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Ahyao

Carrier Aircrafts

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Greetings!

After reading a few topics and the wiki on carriers and the aircrafts to be represented in game, I thought I would just highlight a few points from the wiki for fellow carrier enthusiasts.  

I apologise if this is the wrong place for this and credit goes to all great folks and veterans who made the fantastic wiki.

http://wiredstar.com...i/Aircraft.ashx

Some points that were of interests to me

  • Carrier borne Jet propelled aircrafts will be at Tier 10 !!!

  • Aircraft will be one of the upgrades of carriers but the aircraft's weapon, bomb, torpedo, etc are not individually upgraded. Think of aircraft as Ammos with their own damage/penetration/range/speed/roles.

  • Premium aircrafts, similar to gold ammo will be available.

  • The accuracy, speed, etc parameters of aircrafts will be affected by experience level of aircraft squadron leader.

  • Squadron leaders can be transferred to another carrier.

  • Up to ten squadron. (All those mouths to feed!)

  • 10 squadrons of dive bombers/torpedo bombers can sink any ship if allowed to reach their targets untouched.

  • Planes will fly back to mothership/carrier when out of fuel.
Please take a look at the wiki for more information! Interesting read for people with time on their hands.  :honoring:  Thanks again to the fine folks who made the wiki.
  • Cool 5

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Thanks for condensing this info and putting it into one place. Hopefully this will clear things up for new members.

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Did you read anywhere weather squad leaders need to be retrained per carrier?

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When you are in the "harbor/drydock", if you had an aircraft squadron that had developed 100% skill that flew from the Tier 2 carrier, could you then buy a Tier 3 carrier that could also launch that type of plane and transfer your previous aircraft squadron from the Tier 2 carrier to the Tier 3 carrier?

You can't transfer your squadron from one carrier to another, but you can transfer squadron leaders with all their experience. They only need to retrain for a different type of ship/planes. - Posted 21 April 2013 - 07:31 AM

 

Yes, it seems that squadron leader will need to be retrained when changing to another ship/plane  :honoring:

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Beta Testers, In AlfaTesters
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Too many interest in carriers, wonder if they need to add in a hard cap of 5 carriers per team so it doesn't end up like arty carrier parties in high tier battles.

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View Postgoff, on 20 November 2013 - 07:19 AM, said:

Too many interest in carriers, wonder if they need to add in a hard cap of 5 carriers per team so it doesn't end up like arty carrier parties in high tier battles.
It is too early to tell at this stage without actual gameplay information and balancing yet to be done. Battleships will be more similar to Arties than carriers anyway.
In real life, costs of building, maintaining and supplying carriers were the main factors in limiting the numbers. The costs to field a carrier, I am guestimating with no evidence, could easily allow one to field a few battleships or dozens of destroyers. Yet one destroyer or battleship could easily take out a carrier given the opportunity.
In game, depending the time need for planes to take off, fly to target, engage target and return, carriers can be heavy hitters but take a long time to "reload" so to speak.
In any event, too many carriers will not result in sudden death from above (like WOT arties). Planes can be spotted and intercepted whereas artillery shells cannot be intercepted. (Battleships long range cannon)
Too early to know but it will be interesting to see how it all pans out. All I know is I am getting nerd chills just from the intercepting of planes, imagine flying death making it's way to your battleship or carrier and you desperately try to take out the aerial threat.  :popcorn:
Edited by Ahyao

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Beta Testers, In AlfaTesters
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Carriers like arty would stay in the back and dmg ships far away using planes, interface would not be the same but still does the same role.

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I agree that it is same role as in long range heavy hitters but not the same as arties in WOT.

If arty in WOT has ammo or shells to intercept incoming ammo/shells, than yes it might be similar.

Edited by Ahyao

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Jets on tier 10 carriers? I hope the range and payload would be at least close to historical. Otherwise, they would be too OP.

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View PostLafiel, on 20 November 2013 - 07:28 PM, said:

Jets on tier 10 carriers? I hope the range and payload would be at least close to historical. Otherwise, they would be too OP.
historical range??? map far too small for that

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"Gold" aircraft sounds a bit pay-to-win.  If "gold" fighters are the best, it could cause big balance problems.

 

Quote

When you are in the "harbor/drydock", if you had an aircraft squadron that had developed 100% skill that flew from the Tier 2 carrier, could you then buy a Tier 3 carrier that could also launch that type of plane and transfer your previous aircraft squadron from the Tier 2 carrier to the Tier 3 carrier?

You can't transfer your squadron from one carrier to another, but you can transfer squadron leaders with all their experience. They only need to retrain for a different type of ship/planes.

This is still a bit unclear.

 

It sounds like squadron leaders of a certain plane will also be trained for a certain ship.  You can switch them between carriers, but without retraining, they won't be at their best.   Like a gunner in WOT, using the same gun on different tanks.

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View PostShetland, on 21 November 2013 - 12:21 AM, said:

"Gold" aircraft sounds a bit pay-to-win.  If "gold" fighters are the best, it could cause big balance problems.



This is still a bit unclear.

It sounds like squadron leaders of a certain plane will also be trained for a certain ship.  You can switch them between carriers, but without retraining, they won't be at their best.   Like a gunner in WOT, using the same gun on different tanks.

I share your concerns but to be fair, gold could be balanced to be fair but better than normal aircrafts. It is still an unknown at this point.

I do have a concern with the counters to aircrafts. The main counters to aircrafts are other aircrafts and AA guns, both of which are AI controlled as things stand currently. I have read that the chance to shoot down aircrafts is % based. My concern is that this leaves things totally in the hands of RNG and could leave quite a few players feeling frustrated when they encounter a  streak (normal in random result generation).

Quote

Quote from Wiki:
So if planes don't have HP indicators, are they (almost) one-hit kills from flak and other planes?
Planes will have n% chance to dodge the attack from other planes or AA guns. The paticular percent of dodging depends on different factors - crew skill lvl, type and lvl of attacking planes, type and lvl of AA guns, distance to ship, etc. - Posted 03 November 2012 - 04:18 PM


I see and understand why some are asking for direct control on AA guns on their ships. I will be testing this out extensively to see the balance.

Quote

Both spotter aircraft and combat aircraft will be used, but these craft had different attributes, such as speed, weapons carried, and most especially, ceiling, or how high a particular model could fly. My question is, will spotter aircraft be able to fly at altitudes higher than anti-aircraft weapons range?
No, recon aircraft won't be able to fly higher than AA guns can reach. - Posted 12 February 2013 - 03:55 AM

Also, I assume combat aircraft can be assigned to attack spotter aircraft. Will they be in danger of friendly fire from AA directed at the target aircraft?
No, there won't be AA friendly-fire. - Posted 12 February 2013 - 03:55 AM

All aircrafts will be within AA fire altitude, i.e. AA fire still has maximum range but one cannot avoid AA fire by flying at very high altitudes.

No AA friendly fire is a relief  :teethhappy:

Quote

What will be the game-play differences between torpedo bombers and dive bombers? Such as, will one be able to do more damage but the other has a higher chance of hitting?
Torpedo bombers will have less chances to hit, more chances to do damage and more chances to being hit. For dive bombers - vice versa. - Posted 30 March 2013 - 04:48 PM

This is interesting. Difference between torpedo bombers and dive bombers.

Torpedo bombers:
Chance to HIT: Low
Chance to DAMAGE: High
Chance to SURVIVAIBILITY: Low


Dive bombers:
Chance to HIT: High
Chance to DAMAGE: Low
Chance to SURVIVAIBILITY: High

Logically speaking, if the AA defenses are still up and if there no other choice but to engage, one would send in Dive bombers. If AA defense are down, one could send in the Torpedo bombers. This will need much testing as well. I tend to value High hit and high survivability more.

:honoring:

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Bascialy Gold ammo has become the standard but then you dont have to pay gold for it.(more so in WoWp than WoT

Edited by Drakenred

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View PostAhyao, on 20 November 2013 - 02:57 AM, said:

Greetings!
After reading a few topics and the wiki on carriers and the aircrafts to be represented in game, I thought I would just highlight a few points from the wiki for fellow carrier enthusiasts.  
I apologise if this is the wrong place for this and credit goes to all great folks and veterans who made the fantastic wiki.
http://wiredstar.com...i/Aircraft.ashx
Some points that were of interests to me
  • Carrier borne Jet propelled aircrafts will be at Tier 10 !!!
  • Aircraft will be one of the upgrades of carriers but the aircraft's weapon, bomb, torpedo, etc are not individually upgraded. Think of aircraft as Ammos with their own damage/penetration/range/speed/roles.
  • Premium aircrafts, similar to gold ammo will be available.
  • The accuracy, speed, etc parameters of aircrafts will be affected by experience level of aircraft squadron leader.
  • Squadron leaders can be transferred to another carrier.
  • Up to ten squadron. (All those mouths to feed!)
  • 10 squadrons of dive bombers/torpedo bombers can sink any ship if allowed to reach their targets untouched.
  • Planes will fly back to mothership/carrier when out of fuel.
Please take a look at the wiki for more information! Interesting read for people with time on their hands.  :honoring:  Thanks again to the fine folks who made the wiki.


Funny you should post something like this, I was suppose to write an In-wiki summary of aircraft  :veryhappy:

Now I really have to hurry up.

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I have to agree that gold is pretty much standard in WoWP.

 

But in my humble opinion, it is due to the economics. Firing gold (bought with credits) is cheaper in WoWP because rounds are not individually counted, whereas each round is counted and paid for in WoT.

 

I think it will be prohibitively expensive to play full gold all the time in WoWS because planes are bought like ammo in WoT.

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View Postdrybone12, on 21 November 2013 - 03:50 AM, said:

Funny you should post something like this, I was suppose to write an In-wiki summary of aircraft  :veryhappy:

Now I really have to hurry up.

The wiki is pretty comprehensive so this was the one of the few things I felt was lacking but required more exposure  :honoring:
I am sure we all appreciate the fine work on the wiki and a summary in-wiki would be fantastic for newbies like me.

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View PostDrakenred, on 21 November 2013 - 03:57 AM, said:

bascialy, its just more expensive ammo and as I said sometimes you dont even get mutch of a chance to fire it before being blown up

Agreed, death in WoWP can be very sudden.  :ohmy:

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