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Zathras23

Probably going to get flamed for this but.....

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Why are there no events for those of us who play Co-op exclusively? I don't like PvP (never have, never will) and have been playing Co-op exclusively since CBT. I'm sure I'm not the only one. I'm just wondering why those who play a version of the game, provided by Wargaming, are ignored when it comes to events.

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there is a mission now and then, but I agree,

I would also like to see smaller unit 6 ship or even larger 10 ship co-op

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The Emden Captain gets 3X in Coop exclusively (of course you need to play PvP to get it). :hmm:

 

The reason is they want you to play PvP, and get more immersed, advance faster, spend some money.  PvE is purposely left with little XP/credit gain, and no flags/rewards/events. This is by design.

 

Not saying I agree of course, but this is what it is. They have added the new maps, and they have improved the bots somewhat, but nothing on the economy of PvE. This means I never play T8+ in PvE. Hard to break even.

 

I play both, (2k+ battles in PvP and 1200+ in Coop). I use coop to warm up, test my lag for the moment, test new ships/modules, or play quick low-stress engagements when short of time.

 

They should give a little more love to Coop. Maybe some flag earns with higher requirements there (say 7 kills instead of 5 for Kraken?), and they could improve XP gains a tad (maybe even give XP for capping which currently does not pay). It should never have the level of rewards/events as in PvP but something new would be nice.

Edited by alexf24

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WG is a competitive-based gaming company. Coop is mainly used for teaching new players how to play, or trying out a new ship, or at least thats the intention.

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Cause bots are easier to kill?

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WG is a competitive-based gaming company. Coop is mainly used for teaching new players how to play, or trying out a new ship, or at least thats the intention.

 

This is true... On the other hand, if enough people like coop, it might be worth it for them to develop it a little further. I'm all for leaving the best rewards in pvp but that doesn't mean coop can't get a few things here and there.

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I play co-op quite a bit for fun and to break in a new ship and learn how to play it and get some xp/upgrades before I take it into real battle.  The bots are better than they were and could be made still better if WG wanted to.  That would not be hard to do at all..  Just like a computer chess game I have that I have NEVER beat on the higher settings. I could never beat Sid Myer's Gettysburg on the highest skill level either which was called the Robert E Lee level.  I also wish there were more bots in co-op.  The more the better!  However WG does not want co-op to overshadow PvsP and I understand that.

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step out of the kiddie pool for bigger rewards

 

 

I agree.  Co-op battles just aren't tough enough to warrant giving out significant rewards.  The bots are so easy to kill that you really shouldn't have less than a 90% WR in Co-op, and probably should be more than 95%. 

 

I can understand that some people like the less competitive, less stressful nature of co-op.  But face facts, co-op lovers.  You really are playing in the kiddie pool of WoWS because the bots are so pathetically easy to beat.  Why should you get rewards matching those of random PvP battles where the competition is much more challenging?  Maybe if WG created a more difficult, non kiddie pool version of co-op where the bots were a lot tougher, there might be a case for improved rewards.  But right now, not so much.

 

 

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Realistically they could give more love to coop and its players without harming any part of random games.  How do I know this.  I don't do any torpedo missions, skip them.  Guess what, the pvp players could do the exact same thing!  Really the hostility towards the pve group shows a lack of maturity (kiddie pool?).  Someone mentioned money, guess what, pve players spend money as well.  pve players who want to earn more credits and XP will buy a premium account, they will buy premium ships to play with as well.  Also giving some love to coop will enhance everything, and give those players who play coop to warm up, get away from the toxicity of pvp for a few games to get a reward as well.

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I play co-op quite a bit for fun and to break in a new ship and learn how to play it and get some xp/upgrades before I take it into real battle.  The bots are better than they were and could be made still better if WG wanted to.  That would not be hard to do at all..  Just like a computer chess game I have that I have NEVER beat on the higher settings. I could never beat Sid Myer's Gettysburg on the highest skill level either which was called the Robert E Lee level.  I also wish there were more bots in co-op.  The more the better!  However WG does not want co-op to overshadow PvsP and I understand that.

 

 

Difficult level aside, co-op would be more interesting if the bot team wasn't always an exact mirror of the player team.  It might also be possible to have co-op be the place where they could have some interesting combat scenarios that might not really be viable in PvP.  For example, attacking a convoy.  Or maybe attacking a defended port.

 

But as you say at the end, it's entirely possible that WG doesn't want co-op to overshadow PvP mode.

 

 

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Realistically they could give more love to coop and its players without harming any part of random games.  How do I know this.  I don't do any torpedo missions, skip them.  Guess what, the pvp players could do the exact same thing!  Really the hostility towards the pve group shows a lack of maturity (kiddie pool?).  Someone mentioned money, guess what, pve players spend money as well.  pve players who want to earn more credits and XP will buy a premium account, they will buy premium ships to play with as well.  Also giving some love to coop will enhance everything, and give those players who play coop to warm up, get away from the toxicity of pvp for a few games to get a reward as well.

 

 

Gimme a break.  PvE absolutely *IS* the kiddie pool.  And I say this as someone who occasionally plays co-op now and then.  I don't say it to be hostile towards those who like co-op.  But face reality.  It IS the kiddie pool, the bunny slope, the wading pool, the peewee leagues, etc. of WoWS.

Edited by Crucis

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I do agree that seeing some new Co-Op modes, like convoy attack/defense or something (the files for the Cimarron-class fleet oiler exist in the game, so apparently the idea was considered), would be a welcome change from just PvP warship battles.  While those can be entertaining, if I'm having fun somebody probably isn't unless it's because of a chat conversation.

 

Past Tier 7 even good co-op battles don't yield enough to break even with your ship, so I've had to give up on it on account of grind.

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Gimme a break.  PvE absolutely *IS* the kiddie pool.  And I say this as someone who occasionally plays co-op now and then.  I don't say it to be hostile towards those who like co-op.  But face reality.  It IS the kiddie pool, the bunny slope, the wading pool, the peewee leagues, etc. of WoWS.

 

You may not mean to sound hostile, but calling it names is hostile.  (I've seen worse players in pvp than bots, that IS a fact).  And as someone who plays coop a bit, wouldn't it be nice to be rewarded a bit when you do play (no one is saying equal, why do people not understand that)?  A few rewards probably won't change anyone's playing style, but would probably keep the coop crowd a bit more (who do pay, spend money).  You could have a mission for something against harder bots for a while, or for having 20 kills and getting an additional 10k credits on the daily mission.  Such a thing won't effect pvp play at all.  Apparently this concept is too difficult for pvp players to understand.
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Realistically they could give more love to coop and its players without harming any part of random games.  How do I know this.  I don't do any torpedo missions, skip them.  Guess what, the pvp players could do the exact same thing!  Really the hostility towards the pve group shows a lack of maturity (kiddie pool?).  Someone mentioned money, guess what, pve players spend money as well.  pve players who want to earn more credits and XP will buy a premium account, they will buy premium ships to play with as well.  Also giving some love to coop will enhance everything, and give those players who play coop to warm up, get away from the toxicity of pvp for a few games to get a reward as well.

 

How do you complain about how people saying "kiddie pool" is immature, but then deride the "toxicity" of pvp? Isn't that a "toxic" behavior itself?

 

Co-op is easier, and gives less rewards. Since that's not acceptable to you, the metaphor of a safe space for people to learn how not to breath water is used to explain the concept. Once you get in the deeper pool, you'll do more actual swimming, but before that it's really just splashing around. If you get good enough at swimming, you'll be rewarded handsomely, if you never leave the shallows, you're just playing around for fun. Which is fine.

 

But don't expect the people who are swimming to support spending any more time in the shallows than you have to.

 

 

You may not mean to sound hostile, but calling it names is hostile(I've seen worse players in pvp than bots, that IS a fact).  And as someone who plays coop a bit, wouldn't it be nice to be rewarded a bit when you do play (no one is saying equal, why do people not understand that)?  A few rewards probably won't change anyone's playing style, but would probably keep the coop crowd a bit more (who do pay, spend money).  You could have a mission for something against harder bots for a while, or for having 20 kills and getting an additional 10k credits on the daily mission.  Such a thing won't effect pvp play at all.  Apparently this concept is too difficult for pvp players to understand.

 

You shouldn't begin with "Be nice," and end with "you idiots".  :sceptic:

 

Edited by Wilbury

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Zathras make post.  

 

Zathras expect flame.

 

Zathras ignored.

 

No one ever listens to poor Zathras.

 

RIP, Tim Choate!

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Getting the missions like the kongo missions would be way to easy in pve, with the mirrored mm and 95% win rates you can guarantee that you will get multiple cruisers/destroyers/carriers on the other team to kill.

 

Also I wouldnt be complaining about people calling pve a kiddie pool when people are winning 95% of the time in it. If it was not easy you would not be winning so much...

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. If it was not easy you would not be winning so much...

I think you are confusing easy with predictable. Bots are better than easily half the player base but thanks to their systematic nature, it simplifies the process of winning. Hell they dodge torpedoes like pros lol we still have players in tier 8-10 that sail straight for 2 minutes then complain torpedoes are OP :D

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I think you are confusing easy with predictable. Bots are better than easily half the player base but thanks to their systematic nature, it simplifies the process of winning. Hell they dodge torpedoes like pros lol we still have players in tier 8-10 that sail straight for 2 minutes then complain torpedoes are OP :D

 

Being predictable makes them easy to counter (key word is easy, easy to outplay), I dont see the distinction. 
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Being predictable makes them easy to counter (key word is easy, easy to outplay), I dont see the distinction. 

 

I can see your point. I still don't see why people pick on the PvE players. It literally doesn't affect them. Its like those people complaining about the totally optional choice to have ARP ships in their ports :D

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I can see your point. I still don't see why people pick on the PvE players. It literally doesn't affect them. Its like those people complaining about the totally optional choice to have ARP ships in their ports :D

 

Well at least for the ARP Missions it would extremely easy to rig PVE matches to complete the missions sooner since you can guarantee what the enemy team will have. 

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Well at least for the ARP Missions it would extremely easy to rig PVE matches to complete the missions sooner since you can guarantee what the enemy team will have. 

Nah but game modes would be nice, add fun without extra reward. Like escort or shore bombardment. The training thing they have for new players, awful BTW, has land based cannons that attack players so its totally possible 

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Why are there no events for those of us who play Co-op exclusively? I don't like PvP (never have, never will) and have been playing Co-op exclusively since CBT. I'm sure I'm not the only one. I'm just wondering why those who play a version of the game, provided by Wargaming, are ignored when it comes to events.

 

Probably because the Co-Op mode is widely considered a training environment.

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If you think about it, the ARP missions SHOULD be in co-op.  All the Mental Models are simply AIs....

 

Why not give them super OP stats ala Salem Witch/Hornet and make it an event to take down the FOG?

Edited by Lord_Zath

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