117 StationaryAA Members 1,179 posts 1,238 battles Report post #1 Posted January 7, 2016 So it can better counter a 4/2/2 Hakuryu 1 Share this post Link to post Share on other sites
117 StationaryAA Members 1,179 posts 1,238 battles Report post #2 Posted January 7, 2016 And give every US carrier an option for the same number of fighters as the IJN has fighters and torpedo bombers on any possible IJN loadout I feel like if you opt for mod 3 and the horrible rewards, you should be able to shut any possible enemy CV down completely. Share this post Link to post Share on other sites
2,028 J30_Reinhardt Alpha Tester 10,267 posts 4,608 battles Report post #3 Posted January 7, 2016 This is a bad idea.... Share this post Link to post Share on other sites
1,072 [SVER] Sinboto Beta Testers 3,811 posts 10,084 battles Report post #4 Posted January 7, 2016 This is a bad idea.... very much so Share this post Link to post Share on other sites
72 Darksamus224 Beta Testers 428 posts 1,613 battles Report post #5 Posted January 7, 2016 Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #6 Posted January 7, 2016 6 fighters? Yeah NO. Share this post Link to post Share on other sites
485 [-BWS] StingRayOne Beta Testers 1,896 posts 14,469 battles Report post #7 Posted January 7, 2016 OK MOD 4 choose your own, then when you picked the wrong ones before a battle you can finally only blame yourself. How dependent are some of the people here? Share this post Link to post Share on other sites
117 StationaryAA Members 1,179 posts 1,238 battles Report post #8 Posted January 7, 2016 This is a bad idea.... Why? It's stupid that even with an air superiority loadout the other carrier can get bombers through. Share this post Link to post Share on other sites
655 PelicanHazard Members 2,632 posts 10,276 battles Report post #9 Posted January 7, 2016 And give every US carrier an option for the same number of fighters as the IJN has fighters and torpedo bombers on any possible IJN loadout I feel like if you opt for mod 3 and the horrible rewards, you should be able to shut any possible enemy CV down completely. Why? It's stupid that even with an air superiority loadout the other carrier can get bombers through. So you feel that you should have a right to completely shut out and deck camp another player? You got outplayed. Learn and adapt, don't ask for game changes based on fleeting feelings. Especially if those feelings are counterproductive to a fun game. Mod 3 gives you superiority, it does not give you dominance. Share this post Link to post Share on other sites
2,028 J30_Reinhardt Alpha Tester 10,267 posts 4,608 battles Report post #10 Posted January 7, 2016 Why? It's stupid that even with an air superiority loadout the other carrier can get bombers through. 1. Your entire goal would be to lockdown the enemy carrier. 2. Never damaging a ship. Ever. 3. Exp rewards for shooting down planes is pretty freakin useless. Share this post Link to post Share on other sites
726 RogueFlameHaze Beta Testers, In AlfaTesters 8,843 posts 7,637 battles Report post #11 Posted January 7, 2016 1. Your entire goal would be to lockdown the enemy carrier. 2. Never damaging a ship. Ever. 3. Exp rewards for shooting down planes is pretty freakin useless. Both carriers would get nothing, creating a stale and unenjoyable game. Share this post Link to post Share on other sites
278 [RMSC] beachbronco Members 630 posts Report post #12 Posted January 7, 2016 All CV'so should have the option to allocate it's airwings accordingly. Every CV has X number of type planes. The Midway has 5 squadrons of 6 (base). If I want to spam all TB's I can do that, of course if my counterpart is spamming fighters then I lose all TB's in the first strike. The Hakuryu will have itsome 7 squadrons of 4 (base) and can allocate accordingly. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #13 Posted January 7, 2016 Both carriers would get nothing, creating a stale and unenjoyable game. Just to play devil's advocate, 6/0/0 could be useful for clan wars. Considering there you're not playing for credits in the first place. Share this post Link to post Share on other sites
117 StationaryAA Members 1,179 posts 1,238 battles Report post #14 Posted January 7, 2016 1. Your entire goal would be to lockdown the enemy carrier. 2. Never damaging a ship. Ever. 3. Exp rewards for shooting down planes is pretty freakin useless. Yeah I find it fun doing it with the Bogue. Share this post Link to post Share on other sites
3,270 Higgle Alpha Tester, In AlfaTesters 4,441 posts 509 battles Report post #15 Posted January 7, 2016 Aaand here comes the old air superiority debate again. Look at Navyfield, for instance; they had excellent CV mechanics. In that game, fighter superiority was the first and foremost priority of essentially all carrier captains. Bomber loadouts were discouraged and even frowned upon. Fighter-only carriers were not an uncommon sight. So here we have a problem: Navyfield's system works, but ours doesn't. At least, ours doesn't work well. The question is, should we pursue an aircraft balancing system similar to Navyfield's, where players can choose what planes to load on their carrier? If that does come to pass, I don't doubt that we will see fighter carriers popping up everywhere, especially if AA rewards were buffed to complement such a change. However, if this is implemented the way the game currently is, we might very well also see pure bomber loadouts everywhere... unspoken gentlemen's agreements to nuke the crap out of as many ships as possible because damage is essentially all that matters. AA is not rewarded. 1 Share this post Link to post Share on other sites
283 [MELON] Yuubari_Melon Alpha Tester, In AlfaTesters 1,219 posts 3,917 battles Report post #16 Posted January 7, 2016 (edited) Comparing actual fighters in the sky (Assuming both running Air Superiority loadouts): Haku: 4x4 = 16 (or 4x5 =20 if you have the commander skill) Midway: 3 x 6 = 18 (or 3 x 7 = 21) You still have more air superiority, and any Japanese CV player knows they have to merge at least 2 of their squads to even stand a chance at shooting down 1 US squad. If you don't have the tier V commander skill, that's your own fault. Considering how important high tier commanders are for playing well on high tier ships, you should have it by tier X. Additionally, in a Hakuryu, you have to be incredible at micro-managing. Having more squads doesn't necessarily mean they're better if you can't coordinate them efficiently. 8 squads is much harder to work with than the 5 of Midway. I would be partial to giving the Midway a torpedo bomber instead of 2 dive bombers, but we all know how Wargaming likes to try to make things historical though it completely breaks game mechanics. "Working as intended". Edited January 7, 2016 by Fog_Cruiser_Yuubari Share this post Link to post Share on other sites
775 [CRNGE] Im_The_Seeker2 Banned 3,786 posts 3,406 battles Report post #17 Posted January 7, 2016 doesn't matter to me, fighters are useless anyways Share this post Link to post Share on other sites
775 [CRNGE] Im_The_Seeker2 Banned 3,786 posts 3,406 battles Report post #18 Posted January 7, 2016 (edited) Aaand here comes the old air superiority debate again. Look at Navyfield, for instance; they had excellent CV mechanics. In that game, fighter superiority was the first and foremost priority of essentially all carrier captains. Bomber loadouts were discouraged and even frowned upon. Fighter-only carriers were not an uncommon sight. So here we have a problem: Navyfield's system works, but ours doesn't. At least, ours doesn't work well. The question is, should we pursue an aircraft balancing system similar to Navyfield's, where players can choose what planes to load on their carrier? If that does come to pass, I don't doubt that we will see fighter carriers popping up everywhere, especially if AA rewards were buffed to complement such a change. However, if this is implemented the way the game currently is, we might very well also see pure bomber loadouts everywhere... unspoken gentlemen's agreements to nuke the crap out of as many ships as possible because damage is essentially all that matters. AA is not rewarded. and AA shouldn't be well-rewarded because it'd be easy to exploit it for personal gain with a friend Edited January 7, 2016 by Im_The_Seeker2 Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #19 Posted January 7, 2016 All CV'so should have the option to allocate it's airwings accordingly. Every CV has X number of type planes. The Midway has 5 squadrons of 6 (base). If I want to spam all TB's I can do that, of course if my counterpart is spamming fighters then I lose all TB's in the first strike. The Hakuryu will have itsome 7 squadrons of 4 (base) and can allocate accordingly. That is a terrible idea, there is a reason why WG removed all of the low tier triple TB load outs. Everybody would stop using DBs completely and just run a mix of fighters and TBs or just straight TBs. Share this post Link to post Share on other sites
278 [RMSC] beachbronco Members 630 posts Report post #20 Posted January 7, 2016 That is a terrible idea, there is a reason why WG removed all of the low tier triple TB load outs. Everybody would stop using DBs completely and just run a mix of fighters and TBs or just straight TBs. You may have not followed me, the actual number of type of planes in your wing is a constant. Let's use the Langley, 12 fighters and 12 TB's. That cannot be edited. I can however send up 2 squadrons of fighters or 2 squadrons of TB's. Those choices can be edited. Share this post Link to post Share on other sites
2,374 [NG-NL] Reymu Members 7,170 posts 12,718 battles Report post #21 Posted January 7, 2016 Let CV players starting at T6 have option of buying a modification that lets them choose their loadouts. Should also have changed it so CVs get good exp for each planes their fighters shoot down, at least 300-700 a plane depending on tier. 1 Share this post Link to post Share on other sites
662 [SPTR] Fog_Heavy_Cruiser_Chokai Beta Testers 15,669 posts 4,714 battles Report post #22 Posted January 7, 2016 Yes, because it's so fun at lower tiers when Bogues shut down Zuihos by virtue of more and better fighters. Edit: that's sarcasm, I know it's difficult to tell on the net sometimes. Share this post Link to post Share on other sites
67 OnkelFester Beta Testers 256 posts 3,486 battles Report post #23 Posted January 7, 2016 +1 for choosing how many of what type u get to run with. If CV can carry 30 planes, you should be able to choose exactly how many of each, and you should be able to deploy them all at once, or chose to save some for reserve. You deployed them all at once and lost them all within 5 min? That's your choice and your gamble. Current CV system is stupid, glad I stopped playing it after the wipe. 1 Share this post Link to post Share on other sites
662 [SPTR] Fog_Heavy_Cruiser_Chokai Beta Testers 15,669 posts 4,714 battles Report post #24 Posted January 7, 2016 Let CV players starting at T6 have option of buying a modification that lets them choose their loadouts. Should also have changed it so CVs get good exp for each planes their fighters shoot down, at least 300-700 a plane depending on tier. Came in whilst typing (got distracted). 300-700 a plane or squadron? A plane would mean a Bogue could get 1,000s from a Zuiho. Well, at minimum, 1200 per squadron. There needs to be SOME minimums. Remember when people complained about Zuiho and Ryujo for their strike decks? Because stacking all in one plane makes it to where you are super special awesome at one thing, and crap at others. Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 28,311 battles Report post #25 Posted January 7, 2016 So it can better counter a 4/2/2 Hakuryu ***** [content moderated - non constructive/insults]- Yshoneist Share this post Link to post Share on other sites