3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #1 Posted January 5, 2016 What if each carrier aircraft shot down gave +2 to the team's score? Carriers focused on strike are trying to get score by blowing ships up, so defending ships from being blown up might be a potentiall objective counterpoint. ... And that is probably one of the dumbest shower thoughts I have ever had. 1 Share this post Link to post Share on other sites
34 AsseylumAllusia Beta Testers 301 posts 3,080 battles Report post #2 Posted January 5, 2016 This would be funny! Lets do it. Share this post Link to post Share on other sites
386 Misniso Members 2,829 posts 6,653 battles Report post #3 Posted January 5, 2016 What if each carrier aircraft shot down gave +2 to the team's score? Carriers focused on strike are trying to get score by blowing ships up, so defending ships from being blown up might be a potentiall objective counterpoint. ... And that is probably one of the dumbest shower thoughts I have ever had. Too many planes in the sky. +0.5 would fall in line with the points given and lost by sinking ships. 1 Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #4 Posted January 5, 2016 Too many planes in the sky. +0.5 would fall in line with the points given and lost by sinking ships. When a single set of torpedo bombers can technically sink a destroyer, I think +2 is reasonable <_< makes aircraft more valuable as a team asset to not throw away, and since plane kills are tracked, it's easy to see who benefited in that front as well. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #5 Posted January 5, 2016 Why not just double or triple the amount of xp and credits earned from shooting down planes of all types? More people would try to give AA support and it would give CVs another way to earn credits and xp, which I think CV captains might enjoy. Though, your idea would be amusing to watch though lol Share this post Link to post Share on other sites
40 Hirst Members 143 posts 982 battles Report post #6 Posted January 5, 2016 I agree with OP's point. Also getting XP for spotting assistance and such. So CVs could focus on more strategic and supportive gameplay rather than rushing towards enemys. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #7 Posted January 5, 2016 Why not just double or triple the amount of xp and credits earned from shooting down planes of all types? More people would try to give AA support and it would give CVs another way to earn credits and xp, which I think CV captains might enjoy. Though, your idea would be amusing to watch though lol Because at the end of the day, air superiority builds are score neutral. They have a very hard time earning actual victory points, instead focusing only on preventing the loss of victory points. Both balanced and strike loadouts are score positive, since they can remove ships from play or push them out of position to earn points. Share this post Link to post Share on other sites
478 Final_Spark Beta Testers 2,440 posts 8,653 battles Report post #8 Posted January 5, 2016 Fighter Bogues suddenly become useful. Heresy. 1 Share this post Link to post Share on other sites
261 [EGI] Swine_007 [EGI] Beta Testers 1,243 posts 32,688 battles Report post #9 Posted January 5, 2016 What if each carrier aircraft shot down gave +2 to the team's score? Carriers focused on strike are trying to get score by blowing ships up, so defending ships from being blown up might be a potentiall objective counterpoint. ... And that is probably one of the dumbest shower thoughts I have ever had. Incentives that benefit the team but not the CV driver directly are unlikely to motivate a change in playstyle imho. I'm not really in favour of more CVs with fighter heavy loadouts to be honest but if that's your aim I don't think a team based benefit will motivate many CV drivers. Share this post Link to post Share on other sites
422 [F-N-B] Argh_My_Liver Beta Testers 1,411 posts 8,485 battles Report post #10 Posted January 5, 2016 When a single set of torpedo bombers can technically sink a destroyer, I think +2 is reasonable <_< makes aircraft more valuable as a team asset to not throw away, and since plane kills are tracked, it's easy to see who benefited in that front as well. Maybe tack on an extra +5 bonus if the squadron gets wiped out? Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #11 Posted January 5, 2016 Because at the end of the day, air superiority builds are score neutral. They have a very hard time earning actual victory points, instead focusing only on preventing the loss of victory points. Both balanced and strike loadouts are score positive, since they can remove ships from play or push them out of position to earn points. I hadn't though of that actually...maybe tie both ideas together? Would certainly give a use for more CV players to use fighters and even fighter heavy load outs.... Though, I think something more like +1 per plane shot down to the teams score would work better, especially for high tier CVs like the Midway that have the ability to score a LOT of plane kills.... >.> Share this post Link to post Share on other sites
12 D_bob Beta Testers 166 posts 6,247 battles Report post #12 Posted January 5, 2016 Why not just double or triple the amount of xp and credits earned from shooting down planes of all types? More people would try to give AA support and it would give CVs another way to earn credits and xp, which I think CV captains might enjoy. This so much. I dont know why WG doesn't do this. I don't even play carriers, but they are really needed to bring the game back into balance and this would really help the fighter heavy loadouts actually give players rewards. Share this post Link to post Share on other sites
279 [KIA] Skeem689 Members 1,862 posts 7,925 battles Report post #13 Posted January 5, 2016 This so much. I dont know why WG doesn't do this. I don't even play carriers, but they are really needed to bring the game back into balance and this would really help the fighter heavy loadouts actually give players rewards. Why not just double or triple the amount of xp and credits earned from shooting down planes of all types? More people would try to give AA support and it would give CVs another way to earn credits and xp, which I think CV captains might enjoy. Though, your idea would be amusing to watch though lol Then the strike loadouts are dead Share this post Link to post Share on other sites
12 D_bob Beta Testers 166 posts 6,247 battles Report post #14 Posted January 5, 2016 (edited) Then the strike loadouts are dead I see where you are coming from, but this would also probably give AA cruisers something to actually do instead of hunt DD's and die to BB's. It might even help promote teamwork to get that extra plane kill exp. Its not just about the CV vs CV, but what planes in the air actually mean to the rest of the team. Edited January 5, 2016 by D_bob Share this post Link to post Share on other sites
52,203 [MAUS] LittleWhiteMouse Members 13,705 posts Report post #15 Posted January 5, 2016 Imagine a world where you got good rewards for shooting down planes. Lots of credits. Lots of XP. Enough to make the community rejoice and look towards AA builds as not only viable but competitive. And just to make it an absolute nightmare... ... only the player who shot down the last plane in the squadron got the XP and credits reward. Share this post Link to post Share on other sites
422 [F-N-B] Argh_My_Liver Beta Testers 1,411 posts 8,485 battles Report post #16 Posted January 5, 2016 Imagine a world where you got good rewards for shooting down planes. Lots of credits. Lots of XP. Enough to make the community rejoice and look towards AA builds as not only viable but competitive. And just to make it an absolute nightmare... ... only the player who shot down the last plane in the squadron got the XP and credits reward. Some people just want to see the forum burn... Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #17 Posted January 5, 2016 Fighter Bogues suddenly become useful. Heresy. Dunno about that, I've had mostly wins with my games in fighter spec Bogue. The ones I lost were because of really derpy teammates. The kind that don't bother evading spotted torps from a fighter parked over the a DD. Also, strafing run is OP as hell. Nothing like making the enemy CV AND DD useless in the game by nerfing your damage dealing capabilities Although, I will say it's kinda boring to play. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #18 Posted January 5, 2016 Imagine a world where you got good rewards for shooting down planes. Lots of credits. Lots of XP. Enough to make the community rejoice and look towards AA builds as not only viable but competitive. And just to make it an absolute nightmare... ... only the player who shot down the last plane in the squadron got the XP and credits reward. Mouse.....why would suggest something so evil.....? ;n; Its that pirate flag isn't it? It has corrupted our mouse....now shes evil.... T^T Share this post Link to post Share on other sites
777 [BARF] 1nc0mp3t3nt_1 Beta Testers 5,816 posts 5,484 battles Report post #19 Posted January 5, 2016 (edited) Too many planes in the sky. +0.5 would fall in line with the points given and lost by sinking ships. not for tier 4, 5, 6, 7 battles. It is an interesting concept OP Edited January 5, 2016 by 1nc0mp3t3nt_1 Share this post Link to post Share on other sites