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10T0nHammer

Konigsberg

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So some players hyped me up for the Konigsberg and now that I've played it...

 

What is the point of the Konigsberg?

 

I can fire up to 19.8km but it doesnt mean anything since you cant hit anything but BBs. AP at that range bounces off superstructure. Average HE salvo does about 700....

 

Only redeeming quality in the guns seems to be getting within 8km and firing AP.... where anything can citadel you.

 

HE is anemic and AP is tiny. Maybe some tips please?

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I still try to fight in the typical T5 engagement envelope of 12-13km. At that range, those flat shooters give ridiculously tight groups. You can delete other T5 cruisers quite fast. If I remember my stats correctly, the Kberg is my best performing cruiser damage wise. 

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I originally had problems like this when I started playing it, but I learned. You will always struggle when you are up-tiered against tier 7s, but you need to play the ship like a sniper. You need to always be ready to run.

2 of the 3 turrets are in the back, so if you show the enemy your butt and wiggle, you can avoid fire, keep your distance, and still shoot 2/3 of your broadside. Having said this...it is still a cruiser. One enemy BB shell will take 1/2 your health even if you are angled. This is a problem all cruisers face and not just the German line.

You can use it to best effect if you are aware of the map. I do best when I see an enemy behind a rock and shooting at a teammate, when I whip around the rock that AP will rapidly end his day.

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What he said.At medium range those guns are accurate and do AP damage.

The two back turrets work very well when running away.

As the ship is squishy, it should not be fought from the front but from second line. Never show a broadside.

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I like the Konig,    you either gotta get in and brawl or you gotta show your tail and keep spamming HE at BBs.    Killed many a New mexico with it.

   But the guns are really good for killing cruisers with ap. and dem trollpedoes are good too.

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IDK how you expect to brawl in this thing, all the fragilityof DD without the good parts :(

C1HDd0o.jpg

I'll keep trying but so far, it sucks at as a sniper (low HE damage, a single shell is lucky to do 300 damage) and it doesn't have the module HP to brawl

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I still try to fight in the typical T5 engagement envelope of 12-13km. At that range, those flat shooters give ridiculously tight groups. You can delete other T5 cruisers quite fast. If I remember my stats correctly, the Kberg is my best performing cruiser damage wise. 

 

This.

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The AP is deceptively good. You can actually do a lot of damage to BBs at longer ranges, but you have to get in closer to fight cruisers because of their speed, but all it takes is one good volley to seriously cripple a cruiser.

 

And yes, unfortunately YOU CANNOT take a hit. Funny thing is, the Yorck and Admiral Hipper are actually more maneuverable than the Nurnberg and Konigsberg. To do well in these ships, you cannot be the primary target.

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IDK how you expect to brawl in this thing, all the fragilityof DD without the good parts :(

C1HDd0o.jpg

I'll keep trying but so far, it sucks at as a sniper (low HE damage, a single shell is lucky to do 300 damage) and it doesn't have the module HP to brawl

 

8km is far too close IMO. Should try to imagine it like a Kongo in terms of best effective range (i.e. keeping to 60% of max range). 12-13km (which is the limit of a Furutaka, and still rather long range for the Omaha clones) should at least you can mitigate the effectiveness of cruiser return fire. 

Edited by byronicasian

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I got multiple citadels on wyomings when I ground through it and was able to wreck cruisers pretty well. But I didnt think the konig was as good as it is talked up to be on the forum. AP is really most effective at 10-12 km and it is fragile. The guns seemed really floaty to me as well...

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IDK how you expect to brawl in this thing, all the fragilityof DD without the good parts :(

C1HDd0o.jpg

I'll keep trying but so far, it sucks at as a sniper (low HE damage, a single shell is lucky to do 300 damage) and it doesn't have the module HP to brawl

 

you run from BBs spamming them from the tail guns, and when you can get in close to cruisers you can really take down there health quick.    The guns are deadly accurate at 8km.

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I think my best score was 99k damage with 1,700 xp.   But I was averaging about 37k damage per game in it.      probly would have been higher but it has a sharp learning curve and my first 20 games or so were complete flops.        Once I got the hang of it though it really wasn't too bad and I had a lot of fun in it.   I probly have a 47% survival rate or so.  

 

 

 

 

 

 Edit,,, Module upgrades to reduce incapacitation are a must.

Edited by dawson112299

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you run from BBs spamming them from the tail guns, and when you can get in close to cruisers you can really take down there health quick.    The guns are deadly accurate at 8km.

 

This, the ship is great at baiting.  You wanna drive into a target, turn and use your rear guns.

 

Example: 

 

You are approaching an enemy BB. 

 

Approach while firing as best you can without exposing. Get to a range at about 10 km and wait for a salvo to be fired.

 

Once salvo goes off, turn and start moving away. Use aft guns to pepper him as best you can. 

 

Rince and repeat. 

 

Its a great ship that shines when played to her strengths. Snipe snipe snipe. Use that awesome velocity at long ranges.

 

I have a 70% win rate in her and 39k dmg per game. Its a great ship just takes some getting used too. 

 

 

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Got a broadside Nagato to rage in chat once after I shaved around 12k health off of him in 15 seconds.

 

Its too fragile to work alone or w/n 12k in the beginning of matches.  So i usually use it as a sniper.  Mid match you can start creeping in but you still have to avoid getting focused.  Late match, it depends. You really have to make a judgment call on your opponents as to whether you can close to a more reliable AP range.  If they are savy players, you best keep your distance.  If they are unsavy BB players who have no idea what you can do close range, you can really melt them with AP.

 

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if you already know it is made out of glass then play it that way and you will last a very long time...

The ship Kites better than almost anything else (save the Nurn) and it is deadly accurate... it is a very fun ship to play but like any ship, it has faults, and unfortunately it has a LOT of them, compared to ships of its tier or class... it is a glass ship that has accuracy and maneuverability, and can mow down BBs and CVs in its tier all day if you are far enough away. if you see a wyom or NY or NM,  you can burn him all day, and stay far enough away...

 

I was once chased by an Aoba for an entire 4 minutes, he kept chasing me and shooting and missing, I was wiggling and shooting and hitting.. he kept coming, IDK why and eventually died... funny game

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Königsberg doesn't have armor or reliable modules because it doesn't need them, Königsberg just needs teammates to get shot for you while you use your high rate of fire AP to farm a shed load of damage.

 

She really demands that you read the flow of battle and pick the right fights in order to succeed.  I find the early game is about conserving HP, shooting at range and punishing anybody who overextends or is distracted.  As the engagement starts to furball you need to figure out where you can effectively get into close action and buzz saw opponents.  She also kites like a pro and can engage forward off the starboard side at a ridiculous angle due the the turret arrangement so always present a crap profile for enemies to shoot you.

Edited by TheStarSlayer

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if you already know it is made out of glass then play it that way and you will last a very long time...

The ship Kites better than almost anything else (save the Nurn) and it is deadly accurate... it is a very fun ship to play but like any ship, it has faults, and unfortunately it has a LOT of them, compared to ships of its tier or class... it is a glass ship that has accuracy and maneuverability, and can mow down BBs and CVs in its tier all day if you are far enough away. if you see a wyom or NY or NM,  you can burn him all day, and stay far enough away...

 

I was once chased by an Aoba for an entire 4 minutes, he kept chasing me and shooting and missing, I was wiggling and shooting and hitting.. he kept coming, IDK why and eventually died... funny game

 

lol yes had a Newmexico try and chase me while I kept pelting him with HE and eventually burned him from full health to dead,   I actually reduced speed so he could keep up with me and keep me in range lol.       he called me a coward for running,  but that's what the tier 5-6 German cruisers do best is run.   I dont even waste shell on them if I am in my BB and I see them turn tail, at best I will get 1 or 2 shells to hit him if any at all.

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I love this ship. Load AP against other cruisers unless a DD is near by. Either way open up your first volley on target then immediately point your (geeze..BUTT) [edited]towards the enemy and sting it with your 6 barrels as your thin silhouette will keep most of those incoming rounds harmlessly straddling you. I average 2-3 kills a game and usually finish top 5 on the Koni playing this way. I play the N'Burg the same way.

Edited by AphidSwarm

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So some players hyped me up for the Konigsberg and now that I've played it...

 

What is the point of the Konigsberg?

 

I can fire up to 19.8km but it doesnt mean anything since you cant hit anything but BBs. AP at that range bounces off superstructure. Average HE salvo does about 700....

 

Only redeeming quality in the guns seems to be getting within 8km and firing AP.... where anything can citadel you.

 

HE is anemic and AP is tiny. Maybe some tips please?

 

Basically the Konisberg is a bully of other cruisers and DDs. Trying to take on BBs with guns, is an exercise in futility.  All that extra range, is basically a waste of time.

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konigs is decent ship  but i prefer murmansk. both play similar style, but murmansk is more  flexible   all around ship.     Konigs is AP full time though and AFT is almost wasted on it.   has plenty good range without aft and you are probably better off with LS or DE.

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Basically the Konisberg is a bully of other cruisers and DDs. Trying to take on BBs with guns, is an exercise in futility.  All that extra range, is basically a waste of time.

 

The guns CAN seriously add up against BBs, but you can't get shot, period. If you see him turns his guns towards you, run. I caught a North Carolina with his guns pointed away from me at 9 KM in my Nurnberg (same guns but with more RoF) and I was doing 6-8k damage a volley, for example.

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konigs is decent ship  but i prefer murmansk. both play similar style, but murmansk is more  flexible   all around ship.     Konigs is AP full time though and AFT is almost wasted on it.   has plenty good range without aft and you are probably better off with LS or DE.

 

Yeah gonna have to bite the golden bullet and respec my captain :(

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The guns CAN seriously add up against BBs, but you can't get shot, period. If you see him turns his guns towards you, run. I caught a North Carolina with his guns pointed away from me at 9 KM in my Nurnberg (same guns but with more RoF) and I was doing 6-8k damage a volley, for example.

 

Well it depends on angle, if your fire is plunging etc. Against a kongo for example if you can get plunging fire with a Konisberg you can rack in some damage, but run up say against a NM, all you're going to do is annoy him, same with a Colorado.

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Well it depends on angle, if your fire is plunging etc. Against a kongo for example if you can get plunging fire with a Konisberg you can rack in some damage, but run up say against a NM, all you're going to do is annoy him, same with a Colorado.

 

Aim for just under the first turret against NMs and Colorados if you're under 10km. In fact do this with all american BBs in any ship you have AP loaded against. American BBs are really easy to penetrate in the front end like that.

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Look up Noster, on youtube, he's got some really good Konigsberg game play. Decent commentary as well.

 

Edit to add actual channel url - https://www.youtube.com/channel/UC-c1d4QVKztu8_3f8VqMtKw

Edited by aether_tech

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