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Hunter_Steel

Sooo... Carriers.

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shot-16.01.08_11.50.31-0996_zps0kpy1jyy.

 

I have, at long last, decided to delve into the world of Carriers. This is because of a few things:

 

1) there are not enough of them

2) I haven't played Carriers since the IJN CVs were introduced in the CBT.

 

3) There are a multitude of plane missions, and the ARP Kongou's mission is especially annoying.

 

And finally

 

4) I want Taihou in my port.

 

So far I have learned to:

 

Manual Drop

 

Stay with the fleet

 

And beat USN fighters before they can use strafe.

 

Is there anything else I need to know?

 

~Hunter

Edited by Hunter_Steel

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Fly fighters in front of battleship "lines" (an invisible like around your fleet) to spot torpedoes far before they reach your ships.  As a destroyer captain - it is irritating as [edited] but it is very useful to your battleships and other less-maneuverable craft.  On another note, if a destroyer is being camped on by a lone fighter squad, help him out or he's going to be useless or killed for the duration he's subjected to that - with a few lesser exceptions.

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Fly fighters in front of battleship "lines" (an invisible like around your fleet) to spot torpedoes far before they reach your ships.  As a destroyer captain - it is irritating as [edited] but it is very useful to your battleships and other less-maneuverable craft.  On another note, if a destroyer is being camped on by a lone fighter squad, help him out or he's going to be useless or killed for the duration he's subjected to that - with a few lesser exceptions.

 

Hmm.... I'll try that, but for now, Langley's and Bogue's are oppressing my fighters.

 

Here's my replay, maybe you can tell me where I can improve?

 

Hosho Replay

 

Thanks in advance.

 

~Hunter

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Is there anything else I need to know?

 

~Hunter

 

Learn what ships have strong AA; it becomes very important around Tier 6, since you still have a limited hangar capacity and regularly see ships with strong AA, which can turn you into a useless barge pretty quickly.

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Learn what ships have strong AA; it becomes very important around Tier 6, since you still have a limited hangar capacity and regularly see ships with strong AA, which can turn you into a useless barge pretty quickly.

 

I know the AA. I particularly right now at tier 4, fear upgraded Myogis and Wyomings, along with the occasional Yuubari. So usually I use my fighters to distract their AA while I go in with my TBs.

 

~Hunter

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I know the AA. I particularly right now at tier 4, fear upgraded Myogis and Wyomings, along with the occasional Yuubari. So usually I use my fighters to distract their AA while I go in with my TBs.

 

~Hunter

 

Don't count on that in the higher tiers as decent players will focus AA fire on the most dangerous squadron. 

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Learn to criss-cross your torp launches when you are attacking with two TB squads.

 

I am not a CV player, but I do believe few CV captains appreciate the value of early scouting, and of spotting DDs and keeping them lit until dead. As mainly an IJN DD player I like this, but as a cruiser driver, that helps immensely. Early killing all red DDs completely changes the battle dynamics. As you know DDs get stronger and more important in the later stages of the battle. CVs should help dealing with them early. A lit DD is a dead DD.

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- Learn to strafe with your fighters and also find out when your opponent carrier is trying it on you.

- If possible for big targets (CVs and BBs) try to attack in 2 waves by splitting your TB/DB. Carriers rely mostly on dot to do damage and sink ships.

- For other targets crossing fire with TBs is the best tactic.

- When fighting against lvl 6 cruisers and higher. Lure them to use their AA ability before attacking the sector.

 

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- Look for the soft spots in enemy air coverage and attack there\

- Avoid strong AAA ships

- Learn how to avoid enemy fighters unless you have good AAA present to support you

- The hammer and anvil tactic with Torpedo bombers is critical for higher level success, practice it now while it's relatively easy.  (this is using one TB squad to launch a spread that forces the enemy ship to turn into another that you lay shortly later that they cannot avoid)

- Practice manual dive bombing, MUCH more effective than auto bombing.

 

 

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Learn to criss-cross your torp launches when you are attacking with two TB squads.

 

I am not a CV player, but I do believe few CV captains appreciate the value of early scouting, and of spotting DDs and keeping them lit until dead. As mainly an IJN DD player I like this, but as a cruiser driver, that helps immensely. Early killing all red DDs completely changes the battle dynamics. As you know DDs get stronger and more important in the later stages of the battle. CVs should help dealing with them early. A lit DD is a dead DD.

 

Just reiterating this - scouted out DDs in early game are DDs not sneaking around to torp you in the late game.  This game doesn't have scout damage assists to boost xp, but does have a bonus for winning that should be considered its equivalent, for carriers. :)

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One more thing.

 

Since you are using the IJN carriers, you have a much more potent strike force, regardless of loadout, and weaker fighters. Try to focus on maximising your own contribution, and less on establishing air control (unless the USN player is running a strike loadout). If needed, your fighters can be used(and sacrificed) to tie up enemy fighters so your strike craft hit home.

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I know the AA. I particularly right now at tier 4, fear upgraded Myogis and Wyomings, along with the occasional Yuubari. So usually I use my fighters to distract their AA while I go in with my TBs.

 

~Hunter

 

I've found this is just a waste of fighter HP.  Anecdotal, but from trying to use fighters to cover my strike aircraft from AA, it seems the AA AI goes after TB and DBs if they are in range rather than fighters.  It is possible I just keep attacking people who know what the control button is for, but I doubt it.

 

If I'm wrong, I would love a correction or link to the actual mechanic.

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If WG had a trading system i would let you buy my TAIHO for 14,000,000 but for now nope wg cant do that cause of early player geting everything plus i need 10,000 xp to hakuryu

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shot-16.01.08_11.50.31-0996_zps0kpy1jyy.

 

I have, at long last, decided to delve into the world of Carriers. This is because of a few things:

 

1) there are not enough of them

2) I haven't played Carriers since the IJN CVs were introduced in the CBT.

 

3) There are a multitude of plane missions, and the ARP Kongou's mission is especially annoying.

 

And finally

 

4) I want Taihou in my port.

 

So far I have learned to:

 

Manual Drop

 

Stay with the fleet

 

And beat USN fighters before they can use strafe.

 

Is there anything else I need to know?

 

~Hunter

 

lots

 

I know the AA. I particularly right now at tier 4, fear upgraded Myogis and Wyomings, along with the occasional Yuubari. So usually I use my fighters to distract their AA while I go in with my TBs.

 

~Hunter

 

 

Those ships have high AA for that tier but thats about average in terms of how fast you lose planes at the high tiers to any BB and CA

Edited by Systemrename33576

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I think it helps if you stick with only fighters in the very beginning of the game, especially if you're in a strike loadout going up against an AS loadout. This lets you focus on strafing the enemy fighters to take their numbers down, and spot for your team. I usually don't attack with bombers until a few minutes into the game. Of course, if you're the type of person that can multitask perfectly, my advice won't help you. 

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Stick with Zuizui until you can perform consistently in almost every matchup. She'll teach you good habits that you'll need in every other CV after her (and USN stock loadouts too), and she'll show you how and why you can get away with losing the fighter battles but winning the match.

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I think it helps if you stick with only fighters in the very beginning of the game, especially if you're in a strike loadout going up against an AS loadout. This lets you focus on strafing the enemy fighters to take their numbers down, and spot for your team. I usually don't attack with bombers until a few minutes into the game. Of course, if you're the type of person that can multitask perfectly, my advice won't help you. 

 

his advice isnt bad for low to mid tiers. Since you have limited planes until tier 7, using the bombers after a few mins into the match to catch lone ships or those that have been hit many times with HE can make for safer targets when your replacements are limited so using them solely for scouting isnt bad. even dropping their bombs at the start to have faster scouts to outrun the enemy fighters could be useful to bait the enemy fighters into your strafe or AA while they never can get caught. also keep them just outside of the range of the AA of enemy ships for the start of the match just to spot the ships give it 5 mins in before u strike and you'll notice u lose a lot less if you pick targets correctly.

 

obviously bombing a lone DD is always welcome early game though

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I may just get back in. My experience was soured by AS Bogues oppressing my Stock Zuihou >.>

 

~Hunter

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Im enjoying everything, even the challenge of doing damage against A/S CVs, but...

 

The constant Four CV matches at T4-5, its hard enough to "get-gud" at what I am doing let alone try and either play a uptiered CV or carry the lower tier one...

 

Out of ten matches its been feeling like eight are four CVs on the map, not a fan....

Edited by slak__

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