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Candymancan

what is the point of playing cv's ?

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CV's just seem terrible to me.  Playing BB to tier 7 i rarely get killed or dmg'ed badly by a cv.. torps are easy to avoid and even if i get hit by 2-3 of them it doesnt do much to me dmg wise..

 

Playing IJN cv's up to tier 6 so far ive noticed many things i hate...  Torpedo spread is crap.. even with the perfect spread from two squads.. i miss 70% of the torpedos and maybe 2-3 hit..   While american CV's drop more torpedos and the spread is side by side and they land SO MANY hits..   The arming range must have been changed since i last played because dropped torps close for more hits doesnt work as all my torpedos dud out.. so i have to drop even further out giving the already crappy spread and even worse spread and easier to dodge..


 

As i said playing a BB its easy to dodge.. see my squads and people turn... so i have to reposition and because AA is so overpowerd i usually lose 2-3 planes before i can drop them properly..   And that brings me to AA..  i dont bother at all with cruisers in the game...  they hit a button and panick my planes.. or even without the button the AA on cruisers melts 2-3 full squads in seconds.. i can send 2 torpedo and 2 bomber squads after 1 cruiser and they usually all get melted in seconds.. Same with going after cv's low tiers i could go after a cv and have good success.. now its laughable i lose half my planes and maybe get 2 hits if im lucky...


 

I dunno, i can only imagine how boring and worse it gets in higher tiers...  So whats the point in playing cv's if AA is so strong it melts everything..  i litterally am afraid of going after anything in the game now...

Edited by Candymancan

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Being that I have an indy (tier 6 is where torp damage flattens) the torp damage never seems to be enough even if you land 4 torps in a nice flat hit. (never tried angled yet). Also AA, Overpowered? Hardly. It's strong  if you're bottom tier but if you're top tier entirely, the AA is not noticable. 

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I dunno, seems fine to me.

 

fJtM1XV.jpg

 

So you do realize that the torps head toward a single point? So the farther away you drop the closer the torps are when they reach the target. That means if you are good at dropping the IJN torps you can try for more hits. 

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5-6 is just a horrible cv spot

7-8 brightens up

9-10 is your fun time c:

 

Unless you're playing Americans, where 6 is pretty decent and 7 is completely outclassed.

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Unless you're playing Americans, where 6 is pretty decent and 7 is completely outclassed.

 

From my experience so far with america. 4: meh, 5: only fighters redeem this, 6: ok this is pretty good, 1 of each base. 

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I dunno, seems fine to me.

 

fJtM1XV.jpg

 

So you do realize that the torps head toward a single point? So the farther away you drop the closer the torps are when they reach the target. That means if you are good at dropping the IJN torps you can try for more hits.

 

 

 

wuhh i dunno ... get real dude ive games like that,, and posting a SCreen shot of a good game you had means crapto me because i get those too.

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Unless you're playing Americans, where 6 is pretty decent and 7 is completely outclassed.

 

I just bought the Ryujo for the plane kills and free xped to the fighter load out, so far I have been doing fine vs Independences plus I have torps on top of fighters so I can still do damage. It has enough fighters so if I play it right I can kill the US squads from an independence. 

 

 

 

 

wuhh i dunno ... get real dude ive games like that,, and posting a SCreen shot of a good game you had means crapto me because i get those too.

 

So whats the issue? You need carriers to be one man wrecking balls? 

 

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I just bought the Ryujo for the plane kills and free xped to the fighter load out, so far I have been doing fine vs Independences plus I have torps on top of fighters so I can still do damage. It has enough fighters so if I play it right I can kill the US squads from an independence. 

 

 

So whats the issue? You need carriers to be one man wrecking balls? 

 

 

Considering that by my guess 10% of all CV players that quit since the balancing was because they couldn't be alone and torment poor lowtier players anymroe, probably his reasoning. 

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This was a game i just played, sure i did great... but i was playing against noobs...  and lower tier ships for the most part...  But god fobid i play against ships a tier higher or the same tier and again decent players.. a score like that in this pic usually im on the bottom of the score bottom almost..   Im not asking cv's to be wrecking balls, but [edited]man i still think AA on alot of ships is way too insaine

 

 

shot-16.01.06_02.12.51-0990_zpsiwm31yhb.

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cleveland is just like that.

back then, it was so fun to get revenge on an essex and literially erradicate them on sight (when mm was +/-3)...

good times

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I just bought the Ryujo for the plane kills and free xped to the fighter load out, so far I have been doing fine vs Independences plus I have torps on top of fighters so I can still do damage. It has enough fighters so if I play it right I can kill the US squads from an independence. 

 

I played through Ryuujou back in the glory days of 3 TB loadouts and found the ship to be pretty meh. Have not felt the urge to figure out how to work around the Defensive Fire consumable at T7+. My Independence, though, managed to shoot down planes on par with the enemy Lexington in the 2v2 air battle today thanks to the Fighters strafing run (which feels almost too powerful atm).

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I played through Ryuujou back in the glory days of 3 TB loadouts and found the ship to be pretty meh. Have not felt the urge to figure out how to work around the Defensive Fire consumable at T7+. My Independence, though, managed to shoot down planes on par with the enemy Lexington in the 2v2 air battle today thanks to the Fighters strafing run (which feels almost too powerful atm).

 

It's powerful, until you get unlucky and get that fighter tied up mid run by a smart carrier player/lucky carrier player, which makes your strafing fighter a sitting duck for 6 seconds, often long enough to lose half to all of the squadron. 

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I don't play them but being on the receiving end I can tell you that AA is hardly effective at all unless you have defensive fire and a plan up and that only seems to work if only one flight is attacking.

DB just wreck my DDs now and never did before. TBs can still drop so close that evasion is pure luck than skill.

Most CV drivers that are good send an armada at you that takes you out of the game on the first strike. I can't do squat to defend myself.

I know the CVs think it's bad for them but in terms of fair game play the changes only made it fair for all.

None of the ships in game should be able to so dominate and each class has captains that think every other class is OP or at least one of them are. I play them all except CVs because I'm not good at managing all those things and the perspective from that is every class has ups and downs. None are over the top now.

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Trust me, just hold out until Hiryu, things get loads better.  I completely understand how frustrated you are with strike Ryujo (low-tier IJN CVs just have no defense against fighters), but things really brighten up past that.  You won't make as much money in Hiryu because you're targeting T5-7 ships mostly, but you'll do much better in terms of your performance.

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Trust me, just hold out until Hiryu, things get loads better.  I completely understand how frustrated you are with strike Ryujo (low-tier IJN CVs just have no defense against fighters), but things really brighten up past that.  You won't make as much money in Hiryu because you're targeting T5-7 ships mostly, but you'll do much better in terms of your performance.

 

No it does not

Hiryu is the peak of ijn cv vs usn cv, at T8 lexi fighter can 1 v 2 shokaku fighter and come out alive AND with ammo to spare. 

T10 Midway planes is so hard to kill that your fighter can spend all ammo on it and still cant kill a full tp group. 

but at high tier like that the player skill is much more important then anything else. 

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i love my essex and my midway i wont stop playing cv's as long as i can mess with DD's and make them q.q 

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i love my essex and my midway i wont stop playing cv's as long as i can mess with DD's and make them q.q 

LOL wu class cv picking on DDs, just like in kancolle. 

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LOL wu class cv picking on DDs, just like in kancolle. 

 

launch da planes 

 

 m7r71pU.gif

 

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isnt it ironic how now people complain about CVs being crap? I remember back when we actually could "one-salvo" a Battleship and the Forums were full of "OMG NREF SKYCANCER ROFLOMG" :hiding:

Oh how i miss those sweet triple Torpedobomber Strikesetups in low tier :playing: Now most CVs arent a challenge at all. Except for hightier maybe but even there you can dodge the torpedoes way easier than it should be. 

Edited by Lolwutinator

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the point of cvs are to hide like little weaklings and generally be trolls who dont want to play the game as intended. 

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THe point OP is to give USN Cruiser players the illusion their ships have a point.

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THe point OP is to give USN Cruiser players the illusion their ships have a point.

 

sadly that is true.

 

however...the higher up USN cruisers are still friggin garbage. 

 

My baltimore was so piss weak against a midway i felt as if it wouldnt matter anyways. 

 

High tier planes look at my aa and go ppffffft. 

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It takes practice to get used to the IJN CVs.   But once you reach the point where you can gauge where to drop torps and at what angle, you will have no issues doing damage.  Manual drops on your DBs are a must as well.

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sadly that is true.

 

however...the higher up USN cruisers are still friggin garbage. 

 

My baltimore was so piss weak against a midway i felt as if it wouldnt matter anyways. 

 

High tier planes look at my aa and go ppffffft. 

 

Im about 15 minutes from starting the Baltimore grind and I am not looking forward to it.

 

Just going to only try and play it when divisioned with CV players and that blows....

Edited by slak__

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