit the game and shelve it for good.

 

That's not necessarily a bad thing. There are many productive things you can do with your life other than playing video games.

Share this post


Link to post
Share on other sites
12,524
[SALVO]
Members
28,134 posts
42,527 battles

So ive come back to WOWS NA for a few months, for a cool off period when I got my first tier8 (New Orleans). Didnt enjoy it because the game tended to be over very quickly when I got hit by something, usually in 2s.

 

2 citadel hits, dead. 2fires,dead, 2 torpedo water hits, dead. Didnt make the game fun at all for me and since Im still a newish player, meant that I had a horrible learning experience and didnt really want to play.

 

So I got a few premiums to line up and started going again, played the Tirpitz for about 10games now and the experience tends to feel like my New Orleans, except this time I have double the HP to watch as I slowly burn to death, get hit by torpedos and slam the repair button and wait for the next wave to hit, then I use the repair consumable to stem the damage. Then I get hit again and before the repair consumable is at 30seconds to go Im dead because my ship is now burning with 3different fires. (This has happened with my Atago, NO and the Mikahail)

 

Now Citadel feels utterly cheap, destroyers are at no risk because of how easily they die but for everyone else (especially cruisers) the game usually goes *plink plink plink citadel hit, plink plink* and then either death by fire, water damage or another citadel hit. Even with my NO did I manage to score a quad citadel hit on another cruiser and ammo rack him, felt really cheap and I apologized for it.

 

But if water damage is removed, DDs who are lucky to score one torpedo hit now usually cant kill something, fires removed and cruisers will take forever to kill BBs, and if citadel hits are gone then BBs just plink on each other and sometimes score more than 2k damage per shot. But all of these feel kind of cheap in a way, that everything you really do, is RNG based.

 

 

Sophie, it seems to me that you really do not understand the nature of this game nor naval combat.  Naval combat is rarely about plinking down your enemy with a death of a thousand paper cuts.  It's about trying to deliver major damage to a critical part of the target ship to sink, destroy, or otherwise render it combat incapable.  And in this game, that means citadel hits.

 

As for torpedoes, they're working not only as intended, but working in what seems to me to be a relatively realistic way.  Torpedoes aren't 6" shells that pew-pew-pew their target to death.  They're weapons with MASSIVE warheads that cause MASSIVE damage to their targets .... IF they hit .. a big "if", since good players can make it very difficult for torpedoes to hit them.  And this "water damage" you mention is entirely realistic.  When you punch huge holes in a target ship's hull underwater, there WILL BE flooding!!!

 

There is not one bloody thing cheap about doing massive damage to your target.  As I said before, naval combat is NOT about plinking your enemy to death.  It's about each side trying to deliver massive knockout blows to severely damage their targets ASAP.

 

If you can't deal with this reality, then maybe this game isn't for you.

 

 

Share this post


Link to post
Share on other sites
Beta Testers, In AlfaTesters
687 posts
9,399 battles

 

Just had that happen double and all my hp gone. Surely theres a better way to represent critical damage than RNG citadels.

 

I started out, in closed beta, running up the American Cruiser line and was ok in them.  Once the game went to release I finally figured out how to play BB's and now love seeing cruisers on the other side.  What I have found is that since the game went to release is that cruisers of every nation are very easy to citadel in a BB.  This either because, on some, they are just one big huge citadel or the ones playing them don't know how to or don't see me coming (read as not paying attention to the mini-map).  Without actually being in game with you and knowing how you set up your cruisers for play it's kind of hard to give advice that really will mean anything.  The fact is if you are broadside to a BB you will be citadeled.  Whether as soon as your spotted or eventually it's going to happen.  Even then some ships, like the pensacola, I can citadel whether he is broadside, bow on, running away or angled.  I have been fortunate, lucky, or good enough (take your pick) to take them out in one salvo.  As stated earlier the American Cruiser line from about 7 on up is really only good for one maybe two things.  Anti DD work and AA.  Mid to late game you can start making a difference against BB's but you have to pick your targets carefully.  Against other cruisers as long as you shoot AP you should do alright.  Most of all knowing when to HE or AP shells.  There is some thought that has to go into this choice.

 

In the end I would take a close look at your play style (as has already been mentioned) and adjust that.  Also look for a clan to join and learn from some of the more experienced players.  There are many out here willing to help teach you and give you tips on how to improve.  Also look through the forums there are some decent guides there and you can probably find some videos on youtube as well.  If you get killed in a game go watch someone else in a cruiser and watch how they play.  See what they are doing right or wrong.  In the end this game, even with it's faults, is not that bad.  I would also recommend, if you are not doing it already, think of it like a chess match.  Keep a very close eye on the mini-map and think about what you need to do and where you need to be 3,5 and 10 minutes into the game.  

 

Stout Hearts

-AK2-Warhawk

Share this post


Link to post
Share on other sites
1,153
[ARGSY]
Members
10,326 posts
16,228 battles

the fact that you re already to NO with low experience is a problem.  you should be learning to dodge at lower tier.    higher tier means tougher match up, not easier.   it takes hundreds of games to become competent and you will be still learning.     I would recommend going back to phoenix or omaha and learn to play using that.    once you get 60% WR with phoenix/omaha,  move up to  pensacola and do the same.               first will teach you to avoid getting citadeled and dodge.

  • Cool 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×