25 Zeldek Members 245 posts 1,619 battles Report post #1 Posted January 3, 2016 1. : So, a question, if I penetrate say, a cruiser, let's say he's a phoenix as a good example. Then if the guns I penetrate him with are around 365mm's (so primarily the Fuso's armament), and it meets the RN-Jesus's standards for a citadel penetration, can it also over-penetrate because of how strong of an impact the shell makes, thus doing minimal damage even if meets all requirements for a citadel otherwise? 2. : Generally speaking, how large of a caliber of gun should I need to be comfortable shooting a ship angled to me with AP? Various numbers for different ships with different armor is appreciated. 3. : If HE shells detonate on impact on a target, then how do citadel penetrations work on carriers with HE, and is it possible at all to replicate this with any other ship? Do the shells simply go through before even THEY can detonate, even though they're supposed to explode exactly when they hit? 4. : How much more effective are the 460 mm's (Yamato) versus 410's (so say, Montana?) at penetrating armor, or do you not notice much of a difference? Share this post Link to post Share on other sites
546 [-K--] BelgaraththeSorcerer Members 2,680 posts 7,993 battles Report post #2 Posted January 3, 2016 (edited) 1. Citadel penetrations are determined by where the Shell penetrates the ship, with the Engine room's and Magazines as Citadels 2. Angled you should want battleship guns, but showing a broadside 200mm guns work just fine 3. He shells detonate when they encounter enough armor to set them off, the Carriers dont have enough normal armor to set off the HE so the HE shells penetrate and then explode in the Citadel, It doesnt really work on other ships because most of them have the minimum of armor needed to set off the HE shells 4. No clue, havent played them, but from my experience's in my Amagi they both hurt alot.... Edited January 3, 2016 by BelgaraththeSorcerer Share this post Link to post Share on other sites
2,548 [EPOXY] Tedster_ Wiki Editor, Members, Alpha Tester, In AlfaTesters, Beta Testers 5,899 posts 13,703 battles Report post #3 Posted January 3, 2016 1. IIRC yes. for thin cruisers, you want to hit below the waterline so the shell is slowed down by the water and doesn't overpenetrate. 2. depends on the ship you are shooting at. often I just look for a broadside target. 3. HE shells have a fuze delay of something like 0.033 seconds, meaning they can penetrate the nearly nonexistent armor of some CV's and detonate in the citadel. contrary to popular belief, HE rounds do no damage if they don't "pen" a layer of armor somewhere, usually a superstructure or deck section that is under 25mm thick, but they can still set fires. 4. depends on the gun you use. caliber isn't everything. Share this post Link to post Share on other sites
2,028 J30_Reinhardt Alpha Tester 10,267 posts 4,608 battles Report post #4 Posted January 3, 2016 1. IIRC yes. for thin cruisers, you want to hit below the waterline so the shell is slowed down by the water and doesn't overpenetrate. 2. depends on the ship you are shooting at. often I just look for a broadside target. 3. HE shells have a fuze delay of something like 0.033 seconds, meaning they can penetrate the nearly nonexistent armor of some CV's and detonate in the citadel. contrary to popular belief, HE rounds do no damage if they don't "pen" a layer of armor somewhere, usually a superstructure or deck section that is under 25mm thick, but they can still set fires. 4. depends on the gun you use. caliber isn't everything. #3 Because this is Tsushima even with 1944/45 ships. Share this post Link to post Share on other sites
5,661 Macabe Alpha Tester, Members, In AlfaTesters, Beta Testers 12,413 posts Report post #5 Posted January 3, 2016 (edited) 1. Citadel penetrations are determined by where the Shell penetrates the ship, with the Engine room's and Magazines as Citadels 2. Angled you should want battleship guns, but showing a broadside 200mm guns work just fine 3. He shells detonate when they encounter enough armor to set them off, the Carriers dont have enough normal armor to set off the HE so the HE shells penetrate and then explode in the Citadel, It doesnt really work on other ships because most of them have the minimum of armor needed to set off the HE shells 4. No clue, havent played them, but from my experience's in my Amagi they both hurt alot.... AP shells do what you explained, HE explodes on contact( there is a delay but it's like .00something )and don't penetrate ships unless they are very lightly armored. It's usually the blast radius that is hitting citadels with HE. Edited January 3, 2016 by Macabe Share this post Link to post Share on other sites
25 Zeldek Members 245 posts 1,619 battles Report post #6 Posted January 3, 2016 Hey, thanks everyone for replying so fast. :O Didn't think I'd get a single answer for like a week, if there are any tips or tricks regarding citadels, feel free to leave them here, I'd really appreciate it! Share this post Link to post Share on other sites
2,028 J30_Reinhardt Alpha Tester 10,267 posts 4,608 battles Report post #7 Posted January 3, 2016 Just don't be like Macabe... he's like Stan from south park trying to find the....citadel. Share this post Link to post Share on other sites
67 Spongeman131 Beta Testers 336 posts Report post #8 Posted January 3, 2016 I'd like some tips regarding citadels. I can't seem to hit any this week. AP at the waterline (red zone) underneath, infront of and behind the stacks, is not giving citadels even with flat shell trajectories. Shots are disappearing the second the touch water again (thought they fixed that?). I thought I had citadels down pat but I'm struggling as of late despite (to my knowledge) my aim not having changed. At say medium ranges (12-16km), do you want to shoot at, just above or just below the waterline? What about very long ranges (18km+)? Share this post Link to post Share on other sites