188 Zyu Beta Testers 715 posts 3,660 battles Report post #1 Posted January 6, 2016 Just wondering what the recommended 5th module is. As it is I'm not even sure exactly how the Targeting Acquisition mod really works.. Anyway thanks for the input. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,669 battles Report post #2 Posted January 6, 2016 I`d take target acquisition on KM cruisers, since the buff to boost guaranteed acquisition range stacks with hydro search. KM cruisers have such abysmally bad detection range that I doubt it'll help much. 1 Share this post Link to post Share on other sites
188 Zyu Beta Testers 715 posts 3,660 battles Report post #3 Posted January 6, 2016 I`d take target acquisition on KM cruisers, since the buff to boost guaranteed acquisition range stacks with hydro search. KM cruisers have such abysmally bad detection range that I doubt it'll help much. interesting. I had no idea it stacked with that. Does it also stack with the Vigilance Cpt Skill?? Thanks! Side note - someone really needs to do a Vision, Target & Torpedo Acquisition 101 Guide someday. I have no idea exactly what that skill does or how hydro mechanics actually work.. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #4 Posted January 6, 2016 interesting. I had no idea it stacked with that. Does it also stack with the Vigilance Cpt Skill?? Thanks! Side note - someone really needs to do a Vision, Target & Torpedo Acquisition 101 Guide someday. I have no idea exactly what that skill does or how hydro mechanics actually work.. you're not alone, because the it's not even explained all that well. Someone has to do some data digging as well as ingame testing. Share this post Link to post Share on other sites
80 [F4E-2] CanadianArmoured Members 491 posts 14,006 battles Report post #5 Posted January 8, 2016 I`d take target acquisition on KM cruisers, since the buff to boost guaranteed acquisition range stacks with hydro search. KM cruisers have such abysmally bad detection range that I doubt it'll help much. I found their detection range good for cruisers. with the concealment Module the Hipper is 12.8, the Nurnberg is 12.6 with no module ( it cant get it), Konigsberg 12.4, Roon 13 with Module, Hindenberg is 16 without. But you can build a stealth cruiser with the camo Mod and captain skill so take the Hipper at give it all of those and you get a detection range of 11km. its max range is 17.7 so I think it can inisvafire at its max range. Hell the Konig with Camo, and concealment has a detection of 10.5km and with AFT a range of 19.8. pare that with its good ROF and you are InvisaBombing BBs across the map, same with Nurnberg only its detection range is 10.7kms I might have to build one Share this post Link to post Share on other sites
11 Andonisus Beta Testers 115 posts 6,452 battles Report post #6 Posted January 11, 2016 I've gone for concealment mods and captain skill in my roon, giving you a very respectable 11.1 km concealment range with camo. I find the large detection range to be the biggest weakness of German cruisers because it so often lets other ships get the jump on you. It also gives you the option to disengage much easier, which is extremely important for making the most of your damage repair ability. Also 11km is the murder zone for any cruisers broadsiding you. Share this post Link to post Share on other sites
113 [C-RED] Imperial_Magnate [C-RED] Beta Testers 167 posts 5,479 battles Report post #7 Posted January 12, 2016 interesting. I had no idea it stacked with that. Does it also stack with the Vigilance Cpt Skill?? Thanks! Side note - someone really needs to do a Vision, Target & Torpedo Acquisition 101 Guide someday. I have no idea exactly what that skill does or how hydro mechanics actually work.. The Vigilance skill and the Target Aq. Mod do not stack with the Hydro search. I tested it in the Training Room. Best I can say is that the Hydro search doesn't "extend" your detection range as much as it replaces it with new number (thereby making captain skills and ship modules worthless). Share this post Link to post Share on other sites