Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
Soshi_Sone

Smoking in the Enemy Cap

22 comments in this topic

Recommended Posts

5,912
[CNO]
Members
7,450 posts
23,087 battles

I've just starting playing DDs in earnest.  I'm sure many other DD drivers have experienced this, but I will share anyway.  So, we are losing badly.  Only me (a DD) and our CV still in play. Enemy has seven ships; BBs, CAs, and left over CV air.  Most of that force is moving on our Cap.  I'm alone in my DD approaching the enemy Cap.  So I skirt over the perimeter, settle next to a mountain between me and the bulk of the enemy fleet and pop smoke.  

 

Although my smoke clears before I Cap, and enemy air spots me, there is no enemy ship in position to put damage on me before the cap completes.  A lone DD with a CV in support wins against an enemy fleet with over half their force still intact.

 

Although this is good info from a DD perspective, it gives me insight into better CA play.  Doing this myself in a DD gives me better perspective in watching for it and preventing it as a CA driver.

  • Cool 4

Share this post


Link to post
Share on other sites
Beta Testers
462 posts
6,275 battles

Funny you should post this. I had a match yesterday where I was capping the enemy base in my DD. I pop smoke and know I will cap out for the win before anyone gets close enough to spot me.

 

Low and behold one of my teammates in a CA decides he is going to cap with me. He gets spotted and continues to stay in cap taking damage and reseting the cap. We then go on to lose as we get capped out from an enemy DD in our cap. 

 

Moral of story is if your DD teammate is capping and hidden don't go into cap and allow it to be reset. 

  • Cool 3

Share this post


Link to post
Share on other sites
Alpha Tester, In AlfaTesters, Beta Testers
14,008 posts
5,814 battles

Well Soshi I think you show a better attitude to improvement than many.

 

Too many are more inclined to go "I hate XYZ class! I will never play it! It OP nerf nao!" - uusually towards destroyers and carriers. And thus they never really get an insight to how those classes operate.

Share this post


Link to post
Share on other sites
2,298
[A-D-F]
Members
7,879 posts
44,709 battles

Another reason why DDs become more important - and dangerous - the longer they stay alive. In late game, with fewer CLs/CAs to spot they can wreak havoc.

 

Playing DD is not easy. If spotted you die. If you can torp from stealth (esp. IJN DD) and play ninja you can be successful and immensely help the team. I say this as a DD player. I do not do CVs and lately I do DDs vs CAs 3x1 or more. DDs are fun but hard to play well. Also remember that DDs come in very different flavors, from different nations. This affects their play immensely, more so than any other type.

 

Some people do not understand all of this and they do the wrong thing.

 

  • Complain about DDs and torpedoes being OP. Not so.
  • Do not target DDs as top priority (even Bots in Coop know to do this and will target a DD foremost).
  • CV drivers fail to keep a DD spotted till it dies. They are the eyes of the fleet, yet many beginners just go for the other carrier and do not care to play spotter. Just keep a DD lit. A seen DD is a dead DD.
  • DD players should learn to use smoke judiciously and not waste a canister and a cooldown. Use it defensively., Use it offensively when it suits the situation.
Edited by alexf24
  • Cool 2

Share this post


Link to post
Share on other sites
1,183
[SYN]
[SYN]
Beta Testers
2,565 posts
15,411 battles

Funny you should post this. I had a match yesterday where I was capping the enemy base in my DD. I pop smoke and know I will cap out for the win before anyone gets close enough to spot me.

 

Low and behold one of my teammates in a CA decides he is going to cap with me. He gets spotted and continues to stay in cap taking damage and reseting the cap. We then go on to lose as we get capped out from an enemy DD in our cap. 

 

Moral of story is if your DD teammate is capping and hidden don't go into cap and allow it to be reset. 

 

I thought getting hit in cap only reset the part of the time you capped so far. So him being hit shouldn't affect your timer. What I mean is, if you can cap out by yourself, he joining the cap and getting hit won't make the cap time longer than the time you cap by yourself.

 

Maybe I've been wrong?

Share this post


Link to post
Share on other sites
5,644
[O7]
Alpha Tester, Alpha Tester
12,147 posts
9,111 battles

Had a game the other day in the mitsucki where I went up the middle of the map between cruisers and torped a derpitz with two separate salvos that was sitting still in cap firing at ships and then capped for the win. It was good because we were already losing and somebody was whining in chat about people being to aggressive and loosing the game. 

 

And people say damage wins games...

Share this post


Link to post
Share on other sites
1,183
[SYN]
[SYN]
Beta Testers
2,565 posts
15,411 battles

afaik... when you with your teammate are capping together and your teammate is hit it's only that part of the capping bar is reset which your teammate capped himself, yours is safe

 

That's what I though and observed so far, too.

Share this post


Link to post
Share on other sites
Members
163 posts
7,512 battles

 

That's what I though and observed so far, too.

 

That's why cap rushing Ocean is so effective, if the enemy team can get 1 DD out of spot range from your team it's over if he has time to cap.

Share this post


Link to post
Share on other sites
Members
288 posts
5,075 battles

Funny you should post this. I had a match yesterday where I was capping the enemy base in my DD. I pop smoke and know I will cap out for the win before anyone gets close enough to spot me.

 

Low and behold one of my teammates in a CA decides he is going to cap with me. He gets spotted and continues to stay in cap taking damage and reseting the cap. We then go on to lose as we get capped out from an enemy DD in our cap. 

 

Moral of story is if your DD teammate is capping and hidden don't go into cap and allow it to be reset. 

 

You're mistaken on how capping works a bit. CAs and BBs, hell even a CV should help a DD cap if possible. Whenever someone takes damage only their cap points are reset, not anyone elses.

Share this post


Link to post
Share on other sites
Beta Testers
462 posts
6,275 battles

 

You're mistaken on how capping works a bit. CAs and BBs, hell even a CV should help a DD cap if possible. Whenever someone takes damage only their cap points are reset, not anyone elses.

 

I must be mistaken but I could have swore that the cap points reset as I was still hidden and capping and the capping points went back to 0 without me moving or being hit. I wish I had the replay to post. 

 

I stand corrected. 

Share this post


Link to post
Share on other sites
3,157
[WOLF5]
[WOLF5]
Members
6,559 posts
30,302 battles

I know everyone says getting hit only removes those cap points but it sure doesn't seem that way. Not trying to cast doubt on anyone but has the cap effect when multiple ships are capping and getting hit  been published anywhere by WG? All I see is that getting hit in cap reduces cap points. I've been more than a bit perturbed when someone "helps" cap and is getting shot while in the cap circle with me hiding in smoke. I know before they came in I had capping better than 50% but even most of that was taken away with the other ship getting hit repeatedly.

BTW, I had a similar game in my Nicholas where I was the sole survivor and everyone on the enemy team was on the other side of the map killing the phantom fortress. My only Solo Warrior award and quite funny (IMHO)...

 

Share this post


Link to post
Share on other sites
1,045
Members
4,729 posts
8,265 battles

Too many players ignore the art of capology.  They chase ships all over the place when opportunistic capping can win the game. Have had soooooo many loses where capping would have won even with my team way down in numbers.  Good for you OP.

Share this post


Link to post
Share on other sites
5,644
[O7]
Alpha Tester, Alpha Tester
12,147 posts
9,111 battles

I know everyone says getting hit only removes those cap points but it sure doesn't seem that way. Not trying to cast doubt on anyone but has the cap effect when multiple ships are capping and getting hit  been published anywhere by WG? All I see is that getting hit in cap reduces cap points. I've been more than a bit perturbed when someone "helps" cap and is getting shot while in the cap circle with me hiding in smoke. I know before they came in I had capping better than 50% but even most of that was taken away with the other ship getting hit repeatedly.

BTW, I had a similar game in my Nicholas where I was the sole survivor and everyone on the enemy team was on the other side of the map killing the phantom fortress. My only Solo Warrior award and quite funny (IMHO)...

 

 

 

Sailing into the enemy base starts the capture, taking 180 seconds. A second ship in the capture area will halve the time down to 90 seconds. Each second spent in the enemy base is counted as a "capture point" in game. Taking damage will cause you to lose half of your capture points.

http://wiki.wargaming.net/en/Game_Modes_(WoWS)

 

From the Warships Wiki, if you get hit you lose half of YOUR cap points, not the teams. 

Share this post


Link to post
Share on other sites
4,728
[ABDA]
Beta Testers
17,538 posts
12,810 battles

Had a game the other day in the mitsucki where I went up the middle of the map between cruisers and torped a derpitz with two separate salvos that was sitting still in cap firing at ships and then capped for the win. It was good because we were already losing and somebody was whining in chat about people being to aggressive and loosing the game. 

 

And people say damage wins games...

I believe that controlled aggression wins games in most cases.  I've found that if you push aggressively on people, they'll usually break and run.

Share this post


Link to post
Share on other sites
Members
712 posts
5,239 battles

I believe that controlled aggression wins games in most cases.  I've found that if you push aggressively on people, they'll usually break and run.

 

Agreed on this, I have gotten my solo warrior achieve because the enemy over extended in order to take out a ship and couldn't get back in time to stop me capping with my mutsuki. It is good to push but to have those that can head back in an efficient manner in order to protect the cap in case of maps like solomon brothers fault line or any other map that has a middle bit to it.
Edited by Mexicanarmada15

Share this post


Link to post
Share on other sites
3,157
[WOLF5]
[WOLF5]
Members
6,559 posts
30,302 battles

 

 

Sailing into the enemy base starts the capture, taking 180 seconds. A second ship in the capture area will halve the time down to 90 seconds. Each second spent in the enemy base is counted as a "capture point" in game. Taking damage will cause you to lose half of your capture points.

http://wiki.wargaming.net/en/Game_Modes_(WoWS)

 

From the Warships Wiki, if you get hit you lose half of YOUR cap points, not the teams. 

 

Thanks for that info. I don't mean to be argumentative but I read that description and I believe that Rangestalker's and my observations would indicate the "your" means the team's and not the individual ship's capture points. In the battle I referenced I had already amassed a bit over 90 seconds of capture. The other ship steams in, got hit, and the capture indicator went from just over half full to about a quarter full. The bottom line is you can't capture if you get hit and if there is a DD on your team hidden in the cap don't go in and continue to fight.

Share this post


Link to post
Share on other sites
Beta Testers
2,317 posts
5,939 battles

 

Thanks for that info. I don't mean to be argumentative but I read that description and I believe that Rangestalker's and my observations would indicate the "your" means the team's and not the individual ship's capture points. In the battle I referenced I had already amassed a bit over 90 seconds of capture. The other ship steams in, got hit, and the capture indicator went from just over half full to about a quarter full. The bottom line is you can't capture if you get hit and if there is a DD on your team hidden in the cap don't go in and continue to fight.

No. Get in there and help the DD out if you can. If you don't it allows them to approach your capping DD and kill him.

Again, only YOUR cap points are reduced if you are hit. Not the DD cap points.

Share this post


Link to post
Share on other sites
181
[4TAC]
Members
440 posts
18,429 battles

 

 

Sailing into the enemy base starts the capture, taking 180 seconds. A second ship in the capture area will halve the time down to 90 seconds. Each second spent in the enemy base is counted as a "capture point" in game. Taking damage will cause you to lose half of your capture points.

http://wiki.wargaming.net/en/Game_Modes_(WoWS)

 

From the Warships Wiki, if you get hit you lose half of YOUR cap points, not the teams. 

 

Since "your" can be singular or plural, this statement is ambiguous.

 

I'm all for helping out a DD cap as long as you aren't going to get hit (and the destroyer is hidden). I really wish a developer would give a definitive answer because so many people seem sure that only your (individual) cap points get halved, but it doesn't seem like that's the case in my experience. I'm not saying you're wrong; however, I am saying you might be wrong!

Share this post


Link to post
Share on other sites
5,644
[O7]
Alpha Tester, Alpha Tester
12,147 posts
9,111 battles

 

Since "your" can be singular or plural, this statement is ambiguous.

 

I'm all for helping out a DD cap as long as you aren't going to get hit (and the destroyer is hidden). I really wish a developer would give a definitive answer because so many people seem sure that only your (individual) cap points get halved, but it doesn't seem like that's the case in my experience. I'm not saying you're wrong; however, I am saying you might be wrong!

 

Go to a training room with a couple of friends, have one get on cap and then 30 seconds later put another person on. Then 10 seconds later reset the second one on cap. Tell me how much the cap was reset. 

Share this post


Link to post
Share on other sites
Beta Testers
1,611 posts
10,275 battles

 

 

Sailing into the enemy base starts the capture, taking 180 seconds. A second ship in the capture area will halve the time down to 90 seconds. Each second spent in the enemy base is counted as a "capture point" in game. Taking damage will cause you to lose half of your capture points.

http://wiki.wargaming.net/en/Game_Modes_(WoWS)

 

From the Warships Wiki, if you get hit you lose half of YOUR cap points, not the teams.

 

 

Since "your" can be singular or plural, this statement is ambiguous.

 

I'm all for helping out a DD cap as long as you aren't going to get hit (and the destroyer is hidden). I really wish a developer would give a definitive answer because so many people seem sure that only your (individual) cap points get halved, but it doesn't seem like that's the case in my experience. I'm not saying you're wrong; however, I am saying you might be wrong!

 

 

It is not really that ambiguous.  While you could read into it that "you" refers to "your team," if it meant the team, it would be worded more like, "When a ship sails into the enemy base" or "The first ship that sails into the enemy base ...."  Instead, it is speaking from the individual player's perspective, and "Sailing into" implies "When you, personally, sail into."  Thus, the "you" and "your" is referring to the player, not the team.

 

 

Even if that were not true, functionally, that is how it works.  Each player accumulates capture points while they are in the capture circle.  If that player takes damage, only the capture points that player accumulated are affected.  This is why you have to spread your damage among all the ships on the capture point and you always try to hit the one that has been in the circle longest.  Hitting the same ship over and over will only reset the points that ship has accumulated the same way that a ship that sails into a capture circle then leaves only reduces the amount of points that ship has accumulated, not a percentage of the whole team's capture progress.

 

 

I have saved caps by applying this principle, and I have seen caps lost because people did not spread damage to all ships on the cap.  This is the way it works.

 

 

Share this post


Link to post
Share on other sites
166
[5IN]
Members
1,371 posts
34,396 battles

Gotta play them all to know how to play against them.

And a not to any drivers out there.

DON'T GO IN THE CAP IF A DD IS IN THERE.

YOU WILL ONLY GET RESET AND LOSE THE GAME FOR YOUR TEAM.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×