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NemesisStar

The Holiday missions are terrible.

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 What a giant stinking heap of bull %$@!  to demand  kills in a game where kill shots mean NOTHING.   Ordinarily I am not bothered by team mates finishing off a ship I messed up, because the Damage matters most when scoring rewards. Now with these events I feel angst, I feel distrust of my allies.. because I need kills to progress this mission  and   ONLY KILL SHOTS MATTER for the mission...   Great...  So now  I have to pissed off at a team made that snipes that Cleveland i've damaged up 85% of the way. Who ever thought up these events is a terrible person, they did a terrible job and they should be ashamed of it.

Edited by NemesisStar

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85% huh? I personally don't complain unless the ship I was shooting at for 5 minutes (or less depending) has 1000 or less health, 85%? please that's still fair game. 

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85% huh? I personally don't complain unless the ship I was shooting at for 5 minutes (or less depending) has 1000 or less health, 85%? please that's still fair game. 

 

 You missed the point or  you're deliberating being a [edited].

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demand  kills

 

Nobody is demanding kills. The mission is voluntary. Don't do it if you don't want to. I mean, you don't feel that you're entitled to a reward ship, do you?

 

I don't get why people are freaking out anyway. Just play the game you normally play it -- I did tonight, and got 17 cruiser and 9 destroyer kills already.

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 You missed the point or  you're deliberating being a [edited].

 

Second one honestly, you're [edited]about a target that is very much alive and should be powered down if you took that long to kill it. What were you shooting at? A BB? a CA? if it's a CA or DD, you might want to drop a tier or two to learn how to aim a bit better, if it's a BB< well you have better targets to shoot at. 

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Second one honestly, you're [edited]about a target that is very much alive and should be powered down if you took that long to kill it. What were you shooting at? A BB? a CA? if it's a CA or DD, you might want to drop a tier or two to learn how to aim a bit better, if it's a BB< well you have better targets to shoot at. 

 

It wasn't a specific instance it was a general example.

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Nobody is demanding kills. The mission is voluntary. Don't do it if you don't want to. I mean, you don't feel that you're entitled to a reward ship, do you?

 

I don't get why people are freaking out anyway. Just play the game you normally play it -- I did tonight, and got 17 cruiser and 9 destroyer kills already.

 

Put down the Ayn Rand and think about this again..  Did anything about my post say I wanted a free ship?   Did I advocate for free ships?  Did I even say the missions needed to easier?   NO.. I said the metric they are using is bad, that kill shots have more to do with luck than skill and  as an obsessive completion(ist)  I am compelled to want to complete these missions which leads to feelings of angst and distrust of team mates.. who are now rivals for that kill shot.
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It wasn't a specific instance it was a general example.

 

Trust me, I'm as annoyed with it as you are, I'm just making fun if the situation as a whole. If it weren't for those oportunists as I'm going to term them now, I'd be done with the cruiser mission already and have moved on to the AA mission. 

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Emden mission takes what, 10 kills and runs til the 11th?    Arpeggio missions take 30 cruisers/dds and go til march.  I fail to see how you can't get there before those deadlines and how teammates "kill stealing" would stop you.  If you refuse to finish off injured targets due to courtesy, you potentially put the rest of your teammates at risk due to the enemy still shooting at them.

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Emden mission takes what, 10 kills and runs til the 11th?    Arpeggio missions take 30 cruisers/dds and go til march.  I fail to see how you can't get there before those deadlines and how teammates "kill stealing" would stop you.  If you refuse to finish off injured targets due to courtesy, you potentially put the rest of your teammates at risk due to the enemy still shooting at them.

 

Too much Ayn rand. 
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Conversely - if someone were to farm XP they would not waste a full BB salvo on a near dead enemy.

That make you upset especially if the enemies next shot may spell your doom?

 

CA & DD are doing their job when they scan the ocean for targets at the point of sinking.

If everyone waited on someone else to finish a ship - hey look that DDs torps I left for you to kill just reloaded! That BBs Heal just reloaded - oh did he just double citadel that allied BB/Dev strike that CA?

Gosh I guess I should have shot at them when they were at death's door...

 

Play the game as if nothing has changed. Nothing added. Nothing different.

85% huh? I personally don't complain unless the ship I was shooting at for 5 minutes (or less depending) has 1000 or less health, 85%? please that's still fair game. 

15% remaining or 1% - (questionable whether BBs should fire a salvo under the 1% circumstances..) - the point is to eliminate the threat.

Every ship is fair game when the objective is to destroy the enemy fleet -OR- capture zones.

 

Edit - Kills may not be the best metric but they are an inevitability of each match.

...at least they didn't base it on "Die in a Cruiser T V or higher / DD T VI or higher 30 times." :trollface:

Edited by Zyu

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Conversely - if someone were to farm XP they would not waste a full BB salvo on a near dead enemy.

That make you upset especially if the enemies next shot may spell your doom?

 

CA & DD are doing their job when they scan the ocean for targets at the point of sinking.

If everyone waited on someone else to finish a ship - hey look that DDs torps I left for you to kill just reloaded! That BBs Heal just reloaded - oh did he just double citadel that allied BB/Dev strike that CA?

Gosh I guess I should have shot at them when they were at death's door...

 

Play the game as if nothing has changed. Nothing added. Nothing different.

15% remaining or 1% - (questionable whether BBs should fire a salvo under the 1% circumstances..) - the point is to eliminate the threat.

Every ship is fair game when the objective is to destroy the enemy fleet -OR- capture zones.

 

I'd argue against the 1% because I focus on the ship entirely with a DD escorting me for no apparent reason just to take a potshot once the ship was down to 1% and snatch the kill just as I finished reloading. If a ship holds fire and doesn't finish them then yeah, snatch it, but if the ship that did all the damage is simply reloading and will finish it next salvo shown by a double citadel the prior, leave it. That's my view on it. 

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Trust me, I'm as annoyed with it as you are, I'm just making fun if the situation as a whole. If it weren't for those oportunists as I'm going to term them now, I'd be done with the cruiser mission already and have moved on to the AA mission. 

 

The Forums are always a hostile place when you want to criticize anything about the game :(   So I am a little over defensive here.

Conversely - if someone were to farm XP they would not waste a full BB salvo on a near dead enemy.

That make you upset especially if the enemies next shot may spell your doom?

 

CA & DD are doing their job when they scan the ocean for targets at the point of sinking.

If everyone waited on someone else to finish a ship - hey look that DDs torps I left for you to kill just reloaded! That BBs Heal just reloaded - oh did he just double citadel that allied BB/Dev strike that CA?

Gosh I guess I should have shot at them when they were at death's door...

 

Play the game as if nothing has changed. Nothing added. Nothing different.

15% remaining or 1% - (questionable whether BBs should fire a salvo under the 1% circumstances..) - the point is to eliminate the threat.

Every ship is fair game when the objective is to destroy the enemy fleet -OR- capture zones.

 

All of this plays to the fact that in normal game play, the kills mean almost nothing.. But  Now it's  different  because they've made kills  into the only thing that matters at all too advance.   They've distrupted the usual  team work aspect..what little team work existed before anyways.. now  if we are both firing on a target.. where ordinarily we'd both be rewarded fairly equally... now only one of us can get the kill and progress.   That make us, now rivals for the kill shot which in ordinary game play...as you just explained.. would mean almost nothing.

Edited by NemesisStar

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I'd argue against the 1% because I focus on the ship entirely with a DD escorting me for no apparent reason just to take a potshot once the ship was down to 1% and snatch the kill just as I finished reloading. If a ship holds fire and doesn't finish them then yeah, snatch it, but if the ship that did all the damage is simply reloading and will finish it next salvo shown by a double citadel the prior, leave it. That's my view on it. 

 

If I'm in a head-to-head fight with another ship and I've single handedly worked the sucker down to barely seaworthy and you happen to come beebopping along somewhere toward the end: Please oh please send some rounds in my direction and help me finish the ship off!

 

The only objection I have is a BB with epic reloads and a CV wasting a strike on a very low HP enemy when and IF there's other threats around that have priority & need to be dealt with.

 

The Forums are always a hostile place when you want to criticize anything about the game :(   So I am a little over defensive here.

 

All of this plays to the fact that in normal game play, the kills mean almost nothing.. But  Now it's  different  because they've made kills  into the only thing that matters at all too advance.   They've distrupted the usual  team work aspect..what little team work existed before anyways.. now  if we are both firing on a target.. where ordinarily we'd both be rewarded fairly equally... now only one of us can get the kill and progress.   That make us, now rivals for the kill shot which in ordinary game play...as you just explained.. would mean almost nothing.

 

I get where you're coming from.

Everyone pig piling on a DD with 1 hp or a CA with 10. If allies are literally stopping what they're doing to finish a target - yes that's lame and potentially mission disruptive.

 

It would be nice if people just played as usual and took their time about the missions like I do.

I'm in no hurry.

Edited by Zyu
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If I'm in a head-to-head fight with another ship and I've single handedly worked the sucker down to barely seaworthy and you happen to come beebopping along somewhere toward the end: Please oh please send some rounds in my direction and help me finish the ship off!

 

The only objection I have is a BB with epic reloads and a CV wasting a strike on a very low HP enemy when and IF there's other threats around that have priority & need to be dealt with.

 

I'd agree to an extent, However we'll forever disagree on various factors. However I'm too tired to gather my thoughts. Also I have not heard beebopping before, I approve. 
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I'd agree to an extent, However we'll forever disagree on various factors. However I'm too tired to gather my thoughts. Also I have not heard beebopping before, I approve. 

 

lol.. My father always said it. Heard it throughout infancy to adulthood.

I assume it's something from the 40's/50's. I'll have to ask him where he first heard it.

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I said the metric they are using is bad

 

I think it's fine. But if you think it's bad -- don't do the mission, problem solved.

 

Conversely - if someone were to farm XP they would not waste a full BB salvo on a near dead enemy

 

Why would you waste a full salvo? Just shoot from one turret. And yes, I'd absolutely finish off an enemy, especially if he is shooting at me. Why the hell wouldn't I? It's not like his damage output diminishes just because he has low HP.

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lol.. My father always said it. Heard it throughout infancy to adulthood.

I assume it's something from the 40's/50's. I'll have to ask him where he first heard it.

 

Simply put my feelings on the matter: If I'm a battleship and I just fired and my salvo isn't going to be ready, take the shot, if I'm a cruiser and I'm 12 seconds into my 15 second reload time, just leave it be and let me fire again, if I [edited]up then go ahead and take it. Anything else please, be kind and let me pop off my salvo, RNG twitched a shell up and made it miss the magic triple cit that I needed to erase that pensacola. 

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 What a giant stinking heap of bull %$@!  to demand  kills in a game where kill shots mean NOTHING.   Ordinarily I am not bothered by team mates finishing off a ship I messed up, because the Damage matters most when scoring rewards. Now with these events I feel angst, I feel distrust of my allies.. because I need kills to progress this mission  and   ONLY KILL SHOTS MATTER for the mission...   Great...  So now  I have to pissed off at a team made that snipes that Cleveland i've damaged up 85% of the way. Who ever thought up these events is a terrible person, they did a terrible job and they should be ashamed of it.

 

 

FFS, Calm down.  The kill missions are not that hard.  I've already completed the cruiser part of the Kongo mission, am 98% done or so on the 100 kill mission, and am around 25 of the 30 DDs needed for the Myoko mission.  And this is through only 5 days of the missions.

 

You need to stop worrying about the "I did nearly all the damage and someone took the last HP and got the kill".  The best way to do these missions is to play the way one really should play the game.  While you may focus on a single target, always be aware of the other enemy ships in range and when you see a gravely wounded one, switch to it and try to finish it off ASAP.  It may seem like kill stealing, but it's really not.  It's good focus fire.  It's removing enemy guns from the battle ASAP.  It's what good teams and good players SHOULD be doing whether there was a kill-based mission ongoing or not. 

 

This is NOT a game of 12 mano-e-mano duels.  It's about team work, and the team that has the best team work usually wins.  So stop whining about something that's actually a sign of good team work and start doing it yourself!!!

 

 

 

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 The kill missions are not that hard.  

 

 I read nothing after this.

Edited by NemesisStar

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The main prob with this is i see people who do not fire a shot at all so they are always loaded and then fire when they see a target almost dead. The BBs are the biggest offender on this. This hurts the team cuz it takes their fire power out of the game till they see a possible kill shot. 

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 The kill missions are not that hard.  

 

 I read nothing after this.

 

Your loss.  They're NOT that hard.  If you'd stop whining and complaining about it and read what I wrote, you might get a better informed understanding of how to complete those missions without all the kvetching.

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