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coldsteelfury

Torpedoes Too Easy To Dodge

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I'm a dedicated IJN DD Captain and normally do pretty well (1 - 2 kills per match, help to lock down area for allies, cap bases, etc).

 


 

However I have now come to opinion that torpedoes are too easy to dodge. I've had it happen to me several times in a Minekaze with 7km torps... shooting alongside an enemy cruiser who peeled out from an island.... I jump on him from behind the other side of the island and at 2 - 3km point blank range I fire my torps at him, making sure I changed the angle of each salvo to cover as many manoeuvring options of the enemy cruiser as possible. What happened? Even at that close range with fast Minekaze 7km torps and a large salvo spread, the enemy cruiser still managed to out-manoeuvre every single torp. At such a close range, the idea of having your torps outmanoeuvred is ridiculous... especially when the Minekaze 7km torps have a very fast speed and are fired at near point blank range and covered several different angles.


 

I had a similar experience when I turned around the corner of an island and stumbled upon a carrier sitting perfectly still 3.8km away from me and almost perfectly perpendicular to my position. I fire one salvo at her stern, another salvo at her bow and another salvo dead centre to make sure that no matter which way she moved she'd get hit. 3.8km.... fast torps.... she's at a dead stop... and I've covered every conceivable manoeuvring angle she's got. Nope. Still managed to out manoeuvre every single torp, despite the fact that she was sitting there perfectly still like a lame duck only 3.8km away and I fired at every direction the ship could move.


Something needs to be done with the torps because, especially at the higher skill levels, it's impossible to get torp hits at ridiculously close ranges like 4km or lower. The enemy captains know how to manoeuvre and I could respect that but not a single hit when I've covered all the angles? Seriously, not a single hit at such close range? The only way to gain a torp hit is really to fire your torps when the target is distracted and hope they don't notice the torps until it's too late (happens more often than you think). But honestly.... a destroyer should be able to fire torps at suicidal close ranges (which occurs when you ambush the enemy either through accident and design) and be assured of at least one hit... otherwise what's the point of a destroyer captain taking all those risks to penetrate enemy lines, hide behind islands... move from cover to cover to catch the enemy with their pants down... but 100% miss even when you cover as many escape options at you can? It's absurd. Even if people defend the mechanic in the game, in real life the destroyer would be getting hits at such extreme close range. To argue otherwise is fantasy.


This should be looked at at the next patch.


 


 

Edited by coldsteelfury
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My only counter argument to this is that I do not like the idea of not being able to play any other ship other than a DD because I lack the skill to get around torps if they were sped back up

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No. Torpedoes have already been buffed. You either be happy with what you got, or go play something else, because I have had no issues using USN torpedoes in my Omaha, and you all know how slow USN torpedoes can be....

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1 post, registered a day ago. Post with an obscure topic that seems to be aimed at causing drama. Ya... I would refer to one of my responses from a previous topic highlighting this very ting.

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1 post, registered a day ago. Post with an obscure topic that seems to be aimed at causing drama. Ya... I would refer to one of my responses from a previous topic highlighting this very ting.

 

holy shite I just noticed that.....f***....where the hell is my coffee.... :fishpalm:

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1 post, registered a day ago. Post with an obscure topic that seems to be aimed at causing drama. Ya... I would refer to one of my responses from a previous topic highlighting this very ting.

 

That's because I was sufficiently annoyed to post about this. Otherwise I wouldn't have bothered registering.

 

Your psychoanalysis is misplaced. This is not a trolling post.

And as I said before, I only play IJN DDs... this may be obscure to you, but not to me.

Edited by coldsteelfury

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i dont see what ur complaining about lol the japs have slow torps, longest torp ranges, as well they are very high dmg as well. Next thing to ask are you firing them at a distance of less than 7kil with enemy within that range an are using a wide spead or cluster? Other than those options ur either not aiming them right, using them right, or with in the right distance if not all the above. Now as for the buffing of torps u'd to better of making a post asking players to pls let me hit you with my torps lol, because torps are far from needing any buffs

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i dont see what ur complaining about lol the japs have slow torps, longest torp ranges, as well they are very high dmg as well. Next thing to ask are you firing them at a distance of less than 7kil with enemy within that range an are using a wide spead or cluster? Other than those options ur either not aiming them right, using them right, or with in the right distance if not all the above. Now as for the buffing of torps u'd to better of making a post asking players to pls let me hit you with my torps lol, because torps are far from needing any buffs

 

I think you need to check the stats. Jap torps are not slow, below tier V (Minekaze) they are fast.

 

Yes, from Tier VI and beyond the Jap torps tend to trade speed for increased range.... but Minekaze torps are fast. (And oddly enough at Tier IX the speed seems to increase again)

Edited by coldsteelfury

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Those dang old Overpowered WASD keys... nerf those keyboards until they can no longer type straight

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Hey, look on the bright side. It's a break from the typical DD's invisible overpowered where's my million free XP blargh the ARP missions threads.

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It actually feels pretty balanced right now. You're only going to wreck completely oblivious tunnel visioned battleship captains...

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^+1     :D

 

no one is asking to be sunk by you. its your job to sink them despite their dodging.   good luck   because it sounds like you are not very good yet.

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Hey, look on the bright side. It's a break from the typical DD's invisible overpowered where's my million free XP blargh the ARP missions threads.

 

bwahahaha! Glad I was able to brighten someone's day!

 

 

Seriously, I take my lumps like the next person. And like everyone had my share of misses and hits, sometimes going my way and sometimes not. Cop it on the chin. But over last two days had two experience that just made me think "[edited]". People can laugh at me if they want, but when it happens to you you'll know! :) (And it will if you play IJN DDs a lot!)

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^+1     :D

 

no one is asking to be sunk by you. its your job to sink them despite their dodging.   good luck   because it sounds like you are not very good yet.

 

Actually, I tend to be among at the top 5 players in every game I play.

Sometimes s**t happens and if you want to pretend you're the Rodger Federer of World Of Warships and never drop a serve, good for you.

Edited by coldsteelfury

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typical server hit rate with torp is 10% or less.   :P  it gets worse at higher tier  :D

 

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with the recent patch to nerf detectability of torps and bb turn rate so that dds now can be useful again and hit things.  With that being said dds have received enough love and are fine where they are so they don't need any more buffs.  This is the life of the IJN destroyer either work with it or try something else.

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typical server hit rate with torp is 10% or less.   :P  it gets worse at higher tier  :D

 

You mean the fact I'm sometimes missing at extremely close range is not because I'm a cr*p player, inbred, genetically predisposed to being a loser, or unsuccessful with women?

phew! That's a relief! :) Yea I know, I suspect it's going to be even more luck based at higher tiers... but I kinda accept that because Tier VI and beyond shoot torps from 10km - 20km away. :)

Edited by coldsteelfury

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Coldsteelfury is that your in game name or have you actual not played a single game yet?.  Cause the player finder has no stats for you

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There are also trick to improve hit rate if you are really close, but those takes practice and planning.      I can get good hit rate close up, but its very dangerous if you fail to kill.   it really involves predicting your enemy's move.    

 

and no one really shoots at 10km and expect a hit.  you want to get close as possible without being spotted.

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You mean the fact I'm sometimes missing at extremely close range is not because I'm a cr*p player, inbred, genetically predisposed to being a loser, or unsuccessful with women?

phew! That's a relief! :) Yea I know, I suspect it's going to be even more luck based at higher tiers... but I kinda accept that because Tier VI and beyond shoot torps from 10km - 20km away. :)

 

Any experienced captain knows that if there is a DD, or the idea of a DD in an area, to captain their ship like they are drunk and blind. As soon as I see one pop up to my side, I instantly turn my stern to them and play with their lead on their shots.

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