1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #1 Posted January 4, 2016 (edited) As you can see, the Atlanta's torpedoes should be better than they are currently, and I think this would improve this ship. Edited January 4, 2016 by KmsH44 2 Share this post Link to post Share on other sites
1,471 [SWFSH] Fast_Battleship_Iowa [SWFSH] Volunteer Moderator 2,629 posts 7,415 battles Report post #2 Posted January 4, 2016 She really is a oversized destroyer anyways. Give her torpedoes better range I say! Share this post Link to post Share on other sites
2,211 10T0nHammer Members 7,307 posts 3,329 battles Report post #3 Posted January 4, 2016 Well they are in the "short range" option which IMO kinda sucks unless you like yoloing into enemy teams. The Atlanta needs much help lol Share this post Link to post Share on other sites
227 Cruiser_Sendai Beta Testers 768 posts Report post #4 Posted January 4, 2016 I would rather find some other way to buff the Atlanta, like giving it smoke. Share this post Link to post Share on other sites
726 RogueFlameHaze Beta Testers, In AlfaTesters 8,843 posts 7,637 battles Report post #5 Posted January 4, 2016 They never buffed the atlanta's torps when they buffed the american dd's... I always thought they should look it over. Share this post Link to post Share on other sites
480 [_XXX_] Lord_Dolza Beta Testers 1,974 posts Report post #6 Posted January 4, 2016 wait it has torps..... Share this post Link to post Share on other sites
1,471 [SWFSH] Fast_Battleship_Iowa [SWFSH] Volunteer Moderator 2,629 posts 7,415 battles Report post #7 Posted January 4, 2016 I would rather find some other way to buff the Atlanta, like giving it smoke. The American smoke deployment lasts ~20 seconds I think? Maybe it was 18... It's been a while. Share this post Link to post Share on other sites
485 [-BWS] StingRayOne Beta Testers 1,896 posts 14,529 battles Report post #8 Posted January 4, 2016 Atlanta with smoke, to me not effective, rather have 6.5 k torps or improved range to 15km Share this post Link to post Share on other sites
2,028 J30_Reinhardt Alpha Tester 10,267 posts 4,608 battles Report post #9 Posted January 4, 2016 It's a glass-cannon waterhose of firey death and yall want better torps lol Share this post Link to post Share on other sites
13 QQmore Members 163 posts 7,512 battles Report post #10 Posted January 4, 2016 It needs something badly, thats one ship I do not fear on the open sea in any destroyer. Which is ridiculous because that would be the one thing it oughta be good at. Too bad its rounds go suborbital. Share this post Link to post Share on other sites
279 [KIA] Skeem689 Members 1,862 posts 7,924 battles Report post #11 Posted January 4, 2016 One thing for sure, is that it last longer than IJN Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #12 Posted January 4, 2016 (edited) They never buffed the atlanta's torps when they buffed the american dd's... I always thought they should look it over. Sims's Mk 15 mod 0s were not changed either when the rest of the DDs were buffed so I guess the premiums were excluded from the change. Edited January 4, 2016 by Jinxed_Katajainen Share this post Link to post Share on other sites
1,753 goldeagle1123 Members 5,424 posts 3,448 battles Report post #13 Posted January 4, 2016 Or they could nerf the Benson's Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #14 Posted January 4, 2016 It's a glass-cannon waterhose of firey death and yall want better torps lol Yes, because if you're going to change the USN DD torp ranges and name them THE EXACT SAME THING, they should be the same thing. Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #15 Posted January 4, 2016 Yes, because if you're going to change the USN DD torp ranges and name them THE EXACT SAME THING, they should be the same thing. Or rename them Mk 15 mod 3 (Fast) and Mk 15 mod 3 (Slow) if we go by the stats and not the name. Share this post Link to post Share on other sites
726 RogueFlameHaze Beta Testers, In AlfaTesters 8,843 posts 7,637 battles Report post #16 Posted January 4, 2016 Sims's Mk 15 mod 0s were not changed either when the rest of the DDs were buffed so I guess the premiums were excluded from the change. I feel like they focused heavily on the researchables first, since they were underperforming Share this post Link to post Share on other sites
2,211 10T0nHammer Members 7,307 posts 3,329 battles Report post #17 Posted January 4, 2016 I still think it needs a strong mobility and slight stealth buff. From another post: Those numbers are incorrect. Here are teh updated rudders and such Myoko: 9.3 sec, 780m, 35 kts max speed Pens: 9.1 sec, 620m, 32.5 kts max speed Atlanta: 11 sec, 610m, 32.5kts max speed York: 10.58 sec, 650m, 32kts max speed So its as slow as the other cruisers, takes longer to turn but doesn't have any of the range, armor, firepower that the other classes have to make up for the fact. It also has the biggest citadel on top of no armor and extremely fragile guns with losing 3-4 a battle is average. With Steering Mod 2: 11*.2= 8.8 second rudder shift time but the other CAs still get the same boost, seriously there is nothing other than rudder shift time in that slot thats worth it for CAs. Share this post Link to post Share on other sites
12 Kaystonian8283 Members 210 posts 1,188 battles Report post #18 Posted January 4, 2016 I'm Sry to say the atlanta is just a broke nearly useless ship an I love her looks but she can't to much of anything without being in suicide range. Some game I can do some if theirs lots of coverage to hide in bur most it has no range in guns or torps an literally every Salvo I take is 2-3 destroyed turrets or knocked out engine/steering. If u broadside ur dead so ya nice ship but probably the biggest waste of $$$ to spend on. I play alot of dds an they aren't even as weak as this ship Share this post Link to post Share on other sites
1,593 [CRMSN] Cobraclutch Beta Testers, In AlfaTesters 6,021 posts 4,739 battles Report post #19 Posted January 4, 2016 They never changed the torps. They provided different range / speed setting. The real question is, why can't we manually adjust our torpedoes? That is the question you should be asking... More speed = less range, less speed = more range. Share this post Link to post Share on other sites
726 RogueFlameHaze Beta Testers, In AlfaTesters 8,843 posts 7,637 battles Report post #20 Posted January 4, 2016 They never changed the torps. They provided different range / speed setting. The real question is, why can't we manually adjust our torpedoes? That is the question you should be asking... More speed = less range, less speed = more range. imo, lack of counterplay. I can engage certain destroyers at specific ranges if I know how far their torps will go, or about how fast they will travel from their current position. Share this post Link to post Share on other sites
1,921 mr3awsome Alpha Tester, Alpha Tester 11,461 posts 1,963 battles Report post #21 Posted January 4, 2016 Its probably just a different speed setting. Share this post Link to post Share on other sites
2,367 [HINON] Captain_Dorja [HINON] Beta Testers 5,913 posts 5,645 battles Report post #22 Posted January 4, 2016 It's a glass-cannon waterhose of firey death and yall want better torps lol This hasn't been true for months now. The Atlanta is a glass pistol of watery death for her own crew, and if you're fortunate to engage nothing but 1 or 2 unsupported DDs, she's a monster. That's about it. Oh and it's the best ship for AA protection below like tier 9. Her durability is comparable to a tier 4, her guns do nearly no damage, have no range, and even with their short range, aren't very useful until suicidally close. At those ranges, you lose your guns and die faster than you can deal damage. I think I'd rank Atlanta as the 3rd worst Wallet Boat in game.Sims tops my list, followed by Yubari (Yubari just isn't fun and doesn't do anything particularly well) and then Atlanta. I used to fear Atlantas and prioritize them with my BBs and cruisers. Now, unless I'm in a DD, I prioritize them because they are EXP pinatas. I'd rather have any other t6 cruiser in game in place of an Atlanta on my own team. A Nurnberg, Cleveland, Aoba, Pesacola, Yorck, or Myoko would be better to have on my side in 8 out of 10 situations, and in those last 2, the Atlanta isn't a marked enough improvement for me to prefer to have one around. 2 Share this post Link to post Share on other sites
1,788 [WOLF2] HazardDrake Beta Testers 6,750 posts 15,844 battles Report post #23 Posted January 4, 2016 It's a glass-cannon waterhose of firey death and yall want better torps lol Kind of hard to dispense death when you are taking hits from outside your maximum gun range. Share this post Link to post Share on other sites
1,466 [KTKM] IKU19 Beta Testers 4,633 posts 4,076 battles Report post #24 Posted January 4, 2016 Or rename them Mk 15 mod 3 (Fast) and Mk 15 mod 3 (Slow) if we go by the stats and not the name. If they'd rename them they'd probably stick to conventions and name them Mk 15 mod. 3, and Mk 15 mod. 4 Shimakaze's torpedoes has three variants, the mod. 2 is actually exclusively used on Ibuki and has 10km, mod. 1 (Kagerou + Shimakaze) is the 20km, mod. 3 (Shimakaze) has 15km. Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #25 Posted January 4, 2016 Am I the only one wondering how someone plays on screen resolution that small? Share this post Link to post Share on other sites