22 Ahyao Members 148 posts 746 battles Report post #1 Posted November 20, 2013 Greetings! After reading a few topics and the wiki on carriers and the aircrafts to be represented in game, I thought I would just highlight a few points from the wiki for fellow carrier enthusiasts. I apologise if this is the wrong place for this and credit goes to all great folks and veterans who made the fantastic wiki. http://wiredstar.com...i/Aircraft.ashx Some points that were of interests to me Carrier borne Jet propelled aircrafts will be at Tier 10 !!! Aircraft will be one of the upgrades of carriers but the aircraft's weapon, bomb, torpedo, etc are not individually upgraded. Think of aircraft as Ammos with their own damage/penetration/range/speed/roles. Premium aircrafts, similar to gold ammo will be available. The accuracy, speed, etc parameters of aircrafts will be affected by experience level of aircraft squadron leader. Squadron leaders can be transferred to another carrier. Up to ten squadron. (All those mouths to feed!) 10 squadrons of dive bombers/torpedo bombers can sink any ship if allowed to reach their targets untouched. Planes will fly back to mothership/carrier when out of fuel. Please take a look at the wiki for more information! Interesting read for people with time on their hands. :honoring: Thanks again to the fine folks who made the wiki. 5 Share this post Link to post Share on other sites
36 Proost Members 74 posts 345 battles Report post #2 Posted November 20, 2013 Thanks for condensing this info and putting it into one place. Hopefully this will clear things up for new members. Share this post Link to post Share on other sites
Guest Guest 0 posts Report post #3 Posted November 20, 2013 Good job on making a good post that will help newcomers learn more about the game ;) Share this post Link to post Share on other sites
3 Bryden38 Alpha Tester 38 posts 18 battles Report post #4 Posted November 20, 2013 Ah... Interesting info! :o Share this post Link to post Share on other sites
68 yourheroo Alpha Tester 514 posts 2,637 battles Report post #5 Posted November 20, 2013 Thanks for making this post, It should help out some new players. Share this post Link to post Share on other sites
60 [N-W-T] Snarge Alpha Tester 507 posts 17,860 battles Report post #6 Posted November 20, 2013 Thanks for the post - enjoyed reading! Share this post Link to post Share on other sites
16 NIN3 Members 225 posts 73 battles Report post #7 Posted November 20, 2013 Did you read anywhere weather squad leaders need to be retrained per carrier? Share this post Link to post Share on other sites
170 Maus123 Alpha Tester, In AlfaTesters 703 posts 345 battles Report post #8 Posted November 20, 2013 Nice post! +1! Share this post Link to post Share on other sites
22 Ahyao Members 148 posts 746 battles Report post #9 Posted November 20, 2013 When you are in the "harbor/drydock", if you had an aircraft squadron that had developed 100% skill that flew from the Tier 2 carrier, could you then buy a Tier 3 carrier that could also launch that type of plane and transfer your previous aircraft squadron from the Tier 2 carrier to the Tier 3 carrier? You can't transfer your squadron from one carrier to another, but you can transfer squadron leaders with all their experience. They only need to retrain for a different type of ship/planes. - Posted 21 April 2013 - 07:31 AM Yes, it seems that squadron leader will need to be retrained when changing to another ship/plane :honoring: Share this post Link to post Share on other sites
268 alex08060 Beta Testers, In AlfaTesters 2,809 posts 1,670 battles Report post #10 Posted November 20, 2013 Too many interest in carriers, wonder if they need to add in a hard cap of 5 carriers per team so it doesn't end up like arty carrier parties in high tier battles. Share this post Link to post Share on other sites
2 jubbly Beta Testers 89 posts 65 battles Report post #11 Posted November 20, 2013 Great info good post Share this post Link to post Share on other sites
22 Ahyao Members 148 posts 746 battles Report post #12 Posted November 20, 2013 (edited) goff, on 20 November 2013 - 07:19 AM, said: Too many interest in carriers, wonder if they need to add in a hard cap of 5 carriers per team so it doesn't end up like arty carrier parties in high tier battles. It is too early to tell at this stage without actual gameplay information and balancing yet to be done. Battleships will be more similar to Arties than carriers anyway.In real life, costs of building, maintaining and supplying carriers were the main factors in limiting the numbers. The costs to field a carrier, I am guestimating with no evidence, could easily allow one to field a few battleships or dozens of destroyers. Yet one destroyer or battleship could easily take out a carrier given the opportunity.In game, depending the time need for planes to take off, fly to target, engage target and return, carriers can be heavy hitters but take a long time to "reload" so to speak.In any event, too many carriers will not result in sudden death from above (like WOT arties). Planes can be spotted and intercepted whereas artillery shells cannot be intercepted. (Battleships long range cannon)Too early to know but it will be interesting to see how it all pans out. All I know is I am getting nerd chills just from the intercepting of planes, imagine flying death making it's way to your battleship or carrier and you desperately try to take out the aerial threat. :popcorn: Edited November 20, 2013 by Ahyao Share this post Link to post Share on other sites
268 alex08060 Beta Testers, In AlfaTesters 2,809 posts 1,670 battles Report post #13 Posted November 20, 2013 Carriers like arty would stay in the back and dmg ships far away using planes, interface would not be the same but still does the same role. Share this post Link to post Share on other sites
22 Ahyao Members 148 posts 746 battles Report post #14 Posted November 20, 2013 (edited) I agree that it is same role as in long range heavy hitters but not the same as arties in WOT. If arty in WOT has ammo or shells to intercept incoming ammo/shells, than yes it might be similar. Edited November 20, 2013 by Ahyao Share this post Link to post Share on other sites
5 [SPAI] Bobofatt69 Beta Testers 14 posts 203 battles Report post #15 Posted November 20, 2013 Very excited about how they will do the carrier play Share this post Link to post Share on other sites
0 Lafiel Beta Testers 7 posts 9 battles Report post #16 Posted November 20, 2013 Jets on tier 10 carriers? I hope the range and payload would be at least close to historical. Otherwise, they would be too OP. Share this post Link to post Share on other sites
3,109 Red_Raven_168 Alpha Tester 17,510 posts Report post #17 Posted November 20, 2013 Lafiel, on 20 November 2013 - 07:28 PM, said: Jets on tier 10 carriers? I hope the range and payload would be at least close to historical. Otherwise, they would be too OP. historical range??? map far too small for that Share this post Link to post Share on other sites
4 Shetland Alpha Tester 48 posts 286 battles Report post #18 Posted November 21, 2013 "Gold" aircraft sounds a bit pay-to-win. If "gold" fighters are the best, it could cause big balance problems. Quote When you are in the "harbor/drydock", if you had an aircraft squadron that had developed 100% skill that flew from the Tier 2 carrier, could you then buy a Tier 3 carrier that could also launch that type of plane and transfer your previous aircraft squadron from the Tier 2 carrier to the Tier 3 carrier?You can't transfer your squadron from one carrier to another, but you can transfer squadron leaders with all their experience. They only need to retrain for a different type of ship/planes. This is still a bit unclear. It sounds like squadron leaders of a certain plane will also be trained for a certain ship. You can switch them between carriers, but without retraining, they won't be at their best. Like a gunner in WOT, using the same gun on different tanks. Share this post Link to post Share on other sites
22 Ahyao Members 148 posts 746 battles Report post #19 Posted November 21, 2013 Shetland, on 21 November 2013 - 12:21 AM, said: "Gold" aircraft sounds a bit pay-to-win. If "gold" fighters are the best, it could cause big balance problems.This is still a bit unclear.It sounds like squadron leaders of a certain plane will also be trained for a certain ship. You can switch them between carriers, but without retraining, they won't be at their best. Like a gunner in WOT, using the same gun on different tanks. I share your concerns but to be fair, gold could be balanced to be fair but better than normal aircrafts. It is still an unknown at this point.I do have a concern with the counters to aircrafts. The main counters to aircrafts are other aircrafts and AA guns, both of which are AI controlled as things stand currently. I have read that the chance to shoot down aircrafts is % based. My concern is that this leaves things totally in the hands of RNG and could leave quite a few players feeling frustrated when they encounter a streak (normal in random result generation).Quote Quote from Wiki:So if planes don't have HP indicators, are they (almost) one-hit kills from flak and other planes?Planes will have n% chance to dodge the attack from other planes or AA guns. The paticular percent of dodging depends on different factors - crew skill lvl, type and lvl of attacking planes, type and lvl of AA guns, distance to ship, etc. - Posted 03 November 2012 - 04:18 PM I see and understand why some are asking for direct control on AA guns on their ships. I will be testing this out extensively to see the balance.Quote Both spotter aircraft and combat aircraft will be used, but these craft had different attributes, such as speed, weapons carried, and most especially, ceiling, or how high a particular model could fly. My question is, will spotter aircraft be able to fly at altitudes higher than anti-aircraft weapons range?No, recon aircraft won't be able to fly higher than AA guns can reach. - Posted 12 February 2013 - 03:55 AMAlso, I assume combat aircraft can be assigned to attack spotter aircraft. Will they be in danger of friendly fire from AA directed at the target aircraft?No, there won't be AA friendly-fire. - Posted 12 February 2013 - 03:55 AM All aircrafts will be within AA fire altitude, i.e. AA fire still has maximum range but one cannot avoid AA fire by flying at very high altitudes.No AA friendly fire is a relief :teethhappy:Quote What will be the game-play differences between torpedo bombers and dive bombers? Such as, will one be able to do more damage but the other has a higher chance of hitting?Torpedo bombers will have less chances to hit, more chances to do damage and more chances to being hit. For dive bombers - vice versa. - Posted 30 March 2013 - 04:48 PM This is interesting. Difference between torpedo bombers and dive bombers.Torpedo bombers: Chance to HIT: LowChance to DAMAGE: HighChance to SURVIVAIBILITY: LowDive bombers:Chance to HIT: HighChance to DAMAGE: LowChance to SURVIVAIBILITY: HighLogically speaking, if the AA defenses are still up and if there no other choice but to engage, one would send in Dive bombers. If AA defense are down, one could send in the Torpedo bombers. This will need much testing as well. I tend to value High hit and high survivability more.:honoring: Share this post Link to post Share on other sites
233 Drakenred Alpha Tester 3,327 posts Report post #20 Posted November 21, 2013 (edited) Bascialy Gold ammo has become the standard but then you dont have to pay gold for it.(more so in WoWp than WoT Edited November 21, 2013 by Drakenred Share this post Link to post Share on other sites
273 Carrier_Enterprise Alpha Tester 2,007 posts 317 battles Report post #21 Posted November 21, 2013 Ahyao, on 20 November 2013 - 02:57 AM, said: Greetings!After reading a few topics and the wiki on carriers and the aircrafts to be represented in game, I thought I would just highlight a few points from the wiki for fellow carrier enthusiasts. I apologise if this is the wrong place for this and credit goes to all great folks and veterans who made the fantastic wiki.http://wiredstar.com...i/Aircraft.ashxSome points that were of interests to me Carrier borne Jet propelled aircrafts will be at Tier 10 !!! Aircraft will be one of the upgrades of carriers but the aircraft's weapon, bomb, torpedo, etc are not individually upgraded. Think of aircraft as Ammos with their own damage/penetration/range/speed/roles. Premium aircrafts, similar to gold ammo will be available. The accuracy, speed, etc parameters of aircrafts will be affected by experience level of aircraft squadron leader. Squadron leaders can be transferred to another carrier. Up to ten squadron. (All those mouths to feed!) 10 squadrons of dive bombers/torpedo bombers can sink any ship if allowed to reach their targets untouched. Planes will fly back to mothership/carrier when out of fuel. Please take a look at the wiki for more information! Interesting read for people with time on their hands. :honoring: Thanks again to the fine folks who made the wiki. Funny you should post something like this, I was suppose to write an In-wiki summary of aircraft :veryhappy:Now I really have to hurry up. Share this post Link to post Share on other sites
22 Ahyao Members 148 posts 746 battles Report post #22 Posted November 21, 2013 I have to agree that gold is pretty much standard in WoWP. But in my humble opinion, it is due to the economics. Firing gold (bought with credits) is cheaper in WoWP because rounds are not individually counted, whereas each round is counted and paid for in WoT. I think it will be prohibitively expensive to play full gold all the time in WoWS because planes are bought like ammo in WoT. Share this post Link to post Share on other sites
22 Ahyao Members 148 posts 746 battles Report post #23 Posted November 21, 2013 drybone12, on 21 November 2013 - 03:50 AM, said: Funny you should post something like this, I was suppose to write an In-wiki summary of aircraft :veryhappy:Now I really have to hurry up. The wiki is pretty comprehensive so this was the one of the few things I felt was lacking but required more exposure :honoring:I am sure we all appreciate the fine work on the wiki and a summary in-wiki would be fantastic for newbies like me. Share this post Link to post Share on other sites
233 Drakenred Alpha Tester 3,327 posts Report post #24 Posted November 21, 2013 bascialy, its just more expensive ammo and as I said sometimes you dont even get mutch of a chance to fire it before being blown up Share this post Link to post Share on other sites
22 Ahyao Members 148 posts 746 battles Report post #25 Posted November 21, 2013 Drakenred, on 21 November 2013 - 03:57 AM, said: bascialy, its just more expensive ammo and as I said sometimes you dont even get mutch of a chance to fire it before being blown up Agreed, death in WoWP can be very sudden. :ohmy: Share this post Link to post Share on other sites