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My New Mexico is beating all my other ships in damage except the Yamato. Some observations

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I'm at 71615 a game in it and was honestly confused as to how I managed it.  At tier 6, the number and ranges of DD torpedoes make it much easier to push up and brawl.  Doing the same in a Yamato usually means death.  And then there's the fact that shorter engagement ranges make aiming easier.  I would love to brawl in my Yamato but again it's usually suicide due to the large DD population and tentative gameplay from the economy.  Not many will want to join you in pushing and brawling enemies  Finally,  I find it harder to capitalize on enemy mistakes at 10 because of the huge ranges.

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I'm at 71615 a game in it and was honestly confused as to how I managed it.  At tier 6, the number and ranges of DD torpedoes make it much easier to push up and brawl.  Doing the same in a Yamato usually means death.  And then there's the fact that shorter engagement ranges make aiming easier.  I would love to brawl in my Yamato but again it's usually suicide due to the large DD population and tentative gameplay from the economy.  Not many will want to join you in pushing and brawling enemies  Finally,  I find it harder to capitalize on enemy mistakes at 10 because of the huge ranges.

 

Give it some time. You only have 36 battles in it so the statistics aren't going to be all that firm with regards to an average. I would wait until about the 100 mark to see where it pairs up. Just my humble opinion though.
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Mostly true.  Lower-tier games are more likely to have players with no understanding or concern for their own ship's vulnerability, and that's easy to take advantage of.  Tier 10 is also a max-range bombardment festival of absurdity at the moment.  This is not only due to the huge jump in (accurate) long-range gunfire from battleships, but also due to the walls of 15-20km torpedoes that discourage advancing, all combined with an economy that doesn't reward the average game.  I wanted nothing more than to play my Yamato and Montana back when I got them, but for the past two months (post-carrier nerfs and big meta changes), I've barely played them or my new Hindenburg.  I can't stand shooting from max range all game, and I don't enjoy being the only ship that ever tries to move up and then gets punished for it.

Edited by Mesrith

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I finished my NM grind at 72k damage and 63% win rate, my fuso is at 74k and 67%, my Amagi is 83k and 83%. 


Could be you are more experienced now, since you got high tier experience against some good captains. You might have just found a ship that is your play style, hard to say. 

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It's funny, because according to the in game chat, if you don't lead the charge with your Yamato, you are a noob. It seems like, every time I take ol' Yammy out of dock, the first person who dies on my team starts insulting me because they died. I even fell for it, and tried yolo with Yamato a couple of times, and its suicide, every. single. time. I'm not in the back, because I'm apprehensive about the repair cost, I'm in the back because that is the Yamato's advantage, range. 

 

But on point, I have managed to end up in a brawl or two, towards the end of a map, and it was amazing. 

 

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I finished my NM grind at 72k damage and 63% win rate, my fuso is at 74k and 67%, my Amagi is 83k and 83%. 

 

Could be you are more experienced now, since you got high tier experience against some good captains. You might have just found a ship that is your play style, hard to say. 

 

That's just it though. If you do the IJN line first, then the USN. You have experience in BB's right? Then mid tier, you have only 30 battles where statistics fluctuate drastically, meaning every battle has a big impact on the overall outcome. So, 71k over 30 battles, could be affected hugely by your next battle if you die having only fired 1 round doing 1015 on an overpen.

 

Edit: Not "hugely, but enough to make a noticeable difference. Compared to lets say me, where I have 565 battles and am averaging around 50k per battle.

Edited by BURN_Miner

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It's funny, because according to the in game chat, if you don't lead the charge with your Yamato, you are a noob. It seems like, every time I take ol' Yammy out of dock, the first person who dies on my team starts insulting me because they died. I even fell for it, and tried yolo with Yamato a couple of times, and its suicide, every. single. time. I'm not in the back, because I'm apprehensive about the repair cost, I'm in the back because that is the Yamato's advantage, range. 

 

But on point, I have managed to end up in a brawl or two, towards the end of a map, and it was amazing. 

 

 

Measured aggression, you are not helping your team if you are not drawing fire and using the armor, but on the same note you cant help your team when you a dead. You have to balance how aggressive you are depending on the situation but the closer you can get without large risk the better for your team. 

 

 

That's just it though. If you do the IJN line first, then the USN. You have experience in BB's right? Then mid tier, you have only 30 battles where statistics fluctuate drastically, meaning every battle has a big impact on the overall outcome. So, 71k over 30 battles, could be affected hugely by your next battle if you die having only fired 1 round doing 1015 on an overpen.

 

Edit: Not "hugely, but enough to make a noticeable difference. Compared to lets say me, where I have 565 battles and am averaging around 50k per battle.

 

That is true, in WOT it is figured about 100 games until your stats have settled in a tank so I think it is a good rule here. However, if you have multiple ships in the line (i.e. NY, NM, Colorado, etc) and they show the same general trend with win rate and damage I think it is good enough to draw conclusions from. 

 

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It's funny, because according to the in game chat, if you don't lead the charge with your Yamato, you are a noob. It seems like, every time I take ol' Yammy out of dock, the first person who dies on my team starts insulting me because they died. I even fell for it, and tried yolo with Yamato a couple of times, and its suicide, every. single. time. I'm not in the back, because I'm apprehensive about the repair cost, I'm in the back because that is the Yamato's advantage, range. 

 

But on point, I have managed to end up in a brawl or two, towards the end of a map, and it was amazing. 

 

 

The Yamato's advantage isn't range, it's everything about the ship.  The armor, the hitpoints, the accurate main battery that punches through anything, the ridiculous secondaries, the overpowered Repair Party heal, the under-rated AA, and the fact that few people play tier 10 carriers anymore.  The Yamato is actually a much more potent ship if you play within 8-15km, where the accurate guns rarely miss and you'll have enemies wander into secondary range for free damage.

 

The Yamato's problem (along with every other tier 10 in the game) is range.  The range encourages people to sit at 24km and punishes those who dare to move up.  Unlike earlier tiers, guns are reasonably accurate at these ranges.  If tier 10 dealt with 10-12km torpedoes and 20km main gun range like everything until tier 8, tier 10 would probably feel like the rest of the game.  If I'm in my Warspite and I make a sharp broadside turn against a Fuso that's 20km from me, I'm gambling that I'm probably going to be fine while I reposition.  If I'm in any cruiser or battleship in a tier 10 match with a Yamato or Montana at 23km and I make that move, I'm an idiot that deserves the 40k damage I'm about to receive.  Power creep should be steady between the tiers, but the whole meta shouldn't change and prohibit calculated aggression.

Edited by Mesrith
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As long as the BB keep sniping way the hell in the back away from CA / DD support... i WILL get you and i WILL sink you given enough time.

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Typically you will find that the second or third time through a ship type your performance is much higher, as you will be playing less experienced players with a more experienced background. All of my battleships are in the 70K range and I certainly wouldn't call myself a BB player.

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When the NM is top tier it messes stuff up. The NM is a brawler and a good one, it even holds it's own against tier 7 BBs.... the problem is the tier 8's like the amagi and the north carolina. 

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That's just it though. If you do the IJN line first, then the USN. You have experience in BB's right? Then mid tier, you have only 30 battles where statistics fluctuate drastically, meaning every battle has a big impact on the overall outcome. So, 71k over 30 battles, could be affected hugely by your next battle if you die having only fired 1 round doing 1015 on an overpen.

 

Edit: Not "hugely, but enough to make a noticeable difference. Compared to lets say me, where I have 565 battles and am averaging around 50k per battle.

 

My Wyoming and New York are also well above average in damage.  I hate that I can't play my Yamato as a brawler like I do with them and the NM .  Mesrith covered why well.

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The Yamato's advantage isn't range, it's everything about the ship.  The armor, the hitpoints, the accurate main battery that punches through anything, the ridiculous secondaries, the overpowered Repair Party heal, the under-rated AA, and the fact that few people play tier 10 carriers anymore.  The Yamato is actually a much more potent ship if you play within 8-15km, where the accurate guns rarely miss and you'll have enemies wander into secondary range for free damage.

 

The Yamato's problem (along with every other tier 10 in the game) is range.  The range encourages people to sit at 24km and punishes those who dare to move up.  Unlike earlier tiers, guns are reasonably accurate at these ranges.  If tier 10 dealt with 10-12km torpedoes and 20km main gun range like everything until tier 8, tier 10 would probably feel like the rest of the game.  If I'm in my Warspite and I make a sharp broadside turn against a Fuso that's 20km from me, I'm gambling that I'm probably going to be fine while I reposition.  If I'm in any cruiser or battleship in a tier 10 match with a Yamato or Montana at 23km and I make that move, I'm an idiot that deserves the 40k damage I'm about to receive.  Power creep should be steady between the tiers, but the whole meta shouldn't change and prohibit calculated aggression.

 

I am just now experiencing this first hand. I just got my first Tier 9 yesterday (Iowa) and I was hopping it would be an improvement on the style of play from the North Carolina but after 7 battles I am learning the hard way that the Iowa is just the same. 

 

I may simply just stop at Tier 8. I enjoy the tier 4-8 matches and it fits my play style better. I take too many risks and am often too aggressive for higher tier play I guess. 

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why I am stopping at tier 7 or 8 for most of my grind.   economy is better and play is better.   I hate it when I get stuck in tier X matches most of the time.  (I did have one good one yesterday though)

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The most prominent win I ever saw was a team that pushed Islands of ice with a group of yamato's leading the pack right through the center. Most don't attempt to work together though, or some don't know how to play the ship they have at that tier (seen a lot of Yamato's and Iowa's not know what to do), and cant do this. And its not just because of destroyers, as a decent team can effectively stop a destroyer from devastating the group, which hasn't changed since last patch.

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The Yamato's advantage isn't range, it's everything about the ship.  The armor, the hitpoints, the accurate main battery that punches through anything, the ridiculous secondaries, the overpowered Repair Party heal, the under-rated AA, and the fact that few people play tier 10 carriers anymore.  The Yamato is actually a much more potent ship if you play within 8-15km, where the accurate guns rarely miss and you'll have enemies wander into secondary range for free damage.

 

The Yamato's problem (along with every other tier 10 in the game) is range.  The range encourages people to sit at 24km and punishes those who dare to move up.  Unlike earlier tiers, guns are reasonably accurate at these ranges.  If tier 10 dealt with 10-12km torpedoes and 20km main gun range like everything until tier 8, tier 10 would probably feel like the rest of the game.  If I'm in my Warspite and I make a sharp broadside turn against a Fuso that's 20km from me, I'm gambling that I'm probably going to be fine while I reposition.  If I'm in any cruiser or battleship in a tier 10 match with a Yamato or Montana at 23km and I make that move, I'm an idiot that deserves the 40k damage I'm about to receive.  Power creep should be steady between the tiers, but the whole meta shouldn't change and prohibit calculated aggression.

 

Very well said Mesrith.

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The Yamato's advantage isn't range, it's everything about the ship.  The armor, the hitpoints, the accurate main battery that punches through anything, the ridiculous secondaries, the overpowered Repair Party heal, the under-rated AA, and the fact that few people play tier 10 carriers anymore.  The Yamato is actually a much more potent ship if you play within 8-15km, where the accurate guns rarely miss and you'll have enemies wander into secondary range for free damage.

 

The Yamato's problem (along with every other tier 10 in the game) is range.  The range encourages people to sit at 24km and punishes those who dare to move up.  Unlike earlier tiers, guns are reasonably accurate at these ranges.  If tier 10 dealt with 10-12km torpedoes and 20km main gun range like everything until tier 8, tier 10 would probably feel like the rest of the game.  If I'm in my Warspite and I make a sharp broadside turn against a Fuso that's 20km from me, I'm gambling that I'm probably going to be fine while I reposition.  If I'm in any cruiser or battleship in a tier 10 match with a Yamato or Montana at 23km and I make that move, I'm an idiot that deserves the 40k damage I'm about to receive.  Power creep should be steady between the tiers, but the whole meta shouldn't change and prohibit calculated aggression.

 

I would disagree. The range is it's advantage, that was it's primary focus during design and implementation (real life), and I think Wargaming did an OK job at bringing that into the game. It was completely designed around firing at enemies at a further range, than the target's weapons could effectively return fire. 

 

The actual PROBLEM, isn't the range, it's the commanders who fail to effectively and accurately use the range. If you fail to dish out the damage at range (which I am guilty of on occasion), then you screw your team over. 

 

But that is less of a problem, than leading the charge with the Yamato. Most people don't understand, Yamato is target #1. It's the borg cube. Players will literally stop what they are doing, to engage a Yamato as soon as it is in their range. All of that armor means nothing when the entire enemy team focus fire on you (usually including a Yamato or Montana). Those secondaries won't even get a chance to fire, less you dare work some islands to maneuver close, or some DD tries to assassinate you and fails at concealment. 

 

But none the less, the focus of my point was, the keyboard commanders who know better than you in chat, and make sure you know it. THAT IS THE REAL PROBLEM WITH THE TIER 10.

Edited by Srinidhalaya

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I would disagree. The range is it's advantage, that was it's primary focus during design and implementation (real life), and I think Wargaming did an OK job at bringing that into the game. It was completely designed around firing at enemies at a further range, than the target's weapons could effectively return fire. 

 

I play World of Warships, I don't drive the actual Yamato.  I discuss in-game traits.

 

The actual PROBLEM, isn't the range, it's the commanders who fail to effectively and accurately use the range. If you fail to dish out the damage at range (which I am guilty of on occasion), then you screw your team over. 

 

You probably will disagree, but you're not using your Yamato very effectively.  The average damage on the US server for a Yamato is 90-92k depending on which site you use.  You average a little under 78k.  Your insistence on playing from maximum range is hurting your ability to contribute to your team.  I understand that the current meta somewhat forces you do shoot from 20+km away, but getting the most out of the ship (or any ship, for that matter) means knowing how and when to be aggressive and close the range.

 

In theory, I don't really care how you play the game.  If you want to sit at 26km and lob salvos, doing less than the health of your ship during your average game, that's on you.  What I take issue with is that the game plays a certain way until about tier 9, and then the range of accurate fire skyrockets.  I don't care if you only deal 78k damage per game, but I do care that the potential of a game-ruining salvo from maximum range is enough to paralyze an entire enemy team into this max-range circle fest that currently exists.

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You probably will disagree, but you're not using your Yamato very effectively.  The average damage on the US server for a Yamato is 90-92k depending on which site you use.  You average a little under 78k.  Your insistence on playing from maximum range is hurting your ability to contribute to your team.  I understand that the current meta somewhat forces you do shoot from 20+km away, but getting the most out of the ship (or any ship, for that matter) means knowing how and when to be aggressive and close the range.

 

 

just to compare this comment to the original post... the OP does about the same with his.

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I think the New Mexico is by far my favorite ship in the game that's not a premium (sorry Blyskawica!). It's a straight up brawler that will punish anything that gets within 10km of it. It can take a beating, and dish out an even worse beating. However, Tier X matches require a different mindset. You're dealing with ships that have insane range torps and guns, so you're dead most times before you can get inside 15km. Range is your best defense in higher tiers which is why you will see more BBs sniping rather than charging.

 

I've won Tier X matches in my North Carolina simply because I was able to snipe most CAs and BBs before ducking away to reload. It's all about playstyle and experience and knowing your ship in higher tiers.

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dat 2+/2-  MM patch really buffed the new mexico same with cleveland. now they seal club even in tier 8 games 

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I don't see why anyone plays higher tiers. Games are so boring. People are scared to fight and stand off and wait for someone to actually move up just to get focus fired and die. This game needs better balancing for tier 7-10.

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