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The_GoDDfather

Er, The Atlanta's Torpedoes Are Wrong....

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Edited by KmsH44
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Well they are in the "short range" option which IMO kinda sucks unless you like yoloing into enemy teams.

 

The Atlanta needs much help lol

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They never buffed the atlanta's torps when they buffed the american dd's... I always thought they should look it over.

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I would rather find some other way to buff the Atlanta, like giving it smoke. :teethhappy:

 

The American smoke deployment lasts ~20 seconds I think?  Maybe it was 18... It's been a while. 

 

 

 

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Atlanta with smoke, to me not effective, rather have 6.5 k torps or improved range to 15km

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It needs something badly, thats one ship I do not fear on the open sea in any destroyer. Which is ridiculous because that would be the one thing it oughta be good at. Too bad its rounds go suborbital.

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They never buffed the atlanta's torps when they buffed the american dd's... I always thought they should look it over.

 

Sims's Mk 15 mod 0s were not changed either when the rest of the DDs were buffed so I guess the premiums were excluded from the change.
Edited by Jinxed_Katajainen

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It's a glass-cannon waterhose of firey death and yall want better torps lol

 

Yes, because if you're going to change the USN DD torp ranges and name them THE EXACT SAME THING, they should be the same thing.

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Yes, because if you're going to change the USN DD torp ranges and name them THE EXACT SAME THING, they should be the same thing.

 

Or rename them Mk 15 mod 3 (Fast) and Mk 15 mod 3 (Slow) if we go by the stats and not the name.

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Sims's Mk 15 mod 0s were not changed either when the rest of the DDs were buffed so I guess the premiums were excluded from the change.

 

I feel like they focused heavily on the researchables first, since they were underperforming

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I still think it needs a strong mobility and slight stealth buff. From another post:

 

 

Those numbers are incorrect. Here are teh updated rudders and such

 

Myoko: 9.3 sec, 780m, 35 kts max speed

Pens: 9.1 sec, 620m, 32.5 kts max speed

Atlanta: 11 sec, 610m, 32.5kts max speed

York: 10.58 sec, 650m, 32kts max speed

 

So its as slow as the other cruisers, takes longer to turn but doesn't have any of the range, armor, firepower that the other classes have to make up for the fact. It also has the biggest citadel on top of no armor and extremely fragile guns with losing 3-4 a battle is average.

 

With Steering Mod 2: 11*.2= 8.8 second rudder shift time but the other CAs still get the same boost, seriously there is nothing other than rudder shift time in that slot thats worth it for CAs.

 

 

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I'm Sry to say the atlanta is just a broke nearly useless ship an I love her looks but she can't to much of anything without being in suicide range. Some game I can do some if theirs lots of coverage to hide in bur most it has no range in guns or torps an literally every Salvo I take is 2-3 destroyed turrets or knocked out engine/steering. If u broadside ur dead so ya nice ship but probably the biggest waste of $$$ to spend on. I play alot of dds an they aren't even as weak as this ship

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They never changed the torps. They provided different range / speed setting. 

 

The real question is, why can't we manually adjust our torpedoes? 

 

That is the question you should be asking...

 

More speed = less range, less speed = more range. 

 

 

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They never changed the torps. They provided different range / speed setting. 

 

The real question is, why can't we manually adjust our torpedoes? 

 

That is the question you should be asking...

 

More speed = less range, less speed = more range. 

 

 

 

imo, lack of counterplay. I can engage certain destroyers at specific ranges if I know how far their torps will go, or about how fast they will travel from their current position.

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It's a glass-cannon waterhose of firey death and yall want better torps lol

 

This hasn't been true for months now. The Atlanta is a glass pistol of watery death for her own crew, and if you're fortunate to engage nothing but 1 or 2 unsupported DDs, she's a monster. That's about it. Oh and it's the best ship for AA protection below like tier 9. Her durability is comparable to a tier 4, her guns do nearly no damage, have no range, and even with their short range, aren't very useful until suicidally close. At those ranges, you lose your guns and die faster than you can deal damage. I think I'd rank Atlanta as the 3rd worst Wallet Boat in game.

Sims tops my list, followed by Yubari (Yubari just isn't fun and doesn't do anything particularly well) and then Atlanta. I used to fear Atlantas and prioritize them with my BBs and cruisers. Now, unless I'm in a DD, I prioritize them because they are EXP pinatas. I'd rather have any other t6 cruiser in game in place of an Atlanta on my own team. A Nurnberg, Cleveland, Aoba, Pesacola, Yorck, or Myoko would be better to have on my side in 8 out of 10 situations, and in those last 2, the Atlanta isn't a marked enough improvement for me to prefer to have one around.

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It's a glass-cannon waterhose of firey death and yall want better torps lol

Kind of hard to dispense death when you are taking hits from outside your maximum gun range.

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Or rename them Mk 15 mod 3 (Fast) and Mk 15 mod 3 (Slow) if we go by the stats and not the name.

 

If they'd rename them they'd probably stick to conventions and name them Mk 15 mod. 3, and Mk 15 mod. 4

 

Shimakaze's torpedoes has three variants, the mod. 2 is actually exclusively used on Ibuki and has 10km, mod. 1 (Kagerou + Shimakaze) is the 20km, mod. 3 (Shimakaze) has 15km.

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Am I the only one wondering how someone plays on screen resolution that small? 

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