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when use AP?

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when use AP?

AP seems cause more damage,

 

but HE better in the following conditions: (plz correct me:)

 

1 shoot DD: all DD or only low tier DD?  AP still works on DD?(far , near DD?)

 

2 shoot CV: cause fire = cant launch planes,  AP still works on CV?

 

3 only BB and high tier German CA can AP BB? other ships  cant AP BB? cant AP high German CA?

 

any good suggestions?thanks!

 

sometimes I use HE first, after he got fire , then I use AP when AP works.

 

 

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AP should generally be used against broadside ships as long as the AP is 200mm or larger, while HE should be used against massively angled ships and with smaller guns that can't penetrate the heavier armor of large ships like BB's

 

always use HE against DD's unless you have a salvo of AP loaded, then fire and reload to HE

 

For higher tiers, you can use AP or HE against the superstructure of ships to inflict heavy damage

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CAs with 203mm guns can citadel BBs at moderate/close range. Though how close depends on the ships in question.

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AP should generally be used against broadside ships as long as the AP is 200mm or larger, while HE should be used against massively angled ships and with smaller guns that can't penetrate the heavier armor of large ships like BB's

 

always use HE against DD's unless you have a salvo of AP loaded, then fire and reload to HE

 

For higher tiers, you can use AP or HE against the superstructure of ships to inflict heavy damage

 

Actually, interestingly enough, I have been getting good results with 152mm AP from Cleveland against other Clevelands inside of 11km.

Not just penetrations, but multiple citadel hits too.

 

150mm AP from Konigsberg and Nurnberg seem to have issues landing citadels against Cleveland, but it will wreck Furutaka, Aoba and Omaha/Murmunsk just fine.

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close range AP works alot better even when firing 150/152's with that arc, He seems to be asking VS BB's so I ignored the 150/152 since they arent as good as HE usually

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Cleveland with Demolition Expert is just evil, yup.

 

First salvo, start 2x fires.

They use damage control.

More salvos, start 4x fires.

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Don't ever use AP, OP.

Don't you know HE is OP.

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What the others said.  But I have a little spin:

 

Use AP if the enemy likes to show their side. 

 

If they keep their bow / stern pointed at you, using HE generally yields better results...after you use AP to cripple their turrets.  This rule should probably be disregarded if you're in a battleship and your target is a cruiser since BB AP pens cruiser armor rather well.

Edited by Misniso

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In my BBs I shoot almost all AP only loading HE if I know I am dancing with a DD. BB AP works against everything except well angled BBs, carriers have juicy citadels and dds can get hit hard if you know where to aim 

 

In CAs I use AP against other CAs that are broadside but if they angle properly I switch to HE. Against BBs it depends, you can get decent hits with AP as long as you dont hit the armor belt but HE works as well, try alternating and experiment. Things like Atlantas and Clevelands will hurt bad with good AP salvoes destroying turrets and doing damage. 

 

In DDs use HE almost exclusively unless you are in Soviet DDs that have good enough AP to citadel cruisers. 

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Situations for AP

Playing in Destroyers: You are in close range with a cruiser with light armor (IJN, KMS, low tier USN) with the broadside of the cruiser perpendicular to the path of your shells. You are shooting at the super-structure of a battleship, when HE is doing significantly less damage than the first few volleys, or the battleship is burning from stem to stern( make sure to fire at the super-structure, the AP shells from destroyers will never penetrate the side of a battleship). You are shooting at a carrier, and you have already started a fire or two( AP will chew through a carriers hp faster than HE and fires combined)

Playing in Cruisers:  You are shooting at the broadside of another cruiser, again, perpendicular to your shells' paths. You are shooting at a battleship that is already burning( either fire at the super-structure, or at the bow of the battleship, where the armor is weakest). If the battleship is angled, try firing into his super-structure. You can also fire AP at battleships at or near your maximum range( When cruiser AP shells go this far, they hit the battleship at a steep angle, allowing it to go through the thin deck of the battleship instead of it's thick side armor). You are firing at a carrier that you have lit several fires with your opening volleys of HE( Again, AP will go through a carriers health faster than fire and HE combined)

Playing in Battleships: You are shooting at the broadside of either another battleship or a cruiser( best chance of success when the enemy's side is perpendicular to your guns) It is OK to wait for the enemy to give you a good profile before firing, you don't have to fire as soon as the guns are loaded. Make your shots count. You just spotted a destroyer, and you still have AP loaded. Don't immediately switch to HE, slows you down too much. Fire the AP, and then load HE. You are shooting at a carrier ( Citadel penetrations will hurt far more than fires).

 

Situations for HE

Playing In Destroyers: You are in mid to max range with any targets. You are shooting at other destroyers. You are shooting your first few volleys at a battleship or carrier, and you want to start a few fires.

Playing in Cruisers: You are at mid range with any target. You are shooting at destroyers. You are firing your first few volleys at a battleship or a carrier, and you want to start a few fires. You are shooting at another cruiser that is too angled for your AP shells( they will bounce off).

Playing in Battleships: You are shooting at another battleship that is too well angled for your AP shells to penetrate. You are shooting at a destroyer.

 

Notes

 

Carriers are interesting, their armor is thin enough to be easily penetrated by AP from all calibers, but they are also big enough that over penetrations don't happen as often as shooting at a light cruiser or a destroyer.

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If you see an enemy cruiser showing a nice flat broadside and you're in a cruiser or BB, pop that citadel with AP, HE against DDs and CVs normally. 

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i like to shoot ap shells in my carriers 

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Actually, interestingly enough, I have been getting good results with 152mm AP from Cleveland against other Clevelands inside of 11km.

Not just penetrations, but multiple citadel hits too.

 

150mm AP from Konigsberg and Nurnberg seem to have issues landing citadels against Cleveland, but it will wreck Furutaka, Aoba and Omaha/Murmunsk just fine.

 

That's more to do with the trolly citadel positions than the guns. I've cit penned Clevelands in both Nurnberg and Konigsberg.

 

 

Situations for AP

Playing in Destroyers: You are in close range with a cruiser with light armor (IJN, KMS, low tier USN) with the broadside of the cruiser perpendicular to the path of your shells. You are shooting at the super-structure of a battleship, when HE is doing significantly less damage than the first few volleys, or the battleship is burning from stem to stern( make sure to fire at the super-structure, the AP shells from destroyers will never penetrate the side of a battleship). You are shooting at a carrier, and you have already started a fire or two( AP will chew through a carriers hp faster than HE and fires combined)

Playing in Cruisers:  You are shooting at the broadside of another cruiser, again, perpendicular to your shells' paths. You are shooting at a battleship that is already burning( either fire at the super-structure, or at the bow of the battleship, where the armor is weakest). If the battleship is angled, try firing into his super-structure. You can also fire AP at battleships at or near your maximum range( When cruiser AP shells go this far, they hit the battleship at a steep angle, allowing it to go through the thin deck of the battleship instead of it's thick side armor). You are firing at a carrier that you have lit several fires with your opening volleys of HE( Again, AP will go through a carriers health faster than fire and HE combined)

Playing in Battleships: You are shooting at the broadside of either another battleship or a cruiser( best chance of success when the enemy's side is perpendicular to your guns) It is OK to wait for the enemy to give you a good profile before firing, you don't have to fire as soon as the guns are loaded. Make your shots count. You just spotted a destroyer, and you still have AP loaded. Don't immediately switch to HE, slows you down too much. Fire the AP, and then load HE. You are shooting at a carrier ( Citadel penetrations will hurt far more than fires).

 

Situations for HE

Playing In Destroyers: You are in mid to max range with any targets. You are shooting at other destroyers. You are shooting your first few volleys at a battleship or carrier, and you want to start a few fires.

Playing in Cruisers: You are at mid range with any target. You are shooting at destroyers. You are firing your first few volleys at a battleship or a carrier, and you want to start a few fires. You are shooting at another cruiser that is too angled for your AP shells( they will bounce off).

Playing in Battleships: You are shooting at another battleship that is too well angled for your AP shells to penetrate. You are shooting at a destroyer.

 

Notes

 

Carriers are interesting, their armor is thin enough to be easily penetrated by AP from all calibers, but they are also big enough that over penetrations don't happen as often as shooting at a light cruiser or a destroyer.

 

 

Against BBs, hitting the bow or stern with low caliber guns also hurts, a lot. I remember once time I was hitting a Yamato for 2k salvoes every reload with Shimakaze AP. Burned through the little health he had left fairly quickly.

 

Also, with Nurnberg, I notice AP being the best all round ammo to use, even against destroyers. No module damage, but higher damage in general.

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when use AP?

AP seems cause more damage,

 

but HE better in the following conditions: (plz correct me:)

 

1 shoot DD: all DD or only low tier DD?  AP still works on DD?(far , near DD?)

 

2 shoot CV: cause fire = cant launch planes,  AP still works on CV?

 

3 only BB and high tier German CA can AP BB? other ships  cant AP BB? cant AP high German CA?

 

any good suggestions?thanks!

 

sometimes I use HE first, after he got fire , then I use AP when AP works.

 

 

 

A bit late to the party, but here's my $0.02 anyway :)

 

When fighting against a DD: HE is better because DDs don't have citadels, but you can also do full damage with AP if you hit below the waterline. It's a tricky shot, but useful when you're in a BB due to long reload times.

When fighting against a CA/CL: AP is better, unless you're in a DD, in which case HE is better unless you're very close (and you generally don't want to be very close to a cruiser)

When fighting against a BB: AP if you're in a BB, HE otherwise, exception being some CAs at very close range and shooting at BB's broadside.

When fighting against a CV: HE is good for starting fires (thus preventing CV from launching planes) and CVs are very lightly armored, so citadel hits are possible with HE. AP is good for multiple citadel hits obviously.

 

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That's more to do with the trolly citadel positions than the guns. I've cit penned Clevelands in both Nurnberg and Konigsberg.

 

 

 Cleveland-class_cruiser_technical_drawin

 

As you can see, the citadel is split between two areas, with the exact middle having nothing important.

Edited by sulghunter331

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