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caioXkiller

is ryujo op

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so.... how is ryujo not nerfed yet, i cant understand why .... ryujo is the most op ship i have ever seen, he got like 2 bombers 2 torp bombers and still a fighter, while independence got 1/1/1... how is that even fair.... i cant understand help me!

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I have not played one CV, not sure I want to  but I will have to ask..

Why have you not played any IJN cvs??

I would imagine that if your topic is your point why are you not playing to get it>??

I often think about starting them, but they seem very busy to learn

Edited by pmgaudio

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I have not played one CV, not sure I want to  but I will have to ask..

Why have you not played any IJN cvs??

I would imagine that if your topic is your point why are you not playing to get it>??

I often think about starting them, but they seem very busy to learn

 

If you have previous RTS experience, it shouldn't be too bad.

 

There's only micro. No significant macro.

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Ryujo is my best ship, and up until a few months ago all I played were IJN CVs. The ryujo is a very unique ship; she is quite hard starting out because of her inability to combat her USN counterpart, but at the same time her ability to turn around planes quickly and efficiently is a saving grace; and if you do your best to avoid a direct conflict with the enemy CV at the start of the match, the damage you can inflict is insane.

 

She isn't OP though, far from it. But if you show her some love and attention she can be a real delight to play ^_^

 

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I run carriers

Have this ship and the Lexington

no it is not OP

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I am a carrier noob and got the Ryujo for plane kills, my first battle: 

fJtM1XV.jpg

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IMO ryuujou is actually the only IJN CV that has a leg up against their USN counter parts carried me in rank.

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If you have previous RTS experience, it shouldn't be too bad.

 

There's only micro. No significant macro.

 

Not really. CV controls suck so hard.

 

I don't really think RTS experience will help. So much about RTS is resource and income management, of which we have none.

 

Common RTS controls and features, like designating unit groups, are missing. The basic controls are completely different, i.e. left click to move, while left click and drag still is a unit selection tool. Changing the keybinds, for me, did not work.

 

Given that, if anything, RTS experience will hinder you; you'll have to unlearn RTS muscle memory and habits before you can start picking up CVs.

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Not really. CV controls suck so hard.

 

I don't really think RTS experience will help. So much about RTS is resource and income management, of which we have none.

 

Common RTS controls and features, like designating unit groups, are missing. The basic controls are completely different, i.e. left click to move, while left click and drag still is a unit selection tool. Changing the keybinds, for me, did not work.

 

Given that, if anything, RTS experience will hinder you; you'll have to unlearn RTS muscle memory and habits before you can start picking up CVs.

 

I don't know. Control differences didn't seem bad enough to be that much of a throw-off for me. I will admit, my first game in the Hiryuu saw me trying to right-click to move.

 

But, my argument is that throwing out resource management as a thing gives the RTS player one less thing to worry about. Well, you could argue plane resupplies are some aspect of resource management, but micromanagement essentially takes up a much bigger portion of CV play. It kind of stinks, really. I find myself sometimes APM-spamming my fighters while waiting for planes to reload.

 

As for unit designation, that's basically pre-made. At that point, it's just a matter of using shift to select multiple unit groupings, which are conveniently arranged on their respective hotkeys. 

 

However, I will admit one thing:

The unit pathing and AI target prioritization is...well...astoundingly bad. My proverbial kingdom for the planes to not act like every command is "Attack Move."

Edited by Rion12

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Same question could be posed to the midway. 

 

And would probably be met with a resounding "Yes."

 

I don't think I've seen anyone around here ever try to say the Midway is "well-balanced."

 

 

Edited by Rion12

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Not really. CV controls suck so hard.

 

I don't really think RTS experience will help. So much about RTS is resource and income management, of which we have none.

 

Common RTS controls and features, like designating unit groups, are missing. The basic controls are completely different, i.e. left click to move, while left click and drag still is a unit selection tool. Changing the keybinds, for me, did not work.

 

Given that, if anything, RTS experience will hinder you; you'll have to unlearn RTS muscle memory and habits before you can start picking up CVs.

I can not +1 this enough. 

 

This is just a top down micro management system. It's not real time strategy: that implies you are planning and co-ordinating the units on the board to win the match. 

 

This would be much closer to that dirty sixth cousin to the fine genre of RTS- Real Time Tactics, or RTT. 

 

RTT is nothing more than an inbred game play system that struggles to stand on its own 2 feet without dragging the fine genre of RTS down with it(ex RTS player here until a viable competitor to SCII appears) 

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And would probably be met with a resounding "Yes."

 

I don't think I've seen anyone around here ever try to say the Midway is "well-balanced."

 

 

 

Some idiot necro'd a "midway is up" thread earlier by insisting Hakuryu was overpowered though

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I can not +1 this enough. 

 

This is just a top down micro management system. It's not real time strategy: that implies you are planning and co-ordinating the units on the board to win the match. 

 

This would be much closer to that dirty sixth cousin to the fine genre of RTS- Real Time Tactics, or RTT. 

 

RTT is nothing more than an inbred game play system that struggles to stand on its own 2 feet without dragging the fine genre of RTS down with it(ex RTS player here until a viable competitor to SCII appears) 

 

RTT has its place.  After all, once on a battlefield, you can't just create resources on the fly.  You're basically making do with whatever resources you have on hand. 

 

RTS's are different in that they simplify the battling aspect and include industry management.  

 

If I had to look at them from a broader perspective, RTT's are battles and RTS's are wars.  

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I can not +1 this enough. 

 

This is just a top down micro management system. It's not real time strategy: that implies you are planning and co-ordinating the units on the board to win the match. 

 

This would be much closer to that dirty sixth cousin to the fine genre of RTS- Real Time Tactics, or RTT. 

 

RTT is nothing more than an inbred game play system that struggles to stand on its own 2 feet without dragging the fine genre of RTS down with it(ex RTS player here until a viable competitor to SCII appears) 

 

The total war series manages to do RTT very well. 

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The total war series manages to do RTT very well. 

I am not saying that all RTS are bad, I am just generalising the large majority of games in the genre especially DOW II. When my brother tried to introduce LOL to me as a RTS element heavy game, I tried it then smacked him upside the head with my call centre keyboard

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The total war series manages to do RTT very well. 

 

Total War series has a campaign map so it qualifies as a RTS rather than RTT

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Total War series has a campaign map so it qualifies as a RTS rather than RTT

 

I think it qualifies more as a 4x than an RTS.  Because the campaign map is somewhat turn-based.

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Total War series has a campaign map so it qualifies as a RTS rather than RTT

Barely. The in-battle is far more akin to RTT because it doesn't have all the elements that make it an RTS. that's why other seasoned RTS players that I used to play with would all fight over the genre of this series. 

 

Games like Grey Goo, Act of Aggression, Ashes of the singularity are examples of modern RTS and they are all enjoyable but lack what I need to commit to playing online sadly. 

 

2015 was still a good year for RTS

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Barely. The in-battle is far more akin to RTT because it doesn't have all the elements that make it an RTS. that's why other seasoned RTS players that I used to play with would all fight over the genre of this series. 

 

Games like Grey Goo, Act of Aggression, Ashes of the singularity are examples of modern RTS and they are all enjoyable but lack what I need to commit to playing online sadly. 

 

2015 was still a good year for RTS

 

Age of Empires was the good year m8 

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