33 [X-] caioXkiller Members 34 posts 3,061 battles Report post #1 Posted January 5, 2016 so.... how is ryujo not nerfed yet, i cant understand why .... ryujo is the most op ship i have ever seen, he got like 2 bombers 2 torp bombers and still a fighter, while independence got 1/1/1... how is that even fair.... i cant understand help me! Share this post Link to post Share on other sites
870 [A-D] Carrier_Ikoma Beta Testers, Alpha Tester 2,638 posts Report post #2 Posted January 5, 2016 USN has more fighters/bombers per squadron, tighter torp spread, more damage per torp, etc etc. Share this post Link to post Share on other sites
3,640 [WOLF1] pmgaudio Members 9,915 posts 18,492 battles Report post #3 Posted January 5, 2016 (edited) I have not played one CV, not sure I want to but I will have to ask.. Why have you not played any IJN cvs?? I would imagine that if your topic is your point why are you not playing to get it>?? I often think about starting them, but they seem very busy to learn Edited January 5, 2016 by pmgaudio Share this post Link to post Share on other sites
360 Rion12 Members 2,072 posts 2,712 battles Report post #4 Posted January 5, 2016 I have not played one CV, not sure I want to but I will have to ask.. Why have you not played any IJN cvs?? I would imagine that if your topic is your point why are you not playing to get it>?? I often think about starting them, but they seem very busy to learn If you have previous RTS experience, it shouldn't be too bad. There's only micro. No significant macro. Share this post Link to post Share on other sites
621 [KIA] thegamefilmguruman Members 2,378 posts 17,003 battles Report post #5 Posted January 5, 2016 It used to be OP. RIP 3 torp bomber strike loadouts. Share this post Link to post Share on other sites
442 EmperorMaxwell Alpha Tester 2,409 posts 8,275 battles Report post #6 Posted January 5, 2016 You so funny OP.... Ryuujou OP. Lol Share this post Link to post Share on other sites
171 [BGZ] Fog_Destroyer_Yukikaze Beta Testers 2,680 posts 884 battles Report post #7 Posted January 5, 2016 Ryujo is my best ship, and up until a few months ago all I played were IJN CVs. The ryujo is a very unique ship; she is quite hard starting out because of her inability to combat her USN counterpart, but at the same time her ability to turn around planes quickly and efficiently is a saving grace; and if you do your best to avoid a direct conflict with the enemy CV at the start of the match, the damage you can inflict is insane. She isn't OP though, far from it. But if you show her some love and attention she can be a real delight to play ^_^ Share this post Link to post Share on other sites
485 [-BWS] StingRayOne Beta Testers 1,896 posts 14,509 battles Report post #8 Posted January 5, 2016 I run carriers Have this ship and the Lexington no it is not OP Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #9 Posted January 5, 2016 I am a carrier noob and got the Ryujo for plane kills, my first battle: Share this post Link to post Share on other sites
171 [BGZ] Fog_Destroyer_Yukikaze Beta Testers 2,680 posts 884 battles Report post #10 Posted January 5, 2016 I am a carrier noob and got the Ryujo for plane kills, my first battle: Snip I don't think you can call yourself a carrier noob anymore Nice job! Share this post Link to post Share on other sites
89 [SCCC] AkiraKurai Members 717 posts 22,888 battles Report post #11 Posted January 5, 2016 IMO ryuujou is actually the only IJN CV that has a leg up against their USN counter parts carried me in rank. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #12 Posted January 5, 2016 I lost 7 total planes in this match. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #13 Posted January 5, 2016 If you have previous RTS experience, it shouldn't be too bad. There's only micro. No significant macro. Not really. CV controls suck so hard. I don't really think RTS experience will help. So much about RTS is resource and income management, of which we have none. Common RTS controls and features, like designating unit groups, are missing. The basic controls are completely different, i.e. left click to move, while left click and drag still is a unit selection tool. Changing the keybinds, for me, did not work. Given that, if anything, RTS experience will hinder you; you'll have to unlearn RTS muscle memory and habits before you can start picking up CVs. Share this post Link to post Share on other sites
360 Rion12 Members 2,072 posts 2,712 battles Report post #14 Posted January 5, 2016 (edited) Not really. CV controls suck so hard. I don't really think RTS experience will help. So much about RTS is resource and income management, of which we have none. Common RTS controls and features, like designating unit groups, are missing. The basic controls are completely different, i.e. left click to move, while left click and drag still is a unit selection tool. Changing the keybinds, for me, did not work. Given that, if anything, RTS experience will hinder you; you'll have to unlearn RTS muscle memory and habits before you can start picking up CVs. I don't know. Control differences didn't seem bad enough to be that much of a throw-off for me. I will admit, my first game in the Hiryuu saw me trying to right-click to move. But, my argument is that throwing out resource management as a thing gives the RTS player one less thing to worry about. Well, you could argue plane resupplies are some aspect of resource management, but micromanagement essentially takes up a much bigger portion of CV play. It kind of stinks, really. I find myself sometimes APM-spamming my fighters while waiting for planes to reload. As for unit designation, that's basically pre-made. At that point, it's just a matter of using shift to select multiple unit groupings, which are conveniently arranged on their respective hotkeys. However, I will admit one thing: The unit pathing and AI target prioritization is...well...astoundingly bad. My proverbial kingdom for the planes to not act like every command is "Attack Move." Edited January 5, 2016 by Rion12 Share this post Link to post Share on other sites
1,490 [---] Raptor_alcor Banned 6,739 posts 10,154 battles Report post #15 Posted January 5, 2016 Same question could be posed to the midway. Share this post Link to post Share on other sites
360 Rion12 Members 2,072 posts 2,712 battles Report post #16 Posted January 5, 2016 (edited) Same question could be posed to the midway. And would probably be met with a resounding "Yes." I don't think I've seen anyone around here ever try to say the Midway is "well-balanced." Edited January 5, 2016 by Rion12 Share this post Link to post Share on other sites
777 [BARF] 1nc0mp3t3nt_1 Beta Testers 5,816 posts 5,484 battles Report post #17 Posted January 5, 2016 Not really. CV controls suck so hard. I don't really think RTS experience will help. So much about RTS is resource and income management, of which we have none. Common RTS controls and features, like designating unit groups, are missing. The basic controls are completely different, i.e. left click to move, while left click and drag still is a unit selection tool. Changing the keybinds, for me, did not work. Given that, if anything, RTS experience will hinder you; you'll have to unlearn RTS muscle memory and habits before you can start picking up CVs. I can not +1 this enough. This is just a top down micro management system. It's not real time strategy: that implies you are planning and co-ordinating the units on the board to win the match. This would be much closer to that dirty sixth cousin to the fine genre of RTS- Real Time Tactics, or RTT. RTT is nothing more than an inbred game play system that struggles to stand on its own 2 feet without dragging the fine genre of RTS down with it(ex RTS player here until a viable competitor to SCII appears) 1 Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #18 Posted January 5, 2016 And would probably be met with a resounding "Yes." I don't think I've seen anyone around here ever try to say the Midway is "well-balanced." Some idiot necro'd a "midway is up" thread earlier by insisting Hakuryu was overpowered though Share this post Link to post Share on other sites
386 Misniso Members 2,829 posts 6,653 battles Report post #19 Posted January 5, 2016 I can not +1 this enough. This is just a top down micro management system. It's not real time strategy: that implies you are planning and co-ordinating the units on the board to win the match. This would be much closer to that dirty sixth cousin to the fine genre of RTS- Real Time Tactics, or RTT. RTT is nothing more than an inbred game play system that struggles to stand on its own 2 feet without dragging the fine genre of RTS down with it(ex RTS player here until a viable competitor to SCII appears) RTT has its place. After all, once on a battlefield, you can't just create resources on the fly. You're basically making do with whatever resources you have on hand. RTS's are different in that they simplify the battling aspect and include industry management. If I had to look at them from a broader perspective, RTT's are battles and RTS's are wars. Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #20 Posted January 5, 2016 I can not +1 this enough. This is just a top down micro management system. It's not real time strategy: that implies you are planning and co-ordinating the units on the board to win the match. This would be much closer to that dirty sixth cousin to the fine genre of RTS- Real Time Tactics, or RTT. RTT is nothing more than an inbred game play system that struggles to stand on its own 2 feet without dragging the fine genre of RTS down with it(ex RTS player here until a viable competitor to SCII appears) The total war series manages to do RTT very well. Share this post Link to post Share on other sites
777 [BARF] 1nc0mp3t3nt_1 Beta Testers 5,816 posts 5,484 battles Report post #21 Posted January 5, 2016 The total war series manages to do RTT very well. I am not saying that all RTS are bad, I am just generalising the large majority of games in the genre especially DOW II. When my brother tried to introduce LOL to me as a RTS element heavy game, I tried it then smacked him upside the head with my call centre keyboard Share this post Link to post Share on other sites
279 [KIA] Skeem689 Members 1,861 posts 7,854 battles Report post #22 Posted January 5, 2016 The total war series manages to do RTT very well. Total War series has a campaign map so it qualifies as a RTS rather than RTT Share this post Link to post Share on other sites
386 Misniso Members 2,829 posts 6,653 battles Report post #23 Posted January 5, 2016 Total War series has a campaign map so it qualifies as a RTS rather than RTT I think it qualifies more as a 4x than an RTS. Because the campaign map is somewhat turn-based. Share this post Link to post Share on other sites
777 [BARF] 1nc0mp3t3nt_1 Beta Testers 5,816 posts 5,484 battles Report post #24 Posted January 5, 2016 Total War series has a campaign map so it qualifies as a RTS rather than RTT Barely. The in-battle is far more akin to RTT because it doesn't have all the elements that make it an RTS. that's why other seasoned RTS players that I used to play with would all fight over the genre of this series. Games like Grey Goo, Act of Aggression, Ashes of the singularity are examples of modern RTS and they are all enjoyable but lack what I need to commit to playing online sadly. 2015 was still a good year for RTS Share this post Link to post Share on other sites
279 [KIA] Skeem689 Members 1,861 posts 7,854 battles Report post #25 Posted January 5, 2016 Barely. The in-battle is far more akin to RTT because it doesn't have all the elements that make it an RTS. that's why other seasoned RTS players that I used to play with would all fight over the genre of this series. Games like Grey Goo, Act of Aggression, Ashes of the singularity are examples of modern RTS and they are all enjoyable but lack what I need to commit to playing online sadly. 2015 was still a good year for RTS Age of Empires was the good year m8 Share this post Link to post Share on other sites