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HolyWaterCow

Cruiser's fighters ruining torp spread?...?...?

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There are some problems with CV play but this is probably the most absurd...

 

The moment an enemy cruiser your attacking starts the process of launching its catapult fighter to protect its ship (plane still on the catapult), your torp spread opens wider than a truck-stop hooker's buttcheeks. Also, your fighter escorting your torp plane CANNOT attack this catapult fighter for several seconds until the catapult fighter s off the catapult, climbed in altitude, and is up in a holding pattern of sorts.

 

How does that make sense? The mere notion that a catapult fighter being launched can psychologically traumatize your torp plane into having a lousy torp spread is absurd enough but add in the fact that this magic catapult fighter cannot be touched for several seconds after leaving the catapult makes it even worse. 

 

Obviously the reasonable solution is that the catapult fighter should not have any effect on the torp plane spread unless it is actually attacking the torp plane.

Edited by HolyWaterCow

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It means the cruiser pressed the Y button to use his defensive fire ability.

 

Ship launched planes get more credit than they deserve.

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Edit - yeah, the previous answers are correct.  The cruiser AA skill is almost certainly the issue here.

Edited by InvalidKey

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The fighter does itself cause the panic as well though, or, it used to, but in the described case it is probably the Y followed by T.

 

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It never ceases to amaze me how players constantly come up with utterly frivolous minutia to carp about. Sorry OP.  Carry on.:honoring:

 

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From playing cruisers I can tell you that the defensive abilities don't seem to do much except prevent an outright kill out of the blue.

CVs can insta kill almost any boat. The game needs CVs to work well but they are more than capable as they are.

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We don't want to make it too easy for CV players to grab instant kills. Some respects this is a repeat of the Tera community where I used to be active, people get into the pvp part, then cry about how so-and-so class is OP instead of adapting their tactics; like really bro, you let them outplay you, they earned the victory. As I understand it, a lot of people complained about CVs because they chose to suck at dodging torps, proactively staying with a cruiser for extra AA, and other precautions; so easy to call the class broken instead of your playing style.

 

Besides, around T6 cruisers seem to get effective AA; around 6-10 seconds of continuous fire usually a plane falls. My NM can reasonably knock out 1-2 planes even if those TB quickly drop and flee, sometimes 3-4 if RNG smiles on me. I remember watching high-tier (8-10) videos showing groups of planes disappear mere seconds after flying into enemy ship groups.

Edited by Reymu

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CVs already need some changes.

 

1. Torps should require much farther arming distance, 1km would be quite fair.

2. Ships AA is weak, some of these ships had more than 80 guns that could be used as AA guns on them. They generally should be able to shred torp bombers before they get even close. Even some of the earlier cruisers had more than 40 guns that could serve as AA. Even some of the earlier ships should have better AA defense, or at least manual control of the AA.

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CVs already need some changes.

 

1. Torps should require much farther arming distance, 1km would be quite fair.

2. Ships AA is weak, some of these ships had more than 80 guns that could be used as AA guns on them. They generally should be able to shred torp bombers before they get even close. Even some of the earlier cruisers had more than 40 guns that could serve as AA. Even some of the earlier ships should have better AA defense, or at least manual control of the AA.

 

Give ships realistic turning radius then. Because if u did that they would not hit crap!

 

 

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Give ships realistic turning radius then. Because if u did that they would not hit crap!

 

All the while, you sit in the back corner of the map, and drop torpedoes 20 feet away from a ship, who can do nothing to shoot them down, or fight off the planes at lower levels. Not what should happen, they should make it, so you have just as much chance of destroying the planes, as they do of dropping torps on you. You should be able to start shooting at the aircraft long before they get close.

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So far from what I an tell arming distance is at least the length of a cruiser or so (whoever far that is) every thing less than that seems to disappear into the abyss.

Have you... played cruisers? Kuma and up and Omaha and up wreck carrier planes, both with passive AA and their catapult fighter. And thats before you consider Defensive Fire cooldown (which I didn't realize US DDs can use now until a Nicholas ate 2 torpedo bomber squadrons, they were tier 4, but still, wut?)

 

Also with regards to people saying "ships have like 80 guns" those are modeled, and they do work... from about 2-3 km away. And if the CV lets his planes get that close, they generally don't come back.

Seriously, a Kongo (and myogi to an extent) can easily take out 1-2 bombers solo without maneuvering. If they maneuver around so you have to take a minute to aim at them, they might only get 2-3 torps off.

Literally have been playing the kongo, with another kongo in formation, and demolished whole tier 5 bomber wings before they could drop torps.

 

Then it gets worse, because tier 5 on CV you run into AA cooldowns, and from there up its literally a game of waiting and hoping someone on the other team will let themselves out alone away from AA cover so you can hope to attack. And even then, they run into me in my Atlanta because I'm a prick who chases down torpedo bomber groups and shreds them from 7.2km. Cleveland can do the same thing at tier6, albeit with like 10-15% less firepower.

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