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J30_Reinhardt

Cap mechanics?

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Soooooo just had a match where one guy in a cruiser ran into their cap when our destroyer had it over 75% capped and immediately gets it reset.

I claim that lost us the match, because it did. He starts arguing about how that isn't how cap mechanics work... :fishpalm:

 

Aaaaaaand then right before I die as the last person, in the last minute, where I almost pulled out the win haha... the bro has the balls to say he's an alpha.

Which I knew he wasn't because 1. I'd know. and 2. He isn't lol.

That was just frustratingly close to me pulling out the 1 vs 4 win there with about 1:07 left on the timer... would have if my first salvo on their cruiser wouldve completely hit home. :(

But... I shouldnt have had to even be in that situation.

Edited by J30_Reinhardt

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Are you sure?

 

I assumed that hits against the second ship would only reset the contribution the second ship was making towards the flag cap, and that as long as the first ship remained unhit you would still eventually cap.   That's how it appeared to work when I was trying to defend...   I'd have to get a hit on multiple ships to keep it from being capped.

 

 

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Are you sure?

 

I assumed that hits against the second ship would only reset the contribution the second ship was making towards the flag cap, and that as long as the first ship remained unhit you would still eventually cap.   That's how it appeared to work when I was trying to defend...   I'd have to get a hit on multiple ships to keep it from being capped.

 

 

 

This is correct
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I've had the same situation in my DD. If the game is looking bad and I don't have enough health to go send a few of the other team to the bottom of the ocean; I typically run and cap to try and save the match... However more often then not some inspired teammate of mine (In a CA typically, but there are a few special BBs who have their thing for capping) comes into the ring and immediately gives a broadside to an enemy and starts firing.. They then prompt get shot at or sunk; and I need to start all over again :(

 

Thanks Reinhardt, this is a big issue which need to be brought to everyone's attention! Newsflash people: Wiping out the other team isn't the only important way to win, even if your team bombs it's still possible to win through thinking quickly and altering your plan to get the cap, the one hardship from there onwards is to find a way to get your team to defend you from OUTSIDE the circle :P

 

 

(I wrote this from the point of view of an IJN DD, it's what I played exclusively in CBT and am starting to play again more recently)

 

 

EDIT: Apparently cap mechanics might work differently for us DDs... I play DDs and CVs exclusively so I'm not entirely sure how it's different for CAs and BBs; but keep in mind that if we start the capping, try to stay out :P (Also, if you're a DD it might be smart to wait for someone else to start, that's what I'll do from here on out)

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Sounds like it might be a bug with the capping mechanic? I'm pretty sure each ship accumulates their own cap progress towards the total. And if they get hit for damage only their personal progress is reset.

 

Maybe it's different for DDs so that can't just put smoke up on a point and torp anything that comes in the ring? I might be okay with that honestly.

Edited by Spongeman131

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Are you sure?

 

I assumed that hits against the second ship would only reset the contribution the second ship was making towards the flag cap, and that as long as the first ship remained unhit you would still eventually cap.   That's how it appeared to work when I was trying to defend...   I'd have to get a hit on multiple ships to keep it from being capped.

 

 

 

Thats really weird, just the other day the story that I just posted occurred, I'll try to find the replay now...

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Sounds like it might be a bug with the capping mechanic? I'm pretty sure each ship accumulates their own cap progress towards the total. And if they get hit for damage only their personal progress is reset.

 

Maybe it's different for DDs so that can't just put smoke up on a point and torp anything that comes in the ring? I might be okay with that honestly.

 

I think that's it, with all the chatter about how DDs are too good at capping I'm sure there's some built in fail safe against that in the form of taking away their exclusive cap-progress if someone else is capping and gets hit. Does that make sense? 

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This is correct

 

Which part of that? Or was it just that the cruiser drew the enemy's attention until the point the DD was shot? I was on the other side of the map trying to defend. I saw it reset around 3 times.

Edited by J30_Reinhardt

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Thats really weird, just the other day the story that I just posted occurred, I'll try to find the replay now...

 

There was also a post about this just yesterday with the same confusion -http://forum.worldofwarships.com/index.php?/topic/63715-smoking-in-the-enemy-cap/page__view__findpost__p__1561624__fromsearch__1. If it is supposed to be individual ship cap points being reduced it sure doesn't seem to behave that way...

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Are you sure?

 

I assumed that hits against the second ship would only reset the contribution the second ship was making towards the flag cap, and that as long as the first ship remained unhit you would still eventually cap.   That's how it appeared to work when I was trying to defend...   I'd have to get a hit on multiple ships to keep it from being capped.

 

 

 

 

This is correct

 

 

I concur.  Each ship has its own cap point contribution to the capture.  Hitting a ship only resets its contribution to the capture.  Repeatedly hitting the same ship over and over will not keep resetting the cap. It will only reset that ship, so you have to hit each ship in the cap circle to completely reset it. I have saved games doing this, and I have seen games lost because it wasn't done.

 

Thus, what the OP describes cannot happen the way he describes.  A second ship sailing into the cap circle and getting hit immediately would not even register because its contribution would be negligible at that point.  It certainly would not reset the contribution of a ship that had already accumulated 75% of the progress and remained untouched and in the cap.

 

If the second ship sailed in near the first and dispersion from a salvo aimed at him hit the unseen first ship, yeah, that would reset the cap.  However, simply hitting the second ship would do nothing to the progress of accumulated by the first.  The only way that would happen is if the first ship left cap or got hit.

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There was also a post about this just yesterday with the same confusion -http://forum.worldofwarships.com/index.php?/topic/63715-smoking-in-the-enemy-cap/page__view__findpost__p__1561624__fromsearch__1. If it is supposed to be individual ship cap points being reduced it sure doesn't seem to behave that way...

 

Thanks, I'll have someone join my in the training room later to test this; I'm sure that at least DDs are not effected by the personal cap points versus the team cap points, but testing everything thoroughly is always the best way to resolve issues like this.

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it got reset cause they got shot...

I am not sure how it exactly works...

but if two ships are capping and one gets shot, you lose a few cap points but not totally reset, unless both ships take damage..

That is as much as I know.. but I do know that if a second ship enters the cap there is no reset..I have never ever seen that...

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Though the mechanic was properly pointed out & confirmed - I'm sorry the OP is 100% correct & has every right to be frustrated.

 

Specifically: When in a "Cap Race" ie. Every ship on both sides has gone all-in to the respective Caps - where 1 "reset" (*Note: I mean even the slightest!)means defeat - Any ship(especially BBs by god!) that can be detected & easily shot should simply stay the heck out of the base Cap.

 

I have lost more matches than I can count because folks would not "protect" the cap. Nope: They sailed right on in, gained some cap points, got shot & lost them which then allowed the enemy team to be ahead by a fraction of points.

 

This is a situational awareness scenario. IF it could remotely lead to defeat: Example - being ahead 950 to 925 in points, having 1k HP and rather than running & staying undetected you opt to shoot at the enemy(or worse charge them. Been there, seen that). Your ship gets lit up, soundly sunk and the enemy now has your team by a few points.

^Yea yea - sometimes you Do have the perfect shot and it's only 1 enemy etc etc.. As a general rule: Stay alive in those situations but be ready & in position to fire if an ally sinks or the enemy squeaks ahead in points. Then it's all or nothing.

 

Why risk it? If a DD has it well in hand & victory is assured: STAY THE HELL OUT!:izmena:

Edited by Zyu
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I concur.  Each ship has its own cap point contribution to the capture.  Hitting a ship only resets its contribution to the capture.  Repeatedly hitting the same ship over and over will not keep resetting the cap. It will only reset that ship, so you have to hit each ship in the cap circle to completely reset it. I have saved games doing this, and I have seen games lost because it wasn't done.

 

Thus, what the OP describes cannot happen the way he describes.  A second ship sailing into the cap circle and getting hit immediately would not even register because its contribution would be negligible at that point.  It certainly would not reset the contribution of a ship that had already accumulated 75% of the progress and remained untouched and in the cap.

 

If the second ship sailed in near the first and dispersion from a salvo aimed at him hit the unseen first ship, yeah, that would reset the cap.  However, simply hitting the second ship would do nothing to the progress of accumulated by the first.  The only way that would happen is if the first ship left cap or got hit.

 

Exactly.

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Thanks, I'll have someone join my in the training room later to test this; I'm sure that at least DDs are not effected by the personal cap points versus the team cap points, but testing everything thoroughly is always the best way to resolve issues like this.

 

That is an excellent plan and thank you! Please publish the results in this post. I am very interested in finding out what gives.

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You DDs need to stay out of the cap when most of both teams are still alive with most of their health.

 

Some of us would like to try to get some damage.

Edited by StationaryAA

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You DDs need to stay out of the cap when most of both teams are still alive with most of their health.

 

Some of would like to try to get some damage.

 

Some of us want to win, and more times than not I've had teams where everyone got damage-greedy, and it ended with the weakened red team overcoming the odds and slaughtering my teammates. A win is a win, and I personally like a high win rate 

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Some of us want to win, and more times than not I've had teams where everyone got damage-greedy, and it ended with the weakened red team overcoming the odds and slaughtering my teammates. A win is a win, and I personally like a high win rate 

 

^^^^^

The ultimate goal in a match is to win after all

Edited by 10T0nHammer

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Some of us want to win, and more times than not I've had teams where everyone got damage-greedy, and it ended with the weakened red team overcoming the odds and slaughtering my teammates. A win is a win, and I personally like a high win rate 

 

Wins alone don't pay the bills.  The rest of the classes need to do damage to get credits.

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Wins alone don't pay the bills.  The rest of the classes need to do damage to get credits.

 

Stationary, We've been over this my friend, damage =/= credits. You can farm 3 DDs and make more credits than heavily damaging a BB for far more damage those 3 DDs are worth.

 

It does, however, make your "damage" stat looks nice :shrug: I prefer to pad WR

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Stationary, We've been over this my friend, damage =/= credits. You can farm 3 DDs and make more credits than heavily damaging a BB for far more damage those 3 DDs are worth.

 

It does, however, make your "damage" stat looks nice :shrug: I prefer to pad WR

 

That's not what I'm talking about.  If they cap before anybody can even do anything, it screws everybody.

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